Forza 6 Demo Sept 1

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I spent a few hours last night trying to find the best settings for me. Ended at ffb 40 vib. 80 and 540 rotation. but allready feel like i need more rotation and ffb now.

Il keep playing on Sim steering, normal gets boring really quick.
 
Yes it is, I was having troubles controlling the car in a drift with 900 degrees simulation with the standard TX wheel, so yesterday I brought the TM 28 GT leader wheel. With the new wheel 900 degrees is controllable but I suggest 720 for simulation steering or 900 normal (if you have only the standard TX wheel 720 normal is the best). In the beginning I was very critical about the FFB but then realized it could have been way worse, it is no where near rFactor 2 but at least it is better then F5.

How realistic does 900 degree rotation feel in FM5 and 6? Do you feel it does justice to an actual car?

I might get a wheel somewhere down the road, so I'm just looking to get a fair idea of how accurate T10's simulation is on a good wheel. I've been on a controller all along, which feels reasonably realistic to me and conveys a good sense of the game's physics.

You say 720 degrees is best, set to normal not SIM. Isn't SIM in Forza supposed to complement wheels and make the experience more authentic. I understand SIM is a bit twitchy on the standard controller no matter what deadzones you set; in any case, the car reacts very quickly to counter-steering and not as quickly to steering in either direction when negotiating corners. Strange. Is this the case on a wheel as well? I.e. countersteering speed unusually quick compared to regular steering in either direction?

And, would you say 720 degree more accurately represents an exotic/super car's real-life steering rack ratios? I know it's 180 degrees in either direction for most pure race cars and rally cars. 900 degrees make sense to me when we talk about everyday road cars.

Anyhow, pardon all the questions - I just want to draw a fair assessment so as to getting a wheel, and if it really is worth it just for the Forza games. I don't really play any other racing ones on my X1.
 
Anyhow, pardon all the questions - I just want to draw a fair assessment so as to getting a wheel, and if it really is worth it just for the Forza games. I don't really play any other racing ones on my X1.

I Think i can contribute alittle, have driven my fair share of cars in real life. Also in some alternative ways :sly:

Have now played for 3 hours with the 720 degree rotation it feels more like real cars then my previous 540, as in how much you move the wheel when you got some speed. Still need to find the right ffb setting, as i felt 40 was not enough feedback but now i tried 50 and i think the wheel pulls to much. So some where in between would be it for me.

As for the Normal Vs. Sim steering, i feel like i said before a driving god. With normal i can powerslide around bends with one hand on the wheel and a cig and beer in the other. Not very true to real life.

With Steering on Sim i really need both hands on the wheel and work hard not to spin out, that is in my eyes closer to real life, considering that iv mostly done this type of driving in old 🤬 boxes, iv also done most of my forza gaming in D & C class.

:gtpflag:
 
How realistic does 900 degree rotation feel in FM5 and 6? Do you feel it does justice to an actual car?

I might get a wheel somewhere down the road, so I'm just looking to get a fair idea of how accurate T10's simulation is on a good wheel. I've been on a controller all along, which feels reasonably realistic to me and conveys a good sense of the game's physics.

You say 720 degrees is best, set to normal not SIM. Isn't SIM in Forza supposed to complement wheels and make the experience more authentic. I understand SIM is a bit twitchy on the standard controller no matter what deadzones you set; in any case, the car reacts very quickly to counter-steering and not as quickly to steering in either direction when negotiating corners. Strange. Is this the case on a wheel as well? I.e. countersteering speed unusually quick compared to regular steering in either direction?

And, would you say 720 degree more accurately represents an exotic/super car's real-life steering rack ratios? I know it's 180 degrees in either direction for most pure race cars and rally cars. 900 degrees make sense to me when we talk about everyday road cars.

Anyhow, pardon all the questions - I just want to draw a fair assessment so as to getting a wheel, and if it really is worth it just for the Forza games. I don't really play any other racing ones on my X1.
In Forza5 the FFB is terrible the cars are not controllable with 900 degrees due to a big flat spot in the feedback, actually everything above 330 was terrible, in Forza 6 it is way better but still 900 degrees compared with 540 has a weaker feedback. The simulation in Forza 6 is not on the level of PC sims, not precise, informative, intuitive and direct enough, the steering is also speed sensitive but as I said it is better then Forza 5. Most of the real life super cars usually use 900 degrees, but in order to have a realistic experience the suspension in the sim should be set both to the correct steering ratio and the wheel to the correct lock to lock turns, this is possible only on PC sims and wheels with 1080 degrees of rotation. But without this purely subjectively 720 in Forza is closer to reality for a super car ( I've never driven one but I own a race prepared FWD hothatch with solid top mounts and camber caster adjustable suspension and 720 is closer to how it feels ) No matter what, driving with a wheel, any wheel is just on another level compared to a pad and you should get one as soon as possible. A wheel with pedals and stick shift is a training tool which can develop proper coordination ,reflexes and actually can save lives in real situations, I speak from personal experience.
 
Thanks I was just going to write my impressions and must say I am completely disappointed about the FFB and T10 wheel support in general. They are light years behind rFactor 2, Assetto Corsa, iRacing, pCars. The problem is not fixable with any settings, it is in the way controls and FFB are coded and it completely destroys their good tire model. Without the option of cockpit view FOV change and with this crappy level of FFB and controls I will not be ordering the game.
No FOV adjustment?? :ill:
 
No matter what, driving with a wheel, any wheel is just on another level compared to a pad and you should get one as soon as possible. A wheel with pedals and stick shift is a training tool which can develop proper coordination ,reflexes and actually can save lives in real situations, I speak from personal experience.

This is very true
 
Played the demo yesterday in GAME, was walking past as a kid was playing FIFA.. When he went to Xbox desktop (or whatever it's called I forget) I spotted FM6 so I staked out the store from Burger King across the road. When the kid finally left I stuffed what was left of my Angus Smoked Bacon & Cheese Burger in my mouth and shot over.

Took me a few minutes to work out how to quit FIFA and load up FM6 as I have not played on an Xbox for over a year but I got there in the end. First off I Forgot how good the pad's rumble triggers were, I don't know about other games and I think I recall people saying that they were under utilised in PCars, but they feel great in Forza 6 at least.

Anyway, I already knew the first race at Rio was fully assisted after reading it here so I took the time to check out the scenery, layout and graphics as I went round.

The layout is amazing! I said this a while back here after watching a video that I thought it looked good to race around and it does not disappoint for me personally. It's most definitely the best semi-fictional track I've raced as far as I recall. The downhill then into a left hander part looks like it's going to be fun in a fast car!

The scenery looks nice too but it is let down by the graphics IMO. It does not help being only 2 feet away from the screen as you all know and I would like to see it at a more regular viewing distance to make a more reasonable verdict, I think the furthest I got from the screen was 4 foot when I leaned back but even from there the aliasing was very apparent. Not a fan of the over saturated colour either but that may just be the set up on their monitor, so again, I cannot take that as what I would get on my screen to be fair.

Next race was up so I turned the assists to professional and picked the Subaru. I have no Idea what track was loading up as I was taking a call and I couldn't possibly comment on how good the physics felt as, I don't know what it's like for you guys, but standing up and playing is really hard! Also I played for less than one lap as I had to take a piss thanks to the large Coke! But it felt good none the less and I'll be playing more come Monday. 👍
 


:eek: I just saw the video. Do you have butter for breakfast? Your driving is so smooth, I had audio off because my phone didn't play the audio for some reason and it just made it look soothing and relaxing haha. Do you get tense when driving at that limit?
 
:eek: I just saw the video. Do you have butter for breakfast? Your driving is so smooth, I had audio off because my phone didn't play the audio for some reason and it just made it look soothing and relaxing haha. Do you get tense when driving at that limit?

That was with a tx wheel, so not surprising it is smooth. Though I am almost as smooth on a controller. Been playing racing games since 1989, started gaming on an amstrad cpc 464 which belonged to my older brother and sister. As for getting tense, while hotlapping I am fairly calm. I do get tense if I am in a race with someone of equal ability however, which is when I begin to make mistakes. I will send you a youtube link in a PM in a sec of a race I did in FM4 against someone in the stock honda lola
 
Howdy guys!

New to the forum though ive been lurking for years now, since the Gran Turismo 4 days!

Just a question regarding Forza 6. I still have not bought a next-gen console because I want to see what PD and Turn 10 have in store for us.

Ive been playing GT6 since it cameout and I am still absolutely inlove with it, I play it almost everyday and I am still addicted to it as if I just purchased it yesterday.

I am worried about making the switch to Xbox and Forza...Horizon 2 looks GREAT but I am more of a Curcuit Sim racer....how is the physics in Forza 6? Judging by the videos on YouTube I can really see alot of corner entry oversteer, its almost to the point where its just completely NOT RIGHT, even in very low speed entries...whats everyones take on it? To me GT6 got the physics down almost perfect (imo) and it felt really good to nail a corner nicely without much slip...though it does feel watered down and easy at times.

Are the physics awesome for a sim? And whats the deal with all the corner entry oversteer??? Need help before I dish out 400 bucks on a Xbox.

Cheers guys!
 
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Judging by watching videos on YouTube is just completely NOT RIGHT

FTFY, :) To me it feels awesome. Simulation feels better than GT6 (I have it) I'd say try it for yourself and make sure to test with and without driving aids. The game according to Dan Greenawalt is made to be fully scalable in terms of difficulty, with all aids on such as the first lap of FM6's demo feels very arcadey but fair enough it's on its easiest setting.

Welcome to the forum by the way! :cheers:
 
FTFY, :) To me it feels awesome. Simulation feels better than GT6 (I have it) I'd say try it for yourself and make sure to test with and without driving aids. The game according to Dan Greenawalt is made to be fully scalable in terms of difficulty, with all aids on such as the first lap of FM6's demo feels very arcadey but fair enough it's on its easiest setting.

Welcome to the forum by the way! :cheers:

Thanks buddy! Good to be here! Lol...

I usually run with no driving aids except ABS (if the car has it in real life). Well its good to hear the driving feels awesome, the lack of dynamic time change hurts, but with that track and car list, it stings less! Lol. Ill most likely pickup a Xbox soon...thanks for the reply mate!
 
Thanks buddy! Good to be here! Lol...

I usually run with no driving aids except ABS (if the car has it in real life). Well its good to hear the driving feels awesome, the lack of dynamic time change hurts, but with that track and car list, it stings less! Lol. Ill most likely pickup a Xbox soon...thanks for the reply mate!

No problem! Yes there's no dynamic weather but to me at least the fact that you do have to warm up your tyres and that it affects grip makes up for it. I mean the tyre model is great, and is very complex at least on that regard it is dynamic.

Do please get a second opinion, just as I said it's awesome others will tell you it's crap. The best thing would be to try it for yourself (I know I'm repeating myself but it's important) one thing though, went I went from GT5 to 6 it felt odd. GT6 felt too responsive, now looking back GT5 was the one that stank, you have to get used to them...
 
I Think i can contribute alittle, have driven my fair share of cars in real life. Also in some alternative ways :sly:

Have now played for 3 hours with the 720 degree rotation it feels more like real cars then my previous 540, as in how much you move the wheel when you got some speed. Still need to find the right ffb setting, as i felt 40 was not enough feedback but now i tried 50 and i think the wheel pulls to much. So some where in between would be it for me.

As for the Normal Vs. Sim steering, i feel like i said before a driving god. With normal i can powerslide around bends with one hand on the wheel and a cig and beer in the other. Not very true to real life.

With Steering on Sim i really need both hands on the wheel and work hard not to spin out, that is in my eyes closer to real life, considering that iv mostly done this type of driving in old 🤬 boxes, iv also done most of my forza gaming in D & C class.

:gtpflag:

I go to normal steering on rare occasions, but as soon as I do, I go right back to SIM; the former is just too easy and makes driving unusually easy and straightforward... you're like: where did all those wonderful nuances go that force you to work hard to be a clean, precision driver?

In addition I've noticed how SIM steering upsets the car more if you go over curbs too aggresively, or brake late or too hard.. I know it's not a physics thing, but SIM truly does bring the game alive and put it more on par with PC sims.

In Forza5 the FFB is terrible the cars are not controllable with 900 degrees due to a big flat spot in the feedback, actually everything above 330 was terrible, in Forza 6 it is way better but still 900 degrees compared with 540 has a weaker feedback. The simulation in Forza 6 is not on the level of PC sims, not precise, informative, intuitive and direct enough, the steering is also speed sensitive but as I said it is better then Forza 5. Most of the real life super cars usually use 900 degrees, but in order to have a realistic experience the suspension in the sim should be set both to the correct steering ratio and the wheel to the correct lock to lock turns, this is possible only on PC sims and wheels with 1080 degrees of rotation. But without this purely subjectively 720 in Forza is closer to reality for a super car ( I've never driven one but I own a race prepared FWD hothatch with solid top mounts and camber caster adjustable suspension and 720 is closer to how it feels ) No matter what, driving with a wheel, any wheel is just on another level compared to a pad and you should get one as soon as possible. A wheel with pedals and stick shift is a training tool which can develop proper coordination ,reflexes and actually can save lives in real situations, I speak from personal experience.

Oh? The steering is speed sensitive in Forza even on a wheel? Can you not adjust speed sensitivity in degrees? Man, that's a shame - if I want to turn the front tires past 180 degrees, even at 80 km/h, I should be able to.. I know there's going to be noticeable understeer or oversteer (depending on drivetrain), but so what? The game should leave the consequences up to me.

Yeah, I can somewhat relate to the lack of feedback feeling - I've had the controller battery go really low sometimes.. and from vibration and rumble triggers to nothing at all, you somewhat lose control, if you happen to be in the middle of a tight corner or slide.

Yeah, I may get a wheel eventually, though setting it up could be a problem - I don't want a permanent fixture sitting in front of the TV. Room ain't all that big. Controller's very convenient.. be it the sofa.. or stretching out on the bed.. you can game with ease. Shouldn't we have wireless wheels, shifter and pedals on the market by now?

That was with a tx wheel, so not surprising it is smooth. Though I am almost as smooth on a controller. Been playing racing games since 1989, started gaming on an amstrad cpc 464 which belonged to my older brother and sister. As for getting tense, while hotlapping I am fairly calm. I do get tense if I am in a race with someone of equal ability however, which is when I begin to make mistakes. I will send you a youtube link in a PM in a sec of a race I did in FM4 against someone in the stock honda lola

You've sparked some wonderful memories.

I started gaming back in the mid to late 80s as well - we had the Mirco Computer on which I used to play a game called Revs, allegedly the most realistic indy/formula 1 racing sim at the time. There were a couple of others, but this one was the be all end all.

Then came the Need for Speed and Gran Turismo years. Truly great times.

As for staying calm while racing, i remember to breath.. and hey, coffee helps too. ;)
In fact, it would be a dream come true to hit The Ring one day IRL, jacked up on the best coffee you can have, with 600 HP or more at my disposal. :D
 
In fact, it would be a dream come true to hit The Ring one day IRL, jacked up on the best coffee you can have, with 600 HP or more at my disposal. :D
there are businesses that are near the ring that are able to provide (rent) to you various ring-prepared cars, a thing that means that for your dream to come true, you only need a small preparation and travel your body only there, not your car.
also, you dont need 600hp to enjoy the ring. you need a car prepped to turn and brake on the ring. (600hp rentals are expensive, and you wont get the most of it until you are familiar with both)
 
I wanted a closer look at the puddles so I stopped on one with chase cam and they are completely flat... I ruined the illusion for myself :(

The pulling effect they have is still brilliant though but it's kinda bs to call them "3D".
 
there are businesses that are near the ring that are able to provide (rent) to you various ring-prepared cars, a thing that means that for your dream to come true, you only need a small preparation and travel your body only there, not your car.
also, you dont need 600hp to enjoy the ring. you need a car prepped to turn and brake on the ring. (600hp rentals are expensive, and you wont get the most of it until you are familiar with both)

Thanks man!

But there is something called "money" which enables one to travel. :D

The dream is distant at the moment.
 
Overall I think the physics and force feedback are improved, as FM5 was unplayable with a wheel for me. Although the physics aren't quite on the level of PCARS or Asseto Corsa, they are still quite good. The cars felt natural and did things cars should do(unlike FM5 where you can spin out going 30). I do wish it would have dynamic weather, but what they have right now is definitely a step in the right direction.
 
The simulation in Forza 6 is not on the level of PC sims, not precise, informative, intuitive and direct enough, the steering is also speed sensitive but as I said it is better then Forza 5. Most of the real life super cars usually use 900 degrees, but in order to have a realistic experience the suspension in the sim should be set both to the correct steering ratio and the wheel to the correct lock to lock turns, this is possible only on PC sims and wheels with 1080 degrees of rotation.....
I guess you are referring to the simulation of the ...wheel and not physics itself? even then, I don't think you are right: when playing with a wheel with sim steering on, there is no speed sensitive steering and you can turn the wheel as much as you like no matter what.
a quick test is -with these settings- to bring up the telemetry while racing and on the very first panel, top side it shows the red dot (where your wheels are pointed). you check that (yank the wheel left-right and see the dot) and then flick the sim steering off and check again to see the difference. and that's on forza 5, not even 6

edit: my gripes with the demo is
a) I see that loss of traction on car collisions has been toned down. this is maybe a step back for me regarding simulation, BUT then again for the last two years I've been witnessing myself online how the majority of players simply cannot handle it.
so forza 6 I guess will go softer on car-to-car physics, a thing which in the long run I am sure will make majority of people happy. (car to car damage too, unless this is set for demo)
b) this is not about the demo, but for forza in general: I want an option where I am searching for online games for players that strictly use a steering wheel. do it t10!
 
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My ClubSport settings:

Latest FW:
Drivers: 226 beta
Firmware: 116

In wheel
SEN AUTO
FF AUTO (anything other cause strange forces, key settings!)
SHO 100
ABS off
LIN OFF
DEAD OFF
DRI 2-3
theres no more known settings: FOR, SPR, DPR.

In game

no deadzones
Vibration 100
FF - 90-100
Rotation 540

In short, works much better with gamepad than with CSW or TX. If you ever tried PC racing avoid FM6.
Saying this have to notice, still great game for gamepads, amazing photo mode, stunning cars and track list.
I regrets that i can't push myself to play it with pad.

My notes on official forum if anybody care ;)
http://forums.forzamotorsport.net/t...-Clubsport-V2-X1-HUB-poor-FFB-in-Forza-6.aspx
 
Oh god, this has been bugging me.

The Lamborghini Super Trofeo in the "Racing Driver Experience" Showcase intro doesn't have a wing... and it's mexiflush.
 
In short, works much better with gamepad than with CSW or TX. If you ever tried PC racing avoid FM6.
Saying this have to notice, still great game for gamepads, amazing photo mode, stunning cars and track list.
I regrets that i can't push myself to play it with pad.

My notes on official forum if anybody care ;)
http://forums.forzamotorsport.net/t...-Clubsport-V2-X1-HUB-poor-FFB-in-Forza-6.aspx

Anyone that says PC sim racers or people with wheels shouldn't bother with Forza 6 shouldn't be listened to.

For one, Forza 6 is way better with a wheel than a gamepad; you get much more feeling and the physics come more alive(use simulation steering.). Forza also offers many more cars and variety of cars than PC sims offer, on top of that all of those cars can be upgraded in many different ways. Just because Forza feels great with a gamepad doesn't mean it isn't awesome with a wheel.

Forza Motorsport is an awesome buffet with great food while Project Cars is a four course meal at a sit down fine restaurant.(iRacing would require reservations.)
 
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Anyone that says PC sim racers or people with wheels shouldn't bother with Forza 6 shouldn't be listened to.

For one, Forza 6 is way better with a wheel than a gamepad; you get much more feeling and the physics come more alive(use simulation steering.). Forza also offers many more cars and variety of cars than PC sims offer, on top of that all of those cars can be upgraded in many different ways. Just because Forza feels great with a gamepad doesn't mean it isn't awesome with a wheel.

Forza Motorsport is an awesome buffet with great food while Project Cars is a four course meal at a sit down fine restaurant.(iRacing would require reservations.)
Man these guys are just crazy you now. How can they recommend a controller over a wheel. I have a thrustmaster wheel that only works with pc & ps but im gonna sell it and buy a new one that supports X1, but im holding of because thrustmaster just launched a new wheel the t150 wich is just the price range i want to pay for a wheel. Unfortunately no X1 support.
 
Explain, please.

This is something I have to explain?

Well for one you get actual force feedback with a wheel and since the TX is belt drive it will force you to fight against it at times. You get a lot more road feel when you can actually feel the car pushing against the edge of traction. The physics with a gamepad have a constant aid at all times on the steering, this is because driving with a gamepad without it would be an awful experience.

The wheel takes away this aid and with simulation steering and no assists you are opening yourself up for a roller coaster ride when going at max around a track.

Here is a stream I recorded for 2 1/2 hours last night with the wheel, no assists and simulation steering.

http://www.twitch.tv/xboxuncut/v/14668625

Man these guys are just crazy you now. How can they recommend a controller over a wheel. I have a thrustmaster wheel that only works with pc & ps but im gonna sell it and buy a new one that supports X1, but im holding of because thrustmaster just launched a new wheel the t150 wich is just the price range i want to pay for a wheel. Unfortunately no X1 support.

I don't know how anyone can recommend a gamepad over a wheel with Forza 6.
 
I can't in good conscience recommend a controller over a wheel for FM6, but, I would say that out of all the racing games I've played on consoles, FM6 might just have the best optimization for controllers out of them. It's a great-feeling game when you're saddled with "just" a controller.

That said, the buffers put in place to avoid instant snaps from lock to lock on the little thumbstick do not inherently ruin the physics of the game: you're still playing with the exact same physics engine, the method of input (and the amount of information fed back to you, the user) is different. For a comparison GT players would recognize: playing with a wheel vs controller is not the equivalent of playing with or without SRF.
 
I can't in good conscience recommend a controller over a wheel for FM6, but, I would say that out of all the racing games I've played on consoles, FM6 might just have the best optimization for controllers out of them. It's a great-feeling game when you're saddled with "just" a controller.

That said, the buffers put in place to avoid instant snaps from lock to lock on the little thumbstick do not inherently ruin the physics of the game: you're still playing with the exact same physics engine, the method of input (and the amount of information fed back to you, the user) is different. For a comparison GT players would recognize: playing with a wheel vs controller is not the equivalent of playing with or without SRF.

Very well put Slip.
 
Actually theres no more "physics" in wheel than in controller. FM isn't design with wheel and for wheels. What we get is simplified translation from controller input. Do a little bench a try to drift in any car catching slides and compare it to wheel. Any slip angle progression? No, plain rumble effects with lessening force.

I'm not arguing that pad is better. I don't even used to it. But. It's more direct, complex and natural in Forza than my Fanatec and Thrust wheels.
Thought is sth positiv, isn't it?
 
Actually theres no more "physics" in wheel than in controller. FM isn't design with wheel and for wheels. What we get is simplified translation from controller input. Do a little bench a try to drift in any car catching slides and compare it to wheel. Any slip angle progression? No, plain rumble effects with lessening force.

I'm not arguing that pad is better. I don't even used to it. But. It's more direct, complex and natural in Forza than my Fanatec and Thrust wheels.
Thought is sth positiv, isn't it?

Wait what.

Yes the physics engine is the same but the translation of the physics engine to the player is different. Of course the game is designed to work with a wheel if it wasn't then it would be like driving The Crew with the wheel.

Where do you get the idea that there is no progressive slip angle differences?

Again, this is a case of Turn 10 doing a very good job with the gamepad, it doesn't make the wheel irrelevant. I can confidently say that I can handle any car in Forza on the hardest settings without issue with a pad but with the wheel it's a completely different beast. Also rumble is a basic thing, there is only so much you can translate with it but Forza uses it pretty well to translate road surface and the edge of traction. You also get much more feel for all four wheels on a wheel than you do the controller, a car like the Audi S4 is pretty mundane but the Ferrari 458 Italia on Yas Marina is a utter handful with the backend constantly wanting to go out.

Even though I've used a pad since the first game I had to reteach myself on a wheel with Forza and if there wasn't a different than I should have been able to just pick it up with no problems.


If you want to see a game that wasn't designed with a wheel in mind on console than I suggest trying a game like The Crew.
 
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