Forza Motorsport General Discussion Thread

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The BMW V12 LMR won 7 races in it's short lived 2 year career throughout ALMS and ELMS; Sebring, Le Mans, Silverstone, Laguna Seca, Las Vegas, Charlotte and Sonoma.

Now, what are the 4 races in game for this week's Motorsport Endurance Championship featuring the V12 LMR? Sebring, Le Mans, Silverstone and Laguna Seca.

Theo Von Hot Ones GIF by First We Feast
 
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Some people are never happy. This issue isn't unique to Forza, sadly; just look at the latest GT7 update thread. Already a few voices sharing their displeasure over a couple of the cars or complaining that PD wasted "6 months" modeling a vehicle "no one" wants.
PDs car choices do baffle me sometimes. They spend time adding a CHR, but haven't added a legendary fan favourite likethe FD2 civic which was already modelled to a high standard in GT6. I see why people complain but yea it's hard to moan at free when you think about it.
 
Where FM could imitate FH is in the pageantry. Racing events are touring carnivals and FM is too dry in that aspect.
I think they’ve done fantastic with the trackside environments in FM. They’ve used a bit of creative licence, but kept it realistic. Nordschleife at night is incredible.

The menus could definitely use some life though. An idea could be having a few different home spaces representing race paddocks from different types of events. E.G an amateur or historic event, with your car in an easy up marquee and humble surroundings, or a proper clean professional garage area a la an F1 team.

Add in some ambient paddock noises such as rattle guns, engine start ups, Marshall calls on a PA etc.

Would give a lot more life to the game.
 
I tend to ignore everyone that isn't on this site. Social Media, Youtube and other things like that, it's just a bunch of people that think they are the spokespeople for everyone that plays the game. I've rebutted a few but gave up when they refused to see that their opinion wasn't the only one that matters.
 
I think they did a pretty good job with the sound on the M4 GT3. It sounds like it's own thing and not just the generic sound they've used before on GT race cars. I'll probably get it to 50 before the M8.
 
I would like validation from fellow Nvidia users, but it seems that with the new DLSS model that was updated today, DLSS at quality is now just a notch below the native TAA, and the image is sharper overall.

Still, FM won't support other tech like frame generation or ray reconstruction, but DLSS will get you nice framerates at high settings with RTGI enabled.
 
But they already done something in PC that the consoles can't (RTGI), so the game on a theoretical newer console can only catch up and that's about two years down the line.
Actually, adding RTGI to FM23 confirms my comment about them adding new tech into the PC version purely to test in advance of the next game.

The reason why I can say this: They confirmed in an early FM23 update that it was actually PG not T10 who developed RTGI tech, and T10 was working to add it to the FM23 game engine.

So this means they probably added RTGI in to FM23 in order to test in preparation for FH6. Exactly as I was suggesting.
 
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