***Forza 6-wish list***

Instead of scaling the drivatares based on level, let people choose what drivatars they want to race against, allow people to rate them. Allow me to drive against my own drivatar ( I'm curious to see if it actually drives like me at all).

Make it easier to tell what car restrictions the career modes have. Allow us to select more laps. Revamp the whole career mode, seems like a bunch of random races, nothing to really connect you to the experience.

Give more reasons to drive cars stock. All that work to replicate the cars and the first thing people do is change them.

Bring back storefront and gifting. Bring back the old leader boards. Bring back the old free play hot lapping mode. Bring back saving my best lap (ghost) locally. Bring back the old events list. Change the interface, FM4's was MUCH better.

Fix the replays. The compression uses makes a poor representation of the actual race. Then bring back telemetry in the replays.

Better data recording for tuning reasons. It would be nice to see the tires contact patch, more details about what the tires and the suspension is doing. What would be really nice is to let an AI drive around the track and we could see this data update live (even rewind and see how a setting affects the car over certain bumps.) Add in low speed and high speed bump dampening.

Lot of great points, and yes bring telemetry back. For the cars I really like, I have more than one with one left stock.
 
Instead of scaling the drivatars based on level, let people choose what drivatars they want to race against, allow people to rate them. Allow me to drive against my own drivatar (I'm curious to see if it actually drives like me at all)

let an AI drive around the track and we could see this data update live (even rewind and see how a setting affects the car over certain bumps). Add in low speed and high speed bump dampening
I bet it doesn't. They look shocking and I can't believe anyone drives so sloppily

I like the sound of the second part, that'd be very handy 👍
 
I bet it doesn't. They look shocking and I can't believe anyone drives so sloppily
I bet the majority of racers who bash into AI and cut corners drive that sloppily all the time when no-one's looking. But I think they're regular AI with some key variables affected by people's driving habits rather than a carbon copy of their driving.

The most difficult Drivatar to beat on my Friends list is RPM Bibblefish's who is consistently the fastest driver on the Friends leaderboards so there must be some correlation.
 
I want them to fix the damn tire smoke effects and proper wheel animation in cockpit, before anything else. Ditch the ridiculous lens flare and umber car detail for proper smoke effects and a wheel that turns like it would in the real thing.

THAT's where they need to start.
 
I want them to fix the damn tire smoke effects and proper wheel animation in cockpit, before anything else. Ditch the ridiculous lens flare and umber car detail for proper smoke effects and a wheel that turns like it would in the real thing.

THAT's where they need to start.

I agree with the wheel animation, Why is that so god awful anyways? Seems like it would be easy to get that right, or at least not so horribly wrong.

Better smoke and lighting would be nice( I have to confess, I'm not a fan of the lighting used in Forza). But that doesn't really bug me to much.
 
I think they're just not trying. Either that, or they don't think it's important. While we're on the subject, I think they need to better workout their animation codes - the hands do not look convincing when changing gears or flapping shifters. If the game has a cockpit view that looks visually so pleasing, then why not make it behave in a realistic way? It is just plain wierd driving a road car.. and the wheel only turns 90 degs at a hairpin. PCARS does wheel animation right.. so does Shift 2 (not sure which version, but I did see a Youtoob video where the driver goes past 180 degs). Even Ferrari Challenge nails this aspect. Why can't Forza?

Sorry for the whining, but the wheel movement feels like you're driving a toy car. Animations need attention. This is not only evident in cockpit driving but also replay viewing.

Yeap.. the lighting needs a fresh approach. I don't like the CGI look of the game that much.. GT's overall look is so much more convincing and photo-realistic.

Generating convincing smoke is not impossible. It just takes a smart approach and some clever programming. GA does smoke very nicely. So do some of the NFS games. However, I understand the need to have 60 fps is top priority which is fine.. if only for a moment, they don't focus on making the game look so ridiculously good.. they'd actually have enough resources left for simulating proper tire smoke AND cockpit wheels that move past 180 degs.

Ever seen car test drive vids in Top Gear or Fifth Gear? The drivers freely moving the wheel when the tires break lose, fighting for control.. trying to straighten it out. THAT would be very exciting if it could be simulated properly in Forza. It has all the other goods as far as cockpit detail goes.. sooner or later they might have to address this, irrespective of the fact whether you're using a wheel or controller, the wheel ought to move exactly as it does in the actual car. If they can use the right number of polygons and visual gimmickry to cosmetically make the car look right, they can certainly animate certain aspects in the cockpit just as well. And I refuse to believe the hardware isn't powerful enough. Maybe it isn't... in which case MS should release a hardware upgrade or something to support more powerful games... Does the 32X or Sega CD upgrade ring a bell? Man.. that concept never really caught on did it?
 
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And I refuse to believe the hardware isn't powerful enough. Maybe it isn't... in which case MS should release a hardware upgrade or something to support more powerful games
That's a very interesting idea. Fully licenced hardware to be fitted only by approved vendors to keep our warranty intact yeah? :cool:
 
Fitted? No.. the 32X and Sega CD add on did not require any technical expertise or opening the console up. MS can do this by connecting some kind of adapter through USB or otherwise, to give the console some extra-oomph. Ambitious I know.. but is it impossible? Certainly not.
 
Fitted? No.. the 32X and Sega CD add on did not require any technical expertise or opening the console up. MS can do this by connecting some kind of adapter through USB or otherwise, to give the console some extra-oomph. Ambitious I know.. but is it impossible? Certainly not.

Lets let the developers have some time before we start worrying about what the hardware will do for us. Given what they accomplished on the PS3/360 I'm pretty sure they are more limited by their imagination then the hardware.

While you may think of the 32x and Sega CD as the first add ons, the truth is many game cartridges back then came with a processor built in. Virtua Racing, Star Fox, Doom. It was simple to have an add in that did 3d rendering because the main system couldn't, or couldn't do anything useful. But that isn't the case today. It probably wouldn't be technically possible to add much via USB (due to latency and bandwidth limitations among others) to add to the graphical experience. Even things like SLI and Crossfire need dedicated circuits with massive low latency bandwidth (aka PCI express, thunderbolt being a rare exception).

Also, lets not forget that the 32x and Sega CD's are normally regarded as failures and the reasons sega is no longer making hardware. I hope MS doesn't follow in their path (or do I, my PC could use more support)
 
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Afew Tracks I would like to see added to the game.

Brands Hatch, UK - I admit I'm being slightly bias here as Brands is my local track and I only live about 20 miles away, one of the only reasons I'm annoyed I was unable to play GT6. Still to see this track with both the GP and Indy loop in Forza would make me very happy indeed.

Knockhill, Scotland - This one is probably very unlikely, But it is a fantastic track, I drove a legend Race Car on it at the beginning of the year and when I can go to the BTCC meets. I think this track would be an awesome edition to Forza.

Guia Circuit, Macau - Ok, first thing is first, you think Long Beach is bad to race against Drivatars in ?, I have a feeling this would be even more of a nightmare, With that said I think it would be a great challenge to drive on to, one small mistake and your in the wall. I would love to see it in Forza personally.

Sao Paulo, Brazil - Usually produces some of the best Grand Prix racers, and with more Single Seaters being added to the game, Why not?

Race of Champions track - Just to add something extra to the game :)

There are more I'd like to see but these are the ones that spring to mind for now
 
Here's what I'd like to see. Long post so lel.

Features:

1. Affinity: One thing that bothers me is how affinity is treated. I'd like to see it earned in a sort of "family" type of basis. For instance, if I earn affinity with an Acura, I should also earn some affinity towards Honda as well. It would remove some of the annoyances when dealing with a re-badged version of a particular car :guilty:. Make it where the you'd earn a percentage of however many affinity you recieve go to the "parent" company like Honda, Nissan, and Toyota. They then would give you credit related bonuses (% increase, bonus credits, free cars, etc.) every level. Then, when you earn affinity in general, make the brands under that particular company give you free parts or exp. bonuses. It would need work to get it balanced and what cars qualify for such but I'd rather they take this approach than what we have now :).

2. OEM Swaps: Not sure if Forza 5 has this but I'd like to see an option to replace some parts on a car with that of a similar car (I know Forza 4 did it with the Evo IV). For example, swap the USDM Integra bumper with a JDM one, or swap an S13 bumber with a 180SX one. Swap the JDM Integra seats into a USDM one. The possibilities are endless and it would expand the user's own creativity :eek:.

3. Expanded Livery Editor: Another thing that I'd like is the ability to add decals and vinyls to windows and headlights. Right now, it is impossible to re-create 100% accurate liveries of V8 Supercars because you're not allowed to apply vinyls to the windows :indiff:. I'd also like to see a sort of "overall" option. What I mean by that is that if I have reached the maximum allowed decals on the hood but didn't use any for my rear bumper, why not allow me to use that unused space to apply more vinyls to my hood since I won't use any for my rear bumper ;). I'd also like to see the decals themselves being a bit more sharper but that probably isn't possible:(. Finally, make unique livery editors for cars that demand it. The see-through glitch on the F1 Lotus makes it annoying to re-create accurate liveries since you'd have to either omit a decal since it goes through or put it there and have the error show up. Complex cars require more in-depth options :sly:.

4. Drivatar: Allow me to select what liveries to give to the drivatars, either from the Cloud or from one's I have downloaded :cool:. Why is it that it's only ones that are voted as "Most Popular" or "Turn 10 Select" get to appear on them?

5. Day/Night Cycle and Weather: Self-explanatory :crazy:. I'd rather they stick with their 60fps/1080p benchmark so the weather and time transitions shouldn't be too taxing if need be :).

6. Expanded customization options: Give us the ability to swap out our steering wheels with a more appropriate "race spec" one. Same deal with the seats; allow us to replace them for appropriate ones. Also make the weight reduction remove one of the seats like in Forza 4 :P. I mean we have visible roll cages after all. Hell, even allow us to chose how much "bars" a roll cage has. Additionally, maybe also allow us to change our cluster gauges. I'd also like for the option to turn on the lettering on the tires. It looks odd to drive the F1 Lotus without yellow, white, green, blue, red, etc. :mischievous:, Pirelli lettering or the Indy Cars without the red Firestone outline. I think they avoid putting the lettering so people's liveries don't clash with them but it doesn't work when the brakes are still branded :odd:. Also allow us to change the color of our brake covers, maybe allow us to put a specific vinyl or brand on it too 👍.

Cars:

Honestly, I'm fine with the current car roster. I would like NASCAR though. Long overdue for Forza Motorsport. Both Gran Turismo and Project CARS (and any racing simulator out there) has some form of stock car oval racing. Forza 3 & 4 had the unofficial stock cars, but it's time that Forza include the most popular racing series here in the US. I bet they're looking into it looking at the Camaro ZL1 DLC, but it needs to be included. I'd also like some Formula Drift included as well. I don't know as much, but drifting has it's own following.

Tracks:

1. Daytona International Raceway: NASCAR would make use of this and I'd like more ovals. It could also be used, in road course config, for GT racing, so it wouldn't be a series-exclusive track.
2. Circuit de Monaco: Indy Cars = Indianapolis, V8 Supercars = Bathurst, I think you get the point. Plus we need some more street courses; Long Beach is visually gorgeous.
3. Suzuka Circuit: We have no Japanese tracks right now and Suzuka is good enough to fit the bill.
4. Autodromo Nazionale Monza: Very-fast track that would accomadate F1 very well. Also due to rumors that the track may've already been scanned
5. New York: The street circuit from previous Forzas. I honestly prefer they only include the "Times Square" portion as I think it would look absolutely gorgeous :drool:, but the other versions are there if we so want them.

I think that covers all that I'd want so far.
 
Here's my wishlist - A long post, doesn't mean Forza 5 is terrible though ;)

Cars:
After DLC we've got 316 cars (according to ManteoMax) with two confirmed coming with the Infiniti Car Pack, taking us to 318. I think Turn 10 may have one more car pack in them, maybe in September or in October to be a co-release with Horizon 2's first DLC, bringing us to 328 cars. I think Turn 10 have done a great job with the car list, whilst being one of their smallest in their game history, they've managed to encompass so many different styles, manufacturers and types of car that it really does show that despite only having a half your car list than the previous game, it can still be just as diverse.

However Turn 10 do realise they copped some MAJOR backlash for only having 200 cars at launch, even now for only finishing with 320ish cars, despite having their cars re-built and modelled for next gen. I expect them do go all out, and try bring the list in FM6 to hopefully 425+, adding atleast 100 cars from now until whenever Forza 6 comes out and obviously not getting rid of any cars from FM5. Hopefully they do maybe a 60/40 or even a 65/35 split meaning that 65 of those 100 cars are new to the franchise and 35 are ones from FM4 or FH2. Obviously I could name a million new and old cars that I'd like to see, but here are my top 5.

Returning From FM4
2011 Maserati Quattroporte Sport GT S - Loved this deceptive performance, and Maserati are poorly represented in F5
2010 Pagani Zonda R - Can't believe this still isn't in the game.
2004 Vauxhall VX220 Turbo - Loved this car since I first used it in Forza 2, great lightweight car for beginners.
2011 Lamborghini Sesto Elemento - Still can't believe this isn't in also.
1997 Lexus SC300 - One of my favourite drift cars from FM4, makes sense to have it in 5.

New to FM5
2013 Alfa Romeo 4C - Been wanting to see this in a game since NFS MW:2012. Deserves the Forzavista treatment.
1979 BMW M1 Procar - Loved it in PGR4, would be awesome to see it in F6
1981 Ford Fiesta XR2 - Classic. Wished it had been in Forza since the first one.
1988 Mclaren MP4/4 - Too add to the growing collection of classic F1 cars in F5.
1994 Renault Espace F1 - MPV with an F1 Engine in it - Nuff said.

Tracks:
After DLC, we now have 17 tracks in the game, which is an improvement, but more or less where a lot of people agree the game is lacking, including me. Long Beach, Road America and Nurburgring were all great additions, but definitely more is needed, and if I was Turn 10, I'd focus more on getting more tracks ready for Forza 6 at launch, even if that is at the expense of say 30-40 cars. Obviously they have some great omissions from previous games (not just F4) such as Infineon, Hockenheim, Fujimi Kaido etc,etc and tracks that have been continuously requested such as COTA, Limerock, Monza, Monaco etc. I think Turn 10 should look to atleast add 6 tracks minimum. Between Forza 3 and Forza 4 they added 5 tracks, and hopefully they should try to push for 6 to 8 tracks, with a mixture of new and old Forza tracks. If I could choose then this is how it would look.

Returning Tracks:
Tsukuba Circuit
Suzuka Circuit
Infineon Raceway
Hockenheim
Fujimi Kaido

New to Forza tracks:
Monaco GP
COTA
Ebisu (maybe as a DLC)
Obligatory virtual track, maybe London?

Features:
In terms of features, Forza 5 had a few improvements such as Drivatar, (needs tweaks) Handling and Physics (pretty good), Open Wheel Cars (finally!) and Graphics (really good) but didn't really innovate in ways that people thought it would. Now that Turn 10 have had more time with the Xbone, and with Forza Horizon 2's full day night cycle and weather system, lets hope that Turn 10 can implement one of these features. Whether that be all tracks with a night and day and morning lighting configuration then so be it, this would be extremely beneficial, answer many of Forza's critics and add to the games replay-ability.

I think what made Forza 5 lack for me was partly the lack of community features from predecessor games. I'm talking about Car Clubs, Auction House and User-Created Lobbies, three features that made Forza what it is today. These need to be put back in definitely as they are sorely missed for a game with an influx of new community members which needs a place for people to hang out and meet friends. FM5 definitely feels like the most community lacking Forza game in the series, due to the lack of these features as well as it being a launch title and subsequently rushed etc.

In terms of smaller things, more car customization is at the forefront of my list, with things such as new rims, more engine swaps, more body kits, widebodies, exposed intercoolers, rear race diffusers (where did they go after FM2) and tires are needed to spice up the customization that barely changed from F4. An update to the replays and photomode also is dearly needed.

So overall Turn 10 have their hands full with stuff they need to update and add to the next motorsport title. Hopefully they've learned from their mistakes from F5 and can improve on the engine for F6, and remove any doubt from people skeptical making the jump to next-gen.
 
Here's my wishlist - A long post, doesn't mean Forza 5 is terrible though ;)

Cars:
After DLC we've got 316 cars (according to ManteoMax) with two confirmed coming with the Infiniti Car Pack, taking us to 318. I think Turn 10 may have one more car pack in them, maybe in September or in October to be a co-release with Horizon 2's first DLC, bringing us to 328 cars. I think Turn 10 have done a great job with the car list, whilst being one of their smallest in their game history, they've managed to encompass so many different styles, manufacturers and types of car that it really does show that despite only having a half your car list than the previous game, it can still be just as diverse.

However Turn 10 do realise they copped some MAJOR backlash for only having 200 cars at launch, even now for only finishing with 320ish cars, despite having their cars re-built and modelled for next gen. I expect them do go all out, and try bring the list in FM6 to hopefully 425+, adding atleast 100 cars from now until whenever Forza 6 comes out and obviously not getting rid of any cars from FM5. Hopefully they do maybe a 60/40 or even a 65/35 split meaning that 65 of those 100 cars are new to the franchise and 35 are ones from FM4 or FH2. Obviously I could name a million new and old cars that I'd like to see, but here are my top 5.

Returning From FM4
2011 Maserati Quattroporte Sport GT S - Loved this deceptive performance, and Maserati are poorly represented in F5
2010 Pagani Zonda R - Can't believe this still isn't in the game.
2004 Vauxhall VX220 Turbo - Loved this car since I first used it in Forza 2, great lightweight car for beginners.
2011 Lamborghini Sesto Elemento - Still can't believe this isn't in also.
1997 Lexus SC300 - One of my favourite drift cars from FM4, makes sense to have it in 5.

New to FM5
2013 Alfa Romeo 4C - Been wanting to see this in a game since NFS MW:2012. Deserves the Forzavista treatment.
1979 BMW M1 Procar - Loved it in PGR4, would be awesome to see it in F6
1981 Ford Fiesta XR2 - Classic. Wished it had been in Forza since the first one.
1988 Mclaren MP4/4 - Too add to the growing collection of classic F1 cars in F5.
1994 Renault Espace F1 - MPV with an F1 Engine in it - Nuff said.

Tracks:
After DLC, we now have 17 tracks in the game, which is an improvement, but more or less where a lot of people agree the game is lacking, including me. Long Beach, Road America and Nurburgring were all great additions, but definitely more is needed, and if I was Turn 10, I'd focus more on getting more tracks ready for Forza 6 at launch, even if that is at the expense of say 30-40 cars. Obviously they have some great omissions from previous games (not just F4) such as Infineon, Hockenheim, Fujimi Kaido etc,etc and tracks that have been continuously requested such as COTA, Limerock, Monza, Monaco etc. I think Turn 10 should look to atleast add 6 tracks minimum. Between Forza 3 and Forza 4 they added 5 tracks, and hopefully they should try to push for 6 to 8 tracks, with a mixture of new and old Forza tracks. If I could choose then this is how it would look.

Returning Tracks:
Tsukuba Circuit
Suzuka Circuit
Infineon Raceway
Hockenheim
Fujimi Kaido

New to Forza tracks:
Monaco GP
COTA
Ebisu (maybe as a DLC)
Obligatory virtual track, maybe London?

Features:
In terms of features, Forza 5 had a few improvements such as Drivatar, (needs tweaks) Handling and Physics (pretty good), Open Wheel Cars (finally!) and Graphics (really good) but didn't really innovate in ways that people thought it would. Now that Turn 10 have had more time with the Xbone, and with Forza Horizon 2's full day night cycle and weather system, lets hope that Turn 10 can implement one of these features. Whether that be all tracks with a night and day and morning lighting configuration then so be it, this would be extremely beneficial, answer many of Forza's critics and add to the games replay-ability.

I think what made Forza 5 lack for me was partly the lack of community features from predecessor games. I'm talking about Car Clubs, Auction House and User-Created Lobbies, three features that made Forza what it is today. These need to be put back in definitely as they are sorely missed for a game with an influx of new community members which needs a place for people to hang out and meet friends. FM5 definitely feels like the most community lacking Forza game in the series, due to the lack of these features as well as it being a launch title and subsequently rushed etc.

In terms of smaller things, more car customization is at the forefront of my list, with things such as new rims, more engine swaps, more body kits, widebodies, exposed intercoolers, rear race diffusers (where did they go after FM2) and tires are needed to spice up the customization that barely changed from F4. An update to the replays and photomode also is dearly needed.

So overall Turn 10 have their hands full with stuff they need to update and add to the next motorsport title. Hopefully they've learned from their mistakes from F5 and can improve on the engine for F6, and remove any doubt from people skeptical making the jump to next-gen.

Bingo! 👍

And let's not forget exhaust upgrades showing up on the cars.. for crap's sakes!
 
Bingo! 👍

And let's not forget exhaust upgrades showing up on the cars.. for crap's sakes!
Yes!!! It seems silly for Turn 10 to model the brake calipers changing as you upgrade them, and model the suspension dropping aswell but forget to do the exhaust modelling! Oh well hopefully for FM6 :lol::lol:
 

2. OEM Swaps: Not sure if Forza 5 has this <...>

It has. You can swap the G front on the S30 Fairlady, for example. However, keep in mind that with the current architecture of their 3d models it's impossible to swap fenders - therefore, swapping a JDM front on a US-spec Integra, like you suggested, would be infeasible.

I'd also like to see the decals themselves being a bit more sharper but that probably isn't possible.

That may actually be the easiest thing to implement, all they need to do is bump up the resolution of the base textures (they already did that in the switch from FM4 to FM5, and the results are quite noticeable).
 
I said it with 5 and I'll say it again and I'll keep saying it until it's implemented I want the GPS units in the cars to show us the track maps. Another thing I'd really like to see is cars like the Viper and R8 instead of Forzaa aero GT3 style kits like the Bentley got well I guess at least half since I just popped in and see only the rear wing is adjustable. Or if they have multiple liveries stock like the Indy cars do make them paint options. I hate buying the #x and finding a great livery for #y I don't expect this to change though since it's been this way since FM2 at least if not longer. Or maybe offer them like the McLaren GT3 was in FM4 where it had the base livery.
 
I would really like the ability to rate my own cars on a 5-star scale and have the rating displayed underneath in the "My Cars" section. When gaming time is short, it would be nice to fire the game up and quickly find a car that I've rated highly so that I'm not wasting my time using a turd of a car that I forgot I disliked.
 
@HAL20XX If they were to bring back FM4's multiple garages or simply an option to sort on "number of times driven" that issue would take care of itself.

I hope they fix a couple of bugs in FM5 when the next version comes out. In replays of Rivals races the rival car just stands still in the middle of the highway instead of actually going round the track. Also if you select a tune or livery to buy and then back out of the menu because you haven't enough money/tokens or for whatever reason, then the next time you browse liveries or tunes the one you wanted has disappeared and is no longer available.

Maybe it's some kind of anti glitching mechanism but it's very inconvenient to us paying customers as well.
 
Another idea for replays: Have the replay begin a few seconds before the actual start of the race. As it is, it looks strange when the countdown isn't included and it abruptly starts with the cars peeling off the starting line.
 
If they make Forza 6 (Xbox 360 version), it should be taken over by Sumo Digital as with Horizon 2. Xbox One version will be taken over with Turn 10.
I want Sumo Digital to do their own game in the Forza Franchise, because they are great developers and Turn 10 would have more time to deliver an even better game.

2015: Forza Motorsport 6
2016: Forza developed by Sumo Digital or Forza Horizon 3
2017: Forza Horizon 3 or Forza developed by Sumo Digital
2018: Forza Motorsport 7


Night racing and weather are my most wanted on the wishlist, but an better career mode isn't far behind. I would like to see an project cars inspired career mode in Forza 6. More tracks would be good, too :)
 
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I would like a comprehensive track creator but maybe that'd be better off as a wish for FM7. Imagine fan created versions of Willow Springs, COTA and all the Gran Turismo tracks.
 
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