***Forza 6-wish list***

Great, enjoy!

I shall await a little feedback from you regarding sounds and physics improvements from FM4 to 5, if it's not too much to ask kind Sir!
 
Obviously more vehicles would be great to have, but the one thing that I would like to see in regards to DLC would be new wheels and exterior parts. Some cars could stand to use more parts, whether it be panels and bumpers to make the vehicle look like a different trim level, or even a widebody. Wheels have barely changed at all since I got FM3, and there are some brands missing as well as some popular wheels in the present brands. They could either do monthly packs, like the cars, or larger packs every few months. Depending on what's done, it would be like adding some more vehicles without really modeling them.
 
I don't think it would hurt their business too much to release FM6 with less cars and WAY more tracks. Instead of releasing DLC tracks, they should focus on DLC cars. Free would be good, even if it isn't, people would get it.

Variable weather and day/night should finally make it into the game, with the option to speed up or slow down the transition, ala PCARS.

We should get more upgrade options... i.e. more parts from different manufacturers and puh-leeese give us MORE rims and bodykits.

Cockpit should have more interactivity. Controls for traction control on/off and all the other goodies race and road cars come with. Toggling vipers on/off, headlights lo/hi beam etc. Sport mode, race mode and so on. You get the idea.

We....must... have.... pit stops by now, along with real-life tyre wear and fuel usage. Why in blazes can't we select how much fuel to start the race with? It affects performance and handling characteristics.

Practice, qualifying and warm up/rolling starts. Especially qualifying. It's about damn time!

Make the replays 60 fps please, thank you. Not all of us own 60+ Hz screens, and have no intentions of upgrading either. And T10... you really need to invest into some good replay cam angles. 5 games now, you couldn't get it right.

Suspension and brake modeling should be given as much attention as tyre physics. Also focus more on aero physics. And for God's sakes, get rid of speed sensitive steering on controllers! :banghead::banghead::banghead::banghead:

Sound must be taken to the next level. I think the hardware is here now. All that's needed is some creative thinking and innovation.

It probably wouldn't kill the devs to have an option for assigning individual buttons on a controller, rather than making do with different defaults. Steering sensitivity option must be given. It must! :irked:

Tire smoke... you got the graphics right T10...the sound.. the physics... why are the tire smoke effects SO lame? I've never seen a race or video where the wheels lose traction.. and the track farts up puffs of smoke a second or two later.. :lol::lol::lol:


I'm going to play forza 4-5 back to back to feel the step up full on!! I'll be sure to tell you the results.

And thanks I will ;)

Still waiting mate.. :D
 
I'd like more tracks especially Circuit Gilles Villeneuve and Suzuka.

Some Day/night, Weather system provided they can maintain 1080P/60FPS otherwise I can wait till XB2.

Now this is what I think needs a lot of attention which is what pCARS is already aiming at which is to give a full race experience by having a full flag system (no stinky sticky grass please), a pit engineer/radio, mini or long championships where you get points per race and stuff, pit stops, pit babes! hehe.

I would also like some sort of driving school mode, either something like GT's license tests or videos by famous racers showing you how to learn some driving techniques (heel and toe, how to drift effectively, etc).

Rally would be nice too.

Maybe drag racing cars like an NHRA Top Fuel Funny Car, haha imagine having to release the parachute it would be so cool.

Also FIA Truck Racing would be great.

Any way Forza is a great game and I'm having trouble coming up with suggestions. The core is solid now it is up to them where they want to take it. I just hope they don't waste their time with useless features such as knocking cones on the moon.
 
Having played Horizon 2 in the rain, I'd actually be happy with 1080p/30 for night or weather racing. It's handled really well on H2 and not once have I noticed it's only running half what we're used to. I notice the difference in FPS between FM5 and racing games at 30, but it's not jarring in Horizon 2 at all.
 
I'd like more tracks especially Circuit Gilles Villeneuve and Suzuka.

Some Day/night, Weather system provided they can maintain 1080P/60FPS otherwise I can wait till XB2.

Now this is what I think needs a lot of attention which is what pCARS is already aiming at which is to give a full race experience by having a full flag system (no stinky sticky grass please), a pit engineer/radio, mini or long championships where you get points per race and stuff, pit stops, pit babes! hehe.

I would also like some sort of driving school mode, either something like GT's license tests or videos by famous racers showing you how to learn some driving techniques (heel and toe, how to drift effectively, etc).

Rally would be nice too.

Maybe drag racing cars like an NHRA Top Fuel Funny Car, haha imagine having to release the parachute it would be so cool.

Also FIA Truck Racing would be great.

Any way Forza is a great game and I'm having trouble coming up with suggestions. The core is solid now it is up to them where they want to take it. I just hope they don't waste their time with useless features such as knocking cones on the moon.

Rally using the Forza physics engine? Ooaah heck yes! :D

I also don't want to play at 30 fps just for the sake of night and weather. 60 fps should be a standard already for ALL racers and shooters.

Proper pit stops... yessirree! Otherwise, they might as well just drop the Motorsport from the title and call it "Hey, just another Forza" every two years :lol:

I'd welcome drag racing... the whole funny car deal with dem' parachutes.

VXR
Having played Horizon 2 in the rain, I'd actually be happy with 1080p/30 for night or weather racing. It's handled really well on H2 and not once have I noticed it's only running half what we're used to. I notice the difference in FPS between FM5 and racing games at 30, but it's not jarring in Horizon 2 at all.

You're probably playing on one of those 120 Hz or 240 Hz TVs, in which case 30 fps games look more or less the same as 60 fps ones. Play on an older model 60 Hz HD TV, and the difference is practically clear as daylight.

A "sim racing game" like FM would not look or feel as good at 30 fps. Believe me, they need the extra frames to relay physics in real time. Can you imagine getting the same fun and gameplay out of a 30 fps COD or Tekken game?
 
I don't think it would hurt their business too much to release FM6 with less cars and WAY more tracks. Instead of releasing DLC tracks, they should focus on DLC cars. Free would be good, even if it isn't, people would get it.

Variable weather and day/night should finally make it into the game, with the option to speed up or slow down the transition, ala PCARS.

We should get more upgrade options... i.e. more parts from different manufacturers and puh-leeese give us MORE rims and bodykits.

Cockpit should have more interactivity. Controls for traction control on/off and all the other goodies race and road cars come with. Toggling vipers on/off, headlights lo/hi beam etc. Sport mode, race mode and so on. You get the idea.

We....must... have.... pit stops by now, along with real-life tyre wear and fuel usage. Why in blazes can't we select how much fuel to start the race with? It affects performance and handling characteristics.

Practice, qualifying and warm up/rolling starts. Especially qualifying. It's about damn time!

Make the replays 60 fps please, thank you. Not all of us own 60+ Hz screens, and have no intentions of upgrading either. And T10... you really need to invest into some good replay cam angles. 5 games now, you couldn't get it right.

Suspension and brake modeling should be given as much attention as tyre physics. Also focus more on aero physics. And for God's sakes, get rid of speed sensitive steering on controllers! :banghead::banghead::banghead::banghead:

Sound must be taken to the next level. I think the hardware is here now. All that's needed is some creative thinking and innovation.

It probably wouldn't kill the devs to have an option for assigning individual buttons on a controller, rather than making do with different defaults. Steering sensitivity option must be given. It must! :irked:

Tire smoke... you got the graphics right T10...the sound.. the physics... why are the tire smoke effects SO lame? I've never seen a race or video where the wheels lose traction.. and the track farts up puffs of smoke a second or two later.. :lol::lol::lol:




Still waiting mate.. :D

Broke my tablet so having to type with an xbox pad :( il do it soon...promise! :D
 
VXR
Having played Horizon 2 in the rain, I'd actually be happy with 1080p/30 for night or weather racing. It's handled really well on H2 and not once have I noticed it's only running half what we're used to. I notice the difference in FPS between FM5 and racing games at 30, but it's not jarring in Horizon 2 at all.

No thank you. I have trouble playing H2 because of the 30fps. FM needs 60fps. god I hope they don't change it.

Rally using the Forza physics engine? Ooaah heck yes! :D
I also don't want to play at 30 fps just for the sake of night and weather. 60 fps should be a standard already for ALL racers and shooters.
Proper pit stops... yessirree! Otherwise, they might as well just drop the Motorsport from the title and call it "Hey, just another Forza" every two years :lol:
I'd welcome drag racing... the whole funny car deal with dem' parachutes.
You're probably playing on one of those 120 Hz or 240 Hz TVs, in which case 30 fps games look more or less the same as 60 fps ones. Play on an older model 60 Hz HD TV, and the difference is practically clear as daylight.
A "sim racing game" like FM would not look or feel as good at 30 fps. Believe me, they need the extra frames to relay physics in real time. Can you imagine getting the same fun and gameplay out of a 30 fps COD or Tekken game?
I always shut those smooth motion 120hz crap off. If its not doing 120hz input don't muck up the output, not to mention the added input lag. I'd rather run 30fps at 30fps even tho I have trouble watching 30fps without cringing. Probably because I do 120+ on my computer.
 
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No thank you. I have trouble playing H2 because of the 30fps. FM needs 60fps. god I hope they don't change it.


I always shut those smooth motion 120hz crap off. If its not doing 120hz input don't muck up the output, not to mention the added input lag. I'd rather run 30fps at 30fps even tho I have trouble watching 30fps without cringing. Probably because I do 120+ on my computer.

Much like you, I prefer my games at 60 fps. It's so much easier on the eyes. Being a former PC gamer, the difference to me is clear as day. 60 fps looks very smooth and sharp, and you see more detail during movement. I own a 60 Hz TV though, and all games look great, so I don't think I'll be needing to upgrade to a "motion enhanced" TV in the coming years.

I do remember the good old days of 60 fps games on the SNES, i.e. DKC.. I could play that for hours on my Sony CRT with practically no eye strain.

As for FM, gosh I hope they never drop to 30 fps. I was actually hoping for Horizon on current gen to also hit 60 fps, but I suppose console hardware just isn't evolving (while keeping prices competitive) the way PC hardware has over the last 3 decades.

Ever wonder how the Forza games would look on a PC or PS4? I do fantasize now and then... :lol:
 
So..with horizon 2 upon us,its safe to say the turn 10 team will be full steam ahead on forza 6! :D

I'm starting this thread as a "what ud like to see in f6" and what turn 10 got right in forza 5,that ud like to see in f6.

Let's get predicting where turn 10 will take the series into 2015 and beyond! :D
All the cars from Forza 3, 4, 5, FH2 and all the tracks.
 
Ok so I just got FM5 and here are my thoughts, FM6 NEEDS time, weather, and endurance races with tire wear and fule consumption if it they want to compete with project cars and Gt7. Just my opinion.
 
Ok so I just got FM5 and here are my thoughts, FM6 NEEDS time, weather, and endurance races with tire wear and fule consumption if it they want to compete with project cars and Gt7. Just my opinion.
If those other games can deliver all of the above at a solid 60fps then it'll put pressure on Turn 10. If they can't then some people will still value the higher refresh rate above graphical quality and effects. This may be a wish list thread but as long as the developers stick to a rigid two-year release schedule they're limited in what they can deliver in that time.

If Dan & co choose to eschew weather and time next go round, however, they better have their press release in place as some sections of the press and fans will tear them apart. It's a tough balancing act now that the 30fps Horizon 2 has raised the graphical bar.
 
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I expect there to be 400+ cars at launch, 100 more added through DLC throughout 2016, all tracks from FM5 should stay and the ones missing from FM4 should return, definitely want Suzuka, Hockenheim and Infineon. Also hoping for lighting and weather from Horizon 2 to make it's way into FM6. It's way ahead of FM5 and looks absolutely fantastic. I'm already having dreams of driving Nur with that lighting. Obviously they'll have to work really hard to optimize the engine so that ToD/Weather run at 60 fps. Also want the menus and menu music to return to the way it was in FM4, it's way faster and user friendly, and while orchestra and opera singers aren't too bad, they're already getting on my nerves a bit when I'm enjoying my cars in Forzavista, I liked the ambient electronic music from FM3/4 much much better. Also want to have more than one homespace area, with different lighting conditions similar to what was featured in FM4. Overall I don't have many criticisms about T10's output, just some small suggestions, Forza is already a fantastic series and I'm very keen to see what T10 brings to the table with the next installment.
 
I expect there to be 400+ cars at launch, 100 more added through DLC throughout 2016, all tracks from FM5 should stay and the ones missing from FM4 should return, definitely want Suzuka, Hockenheim and Infineon. Also hoping for lighting and weather from Horizon 2 to make it's way into FM6. It's way ahead of FM5 and looks absolutely fantastic. I'm already having dreams of driving Nur with that lighting. Obviously they'll have to work really hard to optimize the engine so that ToD/Weather run at 60 fps. Also want the menus and menu music to return to the way it was in FM4, it's way faster and user friendly, and while orchestra and opera singers aren't too bad, they're already getting on my nerves a bit when I'm enjoying my cars in Forzavista, I liked the ambient electronic music from FM3/4 much much better. Also want to have more than one homespace area, with different lighting conditions similar to what was featured in FM4. Overall I don't have many criticisms about T10's output, just some small suggestions, Forza is already a fantastic series and I'm very keen to see what T10 brings to the table with the next installment.

I'm not so sure the wet road physics is ahead of anything in FM. Doesn't seem particularly realistic to me. That's like saying NFS is more way ahead because it has rain... That's not what FM aspires to be. But if they do implement rain I hope it looks as good.

I agree with the menus. To me FM4 was much better, and the music as well.
 
If those other games can deliver all of the above at a solid 60fps then it'll put pressure on Turn 10. If they can't then some people will still value the higher refresh rate above graphical quality and effects. This may be a wish list thread but as long as the developers stick to a rigid two-year release schedule they're limited in what they can deliver in that time.

If Dan & co choose to eschew weather and time next go round, however, they better have their press release in place as some sections of the press and fans will tear them apart. It's a tough balancing act now that the 30fps Horizon 2 has raised the graphical bar.
Tire wear and fule consumption won't effect the frame rate, and weather and time will add much more realism to the game. Why have an e-tron without any endurance races?
 
I'm not so sure the wet road physics is ahead of anything in FM. Doesn't seem particularly realistic to me. That's like saying NFS is more way ahead because it has rain... That's not what FM aspires to be. But if they do implement rain I hope it looks as good.

I agree with the menus. To me FM4 was much better, and the music as well.
I was talking mainly about graphics, the physics are a bit simplified in Horizon and rain doesn't add much in regards to affecting handling. If they were to implement it in FM6 I would imagine they would run more tests with Pirelli/Calspan to get the data for realistic wet conditions.
 
I honestly don't think the X1's hardware is capable of delivering weather in FM while staying at rock-solid 60 fps and the kind of physics and visual standards T10 has always aspired for.

If they do pull it off, well and good. But it is going to be one heckuva balancing act. They already have not so impressive tire smoke effects. Weather and night at 60 fps? Eez gonna be tough!
 
I honestly don't think the X1's hardware is capable of delivering weather in FM while staying at rock-solid 60 fps and the kind of physics and visual standards T10 has always aspired for.

If they do pull it off, well and good. But it is going to be one heckuva balancing act. They already have not so impressive tire smoke effects. Weather and night at 60 fps? Eez gonna be tough!
We're just first year into new console cycle man, you really think FM5 is the best Xbone can do? It's weaker than PS4, but it's still plenty powerful, none of the devs have even dived into GPGPU, DX12 is on the way, the OS overhead is gonna decrease over time and general optimization and tailoring software to this new architecture. I think there gonna be many surprises later on with what this gen outputs by the end of it.
 
@ Speedster911
Lets not forget FM5 was a launch game and the xbox one wasn't released when they started developing the engine and game. I believe turn10 will suprise us with Forza Motorsport 6, because they have more experience now with their engine and the Xbox One. Project Cars shows the Xbox is capable of having weather/night and still have good graphics.

Couldn't find a better video :(
 
@ Speedster911
Lets not forget FM5 was a launch game and the xbox one wasn't released when they started developing the engine and game. I believe turn10 will suprise us with Forza Motorsport 6, because they have more experience now with their engine and the Xbox One. Project Cars shows the Xbox is capable of having weather/night and still have good graphics.

Couldn't find a better video :(
I'll certainly pick up a copy of the game but with release date just over a month away the lack of any actual night and weather videos on the console or advance previews demonstrating them on gaming sites is a bit worrying. Hope this won't turn out to be one of those Driveclub-style "weather not available at launch but we're working on it soon, promise"-type games.
 
@ Speedster911
Lets not forget FM5 was a launch game and the xbox one wasn't released when they started developing the engine and game. I believe turn10 will suprise us with Forza Motorsport 6, because they have more experience now with their engine and the Xbox One. Project Cars shows the Xbox is capable of having weather/night and still have good graphics.

Couldn't find a better video :(

It might not be 1080p@locked 60 fps though, still definitely looking forward to it, the physics in this particular video look terrible though.
I'll be over the moon if T10 manages to achieve FH2 dynamic lighting in FM6, it's really beautiful, it's my most photographed Forza yet.
 
It might not be 1080p@locked 60 fps though, still definitely looking forward to it, the physics in this particular video look terrible though.
The thing is that Turn 10 is a first party studio and has probably much more money available for their game than SMS. There is also the fact, that Forza Motorsport 6 will release holiday 2015, if the history is anything to go by. To sum this up:
  • likely better knowledge of the Xbox one
  • probably more money and staff
  • Turn 10 doesn't need to support multiple plattforms
  • released already a game on xbox one
  • DX12 is ready for 2015 and should help developers a bit
I think Turn 10 can do it :)

Wishlist:
  • Weather and night racing
  • project cars inspired career mode
  • return of the action house. I've really liked this feature!
  • better replay and photomode
  • animated pit stops
  • more racing cars. The upcoming McLaren and BMW GT3 looks great
  • more tracks and old tracks back. I missed Hockenheim alot in Forza 5
  • better music. FM5 was a joke in this regard
 
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The thing is that Turn 10 is a first party studio and has probably much more money available for their game than SMS. There is also the fact, that Forza Motorsport 6 will release holiday 2015, if the history is anything to go by. To sum this up:
  • likely better knowledge of the Xbox one
  • probably more money and staff
  • Turn 10 doesn't need to support multiple plattforms
  • released already a game on xbox one
  • DX12 is ready for 2015 and should help developers - isn't it? -
I think Turn 10 can do it :)

Wishlist:
  • Weather and night racing
  • project cars inspired career mode
  • return of the action house. I've really liked this feature!
  • better replay and photomode
  • animated pit stops
  • more racing cars. The upcoming McLaren and BMW GT3 looks great
  • more tracks and old tracks back. I missed Hockenheim alot in Forza 5
  • better music. FM5 was a joke in this regard
Apart from pit stops, replays and PCars career everything else sounds feasible.
 
The thing is that Turn 10 is a first party studio and has probably much more money available for their game than SMS. There is also the fact, that Forza Motorsport 6 will release holiday 2015, if the history is anything to go by. To sum this up:
  • likely better knowledge of the Xbox one
  • probably more money and staff
  • Turn 10 doesn't need to support multiple plattforms
  • released already a game on xbox one
  • DX12 is ready for 2015 and should help developers a bit
I think Turn 10 can do it :)

Wishlist:
  • Weather and night racing
  • project cars inspired career mode
  • return of the action house. I've really liked this feature!
  • better replay and photomode
  • animated pit stops
  • more racing cars. The upcoming McLaren and BMW GT3 looks great
  • more tracks and old tracks back. I missed Hockenheim alot in Forza 5
  • better music. FM5 was a joke in this regard
everything you just mentioned is what i want in forza 6!! :D

After playing horizon 2(trying to)i just love,love,love photomode! Best looking game ive seen.. if turn10 now use forward+ rendering along with the benifits of Dx12,i really do think T10 are going to deliver something special.

Oh and T10 sack your music director...i play in silence because of him/her.
 
On my previous post I mentioned a "driving school" with videos from famous racing drivers and here I found one by Mark Webber explaining how to tackle Silverstone. I feel something like this could be great for Forza 6 because with GT6 there was this time trial at Spa with the Lotus F1 and it was great, I spent hours trying to improve my lap times and by the end I had improved by more than 12 seconds (there was tuning involved which I had never bothered with before) long story short I ended up having a completely different understanding of the track and definitely added a lot of depth to the game. But that "track study" I had to do it by myself watching a few replays and a lot of guess work. So after that I really noticed that you do not need 30+ or 40+ tracks, you just need to study them and get the most of them once that happens you can be extremely happy with just five tracks.

So, am I the only the only one who thinks this could be a good idea? Imagine having for instance 3 or 4 different videos per track and per layout, one for open wheelers, another for GT style cars, etc. all explaining the nuances of each track/ car combination. From there you could also have in-game replays of the tutorial laps where you get to sit in the passenger seat while you get to see say Lewis Hamilton driving a chilling lap around the Circuit De Catalunya and comment every corner and what he is doing. It could be interactive as well, you then drive around and he criticizes your lap and tells you where you are losing time (i.e. braking too early into turn 4, not using the full width of the track, not tying turns 8 and 9 together, etc).

To finish off this wouldn't demand anything more from the Bone hardware wise and getting famous drivers wouldn't be a necessity either, it could be done with driving instructors from Bondurant. It would also add more of that human element which I always found a great thing to have in these type of games, this is also why I want a pit radio feature too but that's another story. Thoughts?

Edit: typo


 
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