***Forza 6-wish list***

About time Turn10 Added Monza.
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Dunno if it has been mentioned yet, but fix the steering animations.
They have been bad in Forza for quite some time now. And when someone paddle shifts his hand does not release the wheel.
 
I don't think that's ever happening. I think for now, T10 has pretty much written off wheel animation and proper shift animation as a high priority.

How much processing power and smart coding does it take to display proper paddle and gear shift animations? It makes me wonder...

There really should be an option to look around like you can in the Shift games.

It's ironic: I really like the cockpit view in Forza... the detail is nice... the engines sounds ammazing.. but then that stupid wheel animation is hard to ignore.. it feels like you're driving one of those toy cars with push pedals instead of actual pedals.

I think it's time. T10 needs to model real-life wheel movement in the game. Apparently not too many gamers have raised their voices over this on the official forums, so the devs don't think its THAT important.

For a game, where physics, audio and visuals have reached an all time high, we MUST have proper wheel animation, for immersions' sake.

It frustrates me at times, and I end up going back to bonnet or hood cam.
 
The art of confirmation... without confirmation LOL. First thing I did was to right click the photo and click Search Google for this image. When nothing came up it seemed pretty evident it was a fake.
 
IF I were to buy an XBOX ONE and IF I were to buy FM6, here is what I would want.

CARS

Abarth 500 2009
Abarth 131 1984
Abarth Punto 2009
Acura ARX-02A LMP1 2006
Acura NSX 2016
Acura RSX Type S 2004
Audi A4 DTM 2014
Audi R8 V10+ 2013
Audi R8 LMS GT3 2013
Audi R8 LMP1 2001
Audi R10 TDI LMP1 2006
Audi R18 TDI LMP1 2013
Audi TTRS 2013
Audi Quattro 1982
Bentley Continental GT Speed 2013
Bentley Speed 8 LMP1 2003
BMW 1M Coupe 2011
BMW 3-Series DTM 2014
BMW M3 Sport Evo 1990
BMW M3 Group A 1991
BMW M3 Coupe 1997
BMW M3 Coupe 2004
BMW M3 Coupe 2007
BMW M3 GT2 2012
BMW M3 GTR GT2 2003
BMW M4 Coupe 2014
BMW M5 2002
BMW M5 2005
BMW M5 2012
BMW M6 2013
BMW V12 LMR LMP 1999
BMW Z4 M Coupe 2008
BMW Z8 2001
Buick GNX 1987
Buick GSX 1970
Bugatti Veyron 16.4 2009
Bugatti Veyron 16.4 Super Sports 2013
Chevrolet Camaro SS 1969
Chevrolet Camaro SS 2000
Chevrolet Camaro SS 2010
Chevrolet Camaro Z/28 2000
Chevrolet Camaro Z/28 2013
Chevrolet Camaro ZL1 2012
Chevrolet Chevelle SS 454 1970
Chevrolet Corvette C5R GT1 2003
Chevrolet Corvette C6R GT1 2006
Chevrolet Corvette C7R GT1 2015
Chevrolet Corvette Convertible 1960
Chevrolet Corvette Grand Sport 1996
Chevrolet Corvette Stingray 1963
Chevrolet Corvette Stingray 1969
Chevrolet Corvette Stingray 2014
Chevrolet Corvette Z06 2000
Chevrolet Corvette Z06 2006
Chevrolet Corvette Z06 2009
Chevrolet Corvette Z06 2015
Chrysler 300C SRT8 2012
Chrysler Crossfire SRT6 2006
Chrysler ME-FOUR-TWELVE Concept 2003
Dodge Challenger R/T 1970
Dodge Challenger SRT8 2008
Dodge Charger 440 R/T 1970
Dodge Charger SRT8 2012
Dodge Viper Competition Coupe GT1 2003
Dodge Viper GTS 1999
Dodge Viper GTS 2013
Dodge Viper GTS/R GT1 2000
Dodge Viper GTS/R GT1 2013
Dodge Viper SRT-10 ACR 2008
Dodge Viper SRT-10 Coupe 2006
Ferrari 360 Challenge Stradale 2003
Ferrari 430 Scuderia 2007
Ferrari 430 GT 2008
Ferrari 458 Italia 2009
Ferrari 458 GT 2011
Ferrari 599 GTB Fiorano 2006
Ferrari 599 GTO 2011
Ferrari 599XX 2008
Ferrari Dino 246 GT 1971
Ferrari Enzo Ferrari 2002
Ferrari F430 2006
Ferrari FXX 2007
Ferrari LaFerrari 2014
Ford Focus RS 2007
Ford Focus ST 2013
Ford GT 2005
Ford GT 2016
Ford GT40 1966
Ford Mustang Boss 302 1971
Ford Mustang Boss 302 2013
Ford Mustang GT 1965
Ford Mustang GT 2005
Ford Mustang GT 2015
Ford Mustang Mach 1 1971
Ford Mustang Shelby GT500 1967
Ford Mustang Shelby GT500 2013
Ford Mustang SVT Cobra R 1993
Ford Mustang SVT Cobra R 1999
Honda Civic Type R 1997
Honda Civic Type R 2002
Honda Civic Type R 2007
Honda Civic Type R 2015
Honda Integra Type R 1998
Honda Integra Type R 2004
Honda NSX 1997
Honda NSX-R 2002
Honda NSX Super GT 2006
Honda S2000 2006
Infiniti G35 2006
Jaguar F-Type R
Jaguar XFR 2010
Jaguar XJ220 1992
Jaguar XJR 2013
Jaguar XJR-9 Group C 1988
Jaguar XKR 2000
Jaguar XKR 2010
Jaguar XKR-GT 2011
Jaguar XKR-S 2012
Koenigsegg Agera R 2011
Koenigsegg CCX 2006
Koenigsegg CCXR 2009
Koenigsegg ONE:1 2014
Lamborghini Aventador LP700-4 2011
Lamborghini Countach LP400 1974
Lamborghini Diablo SV 1996
Lamborghini Gallardo 2003
Lamborghini Gallardo GT3 2011
Lamborghini Gallardo LP560-4 2008
Lamborghini Gallardo LP570-4 Superleggera 2011
Lamborghini Hurucan GT3 2014
Lamborghini Hurucan LP620-4 2014
Lamborghini Murcielago LP640 2009
Lamborghini Reventon 2008
Mazda 787B Group C 1991
Mazda MX-5 1989
Mazda MX-5 2004
Mazda MX-5 2007
Mazda MX-5 2015
Mazda RX-7 1996
Mazda RX-7 2002
Mazda RX-8 2007
Mercedes Benz 190E 2.5 - 16 Evo II 1991
Mercedes Benz 300SL 1954
Mercedes Benz C63 AMG 2008
Mercedes Benz C-Class DTM 2014
Mercedes Benz CLK GTR 1998
Mercedes Benz GT AMG 2014
Mercedes Benz Sauber C9 Group C 1989
Mercedes Benz SLR McLaren 722 2011
Mercedes Benz SLR McLaren 722 GT 2012
Mercedes Benz SLS AMG 2010
Mercedes Benz SLS AMG GT3
Nissan GT-R 2012
Nissan GT-R Super GT 2013
Nissan Silvia S13 1991
Nissan Silvia S14 1996
Nissan Silvia Spec R Aero S15 2002
Nissan Skyline Group A 1994
Nissan Skyline GT-R R32 1989
Nissan Skyline GT-R R33 1995
Nissan Skyline GT-R R34 2002
Nissan Skyline Super GT 2003
Nissan R89C Group C 1989
Nissan R92CP Group C 1992
Pagani Huayra 2013
Pagani Zonda S 2002
Renault Clio RS 2011
Renault Megane RS 265 2011
Renault Megane RS Trophy 2011
Renault R5 Turbo 1985
RUF CTR Yellowbird 1987
RUF CTR3 2013
RUF RGT-8 2013
Toyota GT-ONE (TS020) Group C 1999
Toyota MR2 GT-S 1997
Toyota MR2 Spyder 2002
Toyota Supra Twin Turbo 1997
Toyota Yaris RS 1.5 2000

Tracks

Bathurst
Brands Hatch
Daytona Superspeedway
Hockenheimring
Imola
Indianapolis Superspeedway
Monza
Nurburgring North
Nurburgring GP
Silverstone
Talladega Superspeedway
Zolder

May be updated soon
 
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I don't think that's ever happening. I think for now, T10 has pretty much written off wheel animation and proper shift animation as a high priority.

How much processing power and smart coding does it take to display proper paddle and gear shift animations? It makes me wonder...

I think the problem is that you need to make individual animations for each car. With lots of cars in the game that's a lot of animation work.
 
I think the problem is that you need to make individual animations for each car. With lots of cars in the game that's a lot of animation work.
For something that a fair amount of Forza players won't even use. I would rather they addressed issues which affect everyone before devoting resources to fix this problem.
 
LOL that would be so funny, imagine driving 200MPH and Will Farrell runs around thinking he's on fire. I'd buy the game just for that!

I'd do too, along with the rest of my douche bag/goofball gaming crew!

I think the problem is that you need to make individual animations for each car. With lots of cars in the game that's a lot of animation work.

I don't think it's that difficult to use good coding to make the driver touch the paddle and see it physically moving. We don't need that many animations for it.. a few generic ones maybe to have variety. As for the stick shift ones, 2 to 3 animations would suffice, no? How much hardware juice could it take to make the driver's hand move the stick properly through all 5 or 6 gears?

I know for a fact, it wouldn't consume all that much processing power to see your driver's thumb press the +/- button for steering mounted shifters. Where are the animations for those? Didn't it get fixed with a patch the way they fixed the paddle shifting animation in FM3?

For something that a fair amount of Forza players won't even use. I would rather they addressed issues which affect everyone before devoting resources to fix this problem.

I'd rather they fix all issues. They have the resources and the disc space to do it.
 
The art of confirmation... without confirmation LOL. First thing I did was to right click the photo and click Search Google for this image. When nothing came up it seemed pretty evident it was a fake.
Sorry for any confusion guys.:guilty:
It was apparently "confirmed" Forza 5 but that never happened.
I won't do something like this again.:banghead:
 
I don't think it's that difficult to use good coding to make the driver touch the paddle and see it physically moving. We don't need that many animations for it.. a few generic ones maybe to have variety. As for the stick shift ones, 2 to 3 animations would suffice, no? How much hardware juice could it take to make the driver's hand move the stick properly through all 5 or 6 gears?

Good coding would be to animate it. It might be technically possible to mark an item as "shifter" and make the "hand" object reach for it but it would be difficult to make it look good and to prevent the hand from clipping through the steering wheel or other objects that might be obstructing the path. To simply animate it would be much easier. But it would take time, especially if the shifter needs to be changed from a fixed object to a moveable object.
 
I'd rather they fix all issues. They have the resources and the disc space to do it.
I'd rather they fix everything as well but on a two year development cycle you have to fix some things before others. Not everyone uses cockpit mode regularly.
 
Well, neither do I. In that case, they should have an adjustable or proper bumper view don't you think? The one in Forza sits too high... even on the lowest, sleekest exotics.
 
Features:
- Return of Time Trial/Hot Lap mode, I don't like that there's no proper Time Trial option in Forza 5 and I rather have to set the AI to zero. That just doesn't go well with me.
- Having full access to all of the cars in Arcade mode, sure; I sort of can drive any of the cars in FM5 as "rental cars", but that's not good enough. Especially since I can't pick a color. I want Turn 10 to allow players to be able to drive all of the cars in arcade mode.
- No Unicorn Cars, I didn't see any in FM5, but still; I want Turn 10 to keep this up. The unicorn cars were nothing more than a nuisance.
- Night & Weather for tracks. Turn 10 has proven that it's possible with Horizon 2, I would love to see this implemented in FM6.
- More decals for the livery editor.
- More fonts for the letters in the livery editor.

Cars:
- Every car from FH2 & FM5, I don't want turn 10 to hold any of these back; give players access to every car in both games and FM6 will already have a strong car list.
- Car list that I'll put in spoiler
- Acura CL 3.2 Type-S '03
- Acura RL A-Spec '06
- Acura TL Type-S '07
- Acura Integra GSR '92
- Audi R8 4.2 FSI Tronic '09
- Audi S6 '96
- Audi RS6 '02
- Audi S8 '98
- Audi S8 '14
- BMW M3 GTR (e46) '03
- BMW M535i (e12) '82
- BMW M635csi (e24) '87
- BMW M6 (e63) '06
- BMW i8 '14
- Bentley Turbo R/T '92
- Bugatti EB110 SS '92
- Cadillac STS-V '06
- Cadillac XLR-V '07
- Cadillac ATS-V '15
- Cadillac CTS-V '16
- Chevrolet Camaro SS '97
- Chevrolet Camaro Z/28 '14
- Chevrolet Corvette Conv. (C1) '54
- Chevrolet Corvette SS (C1) '57
- Chevrolet Corvette Grand Sport (C4) '96
- Chevrolet Corvette Z06 (C6) '10
- Chevrolet Corvette Z06 (C7) '15
- Chevrolet Corvette C7R (C7) '15
- Chevrolet Cobalt SS S/C '06
- Chevrolet Monte Carlo 350 '72
- Chrysler Crossfire SRT-6 '06
- Chrysler 300C SRT-8 '05
- Ford Falcon Sports Coupe '67
- Ford Falcon GTHO Phase 3 (XY) '71
- Ford Falcon TS50 (AU) '01
- Ford Falcon XR8 Race Car (AU) '00
- Ford FPV Falcon GT '05
- Ford FPV Falcon GT R-Spec '12
- Ford Fiesta RS Turbo '91
- Ford Fiesta RS Concept '04
- Ford Mustang GT '68
- Ford Mustang Boss 429 '70
- Ford Mustang II King Cobra '78
- Ford Mustang SVO '85
- Ford Mustang SVT Cobra '03
- Ford Mustang Boss 302 Laguna Seca '12
- Ford Mustang Boss 302 '13
- Ford Shelby GT350 '15
- Ford Shelby GT350 R '15
- Ford GT40 Mk.1 '66
- Ford GT40 Mk.3 '67
- Ford GT40 Mk.4 '67
- Ford Taurus SHO '88
- Ford Taurus SHO '13
- Ford Fusion Sport '12
- Ford Focus RS '15
- Ford Thunderbird '55
- Ford Sierra RS Sapphire Cosworth '90
- GMC Typhoon '91
- Holden Monaro GTS 350 '69
- Holden HSV Clubsport R8 '01
- Holden HSV GTS '15
- Holden HSV Maloo R8 UTE '08
- Honda Civic 3-Door Sir (EG6) '94
- Honda Civic Coupe Si (EM1) '99
- Honda Civic Type R '15
- Honda Integra Type R (DC2) '99
- Honda Prelude Si '91
- Honda Prelude Type SH '98
- Honda S2000 Type V (AP1) '01
- Hyundai Tiburon GT V6 '02
- Hyundai Tiburon GT V6 '08
- Lamborghini Diablo GT '00
- Lamborghini Gallardo LP550-2 Balboni '10
- Lamborghini Murcielago '05
- Mazda Familia GT-R '92
- Mazdaspeed Familia '00
- Mazdaspeed Miata '02
- Mazdaspeed RX-8 '05
- Mazda RX-7 Spirit R Type A (FD) '02
- Mercedes-Benz C43 AMG '98
- Mercedes-Benz C32 AMG '04
- Mercedes-Benz SL73 AMG '98
- Mercedes-Benz SL65 AMG '13
- Mercedes-Benz E55 AMG '98
- Mercedes-Benz CLR '98
- Mercedes-Benz AMG GT '15
- Mercedes-Benz S65 AMG Coupe '15
- Mitsubishi Lancer Evo. III GSR '95
- Mitsubishi Lancer Evo. IV GSR '96
- Mitsubishi Lancer Evo. V GSR '98
- Mitsubishi Lancer Evo. IX FQ360 '06
- Mitsubishi Lancer Evo. X FQ400 '11
- Mitsubishi GTO Twin Turbo '92
- Mitsubishi GTO Twin Turbo '98
- Mitsubishi Galant VR-4 '97
- Mitsubishi Legnum VR-4 '98
- Nissan Silvia K's Aero (S14) '97
- Nissan Silvia 240RS '87
- Nissan Pulsar GTI-R '91
- Nissan Altima 3.5L V6 '07
- Nissan Altima Coupe V6 '13
- Nissan Sentra Nismo Concept '14
- Nissan Skyline RSX Turbo (R30) '84
- Nissan Skyline GTS-R (R31) '87
- Nissan GT-R Nismo (R35) '14
- Nissan Skyline Silhouette Formula (R30) '84
- Panoz Esperante GTR-1 Street Version '98
- Panoz Esperante GTLM '05
- Peugeot 208 GTI '14
- Peugeot 208 Pikes Peak '13
- Peugeot 205 GTI '85
- Peugeot 405 Mi16 '91
- Peugeot 406 Coupe '98
- Peugeot 406 BTCC '98
- Ruf BTR Slantnose '87
- Ruf BTR Type II '87
- Ruf CTR3 '07
- Ruf CTR3 Clubsport '13
- Ruf Turbo R '96
- Ruf 3800S '14
- Subaru Impreza S204 Sti '05
- Subaru Impreza S206 Sti Nurburgring Package '12
- Subaru WRX Sti '15
- Toyota Celica GT-Four (ST165) '86
- Toyota Soarer Twin Turbo (Z20) '90
- Toyota Soarer 2.5GT-T (Z30) '97
- Toyota Caldina GT-T '97
- Volkswagen Golf GTI Mk.V '07
- Volkswagen Golf R32 '07
- Volkswagen Beetle GSR '13
- Volkswagen Beetle GRC '14
- Volkwagen Jetta GLI '13
 
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Features:
- Return of Time Trial/Hot Lap mode, I don't like that there's no proper Time Trial option in Forza 5 and I rather have to set the AI to zero. That just doesn't go well with me.
- Having full access to all of the cars in Arcade mode, sure; I sort of can drive any of the cars in FM5 as "rental cars", but that's not good enough. Especially since I can't pick a color. I want Turn 10 to allow players to be able to drive all of the cars in arcade mode.
- No Unicorn Cars, I didn't see any in FM5, but still; I want Turn 10 to keep this up. The unicorn cars were nothing more than a nuisance.
- Night & Weather for tracks. Turn 10 has proven that it's possible with Horizon 2, I would love to see this implemented in FM6.
- More decals for the livery editor.
- More fonts for the letters in the livery editor.


Forza 5 allows you to set the AI cars to zero and up to 50 laps if your offline. Also, rivals is a good way to run as many laps as you want by yourself.
You do have access to all cars for arcade mode. They updated that ages ago.
They got rid of unicorns in FM5.
 
@ThatCarGuy
First of all, what was wrong with clicking the reply button or just tagging my username? :lol:
I'm sorry, I just find it odd that you just simply copy/pasted my post rather than the 2 simpler options.

2nd of all, I'll respond to your actual comment.
Forza 5 allows you to set the AI cars to zero and up to 50 laps if your offline. Also, rivals is a good way to run as many laps as you want by yourself.
I know, I just said that in my previous post as well. I also said that it doesn't go well with me. That and the rivals mode are NOT a proper replacement for the "hot lap" mode!

You do have access to all cars for arcade mode. They updated that ages ago.
Once again, I said this in my previous comment, though not clear enough. Yes, you can drive all of the cars now, but you can't pick any of the factory colors you want; which should not be an issue. Forza 4 from the start allowed you to pick any factory color you wanted for the car, I'm baffled that Turn 10 managed to take a simple option out for FM5. Even after all of the updates.

They got rid of unicorns in FM5.
- No Unicorn Cars, I didn't see any in FM5, but still; I want Turn 10 to keep this up. The unicorn cars were nothing more than a nuisance.

I should have worded myself better, but I clearly said that I want Turn 10 to keep this up.
 
@ThatCarGuy
First of all, what was wrong with clicking the reply button or just tagging my username? :lol:
I'm sorry, I just find it odd that you just simply copy/pasted my post rather than the 2 simpler options.

2nd of all, I'll respond to your actual comment.

I know, I just said that in my previous post as well. I also said that it doesn't go well with me. That and the rivals mode are NOT a proper replacement for the "hot lap" mode!


Once again, I said this in my previous comment, though not clear enough. Yes, you can drive all of the cars now, but you can't pick any of the factory colors you want; which should not be an issue. Forza 4 from the start allowed you to pick any factory color you wanted for the car, I'm baffled that Turn 10 managed to take a simple option out for FM5. Even after all of the updates.




I should have worded myself better, but I clearly said that I want Turn 10 to keep this up.

The quote went all weird when I tried to reply before lol.

I reread everything, my bad. Sometimes I type before I can think.
 
I notice that there are racing fans who don't like what Turn 10's been giving us, like Rewards, Drivatar AI and TopGear, and that makes me feel sad because I feel like I'm the only one who likes those three things that Turn 10 has in Forza 5 and Forza Horizon 2 (Xbox One Version).

So I thought I'd share my Top 5 things I want in Forza Motorsport 6.

5. Day/Night Cycle and Weather:


The reason why this is at the bottom of the list is because Day/Night Cycle and Weather are now something people will only get in Forza Horizon. It would take more time for Turn 10 to add those two things in Forza 6, but still, it would be nice if Forza 6 started having both Day/Night Cycle and Weather.

4. Better Car Handing:

Forza 5's Car handing is just sloppy to me, because sometimes when you make a turn, your car would spin out of control, causing you to rewind and sacrifice a few hundred credits, even if you changed the way your car handles. But Forza Horizon 2's Handling is what Cars in Real Life are handled IMO, so having Forza 6 with Horizon 2 Car Handling would make my very grateful.

3. The Ability to download ANY design for cars, but without having Gold Membership:

Remember back in the Xbox 360 days where in Forza's 3 (I think) and 4, you would have to buy Xbox Gold Membership in order to buy/download any Art Designs for Cars? Well, in Forza 5, you don't need Gold Membership to download the available designs for Forza 5 and Forza Horizon 2 (Xbox One Version I think), but whenever you buy a car in those two games, you'd only have to download one of the recommended designs available. So my idea for Forza 6 is that you can download any of the recommended designs before buying a car, but you can also download ANY designs from the Design Store, but WITHOUT having to buy Gold Membership to do so.

2. More then Double the list of Cars then Forza 5's:


Forza 5 brought in a lot of good cars, inculding Formula 1 Cars (I think) and Indy Cars. But Forza 5 has around 200 cars plus DLC compared to Forza 4's 600+ Cars, so Turn 10 will make Forza 6's Car List bigger then Forza 5's, but I want it to be a similar amount of Car that Forza 4 had.

1. Return of old Forza Tracks and Real World Race Tracks that Gran Turismo Has:

Not only do I want Tracks from older Forza Motorsport Games to come back in Forza 6, but Real World Race Track that Gran Turismo has, but Forza hasn't even touched yet, like Fuji Speedway for example. Has anyone every wanted The Fuji Speedway in Forza before?
 
@ThatCarGuy
First of all, what was wrong with clicking the reply button or just tagging my username? :lol:
I'm sorry, I just find it odd that you just simply copy/pasted my post rather than the 2 simpler options.

2nd of all, I'll respond to your actual comment.

I know, I just said that in my previous post as well. I also said that it doesn't go well with me. That and the rivals mode are NOT a proper replacement for the "hot lap" mode!


Once again, I said this in my previous comment, though not clear enough. Yes, you can drive all of the cars now, but you can't pick any of the factory colors you want; which should not be an issue. Forza 4 from the start allowed you to pick any factory color you wanted for the car, I'm baffled that Turn 10 managed to take a simple option out for FM5. Even after all of the updates.




I should have worded myself better, but I clearly said that I want Turn 10 to keep this up.

For the love of thy Lord.. I just do not understand why they keep doing this: they almost ALWAYS take the good stuff out from previous games to introduce a few new things in newer games.

Why O WHY T10? I fail to understand the strategy behind this.

I notice that there are racing fans who don't like what Turn 10's been giving us, like Rewards, Drivatar AI and TopGear, and that makes me feel sad because I feel like I'm the only one who likes those three things that Turn 10 has in Forza 5 and Forza Horizon 2 (Xbox One Version).

So I thought I'd share my Top 5 things I want in Forza Motorsport 6.

4. Better Car Handing:


Forza 5's Car handing is just sloppy to me, because sometimes when you make a turn, your car would spin out of control, causing you to rewind and sacrifice a few hundred credits, even if you changed the way your car handles. But Forza Horizon 2's Handling is what Cars in Real Life are handled IMO, so having Forza 6 with Horizon 2 Car Handling would make my very grateful.


1. Return of old Forza Tracks and Real World Race Tracks that Gran Turismo Has:


Not only do I want Tracks from older Forza Motorsport Games to come back in Forza 6, but Real World Race Track that Gran Turismo has, but Forza hasn't even touched yet, like Fuji Speedway for example. Has anyone every wanted The Fuji Speedway in Forza before?

You have a point I suppose; many have complained about FM5 control. But then again, are you complaining based on your experience in other racing games or real-life high speed driving? Have you tried the game with a good wheel?

Horizon 2's handling is set in an arcade setting, with dumbed down physics to make it more accessible and enjoyable as an open road/world game, though they aren't that far off from actual physics. Again, are you saying H2 physics are spot on compared to actual driving, or relative to what you've experienced in other games or sims?

Real-life tracks featured in GT coming to Forza.... Ooaaah HECK YES! Yes please, thank you! :D

GT's track roster almost makes me jealous at times, although I'm not one to indulge in fanboyism, I've owned the GT games for over a decade, and enjoyed the heck out of them. Forza is where my heart's at right now though.
 
The ONLY thing(s) I want to see done right in FM6:

* FULLY accurate and realistic cockpit animations :grumpy:
* Proper tire smoke (as opposed to the track farting it up a second later) :lol:
* Replay angles that make it look like an actual race rather than a Hollywood action movie or videogame for that matter :odd:
 
You have a point I suppose; many have complained about FM5 control. But then again, are you complaining based on your experience in other racing games or real-life high speed driving? Have you tried the game with a good wheel?

Horizon 2's handling is set in an arcade setting, with dumbed down physics to make it more accessible and enjoyable as an open road/world game, though they aren't that far off from actual physics. Again, are you saying H2 physics are spot on compared to actual driving, or relative to what you've experienced in other games or sims?

Real-life tracks featured in GT coming to Forza.... Ooaaah HECK YES! Yes please, thank you! :D

GT's track roster almost makes me jealous at times, although I'm not one to indulge in fanboyism, I've owned the GT games for over a decade, and enjoyed the heck out of them. Forza is where my heart's at right now though.

My complaint is just based on my experience with Forza 5's Car Controls, and while I can agree that Forza Horizon is an arcade and open world racing game with dumbed down physics, their controls felt more like how real cars are handled (Unless people like to change the difficulty of how the cars handle).

And I'm please you can agree with me on Forza 6 having Real World Race Tracks GT had for years, like again, The Fuji Speedway. GT6 brought in Silverstone, a track that Forza Motorsport had for ten years, but I'm surprised there are Real World Race Tracks that GT had, but Forza doesn't, and Real World Tracks that Forza has, but GT hasn't just yet. I'm not saying this like any fanboy would say, I'm just saying that it would be nice to see Forza 6 have Fuji Speedway, and Gran Turismo 7 have Road Atlana and Road America.
 
My complaint is just based on my experience with Forza 5's Car Controls, and while I can agree that Forza Horizon is an arcade and open world racing game with dumbed down physics, their controls felt more like how real cars are handled (Unless people like to change the difficulty of how the cars handle).

And I'm please you can agree with me on Forza 6 having Real World Race Tracks GT had for years, like again, The Fuji Speedway. GT6 brought in Silverstone, a track that Forza Motorsport had for ten years, but I'm surprised there are Real World Race Tracks that GT had, but Forza doesn't, and Real World Tracks that Forza has, but GT hasn't just yet. I'm not saying this like any fanboy would say, I'm just saying that it would be nice to see Forza 6 have Fuji Speedway, and Gran Turismo 7 have Road Atlana and Road America.

Again, do you say that based on fast cars you've pushed on open roads or just a FM5 vs FH2 comparison based on what you feel should be portrayed as realistic in a game?

Car handling cannot be changed in Horizon, TCM and TCS only make it easier to drive, it has no bearing on the actual game physics.
 
Again, do you say that based on fast cars you've pushed on open roads or just a FM5 vs FH2 comparison based on what you feel should be portrayed as realistic in a game?

Car handling cannot be changed in Horizon, TCM and TCS only make it easier to drive, it has no bearing on the actual game physics.

Just a FM5 vs FH2 comparison based on what you feel should be portrayed as realistic in a game, and I can see what you mean.
 
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