- 64
- New Zealand
About time Turn10 Added Monza.
Wait... WHAT?About time Turn10 Added Monza.
LOL that would be so funny, imagine driving 200MPH and Will Farrell runs around thinking he's on fire. I'd buy the game just for that!Talladega Superspeedway
^^ THIS... if they throw in an animation of Will Farrell on fire...
I don't think that's ever happening. I think for now, T10 has pretty much written off wheel animation and proper shift animation as a high priority.
How much processing power and smart coding does it take to display proper paddle and gear shift animations? It makes me wonder...
For something that a fair amount of Forza players won't even use. I would rather they addressed issues which affect everyone before devoting resources to fix this problem.I think the problem is that you need to make individual animations for each car. With lots of cars in the game that's a lot of animation work.
LOL that would be so funny, imagine driving 200MPH and Will Farrell runs around thinking he's on fire. I'd buy the game just for that!
I think the problem is that you need to make individual animations for each car. With lots of cars in the game that's a lot of animation work.
For something that a fair amount of Forza players won't even use. I would rather they addressed issues which affect everyone before devoting resources to fix this problem.
Sorry for any confusion guys.The art of confirmation... without confirmation LOL. First thing I did was to right click the photo and click Search Google for this image. When nothing came up it seemed pretty evident it was a fake.
I don't think it's that difficult to use good coding to make the driver touch the paddle and see it physically moving. We don't need that many animations for it.. a few generic ones maybe to have variety. As for the stick shift ones, 2 to 3 animations would suffice, no? How much hardware juice could it take to make the driver's hand move the stick properly through all 5 or 6 gears?
I'd rather they fix everything as well but on a two year development cycle you have to fix some things before others. Not everyone uses cockpit mode regularly.I'd rather they fix all issues. They have the resources and the disc space to do it.
I know, I just said that in my previous post as well. I also said that it doesn't go well with me. That and the rivals mode are NOT a proper replacement for the "hot lap" mode!Forza 5 allows you to set the AI cars to zero and up to 50 laps if your offline. Also, rivals is a good way to run as many laps as you want by yourself.
Once again, I said this in my previous comment, though not clear enough. Yes, you can drive all of the cars now, but you can't pick any of the factory colors you want; which should not be an issue. Forza 4 from the start allowed you to pick any factory color you wanted for the car, I'm baffled that Turn 10 managed to take a simple option out for FM5. Even after all of the updates.You do have access to all cars for arcade mode. They updated that ages ago.
They got rid of unicorns in FM5.
- No Unicorn Cars, I didn't see any in FM5, but still; I want Turn 10 to keep this up. The unicorn cars were nothing more than a nuisance.
@ThatCarGuy
First of all, what was wrong with clicking the reply button or just tagging my username?
I'm sorry, I just find it odd that you just simply copy/pasted my post rather than the 2 simpler options.
2nd of all, I'll respond to your actual comment.
I know, I just said that in my previous post as well. I also said that it doesn't go well with me. That and the rivals mode are NOT a proper replacement for the "hot lap" mode!
Once again, I said this in my previous comment, though not clear enough. Yes, you can drive all of the cars now, but you can't pick any of the factory colors you want; which should not be an issue. Forza 4 from the start allowed you to pick any factory color you wanted for the car, I'm baffled that Turn 10 managed to take a simple option out for FM5. Even after all of the updates.
I should have worded myself better, but I clearly said that I want Turn 10 to keep this up.
Oh, alright then.The quote went all weird when I tried to reply before lol.
I reread everything, my bad. Sometimes I type before I can think.
@ThatCarGuy
First of all, what was wrong with clicking the reply button or just tagging my username?
I'm sorry, I just find it odd that you just simply copy/pasted my post rather than the 2 simpler options.
2nd of all, I'll respond to your actual comment.
I know, I just said that in my previous post as well. I also said that it doesn't go well with me. That and the rivals mode are NOT a proper replacement for the "hot lap" mode!
Once again, I said this in my previous comment, though not clear enough. Yes, you can drive all of the cars now, but you can't pick any of the factory colors you want; which should not be an issue. Forza 4 from the start allowed you to pick any factory color you wanted for the car, I'm baffled that Turn 10 managed to take a simple option out for FM5. Even after all of the updates.
I should have worded myself better, but I clearly said that I want Turn 10 to keep this up.
I notice that there are racing fans who don't like what Turn 10's been giving us, like Rewards, Drivatar AI and TopGear, and that makes me feel sad because I feel like I'm the only one who likes those three things that Turn 10 has in Forza 5 and Forza Horizon 2 (Xbox One Version).
So I thought I'd share my Top 5 things I want in Forza Motorsport 6.
4. Better Car Handing:
Forza 5's Car handing is just sloppy to me, because sometimes when you make a turn, your car would spin out of control, causing you to rewind and sacrifice a few hundred credits, even if you changed the way your car handles. But Forza Horizon 2's Handling is what Cars in Real Life are handled IMO, so having Forza 6 with Horizon 2 Car Handling would make my very grateful.
1. Return of old Forza Tracks and Real World Race Tracks that Gran Turismo Has:
Not only do I want Tracks from older Forza Motorsport Games to come back in Forza 6, but Real World Race Track that Gran Turismo has, but Forza hasn't even touched yet, like Fuji Speedway for example. Has anyone every wanted The Fuji Speedway in Forza before?
You have a point I suppose; many have complained about FM5 control. But then again, are you complaining based on your experience in other racing games or real-life high speed driving? Have you tried the game with a good wheel?
Horizon 2's handling is set in an arcade setting, with dumbed down physics to make it more accessible and enjoyable as an open road/world game, though they aren't that far off from actual physics. Again, are you saying H2 physics are spot on compared to actual driving, or relative to what you've experienced in other games or sims?
Real-life tracks featured in GT coming to Forza.... Ooaaah HECK YES! Yes please, thank you!
GT's track roster almost makes me jealous at times, although I'm not one to indulge in fanboyism, I've owned the GT games for over a decade, and enjoyed the heck out of them. Forza is where my heart's at right now though.
My complaint is just based on my experience with Forza 5's Car Controls, and while I can agree that Forza Horizon is an arcade and open world racing game with dumbed down physics, their controls felt more like how real cars are handled (Unless people like to change the difficulty of how the cars handle).
And I'm please you can agree with me on Forza 6 having Real World Race Tracks GT had for years, like again, The Fuji Speedway. GT6 brought in Silverstone, a track that Forza Motorsport had for ten years, but I'm surprised there are Real World Race Tracks that GT had, but Forza doesn't, and Real World Tracks that Forza has, but GT hasn't just yet. I'm not saying this like any fanboy would say, I'm just saying that it would be nice to see Forza 6 have Fuji Speedway, and Gran Turismo 7 have Road Atlana and Road America.
Again, do you say that based on fast cars you've pushed on open roads or just a FM5 vs FH2 comparison based on what you feel should be portrayed as realistic in a game?
Car handling cannot be changed in Horizon, TCM and TCS only make it easier to drive, it has no bearing on the actual game physics.