***Forza 6-wish list***

Hey man, read again! I was referring to Arcade Race *not* free run/hot lappin. :)

I did read your post, and I provided an accurate answer. Free play in FM5 is an integrated version of what was available in FM4, and you select if you want AI or not, and select how many laps you want, what class of cars are allowed in the race. There isn't as many options as there is an a private lobby, but there is more options than was available in FM4.

p.s I wish people would stop referring to me as "man", or "Guy" or some other male term. Not every gamer is male. It clearly states in my profile what gender I am.

@wraith of horus The generic engine swaps in FM5 are there for a reason, as I doubt manufacturers wouldn't want a competitors official engine placed into their own cars. This may or may not change in FM6, it all depends if T10 can change the licensing agreements they have to support official engine names. Keep in mind though, this is speculation on my part in this regard.

The rest of the things you brought up I would like to see in game, especially some of the older Vauxhalls.
 
While playing Forza over the past two weeks since buying it I compiled a list of neat features I'd love to see in Forza 6 that Forza 5 either misses or would be made more complete. Apologies if any of my list has already been listed as I haven't read this thread through and through. Things that would in my mind make Forza 6 way cooler.

Upgrade shop. Engine swaps tell you the name of the engine or where the engine came from like they did in Forza 4.
Like @Ialyrn said, I think it just comes down to a licensing issue, not a game fault. Also, I dont remember them being labeled in FM4, either. Is that true?


Forzavista is worse than Autovista for Forza 5. In Forza 4 all the "Information Points" give you some running commentary on History and knowledgeable facts about the car. If not from the Top Gear Team from another new voice-over. I found Forza 5 very boring. It's more fun when their is knowledgeable facts and history especially with running commentary will vastly improve the customer / players experience with Forzavista.
There is commentary on every single car I believe. Either that, or I've gotten lucky, and every car that I've tried just happened to have it. You are correct though, its not on every bullet point, as its clumped into one commentary all together.

Hey man, read again! I was referring to Arcade Race *not* free run/hot lappin. :)
She gave you a correct answer, but instead of telling her to read again, this could have been figured out if you actually had the game.

p.s I wish people would stop referring to me as "man", or "Guy" or some other male term. Not every gamer is male. It clearly states in my profile what gender I am.
I'm not so sure he was using it as a gender specific term. I tend to say "Man" often to, usually when I'm greeting someone "Hey, whats up man?" I'm not actually doing it to specify that I'm talking to a male. I can see how it can be frustrating to some, though :lol:
 
I'm not so sure he was using it as a gender specific term. I tend to say "Man" often to, usually when I'm greeting someone "Hey, whats up man?" I'm not actually doing it to specify that I'm talking to a male. I can see how it can be frustrating to some, though :lol:
[/QUOTE]

Oh I know that, they are usually just an expression that people use. It is just something that I get more on here though than any other forum I have ever used, and sometimes it just bugs me.
 
I did read your post, and I provided an accurate answer. Free play in FM5 is an integrated version of what was available in FM4, and you select if you want AI or not, and select how many laps you want, what class of cars are allowed in the race. There isn't as many options as there is an a private lobby, but there is more options than was available in FM4.

p.s I wish people would stop referring to me as "man", or "Guy" or some other male term. Not every gamer is male. It clearly states in my profile what gender I am.

@wraith of horus The generic engine swaps in FM5 are there for a reason, as I doubt manufacturers wouldn't want a competitors official engine placed into their own cars. This may or may not change in FM6, it all depends if T10 can change the licensing agreements they have to support official engine names. Keep in mind though, this is speculation on my part in this regard.

The rest of the things you brought up I would like to see in game, especially some of the older Vauxhalls.

Well either way even if they for e.g add more ford engines to put in ford cars the engine is likely to fit in would be nice. But what is more important to me is to know what car the engine came from. Forza 4 told you this but Forza 5 doesn't. So all i want is more engines from same manufacturers to go in same manufacturers cars. Having said that. It would be nice to put a RUF engine in a Beetle, or samba bus if Forza 6 had one. Of course as you say there is a BIG licensing issue there when it comes to engine swaps out between different manufacturers cars. But yeah at least more engines from same manufacturers to fit same manufacturers cars and please please please tell us the name of the engine and what car it is from.
 
Like @Ialyrn said, I think it just comes down to a licensing issue, not a game fault. Also, I dont remember them being labeled in FM4, either. Is that true?

If this is too much of a licensing issue then okay then. And to be honest I don't properly remember if Forza 4 had labeled engines. If someone is still playing Forza 4 maybe they could correct my post on that one. At least provide more engines to swap in and out from same manufacturers and allow them to be put in the same manufacturers cars at the very least.


There is commentary on every single car I believe. Either that, or I've gotten lucky, and every car that I've tried just happened to have it. You are correct though, its not on every bullet point, as its clumped into one commentary all together.

Yess -the entire running commentary is only on one "Information Point" So what T10 could do is keep the one "Information point" at the front to "Talk about" Manufacturers global history and success maybe as a whole. Then have someone talk about the car only "facts" or "general knowledge" specific to the car in all the "Information Points" around the car.

This would be more fun to listen to and would make Forzavista what it should have been, they haad it more correct in Autovista in Forza 4 to a degree, after all we are up close and personal with the car and can sit in the car and view the exterior body up close and interiors up close. So there is a Plethora of things they could find out about the car to talk about, even things the customers might not know or find interesting.

Like how many were sold, what was the idea behind the making of the car, the audience it was geared towards, intriguing facts about the cars performance. The technology in the car that was revolutionary for its time or things that had never been done before. This could include information like the cars low drag aerodynamic coefficient for e.g and a whole lot more.

Of course they don't have to take forever researching and adding stupid amounts of information in every "Information Point" around the car but more than one with at least some of what I said. especially performance figures which is what everyone likes to know, i.e 0-60, 0-100, top speed. What did they improve on over previous generation models? etc.. etc..

Remember people are like customers experiencing a car for the first time. They are walking blind into viewing a car they don't necessarily no much about. All of what I said should be realized if they want to make the experience of Forzavista exciting to get the player up close and personal or give them insight into the car.
 
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Yess -the entire running commentary is only on one "Information Point" So what T10 could do is keep the one "Information point" at the front to "Talk about" Manufacturers global history and success maybe as a whole. Then have someone talk about the car only "facts" or "general knowledge" specific to the car in all the "Information Points" around the car.

This would be more fun to listen to and would make Forzavista what it should have been, they haad it more correct in Autovista in Forza 4 to a degree, after all we are up close and personal with the car and can sit in the car and view the exterior body up close and interiors up close. So there is a Plethora of things they could find out about the car to talk about, even things the customers might not know or find interesting.

Like how many were sold, what was the idea behind the making of the car, the audience it was geared towards, intriguing facts about the cars performance. The technology in the car that was revolutionary for its time or things that had never been done before. This could include information like the cars low drag aerodynamic coefficient for e.g and a whole lot more.
I could have sworn these are things that are already covered in the current commentaries on the car, albeit, like mentioned, only in one bullet point. What I like about the non-commentary bullet points is that the ones that show information about the car actually change depending on the parts you have installed.

Of course they don't have to take forever researching and adding stupid amounts of information in every "Information Point" around the car but more than one with at least some of what I said. especially performance figures which is what everyone likes to know, i.e 0-60, 0-100, top speed. What did they improve on over previous generation models? etc.. etc..
I actually wouldnt mind that as well, to be honest.
 
I did read your post, and I provided an accurate answer. Free play in FM5 is an integrated version of what was available in FM4, and you select if you want AI or not, and select how many laps you want, what class of cars are allowed in the race. There isn't as many options as there is an a private lobby, but there is more options than was available in FM4.

p.s I wish people would stop referring to me as "man", or "Guy" or some other male term. Not every gamer is male. It clearly states in my profile what gender I am.

@wraith of horus The generic engine swaps in FM5 are there for a reason, as I doubt manufacturers wouldn't want a competitors official engine placed into their own cars. This may or may not change in FM6, it all depends if T10 can change the licensing agreements they have to support official engine names. Keep in mind though, this is speculation on my part in this regard.

The rest of the things you brought up I would like to see in game, especially some of the older Vauxhalls.

Like @Ialyrn said, I think it just comes down to a licensing issue, not a game fault. Also, I dont remember them being labeled in FM4, either. Is that true?



There is commentary on every single car I believe. Either that, or I've gotten lucky, and every car that I've tried just happened to have it. You are correct though, its not on every bullet point, as its clumped into one commentary all together.


She gave you a correct answer, but instead of telling her to read again, this could have been figured out if you actually had the game.


I'm not so sure he was using it as a gender specific term. I tend to say "Man" often to, usually when I'm greeting someone "Hey, whats up man?" I'm not actually doing it to specify that I'm talking to a male. I can see how it can be frustrating to some, though :lol:

Oh for God's sakes...!

FM4 has NO option to select number of laps in *Single Race* (as in, racing against AI as opposed to hot lapping) and neither does FM5.

There you go.

Good night!
 
Oh for God's sakes...!

FM4 has NO option to select number of laps in *Single Race* (as in, racing against AI as opposed to hot lapping) and neither does FM5.

There you go.

Good night!
Yeah, Like I said, have you actually played the game you would have known that you can. Instead you come off insinuating that someone cant read.
 
Oh for God's sakes...!

FM4 has NO option to select number of laps in *Single Race* (as in, racing against AI as opposed to hot lapping) and neither does FM5.

There you go.

Good night!
Obvious+Troll+5.png
 


No, there you go.

Good night!


Ah, I stand corrected! Well, thank you me lady! :gtpflag:

Yeah, Like I said, have you actually played the game you would have known that you can. Instead you come off insinuating that someone cant read.

Food for thought; it would appear so.

@JustOneSecond

I wasn't trolling dude, just unaware! Now pointed in the right direction. :D

You might want to try playing the game before making false statements.

Right riiiiiight.... :eek:
 
Whoops, treed big time, please ignore this post.

Now that Jeremy Clarkson has punched out the assistant producer on his show for not laying food on perhaps the time is right to include a beat em up mode like the one originally planned for Mario Lemieux Hockey.

Just kidding of course but it'll be fun seeing what skittles like events they can bring in to vary the gameplay. More cardboard scenery demolition events I hope.
 
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... it'll be fun seeing what skittles like events they can bring in to vary the gameplay. More
cardboard scenery demolition events I hope
Such things are a waste of disc space and system resources imo. They're in FM4 and should stay there :yuck:
 
T10 has changed a lot of things in FM5, so this is my wish list they need to do for FM6.
  • Upgrade Shop: The upgrade parts should be free again when you level a car manufacturer's affinity level up to 5.

  • Career mode: It shouldn't have leagues or put into leagues, but if T10 keeps it, it should be a seperate mode. Bring back the Event List where you can freely choose any event.

  • Classes and PI: I don't like how FM5 forces you to upgrade your car to be in the top of its class or higher. The even removed the ability to set AI cars to stock (I've always loved this whenever I felt too lazy upgrade my cars). What T10 should do for FM6 is bring back the option to select "Any" for any car classes, regardless if it's in a higher class with higher PI or not (like in FM4). Or, take the Forza Horizon 2 route and let Forza 6 set the drivatars to match your class and PI.

  • Tracks: Yes. Forza 6 is in dying need of more tracks. A lot of tracks. Oh, and bring back overcast and sunset (this time for ALL tracks) and add night and wet as new features for the tracks as well. ;)

  • Fun Factor: It should be as fun as Forza 4 where it didn't take itself seriously. That's the thing I like about the Forza games, they're sims that don't take themselves seriously. :)

  • Music: Oh my. Where do I start? Okay, so FM5 features orchestra music. That's fine, but it isn't necessary in a racing franchise like this one imo. Go back to sounding a bit like FM1 and FM2, where the music made you "feel" like you're in the garage browsing through the stuff it had and fixing up the cars you own. Or any music, as long as it isn't orchestra music because it always sounded like threre was a war going while you were racing with other racers. o_O
 
This is all I can think of so far right now. If not for Forza 6 because too late then for Forza 7. If I think of any other cool ideas that would make Forza 6 really cool, I'll update this list. Hope you all like my ideas. I remember seeing a video on insidesimracing interview with Dan Greenawalt. He mentions the Xbox One and future Forza games being updateable with core changes or features being updated over the xbox live network.

I'm not just talking about DLC which you download separately and and then install yourself but direct dynamic updates from the T10 studios. So Forza 6 could get more often and better update support or maybe Forza 7 will definately. SO it's entirely possible that what I propose in this Wish List could be possible. If PD can do some of them T10 can. So here goes my wish list for Forza 6 or Forza 7


Car Model Features

Multi Directional View Cockpit Camera

I would to see a multi-directional view cockpit camera in Forza 6. So I can see up down left right so you can see more of the interior features and details. The one we currently have is very limited with the angles.

Inside view (either as part of the multi directional view cockpit camera or another trigger button to activate it.)
When you look behind you in cockpit view you can actually see the engine rather than switch to outside view. But please keep the outside Rear camera view as a separate camera.

Functioning Headlights front /rear
GT6 has functioning front headlights low beam / high beam / fog headlights but they don't stay on unless its night time or rain. You can flash the headlights. In Forza 5 I notice some cars headlights are always on or stay on on certain tracks. But having adjustable headlights that you can switch on and off low beam, high beam / fog lights. This would make sense especially if Forza 6 did get all types of weather and day / night cycles and weather. This does serve a purpose.

Functioning Window Wipers
GT6 has functioning Window wipers which you can activate even when there is no rain. But it's not just a cool gimmick it actually works for rain so it's not just a gimmick but a serious feature for the weather system. This does serve a purpose.

Functioning Convertible tops
I've seen someone request this but this would also be great on a cruise or when driving and the weather inevitably changes from sunny to rainy day sundays. Either they make this feature or option automatic or have the ability to switch it on or off. Providing for all these features there are enough buttons you can assign. If PD can assign functions like this to your controller then so can T10. There are enough buttons on the controller including using mutlti axle analog buttons or button presses. Mainly a gimmick unless you see a virtual driver getting wet is going to affect him :D hmm.

Power Windows
Also this might be just a silly gimmick but it would be awesome if you could have power windows don't ask me why this would be cool its just a cool gimmick that i don't think any car game has done before. Even though it serves no purpose other than for when driving in free run in multiplayer with friends you can power windows down and multi view you camera left to see your friends drivers easier.

Cars (more of them)
We would all like to see the cars we miss from Forza 4. I think in another thread someone has mentioned it might be a given that we might be getting FH2 cars of which over 80 would make it 400 cars. And then theres the new cars on top of them of the ones we know about and the ones we don't yet know about and maybe FM4 cars I would hope.


Customization Paint Shop

Paintable
Bodykits (over fenders, front bumpers, rear bumpers, side skirts, flared arch wide bodykits, splitters)
You have to paint individual skirts and bumpers with vinyls this can take time or not depending on how you look at it. It might be more work to allow an option like paint body, pain mirrors, paint wheels. But how about option to paint side skirts, paint front / rear bumper. It's harder to paint side skirts which can be fairly lengthy process on different cars with curvature of the body and the lines of the side skirts, it takes a while with vinyls. It would be quicker so that people can reduce time so they can work on racing designs, decals and all that stuff.

Paintable tyres.
I hear loud cries from many gamers who want paintable tyres. Maybe this will work great for drifters aswell. Or just for people who want any tyres to be paintable for that added bling factor.

Paintable Brake calipers (Not sure though I think I've seen this with when you choose a design before you buy - different deisgns have different colour brak calipers maybe people used vinyls to paint the brake calipers somehow)????

Paintable front and rear splitters.
This is something i tried to paint on my Ford Escort RS Cosworth. Painting the front splitter. I even tried adding vinyls to the front spliters and still could not paint front or rear splitters.

Tintable lights or light covers.

This would be easily possible by allowing vinyls to layer over the top of car lights, or front spliters or actually have a selection of custom light covers or lips for your lights. Something like that.

Customization Upgrade Shop

Under Car Lighting / Neon Lighting.

Also by now GTA V even has the ability to have under car lighting and its not a car game. With Forza 5/6 being a motorsport simulator, for a racing game it might be going too far. It might be better in FH2 or FH3 though. But it would be cool for multiplayer cruising with friends free driving, customization and bling factor.

Bodykits (over fenders, front bumpers, rear bumpers, side skirts, flared arch wide bodykits, splitters)
More bodykits from a wider range of bodykit manufacturers. And yes yes i realize this would cost more to get more licences but there are a few manufacturers out there besides the only ones we have in the game.

Custom wing mirrors.
It's not currently possible. A selection of custom wing mirors will make Forzas already great customization upgrade shop and appearance set the bar higher for other games and make forza better.

Larger wheels on cars that can fit larger wheels in real life e.g Jeep Cherokee SRT8 can fit 21 or 22" wheels over the size limit of 20" in game. This applies to cars aswell.

Drift Tyres
For the drifters who play Forza, there are bizarrely no drift tyre compounds. But yet we have Drag tyres. So drift tyres shouldn't be impossible right?

Exterior exhaust parts physically change.
This is a thing I notice. When you upgrade other exterior parts the part actually changes appearance in real time before your very eyes, however exhausts do not.

Engine swaps
More of them for much wider range of cars and various manufacturers. Allow certain engines for all types of cars from across every manufacturer. Making sure engines would fit car in real life.

Engine Horsepower
Upgrade this so that the smaller or smallest cars can have more than 700 BHP. Also more powerful cars need to be more realistic of real life cars too. E.g There are Audi R8, Lamborghini Gallardo, GTR's with 1800 BHP - 2000 BHP in real life now.

Horn
This is surely a gimmick but Gran Turismo has always had working horns. Depending on how you look at it it may not be a gimmick. Maybe horns have a practical purpose in racing or Kaz may not have added them in Gran Turismo.

In Game Music
The ability to play your own albums or songs in game from your Xbox One Music Library. You can do this in GT6 from the PS3 XMB menu Music Library to the GT6 in-game playlist function in options.

Gimmick (for laughs, rated 18 content)
**** you or P*** off or You s*** head or B****** hand sign gestures when cut off from other drivers or being bumped or rammed.
 
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This is all I can think of so far right now. If not for Forza 6 because too late then for Forza 7. If I think of any other cool ideas that would make Forza 6 really cool, I'll update this list. Hope you all like my ideas. I remember seeing a video on insidesimracing interview with Dan Greenawalt. He mentions the Xbox One and future Forza games being updateable with core changes or features being updated over the xbox live network.

I'm not just talking about DLC which you download separately and and then install yourself but direct dynamic updates from the T10 studios. So Forza 6 could get more often and better update support or maybe Forza 7 will definately. SO it's entirely possible that what I propose in this Wish List could be possible. If PD can do some of them T10 can. So here goes my wish list for Forza 6 or Forza 7


Car Model Features

Multi Directional View Cockpit Camera

I would to see a multi-directional view cockpit camera in Forza 6. So I can see up down left right so you can see more of the interior features and details. The one we currently have is very limited with the angles.

Inside view (either as part of the multi directional view cockpit camera or another trigger button to activate it.)
When you look behind you in cockpit view you can actually see the engine rather than switch to outside view. But please keep the outside Rear camera view as a separate camera.

Functioning Headlights front /rear
GT6 has functioning front headlights low beam / high beam / fog headlights but they don't stay on unless its night time or rain. You can flash the headlights. In Forza 5 I notice some cars headlights are always on or stay on on certain tracks. But having adjustable headlights that you can switch on and off low beam, high beam / fog lights. This would make sense especially if Forza 6 did get all types of weather and day / night cycles and weather. This does serve a purpose.

Functioning Window Wipers
GT6 has functioning Window wipers which you can activate even when there is no rain. But it's not just a cool gimmick it actually works for rain so it's not just a gimmick but a serious feature for the weather system. This does serve a purpose.

Functioning Convertible tops
I've seen someone request this but this would also be great on a cruise or when driving and the weather inevitably changes from sunny to rainy day sundays. Either they make this feature or option automatic or have the ability to switch it on or off. Providing for all these features there are enough buttons you can assign. If PD can assign functions like this to your controller then so can T10. There are enough buttons on the controller including using mutlti axle analog buttons or button presses. Mainly a gimmick unless you see a virtual driver getting wet is going to affect him :D hmm.

Power Windows
Also this might be just a silly gimmick but it would be awesome if you could have power windows don't ask me why this would be cool its just a cool gimmick that i don't think any car game has done before. Even though it serves no purpose other than for when driving in free run in multiplayer with friends you can power windows down and multi view you camera left to see your friends drivers easier.

Cars (more of them)
We would all like to see the cars we miss from Forza 4. I think in another thread someone has mentioned it might be a given that we might be getting FH2 cars of which over 80 would make it 400 cars. And then theres the new cars on top of them of the ones we know about and the ones we don't yet know about and maybe FM4 cars I would hope.


Customization Paint Shop

Paintable
Bodykits (over fenders, front bumpers, rear bumpers, side skirts, flared arch wide bodykits, splitters)
You have to paint individual skirts and bumpers with vinyls this can take time or not depending on how you look at it. It might be more work to allow an option like paint body, pain mirrors, paint wheels. But how about option to paint side skirts, paint front / rear bumper. It's harder to paint side skirts which can be fairly lengthy process on different cars with curvature of the body and the lines of the side skirts, it takes a while with vinyls. It would be quicker so that people can reduce time so they can work on racing designs, decals and all that stuff.

Paintable tyres.
I hear loud cries from many gamers who want paintable tyres. Maybe this will work great for drifters aswell. Or just for people who want any tyres to be paintable for that added bling factor.

Paintable Brake calipers (Not sure though I think I've seen this with when you choose a design before you buy - different deisgns have different colour brak calipers maybe people used vinyls to paint the brake calipers somehow)????

Paintable front and rear splitters.
This is something i tried to paint on my Ford Escort RS Cosworth. Painting the front splitter. I even tried adding vinyls to the front spliters and still could not paint front or rear splitters.

Tintable lights or light covers.

This would be easily possible by allowing vinyls to layer over the top of car lights, or front spliters or actually have a selection of custom light covers or lips for your lights. Something like that.

Customization Upgrade Shop

Under Car Lighting / Neon Lighting.

Also by now GTA V even has the ability to have under car lighting and its not a car game. With Forza 5/6 being a motorsport simulator, for a racing game it might be going too far. It might be better in FH2 or FH3 though. But it would be cool for multiplayer cruising with friends free driving, customization and bling factor.

Bodykits (over fenders, front bumpers, rear bumpers, side skirts, flared arch wide bodykits, splitters)
More bodykits from a wider range of bodykit manufacturers. And yes yes i realize this would cost more to get more licences but there are a few manufacturers out there besides the only ones we have in the game.

Custom wing mirrors.
It's not currently possible. A selection of custom wing mirors will make Forzas already great customization upgrade shop and appearance set the bar higher for other games and make forza better.

Larger wheels on cars that can fit larger wheels in real life e.g Jeep Cherokee SRT8 can fit 21 or 22" wheels over the size limit of 20" in game. This applies to cars aswell.

Drift Tyres
For the drifters who play Forza, there are bizarrely no drift tyre compounds. But yet we have Drag tyres. So drift tyres shouldn't be impossible right?

Exterior exhaust parts physically change.
This is a thing I notice. When you upgrade other exterior parts the part actually changes appearance in real time before your very eyes, however exhausts do not.


Engine swaps
More of them for much wider range of cars and various manufacturers. Allow certain engines for all types of cars from across every manufacturer. Making sure engines would fit car in real life.

Engine Horsepower
Upgrade this so that the smaller or smallest cars can have more than 700 BHP. Also more powerful cars need to be more realistic of real life cars too. E.g There are Audi R8, Lamborghini Gallardo, GTR's with 1800 BHP - 2000 BHP in real life now.

Horn
This is surely a gimmick but Gran Turismo has always had working horns. Depending on how you look at it it may not be a gimmick. Maybe horns have a practical purpose in racing or Kaz may not have added them in Gran Turismo.

In Game Music
The ability to play your own albums or songs in game from your Xbox One Music Library. You can do this in GT6 from the PS3 XMB menu Music Library to the GT6 in-game playlist function in options.

Gimmick (for laughs, rated 18 content)
**** you or P*** off or You s*** head or B****** hand sign gestures when cut off from other drivers or being bumped or rammed.

I do not honestly understand why they removed the cosmetic exhaust upgrade differences since FM2. It's not even resource hungry. Maybe they had licensing issues. Or maybe it's difficult modelling ALL cars with custom exhausts fitted.

I don't know... it was there in FM2. Wish T10 would stop subtracting stuff from previous games each time a new Forza comes out.
 
Forza 6 Free Play Concept:



Single Player:



Exhibition: Use this mode to unlock new cars exclusive to the game. You can use any car you want, but you are going to race on pre-made events, divided into two categories: pre-made races and time challenges.



Arcade: This is where you can create a free game session with the mode, rules and track of your choice. It's either with opponents or without opponents.



Arcade Game Modes:



Single Race: Race against 15 other Drivatars on the track and car of your choice, with your rules.



Sprint: Point-to-point racing against 15 other Drivatars with the car of your choice and with your rules. You have extra options for this mode, such as:



Normal Sprint Race (Single Race style, but on a point-to-point track.)

Outrun (You go on a head to head duel for two heats, and you are scored in a similar manner to NFS Carbon's Canyon Duel mode. Whoever makes it down to the bottom of the point-to-point successfully wins.)



Time Trial: Your only opposition is the clock, so you can use this mode as free practice with any car on any track. There are no limits on laps.



Drift Trial: Compete for the highest points for going sideways on the following selections of gameplay:



Full Lap Trial (where you will drift for an entire lap)

Sector Trial (where you will drift through sectors of a track)

Drift Race (You race against Drivatars, and if your position gets higher, the more your score will increase)



Elimination: The last racer to cross the line or the checkpoint will go CONTENDER ELIMINATED!!! Make sure you don't stay in last place to stay in the game. The last racer remaining is the winner. You have three types of elimination races:



Lap elimination (Contenders in last place get eliminated every time they cross the finish line in last, number of laps depend on the number on Drivatars.)

Sector elimination (Contenders who cross last, section by section will get eliminated.)

Timed elimination (Contenders who are in last will get eliminated after a few seconds.)



Timed Race: Race until the clock expires. Once the clock expires, it's the final lap! You can race with or without Drivatars, and you have two selections for this mode:



Standard timed race (It's just you against other Drivatars racing until the clock expires. When the clock expires, it's the final lap!)

Competitive time trial (Opponents will have to post the fastest lap time in order to be the winner. Once the clock expires, it's the final lap and you can no longer post a lap time.)



Drag Racing: This mode is where players will race on a drag strip. You can add a number of heats if you like for more competition.



Car Soccer: This crazy mode pits you in a game of car soccer on the Top Gear Football Field.



Tag (Virus): A game of car tag. Whoever spends the least time being infected wins.



Time Rally: An OutRun-styled gameplay where players hit checkpoints to extend their time and overtake and perform cool maneuvers such as jumps and full speed in order to obtain a high score throughout one whole lap on any track.



Car Bowling: On the Top Gear Test Track, you are given one lap to score points by knocking down cones that will increase your score.



Checkpoint: Reach each checkpoint to extend your time. There's no fixed lap count, so the player with the farthest distance throughout the entire duration of the clock wins.



Tournament Mode: Create your own tournament using a number of games with a variety of modes and rules, the winner is either the one with the most points or the one who reaches to the top of the tournament.



Mode Settings:



Single Race:

Any track (except drag strips, point-to-point tracks or the Top Gear Soccer Field) can be used.

Laps: Infinite up to 99 laps

Number of Drivatars: 0 to 15

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Penalties: On or Off (such as slowing down when cutting corners, added time when out of the track, or disqualification)

Damage: Off, Visual Only, Realistic

Tire and Fuel Wear: Off, Mild, Strong, Realistic

Start Type: Grid Start, Grid Start with False-Start Check, Rolling Start, Double-File Rolling Start



Sprint:

Point-to-point tracks only

Style: Normal Sprint Race or Outrun

Number of Drivatars: 0 to 15 (1 in Outrun Mode)

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Penalties: On or Off

Damage: Off, Visual Only, Realistic

Tire and Fuel Wear: Off, Mild, Strong, Realistic

Start Type: Grid Start or Grid Start with False-Start Check



Drift Trial:

Can be on any track except drag strips and the Top Gear Soccer Field

Style: Full Lap Drift, Sector Drift Trial or Drift Race

Laps (Full Lap Drift and Drift Race only): Infinite up to 99 laps

Number of Drivatars: 0 to 15

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Penalties: On or Off

Damage: Off, Visual Only, Realistic

Tire and Fuel Wear: Off, Mild, Strong, Realistic

Start Type: Grid Start or Grid Start with False-Start Check



Elimination:

Can be on any track except drag strips and the Top Gear Soccer Field

Style: Lap, Timed or Sector

Laps: 1 to 15 (Lap Elimination only)

Number of Drivatars: 1 to 15

Time Limit (Timed Elimination only): 15 to 30 seconds

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Penalties: On or Off

Damage: Off, Visual Only, Realistic

Tire and Fuel Wear: Off, Mild, Strong, Realistic

Start Type: Rolling Start or Double-File Rolling Start



Timed Race:

Can be on any track except point-to-point tracks, drag strips and the Top Gear Soccer Field

Style: Normal, Competitive Time Trial

Time Limit: 5 minutes to 24 hours

Number of Drivatars: 1 to 15

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Penalties: On or Off

Damage: Off, Visual Only, Realistic

Tire and Fuel Wear: Off, Mild, Strong, Realistic

Start Type: Grid Start, Grid Start with False-Start Check, Rolling Start, Double-File Rolling Start



Drag Racing:

Only on drag strips

Number of heats: 1 to 3

Number of Drivatars: 0 to 15

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Penalties: On or Off

Damage: Off, Visual Only, Realistic

Tire and Fuel Wear: Off, Mild, Strong, Realistic



Car Soccer:

Only on the Top Gear Soccer Field

Number of games: 1 to 20

Time limit: 5 minutes to 30 minutes

Teams: 0 to 4

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Penalties: On or Off



Time Rally:

Can be on any track except point-to-point tracks, drag strips and the Top Gear Soccer Field

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Damage: Off, Visual Only, Realistic

Tire and Fuel Wear: Off, Mild, Strong, Realistic



Tag (Virus):

Only on the Top Gear Soccer Field

Number of games: 1 to 20

Number of Drivatars: 1 to 15

Time limit: 5 minutes to 30 minutes

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Penalties: On or Off



Car Bowling:

Only on the Top Gear Full Circuit

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD



Checkpoint:

Can be on any track except point-to-point tracks, drag strips and the Top Gear Soccer Field

Number of Drivatars: 1 to 15

Default Time Limit: 15 to 30 seconds, can be extended by hitting checkpoints

Difficulty: New Racer, Beginner, Amateur, Semi-Pro, Experienced, Unbeatable

Car Class: Any, F, E, D, C, B, A, S, R3, R2, R1, X

Drive Type: Any, FWD, RWD, AWD

Damage: Off, Visual Only, Realistic

Tire and Fuel Wear: Off, Mild, Strong, Realistic



Tournament Mode:

Number of rounds: 1 to 100

Tournament style: Point-based or elimination style

(Each round can use any mode and the rules set can be adjusted to your liking.)



Track Selection:

Choose either from any tracks of the game using the following criteria:

By Environment

By Distance

By Difficulty

By Country



Track Settings:

Time: 12:00AM to 12:00PM (24-hour cycle)

Time Progression: x1 to x240

Weather: Clear, Sunny or Cloudy

Precipitation Type: Rain, Rain with Storm, Hail

Weather at Race Start: adjusted from 0% to 100%

Weather Changeability: adjusted from 0% to 100%

Surface Water at Race Start: adjusted from 0% to 100%

Grip Reduction on Wet Track/Track Edge: Low, High, Realistic

Constellations: On or Off



Car Selection:

Garage Cars: Choose any cars from your Garage. You can earn credits and XP by using cars from your Garage.



All Cars In Game: Use out of all 1000+ cars in the game already for you to use. Pick a car, then out of all its official colors/liveries to your liking. New cars exclusive to Forza 6 are locked until you play more of Exhibition Mode. Also, you cannot earn XP or credits using these cars as you are renting them. However, you can tune them using tuning set-ups, but you can't customize their performance.



In the "All Cars In Game" category, you have options in sorting the cars:

By Manufacturer

By Performance Class and Index

By Chronological Era



Once any of these are selected, you'll be taken to a screen where all these cars are shown. You can press up and down on the left stick or D-pad to choose the color, press Y to toggle its performance, or sort them out to check out their data. Once a car is selected, you have the option to take a photo of it, with or without backdrops or photo travel locations, use Forzavista with it or just get in the car.



After getting in a car, you are given a number of assists and the ability to before being taken to the pre-race menu, such as:



Braking: Assisted, ABS On, ABS Off

Steering: Assisted, Normal, Simulation

Traction Control: On or Off

Stability Control: On or Off

Transmission: Automatic, Realistic Automatic, Manual, Manual with Clutch (In Drag Races, you are only restricted to Manual and Manual with Clutch.)

Racing Line: Full, Braking Only, Off

Blind Spot Indicator: On or Off



Pre-Race Menu:



Start Race: Start the race with your applied pre-race settings.



Qualifying: Perform an optional qualifying mode to determine who gets pole position, in which who gets to get through a good start. You will do a Formula One-style qualification where the driver who posts the fastest lap time until the time ends wins.



Practice: You can practice for the race, either it be timed or a practice race.



Starting Grid: Check out whoever's competing against you on the grid, as well as the cars they're using to compete against you.



Rules: Not sure on what to do to win? Here, you can review the rules before starting the race.



Tuning Set-Up: Create a tuning set-up that will perfect your car such as:

Tire pressure

Suspension settings

Brakes settings

Differential settings

Transmission settings

Aero settings



Load Tuning Set-Up: Load a previously saved set-up for future uses of the set-up you made for a specific car.



Save Tuning Set-Up: Save your current set-up so that on future races with a specific car, your car is armed with the winning edge.



Leaderboards: See the rankings of the highest scorers depending on the mode you're playing. You can sort them from the entire world, your region or your friends.



Options: Fine-tune your game options to match your expectations while playing.



Quit Race: Leave the race and start a new session.



*NOTE: During very long endurance races or tournament, it is possible to save the race or tournament in the middle of gameplay in order to play from where you stopped at that point, but you cannot start another session until it is finished.



Free Play Statistics: Check out your overall universal progress playing Free Play mode. You have various criteria such as:

Total Play Time

Number of Races

Races Won

Races Lost

Favorite Car

Favorite Track

Total Mileage

Number of Cars Unlocked

Number of Cars Driven

Total Credits Earned

Total XP Earned

Number of Split-Screen Sessions Played
 
I would love to see the following cars in Forza 6. Even if just a few of the best models for each manufacturer listed here. If all these make it into Forza 6 or Forza 7 this would be awesome. Of course this will probably never happen. But it just shows how many super cars Forza misses that are out in the world.

Bugatti EB110 SS
Ferrari F40 GTE
Ferrari F40 LM
Ferrari FXX
Ferrari FXX Evo
Ferrari La Ferrari Evo
Ferrari Sergio
Ferrari 488 GTB
Jaguar XJ220 S TWR
Jaguar XFR-S
Jaguar XKR-S
Jaguar ZJR-15
Jaguar XF-R
Jaguar F Type R
Lotus Carlton
VW W12
McClaren F1 LM
TVR Speed 12
Ford GT90
De Tomaso
Noble M12 GT0 3R
Noble M400
Noble M14
Noble M15
Noble M600
SSC Ultimate Aero
SSC Ultimate Aero XT
SSC Tuatara
Aston Martin GT3 SE
Aston Martin Vulcan
Fisker Aston Martin Thunderbolt
Aston Martin Vantage
Aston Martin V8 Vantage Volante
1989-2000 Aston Martin V8 Virage / Vantage
2010 Aston Martin Rapide
2012 Aston Martin Virage
2012 Aston Martin Vanquish
1993-2008 DB7 Vantage
Koenisegg CC8S
Koenisegg CCR
Koenisegg CCGT
Koenisegg CCX
Koenisegg CCXR
Koenisegg Agera
Koenisegg Agera S
Koenisegg Agera R
Koenisegg Agera RS
Koenisegg ONE:1
Koenisegg Regera
Dem Tomaso Pantera
Dodge Viper SR10
2002 Dodge Viper GTS
Dodge Viper SRT GT3-R
Dodge Viper GTS-R
Dodge Viper SRT ACR-X
2015 Lamborghini Super Trofeo
2015 Lamborghini Aventador SV
Lamborghini Hurucan
Zenvo ST1
MCClaren 650S
McClaren 675LT
McClaren F1 LM
MCClaren P1GTR
Scuderia Cameron Glickenhaus SCG003
GTA Spano
DMC Hurucan Homagio Stage II
2016 Audi R8
Vector W8
Lister Storm V12
Spectre R42 / R45
SIN R1
Tushek Renovatio
Tushek TS500
Tushek TS600
Cizeta Moroder V16T
Gumpert Apollo Base V
Gumpert Apollo Sport V
Gumpert Apollo Race V
 
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I would love to see the following cars in Forza 6. Even if just a few of the best models for each manufacturer listed here. If all these make it into Forza 6 or Forza 7 this would be awesome. Of course this will probably never happen. But it just shows how many super cars Forza misses that are out in the world.

Bugatti EB110 SS
Ferrari F40 GTE
Ferrari F40 LM
Ferrari FXX
Ferrari FXX Evo
Ferrari La Ferrari Evo
Ferrari Sergio
Ferrari 488 GTB
Jaguar XJ220 S TWR
Jaguar XFR-S
Jaguar XKR-S
Jaguar ZJR-15
Jaguar XF-R
Jaguar F Type R
Lotus Carlton
VW W12
McClaren F1 LM
TVR Speed 12
Ford GT90
De Tomaso
Noble M12 GT0 3R
Noble M400
Noble M14
Noble M15
Noble M600
SSC Ultimate Aero
SSC Ultimate Aero XT
SSC Tuatara
Aston Martin GT3 SE
Aston Martin Vulcan
Fisker Aston Martin Thunderbolt
Aston Martin Vantage
Aston Martin V8 Vantage Volante
1989-2000 Aston Martin V8 Virage / Vantage
2010 Aston Martin Rapide
2012 Aston Martin Virage
2012 Aston Martin Vanquish
1993-2008 DB7 Vantage
Koenisegg CC8S
Koenisegg CCR
Koenisegg CCGT
Koenisegg CCX
Koenisegg CCXR
Koenisegg Agera
Koenisegg Agera S
Koenisegg Agera R
Koenisegg Agera RS
Koenisegg ONE:1
Koenisegg Regera
Dem Tomaso Pantera
Dodge Viper SR10
2002 Dodge Viper GTS
Dodge Viper SRT GT3-R
Dodge Viper GTS-R
Dodge Viper SRT ACR-X
2015 Lamborghini Super Trofeo
2015 Lamborghini Aventador SV
Lamborghini Hurucan
Zenvo ST1
MCClaren 650S
McClaren 675LT
McClaren F1 LM
MCClaren P1GTR
Scuderia Cameron Glickenhaus SCG003
GTA Spano
DMC Hurucan Homagio Stage II
2016 Audi R8
Vector W8
Lister Storm V12
Spectre R42 / R45
SIN R1
Tushek Renovatio
Tushek TS500
Tushek TS600
Cizeta Moroder V16T
Gumpert Apollo Base V
Gumpert Apollo Sport V
Gumpert Apollo Race V
Considering that each car takes 6 months to make I can see how they don't to waste resources on multiple trims of the same models. Do we really need 3 versions of Apollo?
 
Considering that each car takes 6 months to make I can see how they don't to waste resources
on multiple trims of the same models. Do we really need 3 versions of Apollo?
I don't believe so because we can achieve the higher models by in-game tuning eh? :D

And the different badges in the livery shop
 
Considering that each car takes 6 months to make I can see how they don't to waste resources on multiple trims of the same models. Do we really need 3 versions of Apollo?

I kind of agree and disagree in a way. Sim and Paul. Here me out. I understand you guys. BUT. Some versions of cars are so radically different by design inside and out you can't just cure this by tuning a car up to same spec. It doesn't work like this. For instance the F40 LM design is completely different to a base F40. Same with a 599 LM. If T10 can give us two versions of a car in older Forzas why can't we have them in Forza 5 or 6??

I miss the cars they are completely different animals in real life. The base Gumpert Apollos to the Race Gumpert Apollo's exterior and interior design might not be as radically different in shape and form unlike a Ferrari F40 to an F40 LM is racially different. But a Gumpert Apollo base engine is 600 BHP vs the fastest model Apollo which has 800 BHP. Maybe the design has some unique exterior body styling and contours that would make it different to a base model. I'm not sure how different the interior and exterior is with exquisite details that make that car unique Paul.

The base XJ220 is not even in Forza 5. But the base XJ220 has 542 BHP 0-60 in 3.8 secs and top speed of 217mph. The TWR model has completely different exterior styling which is unique. Larger wheels front and rear and had a ramped up twin turbo 680 BHP v6, 0-60 in 3.3 secs and top speed of 228 mph. It was more lightweight. Some sources claim the output was upped to 740-780 BHP on the later TWR or certain ones that came from the racing XJ220. Again these cars can not be created in game by a simple tune or power increase. There are sometimes radical design differences, shape and form and little nuances which make them unique inside and out.

We don't have to have 3 of EVERY car I listed there. But certain cars you must agree are radically different and changes are more than appearance, they are skin deep and interior wise from their base model and it is worth T10 taking this time to pay tribute to these special faster models I think. There is no FXX in Forza 5. So do they add one FXX or just add the FXX Evo. I know again they are two completely different cars. Just like a lot of the Forza community would like the McClaren F1 LM aswell as the base road version. They could choose to add the LM in race livery which would be more worth it. And then we can re paint them to look like a road version maybe. If T10 can put two Audi R8's in Forza 5 then they can do this with other cars too.

We don't have to have 3 or 4 different versions of loads of Aston Martins or other cars I mentioned there. But I would like to see cars not in the game at all on my list. Some of these faster model supercars have massive changes and differences. It's like the normal Bugatti Veyron to a SuperSport or then a new Vitesse model. The cars are so much different inside and out and more than skin deep. With the Koenisegg it would be nice to see a much older model slower model 600 BHP then a newer 800BHP model then either an Agera R, or RS, and One:1 or 1000+BHP model. Each of these Koenisegg cars has radical development changes and are unique supercars.

The Jaguar list is small in Forza 5 but the Audi list is huge and so is Mercedes and BMW. The Lotus list is very small. No Nobles whatsoever. I think Noble deserves to be in the game. There are just some manufacturers that need a larger catalog I think.
 
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But it just shows how many super cars Forza misses that are out in the world.

Not really, since a good chunk of that list is either:
  • Cars that are already in FH2, and are therefore pretty safe assumptions, for the most part, for FM6 inclusion (XFR-S, F Type R, Noble M600, "McClaren" 650S, Huracan, XKR-S, Viper GTS, or Vanquish - the latter three already being in FM5).
  • Cars that have been released only in the last few months, or in the case of the Fisker Thunderbolt, the last few days. Can't really say it was "missed"...
  • Cars that are either non-running show cars or vapourware.
I agree with a fair amount of them - I'd be shocked if the F40 LM doesn't return from it's FM4 days - but it's just surprising to hear someone level the "not enough supercars" criticism at Forza, as the opposite of that tends to be the more common complaint. Not that it's a very accurate one of course... :P
 
I just hope they maintain the balance between different regions and performance classes. Basically add all the cars that didn't make it in the next-gen transition. I still believe FM4's final car list is god-like and unmatched by any other game. So the closer they can get to that level the better, and thank god we can finally have openwheelers.
 
I still believe FM4's final car list is god-like and unmatched by any other game So the closer
they can get to that level the better, and thank god we can finally have openwheelers
It's really is. Just epic. And I love the well represented 60's-70's US muscle class :cool:
 
I just hope they maintain the balance between different regions and performance classes. Basically add all the cars that didn't make it in the next-gen transition. I still believe FM4's final car list is god-like and unmatched by any other game. So the closer they can get to that level the better, and thank god we can finally have openwheelers.

It's really is. Just epic. And I love the well represented 60's-70's US muscle class :cool:

I second that lads!

Truly the best car roster I've come across in any car game. :bowdown:

:cheers:
 
Not really, since a good chunk of that list is either:
  • Cars that are already in FH2, and are therefore pretty safe assumptions, for the most part, for FM6 inclusion (XFR-S, F Type R, Noble M600, "McClaren" 650S, Huracan, XKR-S, Viper GTS, or Vanquish - the latter three already being in FM5).
  • Cars that have been released only in the last few months, or in the case of the Fisker Thunderbolt, the last few days. Can't really say it was "missed"...
  • Cars that are either non-running show cars or vapourware.
I agree with a fair amount of them - I'd be shocked if the F40 LM doesn't return from it's FM4 days - but it's just surprising to hear someone level the "not enough supercars" criticism at Forza, as the opposite of that tends to be the more common complaint. Not that it's a very accurate one of course... :P

Ok your right slip with some of your points being valid. I agree that some of those cars on my list it's safe to say they may be coming to FM6 if they are in FH2 already. So i'll put it like this because I wasn't clear enough on making a point.

I agree with you, a lot of the cars on my list like 675 LT, Hurrucan, Fisker are concept show cars. Demos not in production yet. I praise T10 also for putting a huge variety of cars in Forza and for that I am grateful. Now comes the criticism.

Some cars not in Forza 5 like Vector W8, VW W12, FOrd GT90, TVR Speed 12. I don't feel there is enough of a selection of models of Lotus, Noble, TVR, Vauxhall, Ford post Forza 4. Even though there has been a large selection of Ford. There are next to no Vauxhalls that were 80's sport classics and were popular back in the day. Same with Ford there are some classic hatches missing.

Cars that were in Forza 4 were the Lotus Carlton, Ford Escort RS '77, XJ220, SSC, Gumpert, MCClaren F1 GT long nose were in Forza 4. I would like to see them come back. I would also like to see the MCClaren F1 LM or a race model, XJ220 TWR, TVR Speed 12, some more older and modern Lotus Esprits too, the 599 LM and F40 LM, more Nobles, more TVR's, the Alfa Romeo TZ3 Stradale Zagato, TZ3 Corsa Zagato. Alfa Romeo 4C.
 
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I just hope they maintain the balance between different regions and performance classes. Basically add all the cars that didn't make it in the next-gen transition. I still believe FM4's final car list is god-like and unmatched by any other game. So the closer they can get to that level the better, and thank god we can finally have openwheelers.
I agree.
 

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