HyperSpeeder
(Banned)
- 954
- Brazil
Having to run on the Xbox One would severely limit the game. I'm not talking about graphics. Think of physics. It doesn't make any sense for them to push the Xbox One with a multi contact point tire model (GT7 is single point) and refinements to air flow around the cars. If they're forced to do it, you can say goodbye to most of the things Esaki promised.
Content-wise, it will be the best game. Microsoft will not resist bringing the full might of 800+ cars to the table. Doesn't matter that most of them date back to the 360 days: 800 is 800. They'll also bring back Fujimi Kaido if the rumors are true, which I expect to be the biggest graphics showcase for the game.
But the reason why Forza Motorsport fell from grace is because it's an obsolete game that outlived its purpose. They tried to fish for casuals with FM7 and the game became redundant next to FH3. Then they tried to compete against GT Sport by hastily adding a penalty system and make the players beta test things for them, but, with no relevant e-sports league supporting the game and ForzaRC registering an abysmal number of viewers, the game had zero presence in the scene. GT has a established series going on while FM killed the ForzaRC.
All that's left then is content. Content I can drive on the open road in FH5, without the stress of competitive racing. And there's already been a bit of a "cold war" between GT and FH, with Sony carefully placing GT7 teasers in the FH5 launch window, and FH5 bringing its big guns from April onwards to stall GT7's growth (and the added luck of the MTX blunders on PD's part). Completely different games with very different philosophies, I'd even say polar opposites, but they're the premier racing experiences in their platforms, which puts them in direct competition.
And there's Forza Motorsport, lost in the middle of it all, not knowing what and where it needs to be.
Content-wise, it will be the best game. Microsoft will not resist bringing the full might of 800+ cars to the table. Doesn't matter that most of them date back to the 360 days: 800 is 800. They'll also bring back Fujimi Kaido if the rumors are true, which I expect to be the biggest graphics showcase for the game.
But the reason why Forza Motorsport fell from grace is because it's an obsolete game that outlived its purpose. They tried to fish for casuals with FM7 and the game became redundant next to FH3. Then they tried to compete against GT Sport by hastily adding a penalty system and make the players beta test things for them, but, with no relevant e-sports league supporting the game and ForzaRC registering an abysmal number of viewers, the game had zero presence in the scene. GT has a established series going on while FM killed the ForzaRC.
All that's left then is content. Content I can drive on the open road in FH5, without the stress of competitive racing. And there's already been a bit of a "cold war" between GT and FH, with Sony carefully placing GT7 teasers in the FH5 launch window, and FH5 bringing its big guns from April onwards to stall GT7's growth (and the added luck of the MTX blunders on PD's part). Completely different games with very different philosophies, I'd even say polar opposites, but they're the premier racing experiences in their platforms, which puts them in direct competition.
And there's Forza Motorsport, lost in the middle of it all, not knowing what and where it needs to be.