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- KR_Viper
- I Renown I
I blame you for this @Silver Arrows
- Still the best-sounding FXX in any game I've played.
- Still the best-sounding FXX in any game I've played.
Is it backwards compatible yet? It really ought to be.
Considering MS has done their very best to bury that series and pretend only Forza ever existed, I don't have high hopes for it to suddenly reappear.
Yeah, the Escort 1600 is awesome but I simply adore the detail in the sound from the Fiesta XR2! It has a "dirty" sound, it pops and crackles, has more detail than typical Forza sounds.
Activision bought Bizarre, but Microsoft still holds all the rights to the PGR series, which it often seems like they acquired in order to put out of business.
After PGR2, the MS Porsche sub-license was lifted from PGR and transferred to Forza. All DLC for both PGR 3 & 4 was delisted years ago, and the franchise never gets mentioned officially, not even in a nostalgic way.
I find the quality/accuracy of the audio in this game to be extremely inconsistent. Some cars sound spot on correct, but many of them sound overly dramatic and even poor quality. Nealy every cross-plane V8 in the game sounds like open-header drag missile, which kind of ruins them for me. Most of the inline-4 engines sound pretty generic & bad too, with the exception of the Miatas (and some mentioned above) which all sound pretty well-detailed and high-fidelity.
I feel like Turn 10 has not made notable improvements (in some cases it feels like it's regressing) to sound since FM2. (I have not played FM6, so I cannot comment). The sound game has moved on with Codemaster's rich, gorgeous samples & PDs more technical approach which has made great strides (911 GT3 in GT-S sounds better than FH3 in my opinion, apart from the gear shift nonsense) recently. FH3 feels stuck in the 360 era, which is especially jarring next to the stunning visuals.
Considering MS has done their very best to bury that series and pretend only Forza ever existed, I don't have high hopes for it to suddenly reappear.