Forza Horizon 4 - Colour Creation Database (CONSTANT WORK IN PROGRESS) *READ FIRST POST*

  • Thread starter Mitcho2001
  • 4,355 comments
  • 959,351 views

McLaren Cerberus Pearl: Which Version Should be Added to the Spreadsheet?

  • JaCor653: Base - 0.72 L, 0.71 L, 0.97 R/Highlight - 0.11 L, 1.00 R, 0.96 R (Two-Tone Polished)

    Votes: 4 66.7%
  • Mitcho2001: Base - 0.63 R, 0.65 L, 0.98 R/Highlight - 0.08 R, 1.00 R, 0.99 L (Two-Tone Polished)

    Votes: 2 33.3%

  • Total voters
    6
  • Poll closed .
You know what, I’ll just say this: I am sorry for the way I’ve been acting. I’m under a lot of stress by things in my own personal life and sometimes it leaks into this, and for that I apologize. If people want to add their own colors to the chart, they can as long as they’re accurate and not horrible looking.
 
Thank you for that. Its simple to get caught up and attached to things that youve worked on for along time but please leave the anger at the door and dont bring it in. Have you tried taking a decent break from this like take a good month off or something it might help. In return i am also sorry for the things ive said and if they have offended you.
 
Thank you for that. Its simple to get caught up and attached to things that youve worked on for along time but please leave the anger at the door and dont bring it in. Have you tried taking a decent break from this like take a good month off or something it might help. In return i am also sorry for the things ive said and if they have offended you.
I don’t just do this lol I also work and have other hobbies that I do as well. I’m fine now. If I have things going on I’ll just step away and give myself a breather. It’s easy to lose track of things especially when you’re mad or angry. I accept your apology 😊
 
Maybe we could work together with roles, for example color creators ( anyone who wants to replicate a real manufacturer color) and reviewers, who try them out in game, basically judges if the replicated color is accurate enough to be added to the spreadsheet, so no bad replicas are added. Also if someone isn't happy with one of the existing colors, the reviewers should be the ones to decide whether it has to be updated or not. Just an idea that could make the colors more accurate and the work easier.

And I'm really happy that you guys cleared this up. I appreciate every work you guys put into this so far and I'd be a shame if all this work is lost for the fh community, so thank you guys for what you have put up so far.
 
Maybe we could work together with roles, for example color creators ( anyone who wants to replicate a real manufacturer color) and reviewers, who try them out in game, basically judges if the replicated color is accurate enough to be added to the spreadsheet, so no bad replicas are added. Also if someone isn't happy with one of the existing colors, the reviewers should be the ones to decide whether it has to be updated or not. Just an idea that could make the colors more accurate and the work easier.

And I'm really happy that you guys cleared this up. I appreciate every work you guys put into this so far and I'd be a shame if all this work is lost for the fh community, so thank you guys for what you have put up so far.
That’s a good idea and a bad idea. It’s a good idea because of what you suggested, but it’s a bad idea because there’s 10,000+ colors on the chart. No one is going to go through every single one that exists. I think the way it is now is fine, if people come across something that needs to be updated or changed then it is, and I also update colors as well and so do the others when we come across it :)
 
That’s a good idea and a bad idea. It’s a good idea because of what you suggested, but it’s a bad idea because there’s 10,000+ colors on the chart. No one is going to go through every single one that exists. I think the way it is now is fine, if people come across something that needs to be updated or changed then it is, and I also update colors as well and so do the others when we come across it :)
I mean we don't have to review every color immediately. Only if someone isn't satisfied can we look into it. I don't think there will be 10.000 people telling us that all your colors aren't accurate. I bet there aren't even 5% of unaccurate ones. You guys got an eye for this (:
 
Right while we are having a discussion kind of day. How is everyone doing? Whats going on with people? and how does everyone feel about forza now its been out for a few months?
I honestly play Forza to get the new cars that get added every week, add my colors to them and share them for download, then stop playing. I have so many other games I’m playing right now that I don’t play Forza for hours like I used to. I’m just waiting for November so I can get Pokémon Scarlet and Violet, and then Street Fighter 6 next year. I’m also getting DNF Duel and Fire Emblem Warriors: Three Hopes later this month, and the new JoJo’s Bizarre Adventure: All Star Battle R later this year.
 
I honestly play Forza to get the new cars that get added every week, add my colors to them and share them for download, then stop playing. I have so many other games I’m playing right now that I don’t play Forza for hours like I used to. I’m just waiting for November so I can get Pokémon Scarlet and Violet, and then Street Fighter 6 next year. I’m also getting DNF Duel and Fire Emblem Warriors: Three Hopes later this month, and the new JoJo’s Bizarre Adventure: All Star Battle R later this year.
I dont know them games personally but it sounds like youve got your year figured out for games and now just a matter of waiting for them. Also yeah i hear that about forza, id imagine they will show something forza related for the xbox livestream on the 12th because it does feel like a routine to do every thursday instead of actually jumping on the game to have fun with when you want to.
 
I dont know them games personally but it sounds like youve got your year figured out for games and now just a matter of waiting for them. Also yeah i hear that about forza, id imagine they will show something forza related for the xbox livestream on the 12th because it does feel like a routine to do every thursday instead of actually jumping on the game to have fun with when you want to.
They’ll probably finally announce the first DLC add on with a release date. That’d be my guess since no one knows what it’s supposed to be. Yeah, a lot of Forza right now is pretty much rinse and repeat every week. I don’t like playing online because I get stuck with horrible teams or people that slam me into the wall so I prefer playing alone.
 
People are going back and forth with a Jurassic World DLC or a remastered FH1 map. The latter would be cool considering it's been 10 years since the game released.
Hmmm..Either one would be fine since I love Jurassic Park and have since I was a kid, and dinosaurs, and an upgraded version of the FH1 map would be cool. They’d send you to an upgraded version of Colorado which would be cool.
 
Hmmm..Either one would be fine since I love Jurassic Park and have since I was a kid, and dinosaurs, and an upgraded version of the FH1 map would be cool. They’d send you to an upgraded version of Colorado which would be cool.
Well, we'll see.

You know what, I’ll just say this: I am sorry for the way I’ve been acting. I’m under a lot of stress by things in my own personal life and sometimes it leaks into this, and for that I apologize. If people want to add their own colors to the chart, they can as long as they’re accurate and not horrible looking.
I'm glad you're feeling better :)
 
I just finished adding a ton of Mercedes-Benz and Porsche colors to the chart :)

Mercedes-Benz

Achatgruen
Agave Green
Alabaster White
Alaska White
Amarena Red
Amazongrau
Antique Red
Apriablau
Argentite Grey
Arnica Yellow
Asphalt Grey
Atlantis Blue
Axinit Bronze Metallic
Barcelona Yellow Metallic
Batweiss
Bengal Red
Bering White Metallic
Bernstein Orange
Blaugruen
Calcite White
Calcite Yellow
Calypso Red
Carrara Grey
Ceylon Blue
Chamonix Grey
Chartreuse Green
Daimler Benz Blue
Dark Midnight Blue
Desert Sand
Eibengruen
Eisbergblau
Erdnussbraun
Felsgrau Metallic
Fire Opal
Firnweiss
Fuchsia Red
Galinite Grey
Glutrot
Gold Brown
Granitgruen
Graubeige
Hansa Blue
Heliosgelb
Hyacinth Blue
Hymerweiss
Jumex Blue
Kabaraschwarz Metallic
Kakteengruen
Khaki Yellow
Kieselgrau
Labrador Blue
Lapis Blue
Liasgrau
Light Stone Grey
Lime Green
Lobiviagruen
Maroon
Maroon Brown
Mascarena Green
Melon Yellow
Melitgelb
Mineralviolett
Mint Green
Mittelblau
Mittelrot
Navy Blue
Neon Green
Night Black
Night Gray
Nightrun Red
Opal Orange
Orchid Green
Paprika Red
Parodiagruen
Piedmont Red
Polar White
Pueblo Beige
Pueblo Grey
Qatar Beige
Ravenna Yellow
Rubella Brown
Saguaro Green
Sand Beige
Schiefergrau
Squid Ink
Steel Blue
Steppe Green
Straw Yellow
Surf Blue
Taiga Beige
Tiefblau
Tieforange
Tintenblau
Toll Green
Topaz Brown
Travis Perkins Green
Turquoise Blue
Vanadium Silver Metallic
Vanda Blue
Velvet Red
Wheat Yellow

Porsche

Bali Blue
Gambia Red
Koenigsblau
Kristallgrau
Neptune Blue
Peru Red
Polo Red
Venus Red
Weidengruen
 
You know what, I’ll just say this: I am sorry for the way I’ve been acting. I’m under a lot of stress by things in my own personal life and sometimes it leaks into this, and for that I apologize. If people want to add their own colors to the chart, they can as long as they’re accurate and not horrible looking.
Also, I've been there before, and really, I'm also the one who should apologise for my actions as well.
 
Ford
Mallard Green <- I need a bit more advice on metal flakes - I can't seem to get it right no matter what I do.

1654632441714.png
Forza Horizon 5 6_7_2022 4_03_34 PM.png
 
Ford
Mallard Green <- I need a bit more advice on metal flakes - I can't seem to get it right no matter what I do.

View attachment 1158578View attachment 1158575
The dark part is for the base and the light part of the paint is for the flakes. That being said, I’ll do my own version of the color. If you can’t come up with it, I’ll add mine to the chart :) Also, photos on your phone, laptop, etc. will look different so that also can make a difference depending on what kind of display you have. The colors in the image will also look different on the game itself because that’s also a different display and graphics as well.

For example, if you’re using a 1080p display as opposed to a 4K UHD OLED display, the colors will look very different. Different monitors do different things and display colors differently, which is why it’s hard to get things 100% accurate because of all of the variables. We get them as close as possible, but even using real life images is hard because, as I’ve mentioned, the in game version will still look different depending on the displays being used. Photos also look different as well depending on how they were taken and with what kind of camera and stuff.

So it’s really just a matter of using your best judgment and if it’s not right then you just keep working at it, or someone else will do it.
 
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Ford
Mallard Green <- I need a bit more advice on metal flakes - I can't seem to get it right no matter what I do.

View attachment 1158578View attachment 1158575
Remember: for metallic colors, you want to pick the lowlight where the color appears darker, but not darkest. This is because the darkest parts of the paint are where the shadows are the strongest, which influences how the paint appears. For the highlight, you want to pick where the color appears the brightest and most vivid. With darker colors like this, you need to manually stray away from the values that the color picker gives you, especially for the brightness. If you have a lowlight with a low brightness (say, 0.33 or lower), a highlight with a hight brightness (say, 0.75 or higher) will really change the way the color appears in-game. For this reason, you need to lower the brightness of the highlight so that it is not too flashy and gives the proper effect.

Using your reference image (because it's a great one), I made a version of this color for my own spreadsheet, and to use as an example. I used your image and I highlighted areas that I picked for the lowlight and highlight values:
D9-Pjv1XUAA6qDR.jpg


From there, I picked the values and produced the color in-game:

Forza Horizon 5 (4).png


Another time when you need to change the values the color picker gives you is when the hue is off. I find this happens the most with orange colors and bluish-green colors like this one, although it can happen with other types of colors. In general, when I am adjusting the values, I go in increments of 0.05 on the sliders, and then 0.01 when I am fine-tuning. This is so that I can pinpoint the exact values that will produce the closest replica.

Another thing I feel like I should say is that every screen is calibrated slightly differently, so every device will show colors slightly differently. I always try to get the color as close as I can on my TV because that's what projects the game. I know at that point that the color is accurate and that, even though other devices will show it slightly differently, it is still accurate where it needs to be.

I hope this helps. These are things I had to figure out on my own as I continued to do this a few years ago; no one gave me much advice. It is nice that we are doing this now, so that it can be documented for people who want to get into this.
 
Remember: for metallic colors, you want to pick the lowlight where the color appears darker, but not darkest. This is because the darkest parts of the paint are where the shadows are the strongest, which influences how the paint appears. For the highlight, you want to pick where the color appears the brightest and most vivid. With darker colors like this, you need to manually stray away from the values that the color picker gives you, especially for the brightness. If you have a lowlight with a low brightness (say, 0.33 or lower), a highlight with a hight brightness (say, 0.75 or higher) will really change the way the color appears in-game. For this reason, you need to lower the brightness of the highlight so that it is not too flashy and gives the proper effect.

Using your reference image (because it's a great one), I made a version of this color for my own spreadsheet, and to use as an example. I used your image and I highlighted areas that I picked for the lowlight and highlight values:
View attachment 1158595

From there, I picked the values and produced the color in-game:

View attachment 1158596

Another time when you need to change the values the color picker gives you is when the hue is off. I find this happens the most with orange colors and bluish-green colors like this one, although it can happen with other types of colors. In general, when I am adjusting the values, I go in increments of 0.05 on the sliders, and then 0.01 when I am fine-tuning. This is so that I can pinpoint the exact values that will produce the closest replica.

Another thing I feel like I should say is that every screen is calibrated slightly differently, so every device will show colors slightly differently. I always try to get the color as close as I can on my TV because that's what projects the game. I know at that point that the color is accurate and that, even though other devices will show it slightly differently, it is still accurate where it needs to be.

I hope this helps. These are things I had to figure out on my own as I continued to do this a few years ago; no one gave me much advice. It is nice that we are doing this now, so that it can be documented for people who want to get into this.
Why are you ignoring me? I essentially said the same things you just said up there about every display being different. I apologized a few days ago and I really wish you would accept my apology so we can get back to making colors together instead of working on opposite sides of the spectrum. I really don’t like being ignored :(

If we don’t work together as a team, then that’s not really going to help anyone. We’ve been doing this together for years, and also, you’ve also had some angry outbursts yourself towards others and I’ve forgiven you and understood it as you having a bad day or something. As I’ve said before, I apologized for my actions and I’ve since moved on from them.
 
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Why are you ignoring me? I essentially said the same things you just said up there about every display being different. I apologized a few days ago and I really wish you would accept my apology so we can get back to making colors together instead of working on opposite sides of the spectrum. I really don’t like being ignored :(
I was writing it at the same time you were writing your post. You posted yours first, and I didn't see it until I posted mine. I accept your apology. I admit that I've been doing and saying some things that were inappropriate and not beneficial to this project, and I am sorry too.
 
I was writing it at the same time you were writing your post. You posted yours first, and I didn't see it until I posted mine. I accept your apology. I admit that I've been doing and saying some things that were inappropriate and not beneficial to this project, and I am sorry too.
We both have bad days, just like everyone else does. It makes us forget the bigger picture here and we shouldn’t do that. You and I both have always supported each other here and we shouldn’t stop doing that. Again, I am sorry and things are better now :)
 
The dark part is for the base and the light part of the paint is for the flakes. That being said, I’ll do my own version of the color. If you can’t come up with it, I’ll add mine to the chart :) Also, photos on your phone, laptop, etc. will look different so that also can make a difference depending on what kind of display you have. The colors in the image will also look different on the game itself because that’s also a different display and graphics as well.

For example, if you’re using a 1080p display as opposed to a 4K UHD OLED display, the colors will look very different. Different monitors do different things and display colors differently, which is why it’s hard to get things 100% accurate because of all of the variables. We get them as close as possible, but even using real life images is hard because, as I’ve mentioned, the in game version will still look different depending on the displays being used. Photos also look different as well depending on how they were taken and with what kind of camera and stuff.

So it’s really just a matter of using your best judgment and if it’s not right then you just keep working at it, or someone else will do it.
Well, I use a 2K AOC display to game on and my 1080p Retina Macbook Pro for when I'm here, but I'll give it another go again. Thanks Madarax.

I was writing it at the same time you were writing your post. You posted yours first, and I didn't see it until I posted mine. I accept your apology. I admit that I've been doing and saying some things that were inappropriate and not beneficial to this project, and I am sorry too.
Again, as Forza moderator, I can definitely see us having a bad day at some point in our lives. But I will go back, try this again, and keep making improvements :D
 
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I've added a couple more colors to the spreadsheet.

Chevrolet
Woodland Green (Paint code 499; 1953 Chevrolet models)
Woodland Green (Chevrolet's Woodland Green was also used by Geo and GM; paint codes 43U, L63, and Y34 were used for the color.)
 
@Ty-Ahmaud, I've looked at your two Porsche colors. For an initial attempt, they are pretty good, but I don't think they are spot-on enough to be added to the spreadsheet. For Radiumgrün, I think you should move the hue for both the lowlight and the highlight to the left, to about 0.35ish. This makes the color more of a pure green instead of a slightly bluish-green like what you have now. I also think you should lower the brightness of the highlight a little bit, just so it isn't so flashy. As for Aquamarinmetallic, this one seems to be a bit tricky to replicate. I did a version for myself, but it isn't that different from your version. You might want to increase the saturation of the lowlight and decrease the saturation of the highlight, just to capture the effect that the real color has. Again, good job on the first attempt, but these are the kinds of detail-oriented things that one needs to focus on to produce the most accurate colors.

@Marc r34, thank you for saying what you said. I agree that this is a community project and that we should involve the community and help people out when they have questions and such. Thank you for standing with me on this.

@Mitcho2001, do you think you could do Aurora Diamond Green Metallic? I wasn't able to get a convincing replica of the color, and I think you might be able to do it.
@JaCor653 I've been working on recreating Porsche's Radiumgrün for the past few days and I'm finding a bit more difficulty than originally intended. For a good reference photo, I decided to take a screenshot of an Instagram post that I think captured a truer look of the color, since many results I searched of Radiumgrün varied so much. I'm not fully confident in creating metallic colors, so maybe you can give me a bit of guidance? Thanks!
 

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@JaCor653 I've been working on recreating Porsche's Radiumgrün for the past few days and I'm finding a bit more difficulty than originally intended. For a good reference photo, I decided to take a screenshot of an Instagram post that I think captured a truer look of the color, since many results I searched of Radiumgrün varied so much. I'm not fully confident in creating metallic colors, so maybe you can give me a bit of guidance? Thanks!
A few days ago when you originally posted this color, I made my own version based on your original reference image. I looked at some various images, and I think that original one is good at capturing the actual look of the color. I don't know if you've seen it, but @MadaraxUchiha and I shared some advice a few posts up about working with and recreating metallic colors.

With regard to your most recent attempt, I think you should make the hue of the lowlight more green (move the slider to about 0.34 or 0.35) and increase the brightness a little. I think the hue of the highlight should also be about 0.34 or 0.35. If you do that, you should have a decently accurate version of the color.

EDIT: You want to be careful when looking to social media for reference images. Some of what you find will be professionally-taken images that are not filtered or altered. However, a lot of people will add filters or different effects to their images to make them look different. These are not good reference images to use, so watch out.
 
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A few days ago when you originally posted this color, I made my own version based on your original reference image. I looked at some various images, and I think that original one is good at capturing the actual look of the color. I don't know if you've seen it, but @MadaraxUchiha and I shared some advice a few posts up about working with and recreating metallic colors.

With regard to your most recent attempt, I think you should make the hue of the lowlight more green (move the slider to about 0.34 or 0.35) and increase the brightness a little. I think the hue of the highlight should also be about 0.34 or 0.35. If you do that, you should have a decently accurate version of the color.

EDIT: You want to be careful when looking to social media for reference images. Some of what you find will be professionally-taken images that are not filtered or altered. However, a lot of people will add filters or different effects to their images to make them look different. These are not good reference images to use, so watch out.
I see. Thanks for the input! I think I got it now.
Porsche - Radiumgrün
Lowlight
Hue: 0.35R Saturation: 0.13R Brightness: 0.75R

Highlight
Hue: 0.35L Saturation: 0.06R Brightness: 0.87L
 

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I took your advice, you two. Thanks.

Ford - Mallard Green (SlowJournalist vers.)
X - 0.50 L, 0.78 R, 0.15 L
Y - 0.50 R, 0.82 R, 0.31 R

Edit: On second thought... hmmm. Low light's a bit too low, wouldn't you say?
 

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