Forza Horizon 4: General Discussion

  • Thread starter PJTierney
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The NSX-R GT may not add much over the car it is based on, but it's great to have it in Forza as interactive reference material. With only five cars built exclusively for JDM, I can imagine it's hard to find much about it elsewhere.

That makes me wonder if they even had reference images of the interior of the car to work with - might explain the re-use of the standard NSX R interior. Maybe they modeled the car's exterior from images, since they already had the NSX R in the game (so it was just a matter of modifying some bodywork and stuff)?

Isn't it like a legend that no one knows where the 5 cars they supposedly made for homologation requirements actually are?

Also, I read on Wikipedia that apparently on the standard NSX-R GT, that goofy snorkel above the engine didn't even do anything by default?

Anyway, I find it drives a bit better than the regular NSX-R in the game - maybe owing to the wider wheelbase.
 
It just looks like a NSX-R with Body panels that resemble the Super GT car.
That's what the car is meant to be.

The NSX-R GT was created by Honda solely to comply with the Super GT production-based race car homologation requirements. As JGTC rules required at least five production cars for any race car version to compete, as a result the NSX-R GT was limited to a production run of only five cars.
 
Which obviously went out the window with the HSV lol.

They did it but didn't sell it

hondansxspyphoto1.jpg
 
Which obviously went out the window with the HSV lol.
The rules changed. In 2005 a race car had to be built on a production car. By 2010, race cars only needed to be based on "production-ready" cars. Honda said "Oh yeah, we are toooootally going to produce the HSV, wink" and they were allowed to race it for four years, from 2010 to 2013. It was eventually replaced by the NSX Concept GT race car.
 
I guess he doesn't have much else to do, then. It's cool and all, but I wonder if he realises that his map is like, the size of the last three games combined, maybe bigger.

If they really are skipping a cycle I think it could be done considering they currently do 1 full size map and 2 smaller ones in the current time frame.
 
If they really are skipping a cycle I think it could be done considering they currently do 1 full size map and 2 smaller ones in the current time frame.

But I think strategically they wouldn't take that big of a leap, and even on the next console I'm not sure they'd have the power.
 
The map size I don't think is the big problem. It would be the density of the actual cities. Because I imagine that even with as many tricks as they could employ to keep the framerate up, that the minute you go to Yokohama or whatever, the framerate will tank something fierce.
 
The map size I don't think is the big problem. It would be the density of the actual cities. Because I imagine that even with as many tricks as they could employ to keep the framerate up, that the minute you go to Yokohama or whatever, the framerate will tank something fierce.

I strongly doubt we will see another Horizon game this generation so I am assuming the map is designed with next-generation tech in mind. As long as the "Xbox Two" is not held back by the processor (like the Jaguar CPU holds back the Xbox One), then a Horizon game should be able to run at 4K/30fps (minimum) with dense urban areas.
 
But I think strategically they wouldn't take that big of a leap, and even on the next console I'm not sure they'd have the power.

With 1st party games becoming more important than ever I could see them going all out and making an insanely large map like the one pictured.

I will also be the first to admit that it's quite a bit of wishful thinking on my part after doing 2+ hour road trips on ATS/ETS. :lol:
 
The map size I don't think is the big problem. It would be the density of the actual cities. Because I imagine that even with as many tricks as they could employ to keep the framerate up, that the minute you go to Yokohama or whatever, the framerate will tank something fierce.

Not as much of a problem as you'd think. If they play smart with their occlusions, you are only rendering the high risers in your immediate vicinity. As a matter of fact, a large city full of tall buildings could be easier to implement than a mid-sized settlement like Edinburgh.

But that map is still too large, and there are rather huge swaths of nothing that you know would be "squeezed" if PGG were to actually make a Japanese Horizon set in the region around Yokohama.
 
If they really are skipping a cycle I think it could be done considering they currently do 1 full size map and 2 smaller ones in the current time frame.

I mean, maybe if literally the only new work they did for FH5 was create that gigantic-ass map. I can't imagine the sheer number of assets required for a dense Japanese city THAT big, followed by four smaller towns (at least two of which look about the size of Edinburgh in FH4).
 
That makes me wonder if they even had reference images of the interior of the car to work with - might explain the re-use of the standard NSX R interior.

Is the interior supposed to be different from the regular NSX-R?

Maybe they modeled the car's exterior from images, since they already had the NSX R in the game (so it was just a matter of modifying some bodywork and stuff)?

There are scale models of the NSX-R GT, which I would imagine the Forza model is based on.

Also, I read on Wikipedia that apparently on the standard NSX-R GT, that goofy snorkel above the engine didn't even do anything by default?

It has no function on the five road cars, but it was required for homologation. It had function on the GT500 versions.

Anyway, I find it drives a bit better than the regular NSX-R in the game - maybe owing to the wider wheelbase.

Possibly also thanks to the improved aerodynamics.
 
It's impressive how varied FH4 is, I've been through a number of phases of doing stuff and lately seem to have fallen in to motorway drag racing - the NSX-R GT is very good at that, the only car I've gone up against that consistently beats me with little trouble is the Mosler. The 959 with the hybrid swap is pretty good too but you have to drop the downforce to zero to get up to the NSX's pace, although I have used it to win against a few faster machines because people don't get that you have to slow down to go around that one bend. The Valliant livery I got for it is quite dazzling too, I suppose.

I've also been blasting around in my drift Veyron, that gets quite a good reaction from other players who want to drift with you, although a lot of the time people don't seem to understand it's not a racer. I thought the enormous blue 3-spoke wheels with carbon rims would help give it away (in addition to, you know, going much more sideways than forwards), but no.
 
That's actually a good question. I just sort of took it for granted that it would be, based on L8 Apex's complaint about the five-speed shift pattern on the console, haha.
It was just a NSX-R with fancy bodywork to bypass a rule. Spoon got their hands on one, and upgraded the suspension, brakes, added a turbo, and remapped the ECU so the car produced 420Hp. This is its interior.
18rj1yc0gjkvpjpg.jpg
 
It's impressive how varied FH4 is, I've been through a number of phases of doing stuff and lately seem to have fallen in to motorway drag racing - the NSX-R GT is very good at that, the only car I've gone up against that consistently beats me with little trouble is the Mosler. The 959 with the hybrid swap is pretty good too but you have to drop the downforce to zero to get up to the NSX's pace, although I have used it to win against a few faster machines because people don't get that you have to slow down to go around that one bend. The Valliant livery I got for it is quite dazzling too, I suppose.

I've also been blasting around in my drift Veyron, that gets quite a good reaction from other players who want to drift with you, although a lot of the time people don't seem to understand it's not a racer. I thought the enormous blue 3-spoke wheels with carbon rims would help give it away (in addition to, you know, going much more sideways than forwards), but no.

What if my car is supposed to be a racer, but I still go mostly sideways? :)

I tried to get into the Veyron (and Chiron), but they are such heavy pigs, that I just can't. I swear the bodies on those cars are machined from pure lead.

Really loving the 2010 Viper ACR right now in S2. With the tune I picked up, it's virtually stuck to the road with magnets, and brakes to a complete stop in about one second. Also grown fond of the McLaren F1 for S1 class - great handling, even without the Forza aero on the back.
 
I tried to get into the Veyron (and Chiron), but they are such heavy pigs, that I just can't. I swear the bodies on those cars are machined from pure lead.

I'm sure I could tune the Veyron to slide better but it's pretty good as it is, yes it's heavy but it makes it drift in quite a unique way and I just really like it. At first I thought it was a dumb novelty but I've managed to beat two of my old drift zone PBs with it, specifically the Festival drift zone and the one in the town on the West edge of the map which is actually quite tight. I kept it AWD but heavily rear-biased (85%, I think) so it can still get off the line pretty well, that helps since drift scoring is partially dependent on speed.
 
I just won the E46 after all this time and man it was worth the wait, it has it's own unique sound(unlike most cars on this game) it screams out Tunnels gracefully.



The one car I want more than any other. How is it obtained?
 
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