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Kinda defeats the point of "exclusive reward", doesn't it?They are also available through seasonal championships. supposedly.
Kinda defeats the point of "exclusive reward", doesn't it?They are also available through seasonal championships. supposedly.
Kinda defeats the point of "exclusive reward", doesn't it?
Kinda defeats the point of "exclusive reward", doesn't it?
It kind of does, yeah, but if it is a reward for forum users, there's only a literal handful of those a week. That sounds a bit ridiculous, and is exactly the issue that unicorn cars in FM4< faced.Kinda defeats the point of "exclusive reward", doesn't it?
While looking for a new livery for my Abarth 131 - five cars with Alitalia liveries is at least one too many - I stumbled across this by one of our own:
View attachment 798916
Naturally I had to use it, looks great @Apok!
The Regalia is an exclusive reward for official forum competition winners?
are you kidding
Actually, the Regalia will be a Seasonal Championship reward car starting March 14th.are you kidding
Actually, the Regalia will be a Seasonal Championship reward car starting March 14th.
Can someone explain what it means and how to lower this "Average Latency" in horizon4 benchmark modus?
Average Latency: 88ms 1080p/60fps super smooth gameplay. but i see benchmark screens where people have 12ms or 40ms.
After having looked a several benchmarks, and googled for it, i still have no idea what this AL value means, but it doesn't seems to limit performances.Can someone explain what it means and how to lower this "Average Latency" in horizon4 benchmark modus?
Average Latency: 88ms 1080p/60fps super smooth gameplay. but i see benchmark screens where people have 12ms or 40ms.
My network latency is usually around 8ms, and the AL is affected when switching V-Sync to Off. But maybe Xbox services add to this latency, i'll try to check in xbox app.@Milouse is it possible for it to be network latency, I wonder?
Could also bring back treasure hunts as pirate smuggling runs
We're constantly working to improve the experience in Forza Horizon 4. Below you will find a summary of items fixed or improved upon in this Content Update.
Version Numbers
PC: 1.253.923.2
Xbox: 1.253.923.0
NEW FEATURES
SKILL STREAK
This update adds a new Horizon Story to the game, available at level 60, close to the Stone Circle. Jaimin needs to help with difficult problems like “What is the best SUV?” and “Just how fast can you drive an EB110 while NOT hitting anything?” and the question that has vexed the greatest thinkers throughout the ages “Just how much can you hoon in a railyard?”
SEASONAL PLAYGROUND GAMES
Compete in the all-new Seasonal Playground games to unlock the Global Rallycross VW, the Hotwheels Boneshaker, the Lotus 2-Eleven and a Super Wheelspin.
SEASONAL STREET RACES
Street Scene joins the Seasonal event rotation with Street Race Seasonal Championships, offering great rewards, including Ken Block loot!
CROSS-PLATFORM FIXES
WHEEL FIXES
- Various stability improvements
- Fixed an issue where players were unable to access set up manager during from the pre-race menu of a solo event
- Players in solo Horizon Stories can now see their score in the post-race flow
- Fixed an issue where the British Racing Green UI would show the wrong targets for multiple chapters
- Fixed an issue where the World’s Fastest Rentals UI would show the wrong targets for multiple chapters
- Fixed an issue where the LaRacer @ Horizon UI would show the wrong targets for multiple chapters
- Fixed an issue in Chapter 10 of Isha’s Taxis where convoy members were kicked back to freeroam after phase 1
- Improved UI in all Horizon Stories, so now next available star target score is visible
- Added functionality to view Horizon Story leader boards from the chapter select screen
- Fixed an issue with a specific tune on the Horizon Edition Caterham that would cause graphical corruption of the vehicle
- Improved AI behavior during custom routes
- Fixed an issue where audio SFX would hang during gameplay
- Fixed an issue where the tram in Edinburgh would appear to shake whilst moving
- Fixed an issue where players were forced into using a super wheelspin upon leveling up if one was available
- Fixed an issue where audio could be delayed when travelling to Fortune Island
- Improved server migration times to help maintain fuller game servers
- Fixed an issue where selecting a custom route from the creative hub via Rivals caused a hard lock
- Fixed an issue where severely damaging the Hillman Imp would cause framerate issues
PC FIXES
- Improved FFB by reducing the jolts coming from big load spikes when driving off road
- Fixed an issue where there was no music during the initial drive on Fortune Island
- Fixed an issue where audio SFX would hang during gameplay
- Fixed an issue where audio could be delayed when travelling to Fortune Island
It's good to see these sorts of changes being made, the 2nd one is something that really should have been a feature from the very start
- Players in solo Horizon Stories can now see their score in the post-race flow
- Improved UI in all Horizon Stories, so now next available star target score is visible
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It's good to see these sorts of changes being made, the 2nd one is something that really should have been a feature from the very start
I honestly feel like we're the only two that know of this bug. It's very frustrating.Still nothing about fixing the co-op Custom Race Bug. Definitely one of the most annoying bugs in this game
I honestly feel like we're the only two that know of this bug. It's very frustrating.
Any word on when this update drops? I figure it would be today since this is the last full day of spring on the game.
I didn't sadly. I just put up a thread on the official forums.I remember when you guys first encountered it - did you ever submit a bug report to them about it? I submitted one about a much smaller issue, and got an email back in a few days saying they were looking into it, from RetroKrystal.
2.57gb on my OG XBox.Update finally seems to be released. Downloading now on PC, 3.08GB