Forza Horizon 4: General Discussion

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@Eunos_Cosmo

I just drove the 996 GT3 and 992 Carrera S back to back. It’s true the 996 has a tendency to lose its rear while on-throttle and steering at high speeds. To me the input range feels off. It’s like it keeps turning when it should begin to understeer, and things escalate fast once the heavy rear kicks out.

I did some testing with the telemetry on. As stock, as soon as the outside front tire friction value gets close to 100% the same side rear tire does as well, and it's especially pronounced at high speed. I started to guess it might be an aero issue more than anything. I found a post over at the Forza forums that claims to have the stock downforce values of all the cars based on dev information, and the rear downforce of the 996 GT3 is only 105 which is quite a bit less (if the units are the same) than the "race wing" on it's lowest downforce setting (notably, it's also about on par with many cars with no real aero at all...maybe a T10 oversight). So I tried putting the race wing on it's lowest downforce setting and all else being equal, it was a noticeable improvement. Turn the downforce to the middle of the scale and the problem almost goes away. Turn it up to 3/4 or higher and the car handles like I would expect - the front pushes wide unless you really provoke the car's rearward momentum. I verified this by doing high speed lane changes on the highway with the telemetry up. The front tires would always go "red" on the friction indicator and that was it, the rears would stay planted. Moral of the story, if you want to drive the 996 GT3, do so only with the race wing. (I should mention that I also have the widest rear tires and suspension settings copied from the 997 GT3, but that stuff doesn't seem to matter near as much as the downforce). The way those stock downforce tables read makes it look like they are basically arbitrary multipliers used to tweak how much grip the cars have, based on performance data. Why does a normal Huracan have a value of 247? Why does a 1980 Fiat 124 have any downforce? :lol: By a high level observation, the 996 seems to have a higher proportion of front downforce compared to rear downforce than many or most cars in that table, it's about a 2/3 ratio whereas most cars seem to be 1/2 or less. If this is what is causing the problem, I would expect it to be present in other cars with similar ratios. The ones I noticed

-TVR Sagaris 62 / 97 [0.639] (I remember this car being almost undriveable in FM4, wonder if the values have been the same since that game...I'll have to give it a try in FH4)
-991 Turbo S 84 /132 [0.636] AWD so maybe less of a problem. I'll try it later
-Peugeot 205 S16 15 / 24 [0.625] With such a short wheelbase, this seems like it could be a total clown car at higher speeds. I'll test it.
-Silvia Ks 1998 51 / 79 [0.646] Very high ratio. I'm guessing this was a design choice by T10 to make it extra drifty
-Lotus Esprit 2002 63 / 99 [0.636] Haven't driven this car much, seems like a contender to have high speed instability like the 996 GT3

I will say that the F50 has the same ratio [0.63x] and that car feels pretty planted, so I don't think it's the only thing causing the instability. Maybe it's just that the Porsche is a somewhat narrow, rear engined car. Whatever the case, there is something contrived-feeling going on. It's like T10/PG started with the characteristics they think the car should have and tweaked various values to achieve it. Mid engine and rear engined cars throughout that list seem to have front to rear downforce ratios of around 0.63, as do the "slidey" FR cars. It's like they wanted the mid engine cars to behave more luridly...which is kind of a shame because my real life experience tells me that an MR car will feel more planted than almost any other setup in almost every situation.

Ok I'll stop dragging everyone through the weeds now. :cheers:
 
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Interesting experiment, really enjoyable to read. From all the cars that you mentioned I can confirm that 205 needs a lot of drivers attention in the Motorsport games and as far as I remember in Horizon too. I have one built of a Forza Edition one in my garage but haven't driven it since last year I reckon.
 
So I only have a mere 1.7 million so I don't think I have quite enough to get the McLaren F1, I do have the Huyara though so I was trying to do the speed camera and average speed trap with that but I came up 1 MPH short of the required target and average of 70 MPH.

Any other suggested cars that I might be in budget to afford, will have a look at other events to see if I can get one that way,.
 
So I only have a mere 1.7 million so I don't think I have quite enough to get the McLaren F1, I do have the Huyara though so I was trying to do the speed camera and average speed trap with that but I came up 1 MPH short of the required target and average of 70 MPH.

Any other suggested cars that I might be in budget to afford, will have a look at other events to see if I can get one that way,.

2005 Ford GT with V10 swap and drag tires. I hit like 235mph with that car first try.
 
Any other suggested cars that I might be in budget to afford, will have a look at other events to see if I can get one that way,.
For the dirt speed zone, I think you can probably get it with the Huayra. It has good downforce. Make sure you have dirt tires and give it dirt suspension if available. Tune the transmission for quick acceleration, and don't be afraid to cut the corners a bit.
 
So I only have a mere 1.7 million so I don't think I have quite enough to get the McLaren F1, I do have the Huyara though so I was trying to do the speed camera and average speed trap with that but I came up 1 MPH short of the required target and average of 70 MPH.

Any other suggested cars that I might be in budget to afford, will have a look at other events to see if I can get one that way,.

Try looking here for inspiration? It's where I get my car suggestions and tunes from:

 
I strongly suggest doing the monthly online adventure race, even if you don't like online adventures. You only have to do one qualifying race to get 15% of the monthly total, and you don't have to win. You can come in dead last and you'll still qualify. Let everyone else race into the distance. You take a leasurely drive and get the 15%.
 
I strongly suggest doing the monthly online adventure race, even if you don't like online adventures. You only have to do one qualifying race to get 15% of the monthly total, and you don't have to win. You can come in dead last and you'll still qualify. Let everyone else race into the distance. You take a leasurely drive and get the 15%.

Thank you!

I am struggling a bit though with part 3 of the Retro Supercar the Roman Mile Speed Trap, does this get marked on the map or can anyone advise it's location for me?

I am sure I am in the right area but not seeing any speed camera trap or map entry?
 
I pumped my second McLaren F1 up to 1400+ bhp by making it twin turbo and race level parts. I needed to do it to get to 225mph in time for the speed trap. It didn't spoil the car at all and it inspired me to put a Turbo-era F1 livery on it at some point.
 
Thank you!

I am struggling a bit though with part 3 of the Retro Supercar the Roman Mile Speed Trap, does this get marked on the map or can anyone advise it's location for me?

I am sure I am in the right area but not seeing any speed camera trap or map entry?
You might have to progress through the speed trap ranks before it appears.

If you can see the dead straight piece of road just south of the railyard/LEGO Speed Champions, that's the Roman Mile. It's at the west end of that. I used a W16-swapped EB110 with tweaked gear ratios and headed at it from the east - just about starting at where the road goes under the motorway for a good run.
 
Late to the party, but I finally got my '70 Cougar and can now safely put the whole Eliminator thing behind me. (It's not a bad mode, just a mode I am bad at -- best I ever finished was third, twice, and I typically made it to the high teens at best.) To celebrate, I gave it what I call the "Trans-Am" tune, which is to give it full suspension upgrades, full weight reduction, roll bar, 5-speed sport transmission*, vintage race tires, and a full set of upgrades to the stock engine. I also discovered that, for some absurd reason, giving it front Forza aero doesn't actually delete the original spoiler, so it's a weird two-fer look that I opted against. I don't know if it's that much like the Cougar that ran in the Trans-Am series back in the day, but it feels like how a quasi-restomod muscle car turned Sebring-ready track racer should in my mind: loud, beefy, but maneuverable as long as you don't get stupid. Tops out at a little over 180 MPH, which feels credible for an era where a stock car doing 200 was considered a landmark.

*if there's one change I desperately want PG/T10 to make, it's to allow for a variety of fully-tuneable race transmissions, not just a six-speed. A four-speed where I can tweak all the ratios would be a godsend for retro/classic semi-historic tunes.
 
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You might have to progress through the speed trap ranks before it appears.

If you can see the dead straight piece of road just south of the railyard/LEGO Speed Champions, that's the Roman Mile. It's at the west end of that. I used a W16-swapped EB110 with tweaked gear ratios and headed at it from the east - just about starting at where the road goes under the motorway for a good run.

I am in the right place then but there's no camera there yet. Any idea what rank it unlocks at, currently about to hit Rank 5 on the camera's...
 
I am in the right place then but there's no camera there yet. Any idea what rank it unlocks at, currently about to hit Rank 5 on the camera's...

It shouldn't take more than a couple of hours to unlock all speed traps if you focus on them. Three stars on each trap isn't even required.
 
It shouldn't take more than a couple of hours to unlock all speed traps if you focus on them. Three stars on each trap isn't even required.

Thanks!

It unlocked at rank 5 so I have it on the map now but for the Season 29 Story challenge needs to pass with 3 stars so looks like my 1982 911 isn't quick enough so going to switch to something else then back to the Porsche to finish off the driving distance part of the story challenge.
 
VXR
I pumped my second McLaren F1 up to 1400+ bhp by making it twin turbo and race level parts. I needed to do it to get to 225mph in time for the speed trap. It didn't spoil the car at all and it inspired me to put a Turbo-era F1 livery on it at some point.
I did it in a CLK GTR.
 
Someone on reddit posted this updated leaked list;

5as8hgm26d561.png


Now I'm not sure if this was the complete list originally but it's good to see the list slowly get more and more red with each update

Decided to sort this list out slightly into;

Didn't include any Toyota/Lexus content cause I don't think that was ever found in leaked lists.


Leaked Stuff (was in XB1 Generation Forzas)

[*]2010 Abarth 500 esseesse
[*]1986 Alfa Romeo Spider Quadrifoglio Verde
[*]2008 Aston Martin DBS
[*]1998 Aston Martin V8 Vantage V600
[*]1959 BMW 507
[*]1984 BMW M635CSi
[*]2000 BMW Z8
[*]2000 BMW 323Ti Sport
[*]1990 Chevrolet Camaro IROC-Z
[*]2014 Chevrolet SS
[*]2012 Chrysler 300C
[*]1970 Dodge Coronet Super Bee
[*]1967 Dodge Coronet WO23
[*]2015 Ford Mustang GT
[*]2013 Ford F-150 SVT Raptor Shelby
[*]2013 Ford Focus ST
[*]1970 Honda S800
[*]1979 Hoonigan Baldwin Blazer
[*]2012 Infiniti IPL Coupe G37
[*]1991 Jeep Grand Wagoneer
[*]2010 Mazda Mazdaspeed 3
[*]1973 Mazda RX-3
[*]1972 Mazda Cosmo 110S Series II
[*]2015 McLaren P1 GTR
[*]2004 Mercedes-Benz C32 AMG
[*]1979 Opel Kadett
[*]1968 Opel GT
[*]1971 Plymouth GTX
[*]2019 Porsche Cayman GT-4 Clubsport
[*]1993 Porsche 928 GTS
[*]2013 RAM Runner
[*]2016 Rolls-Royce Dawn
[*]2014 Rolls-Royce Wraith
[*]1995 RUF CTR2
[*]1980 Subaru Brat
[*]2005 Subaru Legacy B4 2.0 GT
[*]1988 Volkswagen Scirocco 16V
[*]2015 Volvo S60 Polestar
[*]1972 Volvo 1800E
[*]1967 Volvo 123GT


Leaked Stuff (was in FM4/360 Gen)
  1. 2009 Alfa Romeo Brera Italia Independent
  2. 2012 Aston Martin Virage
  3. 2003 Aston Martin DB7 Zagato
  4. 2001 Aston Martin V12 Vanquish
  5. 2004 Audi TT 3.2 FSI Quattro
  6. 2010 Chevrolet Cobalt SS Turbocharged
  7. 1969 Chevrolet Corvair Monza
  8. 2009 Citroen C4VTS
  9. 1971 De Tomaso Pantera
  10. 1996 Dodge Stealth R/T Turbo
  11. 2000 FIAT Coupe 20V Turbo
  12. 2011 Ford Ka
  13. 2003 Ford Focus SVT
  14. 1957 Ford Thunderbird
  15. 2000 Honda Civic Si Coupe
  16. 1962 Lincoln Continental
  17. 1980 Lotus Esprit Turbo
  18. 2011 Maserati Quattroporte Sport GT S
  19. 2010 Maserati Granturismo MC GT4
  20. 2010 Mercedes-Benz SLR Stirling Moss
  21. 1998 Mitsubishi FTO GP Version R
  22. 2005 Panoz Esperante GTLM
  23. 2007 Peugeot 207 RC
  24. 2007 Peugeot 207 Super 2000
  25. 2004 Peugeot 206 RC
  26. 2010 Porsche 911 Sport Classic
  27. 2010 Porsche Boxster S
  28. 2007 Porsche 911 GT3 RS
  29. 2008 Saab 9-3 Aero Turbo X
  30. 2012 Shelby 1000
  31. 2010 SSC Ultimate Aero SS
  32. 2009 Volvo C30 R-Design


Leaked Stuff New to Forza (likely to make it IMO)

[*]Cadillacs?
[*]1975 Citroen DS23
[*]2008 Dodge Magnum SRT8
[*]1968 Dodge “Supercharger”
[*]2017 Ford #25 Ultra4 Bronco
[*]1986 Ford Mustang SVO
[*]1967 Ford #1 Ford Rally Escort MK1
[*]1949 Ford Dually Hot Rod
[*]2004 Formula Drift #101 BMW M3
[*]1970 GMC Jimmy
[*]1970 Hoonigan Volkswagen Baja Bug “Scumbug”
[*]1973 Lamborghini Espada 400GT
[*]2018 Land Rover Range Rover SVR
[*]1992 Mazda 323GTR
[*]2012 Mercedes-Benz E63 AMG
[*]2006 Mercedes-Benz E55 AMG Wagon
[*]1987 Mercedes-Benz AMG Hammer Wagon
[*]1970 Mercury Cyclone Spoiler
[*]2004 Nissan Patrol Dakar Edition
[*]2018 Porsche #00 Porsche Macan “RR”
[*]1985 Porsche #65 Porsche 911 Desert Off-Road
[*]2019 RAESR Tachyon
[*]2017 Subaru Crosstrek Desert Racer
[*]2020 Toyota Tacoma Deberti Design
[*]1973 Triumph GT6
[*]1994 Venturi Atlantique 300


Leaked Stuff New to Forza (unlikely to make it IMO)
[*]2018 Alfa Romeo #11 Giulietta BTCC
[*]2018 Aston Martin Valkyrie
[*]2018 Audi #11 R8 LMS
[*]1937 Bugatti Type 57S
[*]1987 DAF 95 Twin Turbo X1
[*]2017 Ferrari #25 488 Challenge
[*]2018 Ford #98 Ford Mustang Trans Am
[*]1998 Ford #14 Ford Mustang SCCA
[*]1991 Ford #15 Ford Mustang
[*]1971 Jensen Interceptor
[*]1954 Kurtis Kraft KK500C
[*]1998 Lincoln MKVIII
[*]1988 Lincoln MKVII
[*]1966 Lola T90
[*]2018 Lotus #99 Lotus Evora GT4
[*]1966 Lotus #22 Lotus 35 Martin
[*]1970 Matra-Simca MS650
[*]1969 McLaren M6GT
[*]2019 Mercedes-AMG Project One
[*]2013 MG MG3
[*]1988 Peugeot 405 T16
[*]2018 Porsche #73 Porsche 911 GT3R
[*]1983 Porsche #11 Porsche 956
[*]2013 Savage Rivale GTS
[*]2018 Subaru #00 Subaru Levorg GT BTCC
[*]1965 Toyota Sports 800
[*]2013 Volvo C30 Polestar
[*]2018 Volkswagen #22 Volkswagen Golf WTCR
If we even get like 25% of this content I'd be happy.
 
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Ok last festival playlist question but does anyone actually play Seasonal Playground Games?

I tried the find team option last night but it kept asking me to report connection error and unable to matchmake the job, not fussed if
I can't complete it as the reward isn't that exciting to me but would like to be able to see what the mode's like at least once!
 
Ok last festival playlist question but does anyone actually play Seasonal Playground Games?

I tried the find team option last night but it kept asking me to report connection error and unable to matchmake the job, not fussed if
I can't complete it as the reward isn't that exciting to me but would like to be able to see what the mode's like at least once!
Yes, I do the seasonal games. The good news is you don't have to win. Just play one round of games (a best of five series) and you'll win the prize. It's worth a fair chunk of your weekly total, so it's worth it. I'm not sure what is causing your connection issues. It might have just been a server issue on PG's end.

I sat down to play some Forza last night and my XBox wouldn't fire up. After trying to reset the Power Supply Unit, I realized it was dead. I had to run over to Gamestop and buy a new one. That's $50 I wasn't planning on spending. But between that and buying a new console, it was no contest.
 
Yes, I do the seasonal games. The good news is you don't have to win. Just play one round of games (a best of five series) and you'll win the prize. It's worth a fair chunk of your weekly total, so it's worth it. I'm not sure what is causing your connection issues. It might have just been a server issue on PG's end.

I sat down to play some Forza last night and my XBox wouldn't fire up. After trying to reset the Power Supply Unit, I realized it was dead. I had to run over to Gamestop and buy a new one. That's $50 I wasn't planning on spending. But between that and buying a new console, it was no contest.

Ouch! Could be worse though you could land up with a customs charge of £145 on your Miku figure parcel delivery I was not expecting!

Good news is I got in a game of that this afternoon and got the car so now I am just trying to do the dang speed trap since I don't have the OP RS200 drifter then I'm ready for the full season 30 starting tomorrow!

EDIT: Just finally nailed the speed zone at 6pm with my 2016 Jeep since it was on a high speed tune!
 
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I should have emphasized straight line more. I understand the concept with driving MR and RR cars (I mean, I hope I do, I own one IRL :lol:), but the 996 GT3 in the game is just really bad. What I'm talking about is minor corrections on straight roads with consistent throttle result in wild tank slappers. There should be very minor weight transfer happening in these situations, but the GT3 just loses its ass. Maybe it wasn't clear in my first post, but this *not* wheelspin induced oversteer, this is purely momentum. Again, the 997 GT3 drives totally fine and handles like I would expect, and that car has significantly more power. Most of the cars I drive in the game are MR or RR (most of them Porsches). I tested various setups for the 996 on one of the games roundabouts and the steady state balance of the car (depending on the suspension tuning) is actually almost neutral, with slight understeer. The car is mostly OK in actual cornering, being mindful of the lift-off oversteer - it can actually power out of corners pretty well, it's the total lack of stability during something like a high speed slalom that feels broken to me. That's why I feel like the steering lock or linearity might be to blame. Can someone else drive it and let me know their thoughts?

edit: I should add, there is no reasonable way that downforce and traction should be related on a 360hp car. What I mean by that is there is not enough HP involved for traction to be an issue at speeds high enough for downforce to be a factor. The problem could be aero but only if the standard parameters are cartoonishly wrong (like a ton of front downforce with none in the rear). Maybe I just need to get over how ugly the Forza wing is and add it...it's ridiculous because the OEM GT3 wing should be adjustable...

edit 2: Just thought I'd add, I drive with no assists and simulation steering. I find nearly all cars in the game to be totally manageable (well, the ones under 600hp anyways). There's a handful that feel off to me.

I am new here so I don't know anybody but I saw some research stuff and I love that! You are right with 911. It's technically for every rear-heavy cars. That's how Forza works. What other games do you play? No other normal game has the same controller steering. It's just you turn, game allows you turn more than you should and you lose your rear first. It's pretty tricky to play. But in Horizon there is a helper, if you are around edge of grip, your controller starts to vibrate. It's completely new, M7 doesn't have it. I will write more and I love similar topics and many ppl just don't care :D
 
I am new here so I don't know anybody but I saw some research stuff and I love that! You are right with 911. It's technically for every rear-heavy cars. That's how Forza works. What other games do you play? No other normal game has the same controller steering. It's just you turn, game allows you turn more than you should and you lose your rear first. It's pretty tricky to play. But in Horizon there is a helper, if you are around edge of grip, your controller starts to vibrate. It's completely new, M7 doesn't have it. I will write more and I love similar topics and many ppl just don't care :D

The only other "proper" racer I've played in a long time is Assetto Corsa, but I haven't even attempted that game with a controller. I did play a good bit of GT5 with a controller and it wasn't too bad. I've recently played the Mafia Definitive edition and that seems to have a reasonably accurate physics engine. You have to really, really manage understeer in that game with simulation physics turned on!
 
The only other "proper" racer I've played in a long time is Assetto Corsa, but I haven't even attempted that game with a controller. I did play a good bit of GT5 with a controller and it wasn't too bad. I've recently played the Mafia Definitive edition and that seems to have a reasonably accurate physics engine. You have to really, really manage understeer in that game with simulation physics turned on!

OK, that's fine. Forza is most demanding game from common games. I am not sure if it's legal to say here but GTS steers very heavy for you on a controller. Many other games too. So many ppl can't properly steer on a controller and then they have problem with Forza. I think Forza is special because it allows you steer very much. So if you want to drive your 911, don't steer too much :D Beginners just slam the stick and car lose the end (like you mentioned). You can enable helper for it for sure but real men don't play with it, right? :D It's good you mentioned AC1 because AC1 on a controller is very similar to Forza. It's a bit harder but you can without many changes switch between those games. GTS is against it like some kids game.

And like you said too, if you want to have easy 911, just add grip to the rear. It could be aero or better tires. But main problem is bad/insensitive steering.
 
I am new here so I don't know anybody but I saw some research stuff and I love that! You are right with 911. It's technically for every rear-heavy cars. That's how Forza works. What other games do you play? No other normal game has the same controller steering. It's just you turn, game allows you turn more than you should and you lose your rear first. It's pretty tricky to play. But in Horizon there is a helper, if you are around edge of grip, your controller starts to vibrate. It's completely new, M7 doesn't have it. I will write more and I love similar topics and many ppl just don't care :D

As I said in a previous post, 996 GT3 steering is odd compared to the 992 Carrera S. Both cars have a similar RR layout and are somewhat comparable in terms of aerodynamics. So I believe there's more to it than "how Forza works".
 
As I said in a previous post, 996 GT3 steering is odd compared to the 992 Carrera S. Both cars have a similar RR layout and are somewhat comparable in terms of aerodynamics. So I believe there's more to it than "how Forza works".
What about tires? Try different rear-heavy car like Chiron. You lose your rear end first, which is very problematic like with 911.
 
I'm not totally sure what you are trying to say, but generally a car will have less grip at the end with less weight from a steady state condition. Once weight transfer is set in motion, things change. RR cars are pretty understeery by nature, until you start throwing the back end around - this is why old 911 race cars corner fastest partially sideways:



You have to use the rear engine "pendulum" to rotate the car through the corner entry, and then use the massive, rear-biased traction to slingshot out. In the game, the Porsche 930 actually does behave like this, and it's a lot of fun to drive because of it.

If anyone has a wheel setup for FH4, I would be curious to know whether the 996 GT3 drives better with a wheel. I think the aero imbalance will still be a problem, but it's possible that without the controller front axle buffs that it might be a little more tame during high speed transitional movement. I think with this particular car, it's a too-aggressive steering intervention combined with too little rear aero combined with the rear weight bias that sends it into tank slappers.
 
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Sorry to interrupt the topic against rear engine cars, but there seems to be a lot of inexplicable ban in FH4 this week.
Many players on reddit, twitter, etc. are reporting that they have suddenly received bans up to 2050, and many of them have no idea why they were banned at all.
And since some Youtubers have reported that they were similarly banned and the ban was immediately withdrawn when they filed an objection, it is possible that this mass ban was accidentally caused by PG.

If anyone on this forum has suddenly received a ban to the year 2050, please question this possibility.
Hopefully your ban will be revoked. However, your creative hub will be reset.
 
I couldn't be due to the super7 could it? Null car, traffic cars and banned liveries etc.

Sorry to interrupt the topic against rear engine cars, but there seems to be a lot of inexplicable ban in FH4 this week.
Many players on reddit, twitter, etc. are reporting that they have suddenly received bans up to 2050, and many of them have no idea why they were banned at all.
And since some Youtubers have reported that they were similarly banned and the ban was immediately withdrawn when they filed an objection, it is possible that this mass ban was accidentally caused by PG.

If anyone on this forum has suddenly received a ban to the year 2050, please question this possibility.
Hopefully your ban will be revoked. However, your creative hub will be reset.
 
I couldn't be due to the super7 could it? Null car, traffic cars and banned liveries etc.
Yes, I suspected that too. And I'm sure some players have actually been banned because of it.
They will probably punish the players who created challenges with those banned cars, as well as the players who played with them.
However, some of the banned players I saw were not playing Super7, so it seems that not all of the bans were caused by Super7.
 

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