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Eww. The 205 looks too dull...
Probably many FE cars have exclusive tires and license plates (or only license plates) only.
GT-R LM FE had a more improved stance, but perhaps normal GT-R LM would also have a stance-adjusted upgrade.
Eww. The 205 looks too dull...
So it turns out Car Mastery is a skill tree for each individual car - perks such as taking two collisions to break a skill chain, extra influence when winning a race, etc.
I gave up on redeeming the codes they were handing out on the Mixer stream. I entered about two dozen of them and every one was already claimed. I was focusing so much on the codes I was missing the actual stream.
My favorite thing announced from this stream is the Car Mastery. It gives you an incentive to drive every car in the game and rewards you for it. It’s like the 1000 Club from Horizon 1, but better.
* FH4 Car Mastery allows you to max out a car without even driving it. Make 1 uber FE "skill point farming car" and use that one to level up all the other cars in the game.
I'm not sure to be honest.
* 1000 Club had 5 challenges per car. You could only do them with the car itself. But other than the achievement epeen effect there was not really a reward for doing them.
* FH4 Car Mastery allows you to max out a car without even driving it. Make 1 uber FE "skill point farming car" and use that one to level up all the other cars in the game.
The 1000 Club challenges were really fun to do to be honest but there was no reward or bonus for doing so. Car Mastery is the exact opposite, you don't have to do anything with the car itself but once you max it you get some fluff bonus (xp, credits, skills, wheelspin).
Make 1 uber FE "skill point farming car" and use that one to level up all the other cars in the game.
I personally won’t be doing it this way though. That sounds too much like grinding.
Add to that that there won't be any cars exclusive to Forzathon, we're not likely to see free cars (from previous games) added to the game either.
Speaking of FE cars, I'm not a big fan of all the hypercar Forza Editions like the Zonda R and the MC12 that are so limited on visual and performance customization that the only real difference from their base cars would be a random skill bonus (somewhat pointless now with Car Mastery) and maybe some white tyre lettering.
This game looks incredible in every single tod and weather. They nailed the lighting and weather effects. All the lights are dynamic and cast shadows.
\It´s a shame that the tree shadows are still not real time. That looks really bad. At least on pc i want to have everythings thats possible. And jhow long do other games have this ? Same for the dynamic car light shadows. Invented in other games 10 years ago
Don't forget that this game is open world with insane level of detail, destruction, tod, weather, 500k poly car models and incredible lighting with gi. those things aint cheap, they had to make sacrifises. But now they added all of these things, The only game that has full dynamic lighting and shadows in a game with the same scale is GTA 5 and that game is just a remaster of last gen game. Its much simpler to enable effects like that on games with lower graphical fidelity. Also its rare in racing games to have every light casting shadow on everything, thats why i post it .´
It´s a shame that the tree shadows are still not real time. That looks really bad. At least on pc i want to have everythings thats possible. And jhow long do other games have this ? Same for the dynamic car light shadows. Invented in other games 10 years ago
While cars won't be exclusively tied to time-limited Forzathon events, there will still be cars only available through the Forzathon Shop
Don't forget that this game is open world with insane level of detail, destruction, tod, weather, 500k poly car models and incredible lighting with gi. those things aint cheap, they had to make sacrifises. But now they added all of these things, The only game that has full dynamic lighting and shadows in a game with the same scale is GTA 5 and that game is just a remaster of last gen game. Its much simpler to enable effects like that on games with lower graphical fidelity. Also its rare in racing games to have every light casting shadow on everything, thats why i post it .
Yes I agree on the shadows not real time. They seem to update every 5 seconds or so. In yesterday’s stream you clearly see the shadows updating kinda weird on the part where they just took that Volkswagen Beetle out to drive it, but the car is idle for a while because they are talking at that point.It´s a shame that the tree shadows are still not real time. That looks really bad.
I don´t really care how much performance it costs. It should be possible to have on pc. I don´t like to have console limitations on pc. -.-
Fh3 was already unstable at launch, it took them 1 year to fix it. If they implented these dynamic shadows and such the game would stutter even more and people would be upset. But i agree with you, atleast on pc these things should be available. They need to optimise there game at launch and implement these graphical options.I don´t really care how much performance it costs. It should be possible to have on pc. I don´t like to have console limitations on pc. -.-
Reminds me of the time I downloaded a livery that looked good, but didn’t have its layer groups copied to the other side.One thing that's frustrated me when trying to find a new livery for a car is that we can't really look at it. Just one smallish image from one angle and that's it. In the first Horizon, you could basically walk all around the car, see the livery from every angle, then make your decision. I would really like to go back to that. Nothing worse than downloading a livery only to find they've hidden a Pepe the Frog or some other racist 🤬 on the far side of the car.
Fh3 was already unstable at launch, it took them 1 year to fix it. If they implented these dynamic shadows and such the game would stutter even more and people would be upset. But i agree with you, atleast on pc these things should be available. They need to optimise there game at launch and implement these graphical options.
What do you mean with floaty?It could just be an "Ultra" option.
Similarly, I hope to see better ambient occlusion on environmental objects. The benches and trees and such in FH3 look very "floaty."
What do you mean with floaty?
Yeah some sort of AO would be really appreciated.When the intersection between an object and the ground is in direct light, the lack of AO makes it look a bit unnatural. Take the bottom of this house for instance:
View attachment 754113
The areas untouched by shadow don't look like they're very well "placed".
Good example and I absolutely agree. I think the Forzatech engine also has some issues with direct daylight. In FM7 for example when it's rainy or dark weather the in-game lighting can look stunning. However in full daylight the game world often looks very "fake" and its as if the cars float over the road, something is off with the lighting on the car and the lighting on the track, it's as if they are 2 different environments.When the intersection between an object and the ground is in direct light, the lack of AO makes it look a bit unnatural. Take the bottom of this house for instance:
View attachment 754113
The areas untouched by shadow don't look like they're very well "placed".