That the developers put these cars in a dedicated racing game in the first place was ludicrous. And putting them in Horizon is at best pointless. But more to my point. Including some off the wall cars and leaving out actual cars which fit well within the car culture of racing and a racing car festival atmosphere shows the developers total lack of knowledge of car culture. And their lack of knowledge of car racing experience both on and off road. In fact of all venues of car racing and building of racing and street cars and street rods.Unlikely, but would love to see cars like the Ford Country Squire, Honda Odyssey, and Pontiac Aztek returned.
The Odyssey and Aztek in particular were clearly the right cars for Horizon. The fact that they only appeared in Motorsport and never in Horizon is odd.
Just to add to the joy, I built up my VW Pickup for the race, and totally forgot to tune the final drive. So I was limited to 80 mph. That's just under 129 kph for our friends from Not America. I wasn't even able to reach the finish line, I was so slow. But the good news is the AI ran into all the traffic. I was still able to beat at least three AI cars in each race and we won easily.The Trial this week is street racing with traffic on top of your useless teammates.
So it was you!!...I can't say I've ever had a real problem with The Trial. Most of the time I'M the problem.
That the developers put these cars in a dedicated racing game in the first place was ludicrous. And putting them in Horizon is at best pointless. But more to my point. Including some off the wall cars and leaving out actual cars which fit well within the car culture of racing and a racing car festival atmosphere shows the developers total lack of knowledge of car culture. And their lack of knowledge of car racing experience both on and off road. In fact of all venues of car racing and building of racing and street cars and street rods.
This game has the potential to be so much greater than it actually is but it will never achieve more than what you see is what you get.
My expectations for FH6 are so low that FH5 is absolutely my last foray into the forza lineup of any kind even the next Motorsport. Which is likely to be just an update of FM7.
Planning on moving on from xbox anyway to the PS5 as soon as funds and units are available.
They don't call it a trial for nothing but it's good to know this week's has comic elements along with the usual tragedic ones.But the good news is the AI ran into all the traffic. I was still able to beat at least three AI cars in each race and we won easily.
Usually it's picking the wrong car or getting rammed so I miss a checkpoint.So it was you!!...
I kid of course.
Speaking of, I rammed the second-place AI out of a checkpoint in my The Trial, and they just kept on going but in 12th place.Usually it's picking the wrong car or getting rammed so I miss a checkpoint.
Maybe it just barely passed the threshold but appeared not to due to desync? It does seem a little more generous than it looks, and the AI sometimes has... very strange positions and behaviors online. I graze the very edge of the checkpoint flags sometimes, and I've had more than a few "Oh no, I'm gonna get rewound" moments, only to find out it passes; perhaps it happens to the AI as well once in a blue moon?Speaking of, I rammed the second-place AI out of a checkpoint in my The Trial, and they just kept on going but in 12th place.
Ages and ages back I rammed an AI out of a checkpoint (literally yards out of it; it wasn't close) and they carried on in their position as if checkpoints didn't matter. I noticed more recently that the AI actually needed to go through checkpoints when one got rewound right next to me, but this one didn't rewind.
It was miles out It also got immediately rattled down the order from 2nd to 12th, so clearly it was classed as having missed the checkpoint - but it kept on driving. I was second, another human third, and this AI was between us in 12th for 65% of the raceMaybe it just barely passed the threshold? It does seem a little more generous than it looks. I graze the very edge of the checkpoint flags sometimes, and I've had more than a few "Oh no, I'm gonna get rewound" moments, only to find out it passes; perhaps it happens to the AI as well once in a blue moon?
Wow. That's some pure alien behavior. Usually, I blame desync on this but the AI works in mysterious (and honestly, at times unfair) ways.It was miles out It also got immediately rattled down the order from 2nd to 12th, so clearly it was classed as having missed the checkpoint - but it kept on driving. I was second, another human third, and this AI was between us in 12th for 65% of the race
Please, Mr. Brown... next time I attempt the Urban Cross-"Country", I would like some of that AI tyre compound that absorbs drops of several feet without transferring any of the shock to the suspension.Wow. That's some pure alien behavior. Usually, I blame desync on this but the AI works in mysterious (and honestly, at times unfair) ways.
Right then have fun with the crap show that is Gran Turismo 7 lol.That the developers put these cars in a dedicated racing game in the first place was ludicrous. And putting them in Horizon is at best pointless. But more to my point. Including some off the wall cars and leaving out actual cars which fit well within the car culture of racing and a racing car festival atmosphere shows the developers total lack of knowledge of car culture. And their lack of knowledge of car racing experience both on and off road. In fact of all venues of car racing and building of racing and street cars and street rods.
This game has the potential to be so much greater than it actually is but it will never achieve more than what you see is what you get.
My expectations for FH6 are so low that FH5 is absolutely my last foray into the forza lineup of any kind even the next Motorsport. Which is likely to be just an update of FM7.
Planning on moving on from xbox anyway to the PS5 as soon as funds and units are available.
The history of Forza has included the "wrong" cars since 2005.That the developers put these cars in a dedicated racing game in the first place was ludicrous. And putting them in Horizon is at best pointless. But more to my point. Including some off the wall cars and leaving out actual cars which fit well within the car culture of racing and a racing car festival atmosphere shows the developers total lack of knowledge of car culture. And their lack of knowledge of car racing experience both on and off road. In fact of all venues of car racing and building of racing and street cars and street rods.
This game has the potential to be so much greater than it actually is but it will never achieve more than what you see is what you get.
My expectations for FH6 are so low that FH5 is absolutely my last foray into the forza lineup of any kind even the next Motorsport. Which is likely to be just an update of FM7.
Planning on moving on from xbox anyway to the PS5 as soon as funds and units are available.
The history of Forza has included the "wrong" cars since 2005.
And we had so much fun with it. Prius turned into the community's fun meme car, Hummer going on a car soccer rampage, PT Cruiser engine swapped into a monster machine, Suzuki Liana beating up GT-Rs and Ferraris... These scenes were commonplace at Forza.
It would be a problem if the majority of the car list consisted of only these cars, but the freedom to choose such cars was one of the reasons why Forza was so beloved.
And...if you want a serious racing game, I would recommend a PC upgrade, not PS5, and ACC or iRacing.
Because the "wrong" cars are included in the data mining list for GT7...
ok and what car culture u wanna say man? mexico? i think forza literally did their job explaining in story, something i did never know before. Forza is the game that likes to put new and never heard brand before like Wuling and Xpeng, which some of people gearheads or gamer never knows it. If u say Aztek and Odyssey is useless addition, why GT likes to add cars that mostly will be in museum. Those cars are fit with the atmosphere of the game. The game is for casual players and not hard/sweaty players. If u want to move to PS5 go ahead man, we don't care at all, this is not airport oh and also PS5 has only GT7 as their racing game which is mediocre and just retrofitted GT Sport.That the developers put these cars in a dedicated racing game in the first place was ludicrous. And putting them in Horizon is at best pointless. But more to my point. Including some off the wall cars and leaving out actual cars which fit well within the car culture of racing and a racing car festival atmosphere shows the developers total lack of knowledge of car culture. And their lack of knowledge of car racing experience both on and off road. In fact of all venues of car racing and building of racing and street cars and street rods.
This game has the potential to be so much greater than it actually is but it will never achieve more than what you see is what you get.
My expectations for FH6 are so low that FH5 is absolutely my last foray into the forza lineup of any kind even the next Motorsport. Which is likely to be just an update of FM7.
Planning on moving on from xbox anyway to the PS5 as soon as funds and units are available.
This isn't an airport.
It's not so much the want of a serious racing game. But that the developers haven't a clue about the automotive world. As I first stated, this could be so much more than what it is. If the developers had a basic knowledge of cars and car culture. It just comes so close on so many levels. But just misses the mark so far on so many other areas. It doesn't have to be ACC or a PC sim racer. All they have to do is spend a few weekends out in the trenches on a Friday/ Saturday night learning about the night time car scene. Spend some time at a few tracks hanging with some race teams, learning about racing. Then I think they could turn this game around and make it an absolute killer game. Without getting into the full on sim racing world.
I think they're going for too much of a general gamer player base and that's only going to make racing in this game more of a bash-fest and less of a great racing challenge.
Proceeds to complain about the game being catered too heavily towards "general gamers."It's not so much the want of a serious racing game.
Lmao.But that the developers haven't a clue about the automotive world.
Define "car culture."If the developers had a basic knowledge of cars and car culture.
JDM/Tuner cars, street racing and track days aren't the end-all-be-all of car culture. This is something that Forza (both Motorsport and Horizon) actually gets quite right compared to a lot of other IPs such NFS or even GT, since those tend to be a lot more focused in on one or a few facets of car culture (i.e. NFS is more focused on tuner/street racing culture, and GT, while having some versatility, is very heavily geared more towards the atmosphere of track days and professional sports car racing).It just comes so close on so many levels. But just misses the mark so far on so many other areas. It doesn't have to be ACC or a PC sim racer. All they have to do is spend a few weekends out in the trenches on a Friday/ Saturday night learning about the night time car scene. Spend some time at a few tracks hanging with some race teams, learning about racing. Then I think they could turn this game around and make it an absolute killer game.
Yes, that's literally the MO of the Horizon games, and has been since at least Horizon 2 or 3. The big draw for Horizon has always been having the ability to take a bunch of cool (and maybe not-so-cool) vehicles and do whatever the hell you want with them, with options available for players of all kinds of tastes and skill levels. You can have a JDM drift missile, a Top-Of-The-Line Ferrari track car, a purpose-built Rallycross Supercar, and a specially tuned off-road truck all in your garage, and there's at least some use for every single one of those cars in the game. Or, you can go completely off-the-rails and do things like turn a Lambo into a 700HP rally car, or turn a Porsche Cayenne into a powerful track weapon. And you're not really losing out on anything when you make those choices. There's very, very few IPs that allow for that level of variety and versatility, and that's coming from a very long-time Gran Turismo fan.I think they're going for too much of a general gamer player base and that's only going to make racing in this game more of a bash-fest and less of a great racing challenge.
And who, according to you, is a developper that has a basic knowledge of cars and car culture? I'm genuinely interested in hearing your take on that.If the developers had a basic knowledge of cars and car culture.
That a game takes place in a specific location, does not equate to car culture. And it's clear, the crowd responding doesn't understand car culture vs game culture. So if you're happy with the game, then I'm happy for you. I'm hopeful something better emerges as new games hit the market in the future.Car culture isn't just track days, race weekends or a combination of the two. Car culture, in many of its forms, boils down to a passion for cars. I've come to learn that over the years.
Car culture is enjoying the bland, boring everyday commuters for what they are. Car culture is restoring the family heirloom car to showroom condition. Car culture is dropping a big freaking engine in the bay of a car barely able to handle it, because why not? Car culture is rallying. Drifting. Cruising. Folkraces. Street racing. Hardcore racing i.e. GT3. Car shows. Cars in shows.
Cars can be time capsules, transplanted decades from their original context. Cars are a symbol of freedom and a symbol of self-expression, and that can take so many different forms. While one group can often throw shade at other communities for their tastes in car personalization or just car preferences, it all comes back down to "I love cars".
To say that PG doesn't understand car culture reeks to me. Especially as the Horizon games have:
1) Had an emphasis on American car culture (Horizon 1)
2) Had an emphasis on European car culture (Horizon 2)
3) Had an emphasis on Australian car culture (Horizon 3)
4) Had an emphasis on British car culture (Horizon 4)
and 5) Had an emphasis on Mexican car culture (Horizon 5).
Each game includes some cars from the prior games' focal points, and so those bits of those regional cultures are carried into the next one. Horizon is a melting pot of car culture: a little bit of everything for everyone. If Horizon being a melting pot in this way is the "developers haven't a clue about the automotive world", then I shudder to think what Anakalaron's specific concept of the automotive world is.
I'm not sure I can answer that. But an analogy might be something like this:And who, according to you, is a developper that has a basic knowledge of cars and car culture? I'm genuinely interested in hearing your take on that.
NFS highly focus on a very specific point of car culture, the visual customisation culture and also the more illegal aspect to it. NFS also focus a lot on the building up your cars which is why they chose to have a tiny 200+ car list in NFS Heat.NFS Heat: not as deep a game as FH5. Comparing the two heat does very little. But comparatively what it does, it does very well. For what it is, the game is a decent game that plays well with minimal bugs. Has good replay value. Car culture in the modabilities of the cars are sufficient as is the painting aspect. Racing and driving physics are sufficient for the style of game. It does what it is supposed to do well.
I do think the paint system here is better than NFS thanks to the large layer limit and decal creator, it lacks on paint options. NFS has a better paint options and decal can be placed on the windows, also more user friendly for me but no custom decals and the layer limit is very small. Both has its ups and down.FH5: It does a multitude of things. It's a massive game. The modabilities of the cars are lacking. Painting is minimally comparable to NFS Heat. For the size and scope of the game I would expect more.
Sure, a screw driver is a stupid thumbnail but the amount of options you can pick and choose to tune your car for a specific builds is better than what NFS provided.Car modifications are unchanged from FH2. And referring to engine mods. What is the meaning of the screw driver being representative of the highest level of upgrade in the Ignition upgrade?
But for FH5 it does many things, but doesn't do any of them very well. Actually I should say, it doesn't do them as good as it could.
But it's things like the screw driver, and putting racing suspension on a car lowers the PI. Things such as these and a multitude of other things are the things that tell me the developers of Forza are not real car people.
As for a real car people developer, if we can get Jack Roush or Hennessey or someone like that to make a good car game, then I can answer your question 😉
Why do you even believe (expect) a guy with real life racing experience could do a good racing game? Look at Kaz-sama. He made better games when he had less experience racing in real life.As for a real car people developer, if we can get Jack Roush or Hennessey or someone like that to make a good car game
They problem with digging deeper is that, they can afford to dig deeper in only a few places (whether it is time, budget or manpower).Tommy3688, good points made, I think you see my points. I'm not saying FH5 is a bad game. Just that it could be so much better if the developers dig a little deeper.
The Trial this week is street racing with traffic on top of your useless teammates.