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- Malaysia
but truck racing is the best for this season. go through the traffic recklessly
Same mood!!!!
but truck racing is the best for this season. go through the traffic recklessly
Same mood!!!!
it sure can go a little deeper and I wish they will but they will likely compromise something else by doing that. Considering the scale of the game, the best they can do is just minor improvement on everything instead of strongly focus on 1 area and end up skewing the whole game theme and design.Tommy3688, good points made, I think you see my points. I'm not saying FH5 is a bad game. Just that it could be so much better if the developers dig a little deeper.
Completely missed the point of the post you responded to.That a game takes place in a specific location, does not equate to car culture.
Then you have no problem defining both "game culture" and "car culture," then?And it's clear, the crowd responding doesn't understand car culture vs game culture.
Sorry, but you're really scraping the bottom of the barrel here if you're trying to use a picture of a screwdriver as proof that PG knows nothing about cars. Of all the criticisms that could be levied against the upgrade system, you picked one of the most inconsequential.Car modifications are unchanged from FH2. And referring to engine mods. What is the meaning of the screw driver being representative of the highest level of upgrade in the Ignition upgrade?
This does happen, but it's very much the exception, not the norm, and it can make sense depending on the vehicle. All Racing Suspension really does is give you the ability to tune your components, and the game has a default pre-set for each car when installing it. Considering that there's 600+ cars in the game that all have different quirks and behaviors, it makes sense for the default settings to occasionally be worse than the stock suspension, and knock down the PI by a point or 2 every now-and-again. I personally don't exactly expect the devs to give perfect settings for 600+ cars out of the gate with one upgrade, largely because that would be an insane amount of work, and it would make tuning by the player pointless.But it's things like the screw driver, and putting racing suspension on a car lowers the PI.
What exactly makes you think that a couple guys who have spent their entire careers tuning and racing cars and have had zero involvement in the video game industry, other than having their cars show up in other games every now-and-again, knows the first thing about developing video games, let alone making the game actually good?As for a real car people developer, if we can get Jack Roush or Hennessey or someone like that to make a good car game, then I can answer your question 😉
It's a great little car, and the sounds it makes in cockpit view when upgraded are amazing. That being said, I'm actually a tad upset we got the high-performance variant of the 03. I thought that we were getting the normal variant, which made me eager to build the Cyan Concept proper. Finger crossed that PG gives it a FWD conversion option down the line.Just dropping in to say how much I adore the Lynk & Co. If they were sold in the US (they aren't, right?) I'd seriously consider it as my next.
Full disclosure, I've not played Heat. I did play Payback and 2015 that are fairly similar in terms of customization and would not agree with your sentiment. NFS has more options, sure. Are they better? Not really. Only a handful of cars out of the very small car list have very deep customization with plenty of choice of parts. The others get generic stuff or in some case no options whatsoever. Seems familiar?I'm not sure I can answer that. But an analogy might be something like this:
NFS Heat: not as deep a game as FH5. Comparing the two heat does very little. But comparatively what it does, it does very well. For what it is, the game is a decent game that plays well with minimal bugs. Has good replay value. Car culture in the modabilities of the cars are sufficient as is the painting aspect. Racing and driving physics are sufficient for the style of game. It does what it is supposed to do well.
FH5: It does a multitude of things. It's a massive game. The modabilities of the cars are lacking. Painting is minimally comparable to NFS Heat. For the size and scope of the game I would expect more.
Car modifications are unchanged from FH2. And referring to engine mods. What is the meaning of the screw driver being representative of the highest level of upgrade in the Ignition upgrade?
But for FH5 it does many things, but doesn't do any of them very well. Actually I should say, it doesn't do them as good as it could.
But it's things like the screw driver, and putting racing suspension on a car lowers the PI. Things such as these and a multitude of other things are the things that tell me the developers of Forza are not real car people.
As for a real car people developer, if we can get Jack Roush or Hennessey or someone like that to make a good car game, then I can answer your question 😉
Go away you bully and leave my favourite game alone. I'll cry if you continue to put it down 😥😥😥That the developers put these cars in a dedicated racing game in the first place was ludicrous. And putting them in Horizon is at best pointless. But more to my point. Including some off the wall cars and leaving out actual cars which fit well within the car culture of racing and a racing car festival atmosphere shows the developers total lack of knowledge of car culture. And their lack of knowledge of car racing experience both on and off road. In fact of all venues of car racing and building of racing and street cars and street rods.
This game has the potential to be so much greater than it actually is but it will never achieve more than what you see is what you get.
My expectations for FH6 are so low that FH5 is absolutely my last foray into the forza lineup of any kind even the next Motorsport. Which is likely to be just an update of FM7.
Planning on moving on from xbox anyway to the PS5 as soon as funds and units are available.
Have not played NFS 2015 so I can't answer you on that one. On Payback I can say this. For me, overall comparison with FH5, in the terms I'm relating to. It's a game with more potential than the game had. So I'm basically putting it in the same class as FH5. They could have made it a great game but it missed the mark on many levels as you already stated.Full disclosure, I've not played Heat. I did play Payback and 2015 that are fairly similar in terms of customization and would not agree with your sentiment. NFS has more options, sure. Are they better? Not really...
I love a good dose of modesty. Your last paragraph has made me feel all warm and toasty inside.Have not played NFS 2015 so I can't answer you on that one. On Payback I can say this. For me, overall comparison with FH5, in the terms I'm relating to. It's a game with more potential than the game had. So I'm basically putting it in the same class as FH5. They could have made it a great game but it missed the mark on many levels as you already stated.
An where Heat missed the mark was in the life line of the game. When Ghost Studios dropped out of the game support. The game needed to grow. More map, more challenges, more stories to continue the game play. And definitely better online support.
But I only say these things because I don't want to settle for gaming mediocrity. If there is anything I can do or say that might help develop a better game and gaming experience I will continue to speak. Hopefully some studio and game designers/developers will notice and respond.
But I only say these things because I don't want to settle for gaming mediocrity. If there is anything I can do or say that might help develop a better game and gaming experience I will continue to speak. Hopefully some studio and game designers/developers will notice and respond.
Wow. Very nice find!Something interesting things found after searching. This time it came from sound files of the game so no pictures.
I will put it under spoiler.
Remember during last season (Racing history) where Ramiro introducing that week theme while you’re checking festival playlist? The audio i’ve found (I think) will be similar to that. Consider this a hint for upcoming series.
The series most likely will be named “Eliminati” or something similar
New features based on the audio files
I’ll attach the zipped audio files so you can check it too (2 zip due to upload limit)
- A new eliminator duels game mode for 2 players (similar to duo game mode on battle royale I guess??)
- You can fix your teammate car after they got eliminated (there is a time limit)
- You can pin car drop so your teammate can see it
- You can spectate your teammate (if you’re eliminated and your teammate haven’t)
- Updated eliminator cars
- New levelling system on eliminator with these rewards
- Different starting cars
- Outfits
- Eliminati rewards where you can customize livery on your eliminator car
- Something related to Eliminati rewards to smash during eliminator for levelling up
- Triangle/Eliminati themed collectible
- Limited edition eliminator car?? (perhaps a car only for eliminator mode, still vague)
Limited edition Eliminati car? Don't tell me that it'll be something close to a Forza Edition car.Something interesting things found after searching. This time it came from sound files of the game so no pictures.
I will put it under spoiler.
Remember during last season (Racing history) where Ramiro introducing that week theme while you’re checking festival playlist? The audio i’ve found (I think) will be similar to that. Consider this a hint for upcoming series.
The series most likely will be named “Eliminati” or something similar
New features based on the audio files
I’ll attach the zipped audio files so you can check it too (2 zip due to upload limit)
- A new eliminator duels game mode for 2 players (similar to duo game mode on battle royale I guess??)
- You can fix your teammate car after they got eliminated (there is a time limit)
- You can pin car drop so your teammate can see it
- You can spectate your teammate (if you’re eliminated and your teammate haven’t)
- Updated eliminator cars
- New levelling system on eliminator with these rewards
- Different starting cars
- Outfits
- Eliminati rewards where you can customize livery on your eliminator car
- Something related to Eliminati rewards to smash during eliminator for levelling up
- Triangle/Eliminati themed collectible
- Limited edition eliminator car?? (perhaps a car only for eliminator mode, still vague)
You can check the audio files i included by yourself, but the wording in the audio is a bit vague. IMO it could either be a car that is unlockable after certain level or just a car exclusive to eliminator mode only (probably with minor cosmetic change)Limited edition Eliminati car? Don't tell me that it'll be something close to a Forza Edition car.
Same. One of the better additions to the game recently. 600HP from the stock engine and chunky tires. That widebody is sick and it's pretty nimble as well.Just dropping in to say how much I adore the Lynk & Co. If they were sold in the US (they aren't, right?) I'd seriously consider it as my next.
Sitting On The Dock Of The Bay - Otis ReddingI thought someone posted a tune for the lynk but I don't find it.
Could someone repost it?
Or post some of your favorite tunes.
There you go, notice the plate in the latest Forza stream schedule:As for the anniversary stuff, I've seen something pertaining to a 2013 Viper FE, although the one in the trailer looked standard.
So perhaps Forza Editions of the cover cars?There you go, notice the plate in the latest Forza stream schedule: View attachment 1197286