Forza Horizon 5: General Discussion

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Already cutting the Singer? Wow.
I'm betting it's a licensing issue, specifically the fact Porsche took issue with its branding appearing on the Singer ACS. It's conceivable Porsche told T10/PG to cut Singer (and Gunther Werks and the Hoonigan RWB) loose or they would walk. (No, I don't know how that would effect those cars but not the Baja 911 or the rally raid Macan but...I'm not a corporate/trademark lawyer, either...)

 
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I'm betting it's a licensing issue, specifically the fact Porsche took issue with its branding appearing on the Singer ACS. It's conceivable Porsche told T10/PG to cut Singer (and Gunther Werks and the Hoonigan RWB) loose or they would walk. (No, I don't know how that would effect those cars but not the Baja 911 or the rally raid Macan but...I'm not a corporate/trademark lawyer, either...)

Now Singer and GW I get, those 2 had their cars appear under the Porsche banner in FH4, but the Hoonigan RWB was under the Hoonigan brand/manufacturer so it gets a pass technically as it was on the Hoonigan Car list for FH5. ;)
 
If it means that some of the more tuner specific vehicles (in this case, Guntherworks and RWB) get folded into branches for Upgrade Heroes, then it might not be a total loss.
 
For the first time, the 4.0 RS being cut, but we get both versions of the 991 has really dented my enthusiasm for the game.
 
Now Singer and GW I get, those 2 had their cars appear under the Porsche banner in FH4, but the Hoonigan RWB was under the Hoonigan brand/manufacturer so it gets a pass technically as it was on the Hoonigan Car list for FH5. ;)
They may also have a problem with their badging appearing on modified cars. In that case, PGG would have to strip them of all Porsche badges, a process that takes an amount of time /= 0 and may also explain why those cars aren't in the initial lineup.

On the other hand, the exclusion of the 550A is inexcusable.
 
Maybe they'll be lumped into a Speciality Dealer akin to FM7, but on a non rotating basis.
 
On the other hand, the exclusion of the 550A is inexcusable.
I agree. It's such an iconic Porsche with a lot of history. We know that PG/Turn10 like adding cars after launch, so let's see what happens.

But could this perhaps be a barn find? I know that in the past they have included barn finds in the car list, but it would make some sense to discover one in a barn with a Carrera Panamericana livery on it like this one:

porsche-normal.jpg
 
I agree. It's such an iconic Porsche with a lot of history. We know that PG/Turn10 like adding cars after launch, so let's see what happens.

But could this perhaps be a barn find? I know that in the past they have included barn finds in the car list, but it would make some sense to discover one in a barn with a Carrera Panamericana livery on it like this one:

porsche-normal.jpg
That's also what I thought, but in the past PGG always included Barn Finds in the car list, so there's little hope for that.

And we do have the 356 to find rusting in a granero wearing faded Carrera Panamericana colors, assuming they remembered the Carrera was a thing.

1630951907789.png
 
VXR
Maybe they'll be lumped into a Speciality Dealer akin to FM7, but on a non rotating basis.
I was thinking throughout today on how to add a Horizon twist on to this.

So hear me out folks on this idea. :sly:

We combine this idea of the Speciality Dealer with the Backstage Pass voting system from FH4, but ditching the Passes.

Each week/season, the community votes on two cars(Let’s use the 550A and the 928 GTS in the Summer Season as an example.) with the winning car being added to the speciality dealer permanently at the start of the next season.

But to ensure that the losing car doesn’t get matched up with another fan favourite and lose again, it’ll also get added to the Speciality Dealer, but one month after the original vote, (Lose in Summer, Join next Summer.)

This way, you don’t overly punish those who voted for the losing car, but also encourage players to vote to get their pick in early.

All cars added in to the Speciality Dealer can be bought with in game money, but don’t expect them to be cheap, mostly. :P

Next summer, the losing car from the previous example will join the winner from the previous weeks voting, so after the 1st month you’ll be in a weekly routine of 2 cars added to speciality dealer.

I’d also toyed around with adding Festival Playlist new cars here too, but with a 2 month delay from when they debuted and a BIG price tag regardless of real life value, you can still win them, but buying second ones won’t be as stressful as getting auction sniped all the time.

Of course I realise that could undermine the Auction house, but if people are inpatient for a second one then it won’t stop the auction snipes from happening completely. ;)

The idea behind all that is to basically not punish anyone from joining the game down the line and missing out, rare exception being certain Forza Edition models (Capri FE being the big example).

Thoughts? Too OTT or about right? :lol:
 
I was thinking throughout today on how to add a Horizon twist on to this.

So hear me out folks on this idea. :sly:

We combine this idea of the Speciality Dealer with the Backstage Pass voting system from FH4, but ditching the Passes.

Each week/season, the community votes on two cars(Let’s use the 550A and the 928 GTS in the Summer Season as an example.) with the winning car being added to the speciality dealer permanently at the start of the next season.

But to ensure that the losing car doesn’t get matched up with another fan favourite and lose again, it’ll also get added to the Speciality Dealer, but one month after the original vote, (Lose in Summer, Join next Summer.)

This way, you don’t overly punish those who voted for the losing car, but also encourage players to vote to get their pick in early.

All cars added in to the Speciality Dealer can be bought with in game money, but don’t expect them to be cheap, mostly. :P

Next summer, the losing car from the previous example will join the winner from the previous weeks voting, so after the 1st month you’ll be in a weekly routine of 2 cars added to speciality dealer.

I’d also toyed around with adding Festival Playlist new cars here too, but with a 2 month delay from when they debuted and a BIG price tag regardless of real life value, you can still win them, but buying second ones won’t be as stressful as getting auction sniped all the time.

Of course I realise that could undermine the Auction house, but if people are inpatient for a second one then it won’t stop the auction snipes from happening completely. ;)

The idea behind all that is to basically not punish anyone from joining the game down the line and missing out, rare exception being certain Forza Edition models (Capri FE being the big example).

Thoughts? Too OTT or about right? :lol:
Adding another way to obtain cars might be a little confusing (I always thought having the Forzathon shop, backstage pass, AH, Wheelspin exclusives and the Autoshow needed to be streamlined) but I like the idea of making exclusive cars a permanent fixture in some way.

I definitely think the Backstage Pass should return and all exclusive cars get added to it say.... 1 month after their Festival Playlist debut. So that way, if you earn a Backstage Pass you can have access to any exclusive, even if it was added 6 months ago etc.
 
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I just don't see the appeal of time exclusive cars or cars you have to jump through hoops for, and don't see how the game wouldn't be overall "better" for a bigger portion of the playerbase if they were just available normally. Save up money and buy them the autoshow like the rest, or do some related in-game race that isn't time sensitive or buried behind a bunch of things that has a logical connection to the car and win it.

Sure there are some anoraks that want to "work" for their video game car and don't see saving up in-game credits as enough, but do those guys really outnumber the people who have jobs/kids/other games to play that either don't have the time or the desire to complete some tedious checklist or grind out prize spins to maybe win their favorite car that PG arbitrarily chose to lock away?
 
I just don't see the appeal of time exclusive cars or cars you have to jump through hoops for, and don't see how the game wouldn't be overall "better" for a bigger portion of the playerbase if they were just available normally. Save up money and buy them the autoshow like the rest, or do some related in-game race that isn't time sensitive or buried behind a bunch of things that has a logical connection to the car and win it.

Sure there are some anoraks that want to "work" for their video game car and don't see saving up in-game credits as enough, but do those guys really outnumber the people who have jobs/kids/other games to play that either don't have the time or the desire to complete some tedious checklist or grind out prize spins to maybe win their favorite car that PG arbitrarily chose to lock away?
I do agree that timed exclusives are a tad daft. :crazy:

Which is what my idea plans to get around, it still rewards those who do have the desire/time for it, but doesn’t massively punish those who don’t by essentially locking out them out of getting them normally.


Let me use an example, The Crew 2’s Season Pass gave holders a 1 week head start when new cars came out (and for free IIRC) and everyone else got the option to buy them a week later.

Of course it doesn’t do that anymore since the Hot Shots update, but I digress. :P

My idea is basically that, except scaled up in the time difference and with no need for a season pass.

Under this plan, someone who’s 6 or 8 months late to the game won’t miss out on any new cars up to that point, they just need to get the money together to buy them via the Autoshow/Speciality Dealer hence giving them much higher prices to ensure they’re still something worth getting. 👍

Timed exclusives with no easy(ish) way to get them that doesn’t involve spending hours on end at the auction house is something I don’t like, Especially when PC players have much quicker load times and with some even using macros to ensure they always win via auction snipes. :rolleyes:
 
I definitely think the Backstage Pass should return and all exclusive cars get added to it say.... 1 month after their Festival Playlist debut. So that way, if you earn a Backstage Pass you can have access to any exclusive, even if it was added 6 months ago etc.
I totally agree. It should really be as simple as making new-to-game cars added through Festival Playlist "early access" rather than timed exclusives. Introduce them through Festival Playlist and reintroduce them later though Horizon Backstage or some other means. It really just makes more sense to do it that way in my humble opinion.
 
just had a thought Ferdinand Porsche founded his company in 1931 making this year its 90th anniversary. What if most of those cars that not coming at launch may be part of a side story to celebrate Porsche's anniversary? kinda like LaRacer's missions having to do with retro racing games. feels like something that could be done for a December update for the holidays.

1951 #46 356 sl gmund coupe
1955 550 spyder
1957 356 speedster
1960 718 rs
1970 #3 917 LH or #23 917/20
1993 928 gts
finally 2012 911 gt3rs 4.0
all seem to be good prizes for some side missions dont u agree? some may be part of it and others part of forzathon
 
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If they introduce the backstage pass again, I would like to see one improvement: every car can only be purchased once.
At the very least, I would like to see it relaxed a bit, such as "you can only get the same car once in a week".

In FH4 I have a large number of backstage passes that I never use.
Because my favorite car is no longer available for purchase.

What do they have to lose by being able to buy more than one of the same car?
 
I just don't see the appeal of time exclusive cars or cars you have to jump through hoops for, and don't see how the game wouldn't be overall "better" for a bigger portion of the playerbase if they were just available normally. Save up money and buy them the autoshow like the rest, or do some related in-game race that isn't time sensitive or buried behind a bunch of things that has a logical connection to the car and win it.

Sure there are some anoraks that want to "work" for their video game car and don't see saving up in-game credits as enough, but do those guys really outnumber the people who have jobs/kids/other games to play that either don't have the time or the desire to complete some tedious checklist or grind out prize spins to maybe win their favorite car that PG arbitrarily chose to lock away?
It’s not about appeal for the players. They want us to keep coming back with frequent intervals in order to keep the playerbase artificially hooked on the game.
 
It’s not about appeal for the players. They want us to keep coming back with frequent intervals in order to keep the playerbase artificially hooked on the game.
I swear I've never seen someone 🤬 so much about a franchise yet remain so bloody loyal to it. T10/Playground/Microsoft doesn't have gun to your head, if you don't like the game you can put it down and play something else, it will be ok.

As for your claim, how does one keep a playerbase artificially hooked on a game? If people don't enjoy it they will play something else, there's nothing forcing them to keep coming back.
 
I swear I've never seen someone 🤬 so much about a franchise yet remain so bloody loyal to it. T10/Playground/Microsoft doesn't have gun to your head, if you don't like the game you can put it down and play something else, it will be ok.

As for your claim, how does one keep a playerbase artificially hooked on a game? If people don't enjoy it they will play something else, there's nothing forcing them to keep coming back.
Holy cow. Point simply was that weekly rewards in games will keep people playing with frequency intervals they otherwise wouldn’t, hence the artificial hook. Not a phenomenon unique to Forza.
 
Holy cow. Point simply was that weekly rewards in games will keep people playing with frequency intervals they otherwise wouldn’t, hence the artificial hook. Not a phenomenon unique to Forza.
Again, what about that is artificially hooking people? Either people like it and keep coming back or they move onto something else like I did.
 
Again, what about that is artificially hooking people? Either people like it and keep coming back or they move onto something else like I did.
Well, I’ve been there myself several times where the Forza mood isn’t particularly strong, but I ended up playing anyway because the new exclusive reward car was too hard to resist. It has often been like an artificial hook, but that’s not to say I didn’t enjoy it. More like I wouldn’t have played it nearly as often without the weekly incentives.
 
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Yeah I too have fired up FH4 a number of times even when I didn't really feel like it, just because I wanted to get a time sensitive car so that I had it next time I actually did want to play.

On the other hand though, I had a lot of friends who got tired of it and just said "screw it" altogether and never turned the game on again because of stuff like that. They felt like they spent more time playing just to get time sensitive stuff that they might regret missing out on someday instead of just playing to have fun.

I feel a lot of these games that keep trying to drag you back kinda have that feeling though, and people tend to be either suckered into it and lose enthusiasm but just keep going along with it to get stuff, or just completely abandon it once they have lost their login streak or missed out on some exclusive stuff.

Sometimes I turn the game on because I want some exclusive hatchback, only to find out I need to build a dumb S1-class AWD-swapped Aston Martin to run in some mixed surface "Trial" event at a track I've run a thousand times where I get other players on my own team trying to wreck me, or buy and build some SUV I don't care about so I can run some championship that re-uses the same 3 tracks I've already ran a thousand times. By the time I've won the new car I don't even want to continue playing the game anymore, and don't come back until there is another exclusive car I want... Compare that to some of the other games that release a new car and you can just grab it without jumping through hoops, and I usually end up playing with it a few times that week because I'm free to just race it in the class that I want and enjoy it instead of have to jump through hoops before I can enjoy it.

I know it would require more work, but I'd much rather see them add some new routes or stunt jumps or something instead of just cars that are locked behind the same boring races or the dumb season thing that is basically just "do these speed traps and jumps and stuff you have already done again."

/rant
 
I felt the same, always getting that car just for when I fancied playing for myself but the cycle would repeat before I ever would, or the blind hope of having new roads to drive via DLC. The problem for me was you "couldn't" really take a break from it, and it felt like I was never off the game and the Horizon I played the most. So I was really surprised to see it on the Forza hub as being my 3rd most played Horizon, 90 days from H2 and 75 from H3.

If it were up to me I'd still have the 3-5 series cars released one(or so) a week, but have them added to an ever expanding catalogue. Then once the new car is made available via the season change, it is there permanently until you unlock it. Then you could have a millage point system like GT Sport to buy the cars, earned by the distance you drive. That way you can do what you want, play through the story, drifting, rivals, free roam, playground games, etc. So you could build up a surplus of points when you want to play and not miss cars when you don't.
 
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