Forget everything else, at 2:53 we see a McLaren putting the top down with animations to go with[...]
YES!
I hope that also means they will have an excuse to include more convertibles in-game. Sure, I enjoyed my Gallardo convertible from the Car Pass, the 356, the barn find Triumph, but i have this Hot Wheels Audi R8 convertible staring right at my face in front of my monitor here...
...not to mention all the convertibles/targas that are only drivable with the roof up/on. Which only really have the advantage of being drivable in the rain and winter without it being weird.
I'm seeing self reflections on cars that clearly aren't in Forzavista scenarios:
FH4 never had this despite it having screen space reflections - this must mean that either photo mode also receives ray tracing, or they've finally applied SSR to the cars this time around. Both of those are a bit gain for visual fidelity.
Those definitely are not ScreenSpace Reflections. They might have just enabled RT reflections for the sake of the Trailer. Or the PC version will have the option to enable it during gameplay. The face of the Wing mirror is not visible to the camera yet you can see it in the reflection, That is not possible with SSR.
EDIT: Just rewatched the Gameplay Demo video and those self reflections are not present during the active gameplay.
Shame. I was looking forward to playing it with ray-tracing in 480p 20fps on my GTX1060. Man, this thing has ray-tracing support but no games that run WITH ray-tracing on it. If only there was a PS3-like game (on the graphics department), or simple indie game, but with ray-tracing, that's where this thing would shine.
I wonder if I would get ray-tracing on photo mode/Forzavista atleast on this. Or if on PC it is going to be exclusive to RTXs and the like.
There are few things in FH4 that i would really love to be expanded on FH5.
- Adjustable track length in tune settings, rather than in the upgrade menu.
- Let players fit a wider variety of small-sized rims in cars with large-sized rims like you could do with most SUVs and some pick-up trucks (Chevy Colorado, MB X-Class). If Horizon devs allow us fitting 19-inch rims in a classic american muscle cars, why can't we slap 14/15-inch rims in modern sports cars?
- On the subject of rims, let players be able to choose different rim models for each individual car's axle. You can do this when choosing rim size, why not for rim models?
- Give tuners the option to lock/unlock their own tune/upgrades settings when sharing to the public.
- Let players choose whenever they want or not their custom front bumper/rear spoiler/wing to have adjustable aero. Also make the modern wings fit correctly into a modern car's styling.
- More widebody/fender flare options.
- Nice idea.
- Nice for that off-road look/style, but depending on the car there would be the matter of the brakes. In my ideal game you would have to get modded brakes to fit smaller rims, and the size of the modded brakes (which, for sports or race brakes, already is determined by wheel size) would determine it's strength.
- Loved that in NFS: Pro Street. Especially cool for drag cars. Giving only the driven wheel some beefy-looking wheels, but leave the other normal, or putting some tuner-style ones.
- Really think that should be an option.
- The wings not fitting the car's styling is a problem. I think both the 360 and One era's generic spoiler of Forza games are a bit boring maybe. If there were different styles to choose from like in Gran Turismo games, it would be nice. Heck, imagine adjusting the height and width like in GT6 after that update.
This could be interesting.
YEESS! A bit late (wish we could have modded Forza 7. If car mods were possible, we would have had Toyotas there too), but better late than never.
Just watched AR12's newest video in search of some new info, and while he's not my favorite YouTuber, he usually has some insider information that can be useful. He claims he's asked the developers some questions, and here's what he says that's new info:
[...]
4. Raising/lowering windows and turn signals are unconfirmed as of yet
[...]
7. Brake calipers are paintable, also confirmed by PG today in their livestream.
8. He mentions that FH5 could borrow some features from the upcoming Forza Motosport reboot (he uses performance exhausts changing engine sound as an example).
9. Character clothing is now purchasable with credits (I don't know if this has already been confirmed or not, I feel like it has been mentioned already).
[...]
4. So, might still be catching up to TDU2...
7. ...but catching NFS Underground.
8. Oh, like Gran Turismo had on the PS1? (The sounds themselves might not have been the best, but the feature was there)
9. THANK GOD. Something is wrong in your game if I'm getting just as excited at winning a plain black shirt or a black Converse with black shoelaces as I am with winning a McLaren GT longtail (Still waiting for a plain black hoodie though. Also, I wonder how heavy it would be to have some customization of clothes. Like in GT Sport, or even just custom colors, that would already be something)