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- Marin County
What in particular do you think they should fix?
This would be a pretty big list if it were comprehensive, but a few things immediately jump out:
Menu overload - You have to back out of 3 layers of menus just to start driving when the game boots up. And navigating those menus is clunky.
Inconsistency - Why are car names not standardized? Some of them start with the year (some of those years are 4 digits, some are 2 digits!) some of them start with the car's racing number if it has one...but it's unpredictable. This is especially annoying searching the auction house where the sliding selector doesn't give you much to go on besides year. '16 Mustang '19 Mustang - stuff like that. Yeah, you can figure it out, but it would be helpful if it gave you more information. And then they actually have the audacity to scale the text of the car name to make it fit in certain instances...as a designer, I'm actually offended by this.
Generally, the auction house UI is plain awful. Backing out of a search brings you back one level further than you expect. It's also slow and cumbersome. Why are there fees? Why do you lose your money if you don't claim it immediately? More than that...why do you have to claim your money? Is that supposed to be immersive? I don't get it. Due to the slow nature of the auction house generally, all of these additional steps make the auction house an experience I try to avoid.
Why can't I preview a design before downloading and applying it? It's kind of hard to appreciate the details of a design from a 2" x 3" thumbnail that only shows 2 out of 4 sides of the car.
The course creation tool works, but the experience is far from pleasant. GTA V had a much better course creator years ago. Its really frustrating that you can't edit a path after it's made. Its really frustrating that you can't even see a list of custom courses unless you are saving a new one.
Similarly, the car design tool is functional but there hasn't been any meaningful update to it in 15 years. I don't think anyone would have ever said it was a joy to use even back then, but now it just feels outdated and clunky. Why have they not given us a pen/path tool with Bezier curves? I don't get it. It can't be that hard to implement on a controller with so many buttons.
I don't like how in the tuning menus, the text information for the adjustments autoscrolls...why not let the user scroll with the otherwise unused right analog stick? Also, I feel like those text blocks could be written a bit more clearly, but that's a detail.
Generally I feel like there are a lot of UI/UX elements that are not intuitive. From a high level perspective, I find the pause menu to be visually loud - that's more of a design choice than any sort of shortcoming, but I find it lacks a bit of hierarchy - everything is competing - which takes away from functionality a bit.
I could probably go on, but I don't want to seem overly negative. I generally like and appreciate that this series exists. I just wish they would put some real effort into improving things.
edit: One phrase that I've heard a lot about since the new console generation launched is that they "eliminate friction" due to their SSD drives. I don't think the FH UI friction is due to the lack of an SSD (a lot of it is server verification and such I think) but I do think that the UI suffers from too much friction. Especially in the home menu, any time you accept changes from the garage, design tab, or navigate through the auction house, there is just so much friction. It really dampens the experience for me.
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