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Been a while, but WOW! I'm certainly hyped! Premiere edition pre-ordered! Got the week approved off from work, paid.
This would be a fantastic inclusion for Mexico.Idle thought: can we get the Abatti Racing F100 Trophy truck from Blizzard Mountain back? I am surprised that never made the jump from FH3 to 4, and considering how offroading seems to play a bigger part in the car list now, it would certainly be at home.
Biomes are usually areas that are distinctive for their plant and animal life, as well as weather. A desert is a biome. A rain forest is another type of biome. Tundra, boreal forests, grasslands are all different kinds of biomes. It sounds like FH5 is using the word biome not only for these areas, but for cities and towns as well.Speaking of biomes, what is the definition of the it with regards to the game itself? Googled the term but didn't really understood it in terms for the game's environment.
I love that truck and I'd find myself going back to Blizzard Mountain and FH3 just to listen to the exhaust echo through the valley.Idle thought: can we get the Abatti Racing F100 Trophy truck from Blizzard Mountain back? I am surprised that never made the jump from FH3 to 4, and considering how offroading seems to play a bigger part in the car list now, it would certainly be at home.
That's the default one, as someone already pointed out. I just left it like that, never bothered with this silliness. Also, very nice of the game to make unsportman-like behaviours part of the game's mechanics.With the prospect of new customisation for our driver in the new game do you think we will also get the option to choose if we want to have a victory/showboat or just be 'boring' and not have one.
For me this is the only thing I do not like about the current game as most players always choose the annoying victory/showboats but I would like the option to turn that off as I think that part of the drivatar's personality is a bit too generic and more 'provocative' than a real person would be.
Very least give us a neutral or 'meh' pose so I can say I don't really care at the end of the race.
That's something I've though about for some time now. Why don't they do that in the Horizon games? Bring back an old map, with new events. Since old games in the series are removed from stores, it would be nice to drive those maps again, with the new content.With FH5 going back to North America with Mexico I'd love to see a remastered version of FH1's Colorado map as a DLC Expansion.
I don't see why we couldn't have some basic stuff that would be the same for every vehicle though. Think of the variety of spoilers in the NFS games (no need to have those crazier ones that don't even look aerodynamic though), or of steering wheels, seats, or a rev-counter, like in Midnight Club L.A.I really like this. I think we are where we are with customization because PG has chosen to include so many vehicles...it's become unmanageable to have deep customization considering the magnitude of those included. If we had, say, 20-50 cars with enhanced customization (including interior, modeled engine modifications, etc) options, that would be awesome.
Would definitely be a nice changeOne little but very noticeable thing I hope they improve on: FH4's whole thing with zapping you to a big yawning white void the moment you cross the finish line? It sucks. In FH3, I always kept cosmetic damage on because it was really something to watch my roughed-up, dirt-caked car cross the line in cool slo-mo with the crowd cheering in the background. Teleporting me to some kind of THX-1138 nowhere-space instead took a lot out of the presentation.
12 months? It took me 2 years.Well I made my pre-order for the 'standard' edition of FH5 so I shall now definitely be there on launch day and this time I will not take 12 months to actually start the game...
but LEGOs? How do you explain those things working? Not just working, but competing with HYPERCARS?
Then they can export all those grinning Lightning McQueen cars to FM8 just to further hack off the srs bsns crowd.There is something called having a "imagination", something most developers who make racing games lack entirely IMO. Heck, some people forget that PG is called "Playground Games" and therefore must make fun things to do in our open world adventure of Forza Horizon (aka the Playground).
Gotta spice things up a little while staying true to the genre, which is what I will always applaud PG for doing or attempting.
Dang straight! And I'll be right there to dance it all off. 😂Then they can export all those grinning Lightning McQueen cars to FM8 just to further hack off the srs bsns crowd.
There's a difference between having a fun sandbox and being a GTA Online clone. That is something FH4 is guilty of when Eliminator and Super7 were launched.There is something called having a "imagination", something most developers who make racing games lack entirely IMO. Heck, some people forget that PG is called "Playground Games" and therefore must make fun things to do in our open world adventure of Forza Horizon (aka the Playground).
Gotta spice things up a little while staying true to the genre, which is what I will always applaud PG for doing or attempting.
FM4 had car bowling as I recall and that was supposed to be a serious sim (or semi-sim). How much evidence do we have so far that EventLab is going to lead to the total loss of the game's identity? We don't even know what it can do yet.There's a difference between having a fun sandbox and being a GTA Online clone. That is something FH4 is guilty of when Eliminator and Super7 were launched.
If FH5 continues leaning towards ridiculous modes like with EventLab, then questions need to be asked about the direction compared to the first 3 games.
FM3 featured Tag mode, FH3 danger signs and Hot Wheels Addon. Those stupid🤔There's a difference between having a fun sandbox and being a GTA Online clone. That is something FH4 is guilty of when Eliminator and Super7 were launched.
If FH5 continues leaning towards ridiculous modes like with EventLab, then questions need to be asked about the direction compared to the first 3 games.
It never ends, does it.There's a difference between having a fun sandbox and being a GTA Online clone. That is something FH4 is guilty of when Eliminator and Super7 were launched.
If FH5 continues leaning towards ridiculous modes like with EventLab, then questions need to be asked about the direction compared to the first 3 games.
Well, considering this is a public forum that I quite enjoy, hopefully it does indeed never end. Opposite opinions are fine so long as they are voiced properly, if you want an echo chamber this isn’t the place for you.It never ends, does it.
Direction is important no matter the genre. One of my bigger issues with Forza overall lately has been the lack of real direction as it seems both titles have been trying to please everybody. The fact both titles now seemingly have a clear direction is very good news to me.who cares about direction in a racing game that isn't a sim?
and spicing things up means breaking consistency with the world the game is in? I don't see why making fun things in an open world has to mean putting cartoon cars in a world that has been grounded with some form of reality.There is something called having a "imagination", something most developers who make racing games lack entirely IMO. Heck, some people forget that PG is called "Playground Games" and therefore must make fun things to do in our open world adventure of Forza Horizon (aka the Playground).
Gotta spice things up a little while staying true to the genre, which is what I will always applaud PG for doing or attempting.
Once again, I don't get why fun and appealing to the casuals means you have to break the immersion. and yes, immersion can apply to arcade games aswell. Every video game in general has a world set in, that world has a defined art-style to give viewers an idea on what to expect. Putting lego cars on the grid with realistic-looking ones goes against that and leads me annoyed.So what do you want Playground to do? Remember that by this point, Forza Horizon as a series has a fair few amount of casual racing game players, who like and enjoy the game because it is realistic enough, but also puts fun first.
I personally am not looking for a hardcore cruising sim, I'm looking for an open-world racer with a realstic art direction across the board and some more grounded driving physics. Which Horizon has been good at aside from the wacky expansions given in the past 2 games.Some of these comments within mostly racing game focused spaces (and people) really seem to be applying Forza Horizon as a series that it isn't, and really just seem to want a hardcore cruising sim. Horizon isn't that, and it shouldn't be. You have LA Canyons in Assetto Corsa for that.
Me. I would feel the same way if a more arcady game like Mario Kart decided to switch directions one day.And really, who cares about direction in a racing game that isn't a sim?
I'm fine with differing opinions too - but like, the initial opinion makes no goddamn sense. What is it about Super7 and Eliminator that makes FH4 (and presumably, 5) more like GTA Online? What do you expect a racing game of Horizon's caliber and free-wheeling nature to add on after release that isn't just cars and the two expansions, that will keep people, most importantly those who aren't that interested in racing games in general outside of Horizon, playing the game?Well, considering this is a public forum that I quite enjoy, hopefully it does indeed never end. Opposite opinions are fine so long as they are voiced properly, if you want an echo chamber this isn’t the place for you.
The issue is that the 'lack of direction' come from, since 3 really, the game throwing more and more events at you and not giving you a real obvious and meaningful climb to the top like FH1 did. That I can understand with regards to 'lack of direction', but when it comes to stuff like Eliminator and Super7? I don't really understand how 'lack of direction' comes into play, especially when, as I've stated before, this is pretty typical stuff for a developer who has a smash, interest spanning hit that absolutely needs to please everybody, in the Horizon front at least.Direction is important no matter the genre. One of my bigger issues with Forza overall lately has been the lack of real direction as it seems both titles have been trying to please everybody. The fact both titles now seemingly have a clear direction is very good news to me.
It was added so late that it essentially made it a different game compared to when it launched. If you’re like me and took a longer break from it you left a typical Horizon game where it’s generally based in reality with some arcade elements thrown in and came back to a bunch of new features that don’t really seem to tie into the base game as you would expect.But again...what is Eliminator and Super7 doing that is causing FH4 to lack direction more then the lacking of direction it already had, and was pointed out pretty early on in the game's life?
I know you already mentioned it, but it honestly needs to be said. Forza Horizon is an arcade racer and therefore, cars like lego and even hot wheels are bound to find there way into forza.and spicing things up means breaking consistency with the world the game is in? I don't see why making fun things in an open world has to mean putting cartoon cars in a world that has been grounded with some form of reality.
This is my only issue with these expansions, they just feel out of place with the world the game feels in place. Yes, they're not realistic games nor was that my argument ever. However, they have a realistic art direction with some believability with the festivals. Emphasis on "some". I enjoyed some of it, but I would've preferred if they were kept as their own separate entities.
A GTA Online clone? There is nothing wrong with adding more flavor into the experience that doesn't have to replicate GTA. And Super7 and the Eliminator? Those added more fun into the gaming experience for everyone, making the game more popular because of them. Heck, look at The Crew 2, it's literally doing the same thing with its Motorflix thingy; from ramming cars off screen to jumping off of skyscrapers. FH4 is not guilty of anything.There's a difference between having a fun sandbox and being a GTA Online clone. That is something FH4 is guilty of when Eliminator and Super7 were launched.
If FH5 continues leaning towards ridiculous modes like with EventLab, then questions need to be asked about the direction compared to the first 3 games.
I'm sorry, but that's just plain wrong. Arcade game doesn't mean an automatic open invitation to have wacky cars to be included into Forza. Especially on the scale they were implemented. There's a range to the types of arcade games out there, there's ones more grounded to reality and one's less so. Forza Horizon was more grounded to a realistic style of arcade. It's not like mario kart of crash team racing where there's silly gadgetsI know you already mentioned it, but it honestly needs to be said. Forza Horizon is an arcade racer and therefore, cars like lego and even hot wheels are bound to find there way into forza.
Um, yes there were. Nothing screams more "out of place" than seeing a Lego car appear in a grid of realistic-looking cars. and they kinda do ruin it to some degree. As I said before, they're immersion breaking, much like seeing PS2 cars appear in a PS3 game like in Gran Turismo 5 for instance. and before anyone says it, immersion exists in arcade games too. Every video game has a kind of immersion that can be broken when introducing something different.There is really nothing "out of place" about the lego cars people like to harp on. They were only exaggerating because the cars were 'different' and thus would "ruin" the experience of FH4, when in reality they were only adding flavor into the driving experience, hence my point about imagination.
How is that consistent? They're putting cartoon cars in a game centered around realistic cars? That's the very definition of inconsistent. Playing it safe with content would've been the more consistent option.I think that is more consistent than Forza Horizon trying to play it safe and sticking to the same formula founded in FH1/2.
"Grounded in a realistic style", yet you can drive across the fields at high speed with literally any car you have, smash through signs and other destructible objects like trees, guardrails and cobblestone fences, rally any supercar and hypercar on dirt/mud, drive off cliffs on any part of the map, etc.I'm sorry, but that's just plain wrong. Arcade game doesn't mean an automatic open invitation to have wacky cars to be included into Forza. Especially on the scale they were implemented. There's a range to the types of arcade games out there, there's ones more grounded to reality and one's less so. Forza Horizon was more grounded to a realistic style of arcade. It's not like mario kart of crash team racing where there's silly gadgets
And there lies your problem: because they're different and thus ruin the experience, or in you context, "immersion". IMO, nothing screams more "out of place" and "immersion breaking" than tossing your cars across some random field, or plowing through snow in your supercar without consequence. In FH1, you can throw your car across open areas, and smash through stuff. Yet a lego car among real cars is a problem?Um, yes there were. Nothing screams more "out of place" than seeing a Lego car appear in a grid of realistic-looking cars. and they kinda do ruin it to some degree. As I said before, they're immersion breaking, much like seeing PS2 cars appear in a PS3 game like in Gran Turismo 5 for instance. and before anyone says it, immersion exists in arcade games too. Every video game has a kind of immersion that can be broken when introducing something different.
That is an opinion. In my opinion, I don't mind PG trying new things if it works within Forza Horizon. Not Mario Kart fun, but fun to the driving experience.Adding flavor to a racing game to keep things fresh can be good, but only if it's the right flavor. What PG did with those expansions was the in-game equivalent of pouring pickle juice in a milkshake. It doesn't turn out good.
No. Playing it safe would be not to include different things. And if you want to include, "inconsistency", than what is Super7 which allows you to put random probs on the map?How is that consistent? They're putting cartoon cars in a game centered around realistic cars? That's the very definition of inconsistent. Playing it safe with content would've been the more consistent option.
Yes, "realistic style". As in Art Style and direction, not actual realism with driving mechanics."Grounded in a realistic style", yet you can drive across the fields at high speed with literally any car you have, smash through signs and other destructible objects like trees, guardrails and cobblestone fences, rally any supercar and hypercar on dirt/mud, drive off cliffs on any part of the map, etc.
There's no problem I have other than you missing my point completely. As above, I'm looking at this game with a realistic look to the environment in the same vain as games like Test Drive Unlimited and Midnight Club. The immersion I'm talking about is the game's world, not how realistic the cars drive.And there lies your problem: because they're different and thus ruin the experience, or in you context, "immersion". IMO, nothing screams more "out of place" and "immersion breaking" than tossing your cars across some random field, or plowing through snow in your supercar without consequence. In FH1, you can throw your car across open areas, and smash through stuff. Yet a lego car among real cars is a problem?
Yup, sure is an opinion. and I'm expressing that my fun is spoiled when cartoony cars are clashing with my realistic looking ones.That is an opinion. In my opinion, I don't mind PG trying new things if it works within Forza Horizon. Not Mario Kart fun, but fun to the driving experience.
Content I have no problem with, because it doesn't clash with the world present. It's easy to see it as part of the craziness of a Horizon festival. Lifesize lego cars controlled by lego people are not.than what is Super7 which allows you to put random probs on the map?
Than you should really include "art style" instead of "realistic style", because that could mean a lot of different things which led to my confusion.Yes, "realistic style". As in Art Style and direction, not actual realism with driving mechanics.
So yes, the Lego car is an issue because it goes against that art style.
Then I really can't help you with that if that is what you're looking for. It's not like everyone drives them in game for you to see them. The only suggestion I can give you is simply creating your own events and delist the lego cars if they bother you so much, unless this is online by players?There's no problem I have other than you missing my point completely. As above, I'm looking at this game with a realistic look to the environment in the same vain as games like Test Drive Unlimited and Midnight Club. The immersion I'm talking about is the game's world, not how realistic the cars drive.
Yup, sure is an opinion. and I'm expressing that my fun is spoiled when cartoony cars are clashing with my realistic looking ones.
Than I guess we can call a spade a spade and leave it at that I guess? 🤷♂️Content I have no problem with, because it doesn't clash with the world present. It's easy to see it as part of the craziness of a Horizon festival. Lifesize lego cars controlled by lego people are not.