Forza Horizon Latest News & Discussion

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Well if it is anything like shift2 in terms of graphics quailty and driving feel then I would definitely have to pass. That game was just horrible on the XBOX using a Fanatec wheel. Biggest waste of $29 I have had in a while.

If it is more like Forza 2,3,4 then not so bad but would be awesome if they would get past some of the Forza PI issues and Tire Issues
 
The simple answer is that they cant run a complicated Forza 4 physics engine on a wide open sandbox game.
They are able to run an engine based on what Forza 4 has on offer (appearently) and it's still refreshing 360 times a second. Now, if they were to use a much simpler engine, why would they base it on FM4? And if they were desperate for processing power, why would they leave it at 360 hertz? Besides, games like Race Pro pulled of realistic physics engines when the Xbox360 wasn't even closed to being maxed out in terms of processing power, as were the previous Forza games - with another year to polish things, that seems like a pretty pathetic excuse. Especially since the game was already taken down to 30 FPS. Also, I still recall T10 always claiming to either do it right or to not do it at all. What#s with that? All of a sudden is "well, yeah, we can't do it right so we are going to simmer things down until we get something that's kinda working"?

But, yeah, I get it. tl;dr version would be "whatever, arcade Horizon is fine because of [insert reason here]".

Fact is, it is a Forza branded game, it is (partially) done by T10, it would be about the only open world racer with realistic physics and that is precisely what a lot of us hoped for. I don't care what T10 hope to achieve with this, and I doubt that it really matters to many of the core audience that are not getting excited over a TDU rehash. Fact is, if it isn't realistic, they'd be making a game that doesn't cater to their core audience.

If that's okay for you, fine. But, I honestly don't care. And for the love of god, I'm not going to stop being pissed because the one thing I looked forward to in FH isn't going to be there - I named quite a few reasons as to why I would perceive it as only logical and the proper approach to make this game. Especially since I've said that this is just about the only important point for me quite some time ago.

Meh. Guess I'd better go into hibernation again. At least until we get further information on the matter, really.
 
Besides, games like Race Pro pulled of realistic physics engines when the Xbox360 wasn't even closed to being maxed out in terms of processing power, as were the previous Forza games - with another year to polish things, that seems like a pretty pathetic excuse.
Again...........Race pro [insert sim game here] is a simulation "track racer". Its is not an open world sandbox simulation racer. An open world sandbox simulation racer would take way too much processing power. Maybe next gen it will be possible. I have already discussed everything else there is to discuss in my previous replies. The conclusion is dont set your expectations too high for Horizon with sim physics and maybe you wont be disappointed. ;)

Nothing I have seen with Horizon has been overly impressive or innovative yet so I plan to rent it to be safe. Its their first attempt so I expect this to be more of a public beta than anything.
 
Well to be honest, the interviews are the things that got peoples' hopes that high. "Forza's world class physics engine" and "Forza's best in class handling" although tweaked, people were still lead to believe that it wouldnt have been to dramatic of a change.
 
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"If I though"? What does this mean?
 
Well to be honest, the interviews are the things that got peoples' hopes that high. "Forza's world class physics engine" and "Forza's best in class handling" although tweaked, people were still lead to believe that it wouldnt have been to dramatic of a change.

Marketing and T10's classic "tell them what they want to hear" so they don't get pissed approach.

I am waiting on a demo to decide if it is a purchase; which at this point it is looking like a no.

My reasons:
- No MMO (big dissapoinmnet)
- Questionable physics
- The roads we have seen from demos didn't really look all that "open world"-y
- Crashing and driving poorly rewards the player
- Same overly aggressive AI from FM4 that have wheels glued to the track
 
Marketing and T10's classic "tell them what they want to hear" so they don't get pissed approach.

I am waiting on a demo to decide if it is a purchase; which at this point it is looking like a no.

My reasons:
- No MMO (big dissapoinmnet)
- Questionable physics
- The roads we have seen from demos didn't really look all that "open world"-y
- Crashing and driving poorly rewards the player
- Same overly aggressive AI from FM4 that have wheels glued to the track

Well even a demo could be crap, thats what I thought about hot pursuit demo xbox live and did not buy it but I'm sure the final version was ok.

No MMO, or M.O.O.R- who cares this is a first open world for T10&PG and we still do not know all what is in the game.

Questionable physics well yea but hey at least we know they are starting from Forza 4 physics unlike TDU2 which put in a all new physics engine and well you know how that went.

The demos shown so far are of one area of colorado to give us a first look this should be a huge map with on and off roading.

The crashing and driving poorly rewarding maynot be as fun in a viper but in a offroad truck hell yeah. This is geared more to the young ones and hey if your a crappy driver and keep crashing into things at least you get some reward instead of first place.

Aggressive A.I- I'm sure you can adjust to level of play like Forza but would it not be fun to take out O Rossi over a cliff.
 
Questionable physics well yea but hey at least we know they are starting from Forza 4 physics unlike TDU2 which put in a all new physics engine and well you know how that went.
They can start wherever they want. If the physics suck, they suck.
 
If the physics lack consistency then they may suck, but even a decent arcade engine can have that. PGR4 was a great game to play.
 
Again...........Race pro [insert sim game here] is a simulation "track racer". Its is not an open world sandbox simulation racer. An open world sandbox simulation racer would take way too much processing power. Maybe next gen it will be possible. I have already discussed everything else there is to discuss in my previous replies. The conclusion is dont set your expectations too high for Horizon with sim physics and maybe you wont be disappointed. ;)

Nothing I have seen with Horizon has been overly impressive or innovative yet so I plan to rent it to be safe. Its their first attempt so I expect this to be more of a public beta than anything.

I'm not so sure about this. Doesn't the XB360 use primarily the graphics card to render? I don't see how that would use up processing power, especially if the frame-rate is reduced to 30fps and the LOD is reduced as well. The only rendering method that I'm familiar with that uses the CPU is ray-tracing, and, as far as I know, there is no easy way to ray-trace in real time. I could be wrong here, but I'm pretty sure consoles render primarily with the graphics card.

I can't really see the physics engine being that big of a resource drain. CPU's are excellent at doing this sort of stuff, even at 360hz or whatever.

Again, I'm no expert, so I could be mistaken.
 
Taking out M. Rossi would be extraordinary amounts of fun! :lol:

Unfortunately for us, from all the demo footage I've seen, all the cliffs have these really tiny guard rails that will probably act as invisible walls to prevent jumping off cliffs.

But I can still hope that you can push M. Rossi off the edge and watch him do a 1080 barrel roll and burst into a mushroom cloud.
 
Umm...I should point out that the only gameplay of Forza Horizon we've seen is of an unfinished build. Also, I'm never one to judge physics of a game from how someone else is playing. That person could just suck at the game. I mean, if anyone watched Gamespot's Forza 4 special, those idiots SUCKED at the game, so going by their gameplay isn't a good idea.

Also...the "It's not an MMO so it sucks" BS...Boo 🤬 hoo. That's all I have to...grrrrrrr....if you want an MMOR go play NFS World or TDU or TDU2 or wait until Gran Turismo becomes an MMOR. But PLEASE don't bring that crap here. Because that's what it is. The rest of us don't care that it's not an MMO. Some of us played games like Burnout Paradise and NFS Most Wanted 1 and LIKED those games, so we are more than willing to play an open world racer from a company who's been making simulations for a while.
 
@Eunos_Cosmo -- I'm no expert either, but as I understand it, graphics rendering is GPU/CPU, the physics model is CPU, and track/map data is DVD read speed, RAM size/bandwidth, and some CPU to coordinate it. I suspect FM4 loads the entire track into RAM and keeps it there, but it's hard to test because opening the disc tray boots you into the dashboard. A game like Horizon will obviously stream its map data, it won't do the whole thing all at once all the time.

There's no reason in my mind that Horizon can't handle FM4's physics engine. The map undoubtedly affected the size of the car list (disc space), but in terms of processing power, the size and openness of the map ought to be irrelevant. It's like arguing a more powerful console can have a longer list of cars. That doesn't make any sense. With enough floppies you could make an Apple II racing game that offers every single car from the entire history of the automobile. It's a matter of disc space.



@Luminis -- I'm with you 110%. FM4 is by far the most accessible sim racer around; even its physics flaws make it friendlier to drive. Why would T10/PG decide that's not good enough and make a straight-laced, me-too arcade racer? You can't even excuse it as a lazy ploy to take advantage of the Forza name because they have to put effort in to make it different!

There is NO open-world/open-road driving sim (with legitimate physics) in existence. At all. Gran Turismo and Forza are so popular, I can't believe it has never occurred to anyone that some players might like driving real roadcars in a realistic game...on actual roads. I was hoping T10/PG had put two and two together.

It's too early to judge, of course, and I was going to let this bit of news slide without comment. But it's absurd to suggest that Horizon will inevitably be an arcade racer or that it's foolish to hope for an "action racer" with (optional) realistic vehicle dynamics.

...if anyone watched Gamespot's Forza 4 special, those idiots SUCKED at the game, so going by their gameplay isn't a good idea.
Every GameSpot video I've seen of racing gameplay has taught me to stay far, far away from their racing game reviews. It's like they know less than nothing about driving. :lol:
 
Umm...I should point out that the only gameplay of Forza Horizon we've seen is of an unfinished build. Also, I'm never one to judge physics of a game from how someone else is playing. That person could just suck at the game. I mean, if anyone watched Gamespot's Forza 4 special, those idiots SUCKED at the game, so going by their gameplay isn't a good idea.

Also...the "It's not an MMO so it sucks" BS...Boo 🤬 hoo. That's all I have to...grrrrrrr....if you want an MMOR go play NFS World or TDU or TDU2 or wait until Gran Turismo becomes an MMOR. But PLEASE don't bring that crap here. Because that's what it is. The rest of us don't care that it's not an MMO. Some of us played games like Burnout Paradise and NFS Most Wanted 1 and LIKED those games, so we are more than willing to play an open world racer from a company who's been making simulations for a while.

No one is judging physics by watching someone play.

Obviously other people than I care about it not being an MMO; read the thread. No one said it sucks; I said it was a disappointment lol.

Really? What simulations have they made? Car bowling? Tag? DiRT?

^ Can't say anything but praise for products with "Forza" in the title.

12 year old's panties get in a bunch lol.

I am sorry I don't know what I was thinking. :bowdown:

Grrrr boo hoo LOL!
 
I am personally looking forward to this game and although I am slightly concerned about the physics I will be able to tolerate if they are of an arcade nature rather than a simulation one.

For people worried about the music in this game there is 3 radio stations (1= Drum & Bass, Electro and Dubstep, 2= Indie Rock and Indie Dance Music and 3= Heavy Rock/Metal.) So you will have a nice choice of different types of music to choose from while on the road. I will probably listen to radio station 3 mostly and every so often station 2.
Source
(thank god there is no rap)

Before I pick this game up I will probably try out the demo if they release one and if not i'll read some reviews but for me it is looking good.
 
No one is judging physics by watching someone play.

Obviously other people than I care about it not being an MMO; read the thread. No one said it sucks; I said it was a disappointment lol.

Really? What simulations have they made? Car bowling? Tag? DiRT?

^ Can't say anything but praise for products with "Forza" in the title.

12 year old's panties get in a bunch lol.

I am sorry I don't know what I was thinking. :bowdown:

Grrrr boo hoo LOL!

HOW is it a disappointment? No one said it was EVER going to be an MMO, at least no on official. If it's a disappointment that Horizon isn't an MMO, it's your own 🤬 fault because you're the one that jumped to the conclusion that it was going to be an MMO without ANYONE from MS or T10 saying it's going to be an MMO.

That's like saying "This cloudy weather is disappointing" when you never looked at the weather report. Something can't be disappointing if you have no expectations. And we really haven't had ANY expectations as to what it's going to be until now.

Also, REALLY? You people REALLY think a LARGE scale game like Forza would go MMO on the Xbox 360? You overestimate the scale of TDU2, then. I can guarantee you, the vehicles and map in TDU2 are no where NEAR as detailed as Forza 4. And Horizon is using the FM4 Engine. So, large scale MMO for Forza would probably take up a good 4 or 5 discs. Plus, it been less than a year since FM4 came out and I promise you, it takes WAY longer to develop even a crappy MMO, let alone one on the scale of a Forza MMO.

I'm not 12, I'm just so SICK AND TIRED of whiney people always whining and crying about stupid stuff like this. You SHOULDN'T be disappointed with Forza 4 yet. You have no real information on it. You know it's open world and that it takes place in Colorado. That's it. That's literally ALL the information we have aside from a handful of cars that have been unveiled.

And who are you talking about with the car bowling and stuff? Isn't that Forza? Wait...are you a GT fanboy a FM forum? I would say that would explain the "disappointment" BS but...I thought everyone thought GT5 was a big disappointment, as well.

Seriously, people, if you don't like it, don't buy it, shut up about your "disappointment" and let the rest of us enjoy the game.

EDIT: This isn't even crying over spilled milk, this is crying over spilled milk when there's no milk in the house. It doesn't exist, you cannot be "disappointed" in something that doesn't and has never existed. That's like getting Captain Crunch for the screaming kid in the supermarket and then him telling you that he's "disappointed" it's not green. There's no information that told the kid that his Captain Crunch was going to be green. The only thing that made him "disappointed" was his own conclusions.
 
Nevermind the abrasive, borderline attitude (which will be toned down in future posts), your logic is seriously flawed.
 
Seriously, people, if you don't like it, don't buy it, shut up about your "disappointment" and let the rest of us enjoy the game.

By this logic:

If you don't like what people have to say on a discussion board, where things are, you know, discussed, then I would suggest not participating.

Forums don't exist because everyone always agrees...
 
HOW is it a disappointment? No one said it was EVER going to be an MMO, at least no on official. If it's a disappointment that Horizon isn't an MMO, it's your own fault because you're the one that jumped to the conclusion that it was going to be an MMO without ANYONE from MS or T10 saying it's going to be an MMO.
Wah wah wah.

Honestly, I am with you when you're saying that it was ilogical to assume that Horizon was going to be an MMO, because, quite frankly, the 360 wasn't going to be able to handle that very well. On all other fronts, though, I have to disagree with your "logic". And very much so.

I can be disappointed with a lot of things. I was disappointed when my father kicked me out of what I used to call home just after finishing school, even though he never said he wouldn't. That's because you just don't expect stuff like that. You've got a certain idea of what a given person should do, based on their previous behaviour and actions - and this goes for a company alike.

T10 has, time and time again, shown what they are capable off with the FM franchise. They managed to get the game from nothing to what I, personally, perceive as the best sim-esque racing game on a console in less than 7 years. I have been thouroughly satisfied with each iteration of the Forza franchise, with each game that was sporting the Forza name. They've managed to create a certain reputation for themselves, in my opinion, at least.

So, based in T10's previous actions, I am fairly confidend that those of us who are disappointed by one aspect of the game or another, have probably every right to be just that.
 
I have no problem with those who are skeptic about this game since T10 just came out a couple of months ago out of the blue with this game. We all have are opinion and look at it in different ways. I will wait till game comes out to pass judgement when I get to play and go from there. I will till then keep a open mind and trust that Dan and T10 would not put the Forza name on this if they did not think it would be a good fun game coming into open world racing for the first time. I'm sure they will support the gamers with DLC and updates and we could only expect that if they continue to FH2 it will improve like Forza series did. I think Dan and T10 kept reading on forums out there that people would want to have a open world with Forza physics and ok Horizon willl not have the same as F4 but its a start and whose to say on the next gen console, we could get a open world sim.
 
By the way, this is from Top Gear's website:
Top Gear
OK, sounds interesting, but what about the racing?

That's looking good, too. Imagine all the fantastic Forza physics applied to driving cars on the road and dirt, and you'll have a good idea of what to expect. We only got to drive the new SRT Viper on a short section of the game, but there are another 199 cars to be unlocked and a stunning 65 different road and trail surfaces for you to master your car craft on.
I'm not saying that this is confirming anything, I'd just like to point out where people get the expectation that FH should be sim-esque from.
 
It's been suggested, hinted at, and outright promised several times now. You and I and others are certainly not out of line for hoping/expecting it.
 
Whatever. I think the gaming community needs to wake up and smell their armpits, take a shower, get dressed, and maybe go to the park or something. I mean, complaining that Forza Horizon isn't an MMO despite the fact that NO ONE told them it was...Why? Why are you complaining about that? I wish I was a comedian because people complaining over what is essentially their own conclusions....is funny. Because...it doesn't exist. You drew up your own conclusions and when those "conclusions" turn out to be simply fantasies, people get all teary eyed. It's actually comic gold. Because it makes no sense.
 
Do you slit your wrists while listening to emo kid?

You have issues.

I said I was disappointed it is not MMO.

You turned it into this whole soap opera starring you against everyone who doesn't share your opinion.

Go see a shrink; seriously.
 
wow. man this threads gone down hill.

onto a new subject....what does eveyone think of the location? i hope there is some nice tight/twisty road's, not just big long deserted strait's.
 
I have some driving experience in Colorado, and it is definitely a good place to set a game like this. Lots of variety. Although, there is definitely something missing...the ocean. Can't help but think that California, or even somewhere on the east coast, like Virginia, would have been a more desirable setting.

Also, I would like to add that so far, all we have been shown are landscapes like this, more or less:

forza-horizon-preview-0.jpg


I genuinly hope there is much more to be shown, because Colorado only looks like that on the far south and western border...and even then, from my experience, it doesn't really look like that. To me that looks more like Utah or something.

This is more what I picture when I think of my experience in CO
odessalake21.jpg


cripple-creek-garden-of-the-gods-003.jpg


I'm sure that what we've been shown is only a small part of the whole thing, or at least I hope so. I don't wanna be stuck in the desert the whole time...

Basically, where are the trees??
 
One of the released screenshots shows a wooded off road trail, which doesn't appear to be anywhere near the rest of the screenshots shown so far.
 
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