Forza Horizon Latest News & Discussion

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Do you ever string your Mazda2 out to redline and lift throttle abruptly while flinging into a corner at the top of 3rd gear? I think the way most of us drive in a videogame would count as "really hard" in terms of actual driving in the real world. Take it as a compliment that I doubt you drive your Mazda that rough. :)

Taking a corner at 50mph in 5th gear will feel different from taking the same corner at 50mph in 2nd gear. The mistake is to compare the common real-world experience (the former) with the common racing game experience (the latter).

I understand what you're saying, but it's relatively easy to get it sideways in the game. Easier than it should be. Perhaps I need to give my little Mazda some harsher drives. By the way, I quite often take 50mph turns in 2nd gear, and I have gotten the rear to play, just. It's way more fun than a 100hp car has a right to be. :cheers:
 
Nope, however what you just did not only invalidated your so called "fact" and opinions but also clearly showed your "agenda". If you wish to vent more of your frustrations and why people like games you do not, feel free to vent them in threads that are for those matters. Not that your "facts" will persuade anyone though.

Anyway, does anyone know the release date or window for this title. The 2012 fall lineup in gaming is pretty sparse. Most games seemed to have moved to the beginning of 2013. Is this still confirmed for 2012?

October 23rd 2012 confirmed i believe
 
Well, Microsoft will not be attending Gamescon. I am going out on a limb here and guessing that Forza Horizon will not be shown at Gamescon either. Unless T10/PG is allowed to show the game on their own accord.
 
Well, Microsoft will not be attending Gamescon. I am going out on a limb here and guessing that Forza Horizon will not be shown at Gamescon either. Unless T10/PG is allowed to show the game on their own accord.

There not at TGS either. Neither is nintendo. Seems like Sony is the only company that seems to like these events. Why cant these companies get the idea that not everyone can go to LA for E3.

Gamescom is the largest European gaming event and yet there still absent. Its not like the European gaming market is small :indiff:
 
Forza is certainly near the front of the pack for console racers. I still feel that PD's engine is more realistic. Haven't played Race Pro, but I'm not really a fan of the simbin/sms engine. Something too 'springy' about it. I feel like the car is always bouncing around as if without damping. NFS Shift magnifies this a lot. LFS was good, but it's getting on in age right now. Have yet to play iRacing.

The thing that gets me about Forza is that every car will oversteer, every time if you enter a turn too hot. I primarily drive street cars in Forza, and this is especially strange for street cars which are designed to understeer instead. The car's always feel like they move around too much. Even with the slightest provocation, a stock Mazda2 in the game will fling it's ass out wildly. I own one. It doesn't do that in real life. I've tossed it around corners, hard, in the wet, and it still doesn't. It gives you a slight warning that understeer is coming through the steering, and then begins to push wide. You have to try really hard to get the rear to step out. (Anecdotally, I actually kind of enjoy understeer. It's not as exciting or cool looking as oversteer, but as James May points out, its where the chassis begins talking to you, and for that I enjoy it) GT5 feels way more planted. You can feel the front tires starting to load up through the FFB as the front end of the car (similar fwd car in this case, the Suzuki Swift) starts to push wide. I can never really get into a good rhythm in Forza. I always feel like I'm just driving sloppy. Anyways, this is wildly off topic, but I thought I'd post my honest opinion. I know many will disagree. I'm no die-hard to either series. I own and play the hell out of both games.

Seriously what on earth are you talking about. First of all, the fact that you go with GT5 physics over FM4 here almost invalidates your opinion, it's been shown time and time again, that's just not true. Secondly, what jacked up copy of FM4 did you get your hands on? I have tried, hard, to get FF cars to slide without using the handbrake, and it's just near impossible. You have to be going pretty fast and do a major Scandinavian flick, and even then it has to be a less grippy car. What you are saying just doesn't make sense.
 
Just got back from Le Mans, played Horizon at the Forza stand. It handles awful, nothing like FM4.
 
I will when I have time. But for example the viper with all assists of just grips and grips and grips, it has a way too over-reactive front end, unlike any road car should have. I found my self driving like you can in nfs and Burnout games. Taking reasonably sharp corners with just a tiny lift or dab of the brakes and then full throttle and flying through the corners at a huge rate of knots.
 
Just got back from Le Mans, played Horizon at the Forza stand. It handles awful, nothing like FM4.
I will when I have time. But for example the viper with all assists of just grips and grips and grips, it has a way too over-reactive front end, unlike any road car should have. I found my self driving like you can in nfs and Burnout games. Taking reasonably sharp corners with just a tiny lift or dab of the brakes and then full throttle and flying through the corners at a huge rate of knots.
Thats the point of Forza Horizon. Its not supposed to be focused on simulation handling. More for the casual gamers instead of the simulation gamers. Same thing PGR did and same thing TDU did. This game is not going to be a sim racer like Forza 1,2,3,4.
 
Thats the point of Forza Horizon. Its not supposed to be focused on simulation handling. More for the casual gamers instead of the simulation gamers. Same thing PGR did and same thing TDU did. This game is not going to be a sim racer like Forza 1,2,3,4.

I think we know that but alot of people still expected the Forza feel to be there though. Even Dan said the same great Forza physics are there but after experiencing the demo for myself I don't feel this is the case. It didn't feel anything like Forza.
 
No bueno!

I'll be waiting for the demo to decide if I will pre-order or rent.

Thanks for the feedback guys.

Don't get me wrong, it's still a fun and enjoyable game. But for the people expecting Forza 4 physics in a open road scenario, well, there going to be quite dissapointed. It's like CAMAROBOY said it's not meant to be a serious sim but a more relaxed approach for casual gamers to enjoy, basically you don't have to be a good driver to play this game, it's just pick up and play and your away :) If you can comprehend that(which alot of people here are failing to do) you might enjoy the game.
 
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Thats the point of Forza Horizon. Its not supposed to be focused on simulation handling. More for the casual gamers instead of the simulation gamers. Same thing PGR did and same thing TDU did. This game is not going to be a sim racer like Forza 1,2,3,4.

Tell that to the people who were arguing that there would be some form of FM4 engine in the game: it was a simulation. With this now being arcade this is the final nail in the coffin for the game for me at least, unless there are some amazing locales.
 
The Demos shown so far are just demos and are not the final product. Dan did say you can take off all assists and you will get more sim like driving. This game is called a action racing not sim. T-10 wants to have a serious sim racing game and a causual open world racing game where you go to a festival with music,car shows and competions. This game is based off real life festivals you and I can go to like Gumball 3000 and some that come to you local track. I enjoyed TDU1 and somethings with TDU2 but I hope with T-10 involved with Horizon we should get a fun open world game that is supported by a great company unlike Atari did for TDU2. I don't expect the 1st Horizon game to be all that but if it follows the Forza1-4 have done we should expected better things in the future.
 
I just don't see the point of changing the physics engine. I mean, it's great the way it is. One of the best physics engines on a console, why would anyone want to change that for a more arcady setup, especially given that you could just use assists to make it more, you now, accesible.
 
I just don't see the point of changing the physics engine. I mean, it's great the way it is. One of the best physics engines on a console, why would anyone want to change that for a more arcady setup, especially given that you could just use assists to make it more, you now, accesible.

+1
 
Tell that to the people who were arguing that there would be some form of FM4 engine in the game: it was a simulation. With this now being arcade this is the final nail in the coffin for the game for me at least, unless there are some amazing locales.

Bah. If it doesn't feel like Forza, I could just by a random NFS game. Do not want.

Agree with both of these statements. My only reason for picking up this game is sim handling in an open world. If it doesn't have that, I might as well play TDU.

Seriously, if this game were to have Forza physics/handling I would have bought a 360, sold my logitech G27 and got a fanatec, and picked up Forza 4, Horizon, and TDU1.

Now I'll wait and see......

I just don't see the point of changing the physics engine. I mean, it's great the way it is. One of the best physics engines on a console, why would anyone want to change that for a more arcady setup, especially given that you could just use assists to make it more, you now, accesible.

+2
 
Agree with both of these statements. My only reason for picking up this game is sim handling in an open world. If it doesn't have that, I might as well play TDU.

Seriously, if this game were to have Forza physics/handling I would have bought a 360, sold my logitech G27 and got a fanatec, and picked up Forza 4, Horizon, and TDU1.

Now I'll wait and see......



+2

+5

I agree 100% with what you said, and the people whom you quoted. Like I said in a previous post, if they knew they are going to be changing the feel of the game, physics and all, then why even call it Forza Horizon? Why not something like The Open Road: Horizon or something. When you hear Forza, you think Simulation or Realistic. This is just a complete cold shoulder to all the fans of the Forza Motorsport series. Unbelievable. Something told me this game was too good to be true. Forza 4 physics in an open road/world driving game?! Bah! Never going to happen....
 
Don't get me wrong, it's still a fun and enjoyable game. But for the people expecting Forza 4 physics in a open road scenario, well, there going to be quite dissapointed. It's like CAMAROBOY said it's not meant to be a serious sim but a more relaxed approach for casual gamers to enjoy, basically you don't have to be a good driver to play this game, it's just pick up and play and your away :) If you can comprehend that(which alot of people here are failing to do) you might enjoy the game.

The thing is, when a company who's developed and released a series of simulation racing games, 4 of them in fact, and then announces they are partnering with another company/developer to create an open road driving game, wouldn't you think they'd stay true to their simulation roots and include the same physics in their upcoming game? Establishing the Forza Motorsport name as a console racer with simulation/realistic-ish physics and then creating a new Forza game that you know fans have been hoping for, but taking away the simulation/realistic feel of the game is like when you hear your favorite band is going to be releasing a new album next year, and you get super excited because you loved all their previous albums, every song.

Then you go out and purchase it and pop it in your cd player. You hear the first track and think, man, what is this? You get a little worried, but try to reassure yourself that hey, that was only the first track. Surely they wouldn't change their sound this much for the whole album, right? Then the next track comes on, and it's radically different than what you were expecting again. You skip to the 6th track. Same thing. You realize that the whole cd is different. You check the cover art, hoping maybe you picked up an album by another artist by mistake, but no such luck... You feel completely ripped off..

If you can comprehend that, which many of you cannot, then you might feel the same way we do...

With Forza Horizon, they have(or had, honestly cannot say for sure yet) a chance to create a new genre of driving/racing games. Something evolutionary. But all of the evidence so far is pointing towards the opposite direction, or the direction every other company takes when they decide to create an open world driving game. Arcade.

Like some others have suggested, why not include the exact same Forza 4 physics engine? If people want to play more arcade like, then in the beginning of the game, have them select what type of experience they want while playing, Simulation, or Arcade. Then the game would adjust the assists and whatnot accordingly. Then everyone would be happy.
 
I just don't see the point of changing the physics engine. I mean, it's great the way it is. One of the best physics engines on a console, why would anyone want to change that for a more arcady setup, especially given that you could just use assists to make it more, you now, accesible.
This has been explained MULTIPLE times in this thread already. They are trying to pull in the more casual audience.

Forza 1,2,3,4,5,6,7..... will be simulation racing.
Forza Horizon 1,2,3,4,.... will be causual arcade racing. With maybe a tiny taste of sim.

Need for speed is doing something very similar. Shift is their sim racing experience. NFS Hot Pursuit, NFS MW2, and The run are examples of their arcade racer.

If you do not want an arcade racing experience similar to TDU or PGR then probably wont want to buy Forza Horizon. I am going into Horizon expecting an experience similar to TDU and PGR. If you expect a full simulation racing game in an open world experience then you will be disappointed.

Since this is their first attempt at an open world cruising game, I will probably just rent it. TDU2 (after all the patches) is about as good as it gets when it comes to open world cruising arcade fun. I think T10 is going to have to come up with something truly outstanding to top TDU1 or TDU2. We will see. But at this point I will probably just rent this to be safe.

This is the short and 100% accurate answer. :lol:
 
This has been explained MULTIPLE times in this thread already. They are trying to pull in the more casual audience.

Forza 1,2,3,4,5,6,7..... will be simulation racing.
Forza Horizon 1,2,3,4,.... will be causual arcade racing. With maybe a tiny taste of sim.

Need for speed is doing something very similar. Shift is their sim racing experience. NFS Hot Pursuit, NFS MW2, and The run are examples of their arcade racer.

If you do not want an arcade racing experience similar to TDU or PGR then probably wont want to buy Forza Horizon. I am going into Horizon expecting an experience similar to TDU and PGR. If you expect a full simulation racing game in an open world experience then you will be disappointed.

Since this is their first attempt at an open world cruising game, I will probably just rent it. TDU2 (after all the patches) is about as good as it gets when it comes to open world cruising arcade fun. I think T10 is going to have to come up with something truly outstanding to top TDU1 or TDU2. We will see. But at this point I will probably just rent this to be safe.


This is the short and 100% accurate answer. :lol:

+1
 
This has been explained MULTIPLE times in this thread already. They are trying to pull in the more casual audience.
And I already adressed that. They can make the rest of the game as casual friendly as they want. But why on earth would they need to change the physics engine when you can make it all sorts of arcady by enabling the assists? With all assists enabled, Forza 4 is accessible and casual friendly as hell, so why would anyone want to change that?

All they'd have to do would be to:
a) make the game not reward you for disabling any driving assists and
b) use some silly, off putting name for the simulation mode. Dunno, call it "Nerd Mode", so the casual crowd won't feel the desire to be able to play it on that setting :lol:

Forza 1,2,3,4,5,6,7..... will be simulation racing.
Forza Horizon 1,2,3,4,.... will be causual arcade racing. With maybe a tiny taste of sim.
And that would be perfectly fine, if the tiny taste of sim was actually the physics engine. If it isn't, well, Horizon just isn't going to stand out between NFS: The Hot Underground Run 17 and TDU. Just more of the same old, same old. I just don't need that. I could've bought one of the countless games that already exist if I wanted to do that.
Need for speed is doing something very similar. Shift is their sim racing experience. NFS Hot Pursuit, NFS MW2, and The run are examples of their arcade racer.
And the Shift spin-offs did exceedingly bad in comparison, which kinda leads me to believe that alienating one's core audience isn't as great of an idea as one might want to believe.

If you do not want an arcade racing experience similar to TDU or PGR then probably wont want to buy Forza Horizon.
Exactly, I'm not. And that's all I'm saying. That, and I am expressing my disappointment because, quite frankly, I did have a bit of a hope that T10 would deliver what I, personally, believe hasn't been offered to the video game market in a long, long time - if ever.

I am going into Horizon expecting an experience similar to TDU and PGR. If you expect a full simulation racing game in an open world experience then you will be disappointed.
I'd think it's safe to say that I never expected a full sim-game. I don't care about a realistic damage model, a realistic representation of laws and their enforcement, I'm not expecting to see the simulation of tyre wear or fuel usage. All I want is that the game feels realistic as far as the driving is concerned. If it doesn't do that, which I can't understand from multiple points of view, well, it's just going to be one more arcade racer that's going to get ignored. Because, at that point, GTA IV will be delivering all that FH would be delivering - and then some.

This is the short and 100% accurate answer. :lol:
Accept that it doesn't make sense. I mean, really, T10 has an engine at their fingertips that would allow them to cater to their core audience and the casual audience at the same time. I can't for the life of me think of a business case where "let's leave half of the audience out for absolutely no reason at all and create new assets just to do so and ignore what we have so far" would be chosen over "let's use what we have and add an extra easy mode to it".

More work to satisfy less customers is idiotic - not just from my personal point of view, not just from a gamer's point of view, put from a business point of view.

So, I still have some hope left that FH will turn out to have a better physics engine than what it is appearently showing off now. It's still an early build and I'll wait until I've heard what Inside Sim Racing has to say about it before getting involved with this title. If T10 really did stray away from a perfectly fine asset they already had and went the extra mile to develop something inferior, hell, I'll not only ignore FH, I'll laugh at their sense of doing business for all eternity. The inefficiency in doing that would be on PD's level, really.
 
^ Some of you are overcomplicating this.

The simple answer is that they cant run a complicated Forza 4 physics engine on a wide open sandbox game. You either get a sandbox game with arcade physics, or you get a track racer with simulation physics. Thats about the most simple answer I can give you. In fact I dont think there is a single simulation sandbox game that exists on a console. Maybe not even on the PC. Probably because its way way too much processing power. Thats the short simple answer. Simulation sandbox racing just isnt going to happen this gen. ANd if it does you know for sure they will have to remove a ton of other features to make it happen.

If you want the next full simulation racing game, wait for Forza 5 which will probably be out next year.
 
^ Some of you are overcomplicating this.

The simple answer is that they cant run a complicated Forza 4 physics engine on a wide open sandbox game. Thats about the most simple answer I can give you. In fact I dont think there is a single simulation sandbox game that exists on a console. Maybe not even on the PC. Probably because its way way too much processing power. Thats the short simple answer. Simulation sandbox racing just isnt going to happen this gen. ANd if it does you know for sure they will have to remove a ton of other features to make it happen.

If you want the next full simulation racing game, wait for Forza 5 which will probably be out next year.

True, it has been stated that for them to have a open world game they had to give up some of the physics from Forza engine, but at least they started from there. Horizon is not taking anything away from Forza 4 or its fan base, this game is to bring on those non sim racing gamers who don't own Forza 4 and may not buy Forza 5. This is a colaboration of two game studios to build on a franchise with the same foundation but the final build will be different that caters to different tastes. We will see what comes of this game and I don't expect it to be all that but it could be fun. You can have your same Forza 4 club on Horizon and set up some Horizon cruising or Forza 4 racing up to you.
 
^ Exactly. Its the same thing the NFS series has been doing. Shift is their simulation track race series. Then they have the other NFS games like Hot Pursuit, The Run, and Most wanted for those that like arcade racing.
 
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