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- Duisburg
In dubio pro reo.Well I could pursue the same argument: how do you that they are not withholding content?
A developer could very well stop working on the game once it goes gold, withhold some of the content and release it half a year later. Doesn't change a thing, does it?However this will lead us no where. As a safe rule I only buy DLC 3 months after the game has released. I have noticed more and more publishers having day one, month one dlc and to me its nothing but a cash grab.
If you are used to high quality DLC that offers good value for its price, it's a set back. Nobody likes setbacks, right? Getting new cars every month was great and well worth the money. It's a shame that we're not getting the same value and quality anymore, which will make it harder to justify such a purchase.DLC is optional so there is no point being upset about the quality of it.
My take on it was that he would be blaming PD for releasing the same cars as DLC with just minor tweaks. Which they've done numerous times.Are you saying you would blame PD of withholding content from the launch of the game? I find that statement ludicrous. PD have been regularly patching and updating GT5 for free and through the process have added many new features.
Given how 'fast' PD seems to work, I'd consider that to be quite possible, actuallyNot to mention GT5's DLC came 1 year after its launch.
First off, selling new stuff early doesn't maximize sales. You usually want to refresh a product once the sales start to decline severly, which, in GT5's case, likely wasn't as early as it would be for Forza. Manufacturers facelifting their cars somewhere in the middle of the production run is a good example for this.Why would a company withhold its content for 1 year when its active player base will only be getting smaller.
There are also different strategies that could be followed here: Try to sell as much DLC early on to get some cash in real fast, or try to release the DLC bit by bit in order to keep the game alive. The DLC made you play GT5 for several additional months, for example. Releasing the DLC earlier isn't unlikely to reduce the effectiveness of such measures.
What strategy to follow, though, depends on the game and the audience. PD seemingly tries to bind its players to their product, keep the product fresh and updated to stay competitive - which they have to, given that the development cycles for GT are quite a bit longer than for the competition. T10/PG are trying to keep their games alive for about a year, or two at most, until the next installment of the franchise is ready. Splitting the content up about the course of multiple years would, therefore, not make much sense.
One thing to keep in mind is that there are no "good guy companies". They're all after your money, nothing else. They just go about getting it in different ways. T10/PG by trying to make you buy as much of their stuff as possible, PD by trying to not make you by other companies' stuff.
T10 gave one car out of every pack to every player free of charge. Personally, I think that should be appreciated just as much.I also appreciate PD allowing players to enjoy new DLC tracks for free online for an entire week. Many companies will see that move as a negative as players may no longer want to buy the track after playing on it for so long.