and will hopefully replace those horrible Snake tracks from F2.
Very well done to those guys. 👍 It reminds me of this thread in the GT3 sub-forum, makes me laugh now, considering how easily I could find out which circuits really do exist with a quick Google search.To get things back on topic:
Everyone should read this.
Some awesome detective work, and it seems to have been confirmed by Che. This track looks awesome, with plenty of character and variety, and will hopefully replace those horrible Snake tracks from F2. I'm pretty excited about racing on those new Fantasy tracks, hopefully they will have Nurburging-like narrow sections where you can steal time on your opponents with wider, more modern parts to make a safe overtake.
Twists and turns do not give a track a soul. The surrounds, the overall feel, the flow, all these make a great track. The snake tracks were challenging but ultimately artificial and sterile. We never raced them online because everyone would rather go and race a track with some character like Seca or Road Atlanta.
Forza Motorsport 3 Unveils the Ferrari Collection and Original Amalfi Coast Track
This October, the universally recognized cavallino rampante of Ferraris prancing stallion badge makes its return in Forza Motorsport 3, the highly anticipated racing experience from Turn 10 exclusively for Xbox 360. As the perfect complement to Forza Motorsport 3s sizable Ferrari roster, Turn 10 is also lifting the curtain on an originally designed track, the Amalfi Coast, where fans will enjoy both point-to-point and circuit racing as they speed through the scenic landscape of Italys rustic coastline.
As Ferrari takes center stage at the Frankfurt Auto Show in Germany, Microsoft and Turn 10 are excited to announce that Forza Motorsport 3 will include 29 models from the legendary manufacturer, including iconic cars such as the Ferrari 250 GTO, Ferrari 512 TR, Ferrari F40, Ferrari Enzo, and Ferrari 430 Scuderia at the titles release.
To properly showcase all of the amazing Ferrari models that players will find in Forza Motorsport 3, Turn 10 will be showcasing all 29 models on Forzamotorsport.net, starting today and running for the remainder of the week. These reveals will include exclusive screenshots and information on each model, as well as a few surprises, so be sure to tune in daily. For the latest updates on all things Forza Motorsport as well as a chance to give feedback and ask questions, follow Turn 10 on twitter (@turn10studios).
Additionally, to help complete the Italian racing experience, Forza Motorsport 3 takes racers on a tour through one of the most beautiful destinations in the world the luxurious Amalfi Coast of Italy. Inspired by the picturesque environments of the coastline, the originally designed Amalfi Coast track is sure to be a fan-favorite for showing off breathtaking videos and screenshots captured in Forza Motorsport 3s video export and photo modes. As a circuit, the Amalfi coast is 3 kilometers of challenging narrow cobblestone roads, beautiful beachside vistas, and tight tunnels. In its Rally di Positano configuration, the Amalfi Coast is over 19 kilometers of white-knuckled tarmac rally heaven. Fans of point-to-point racing will love getting from point A to point B on the many stages of the Amalfi Coast.
Forza Motorsport 3 is rated E for Everyone and will be available in the U.S. on Oct. 27, 2009, Europe on Oct. 23, and Asia on Oct. 22. For a deeper dive on the cars in todays reveal and upcoming announcements in the coming days, please visit http://forza.xbox.com and the Turn 10 twitter.
Wow...those Ferrari models don't hold a candle to what we see in GT5P Despite the inferior modeling, I'm sure it will still be a great game in its own way though 👍 I'm also really looking forward to seeing if my Fanatec GT3 RS wheel works with this game and the 360. Fanatec is releasing the Turbo S wheel which is multi platform compatible, but for some reason I have a premonition that the GT3 wheel will work with 360 and Forza 3 also
Only the Turbo S wheel works with the Xbox360.
Wow...those Ferrari models don't hold a candle to what we see in GT5P Despite the inferior modeling, I'm sure it will still be a great game in its own way though
Well I'm not so sure if that's true though. I'm under the preminition that the Turbo S (multi platform wheel) might just be a marketing ploy by Fanatec, giving them an excuse to charge a crap load of money for nearly the same product (GT3 RS), simply because it is badged as the only multi platform wheel on the market. If the GT3 RS wheel was marketed as a multi platform compatible wheel, Fanatec would only be losing money by doing so, because they can get away with charging an arm and a leg for the more limited Turbo S. The GT3 wheel is marketed torward the more hardcore PC sim racers, who alternatively might buy a G25 for less money.
Anyways, I smell a bit of bull...but I guess time will tell when FM3 arrives 👍 Also, Thomas was originally unsure if the game would work with GT5P and PS3...so far it has worked fantastic with all of the PS3 racing games I have tried (GT5P, FC, NFS Shift)...so I'm keeping my hopes up for FM3 to
The models in GT5 should look better, Polyphony has only been in development for 5 years.
The models in GT5 should look better, Polyphony has only been in development for 5 years.
When is Forza 3 coming out? Oh that's right, next month.
The models in GT5 should look better, Polyphony has only been in development for 5 years.
When is Forza 3 coming out? Oh that's right, next month.
Xbox uses a different interface (XID) which actually required different hardware to the usual that PC's and PS3 uses. Other non Xbox compatable wheels wont work, even after all this time no one can even get the Logitech PC and PS3 wheels to work on Xbox either.
Even so, MS charges royalties on every xbox compatable wheel sold so it would cost more anyway.
No and that's not the point !
Do you seriously think that those Ferrari have the 2004 standards ?
That's not a matter of time but talent and that's what happen when you outsource modelisation to other society !
Turn10 won a massive amount of time by doing that
So that time argument is irrelevant and I'm fed up of hearing it
Apparently disregarding facts is irrelevant also.
What good is having so many cars if they all handle/sound similar?
They would be no good, but I'm not sure what game you're talking about because it can't be Forza 3 or GT5.What good is having so many cars if they all handle/sound similar?
You haven't played GT5 nor Forza 3, though. So, where's your argument? In the trash.What good is having so many cars if they all handle/sound similar?
PD: 5 years = 1000+ cars
Turn 10: 2 years = 400+ cars
Cars per year equals roughly 200 for both.
And Turn 10 outsourced a lot of the modeling.
And Turn 10 knows that cars don't all sound like vacuum cleaners and got the sounds right.
yeah, instead they get a Veyron that sounds like a Corvette..