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Forza doesn't F1 or f3000 due to the fact that sony had exlusive rights till next year hence why the guys from codemasters are picking f1 2010 game can't wait..
Forza doesn't F1 or f3000 due to the fact that sony had exlusive rights till next year hence why the guys from codemasters are picking f1 2010 game can't wait..
I'm sorry, what?
Are you telling me that under the bare limits of pushing a car, any car as hard as it can possibly go without going sideways....they all drive the same?
No. Codemasters gained the rights to produce the official F1 games mid-2008. And F1 2010 wont be their first F1 game, F1 2009 will come out later this year for Wii and PSP.Forza doesn't F1 or f3000 due to the fact that sony had exlusive rights till next year hence why the guys from codemasters are picking f1 2010 game can't wait..
I don't want to go in this "vs" thing, I like both games and will buy Forza 3 and GT5 day one. Though they focus on different aspects.
As for "drive" thing, my car is in both Forza and GT series and I drive it every day. But to say which is more real, you have to go on track and push the limits hard. Under the limit all cars are same and you can't tell anything
As a person that has pushed various cars to their complete limit, at a track, I must say you have just made yourself look like an idiot.
My Tercel and my MR2 Spyder felt completely different at the limits. The 06 WRX I took out for some fun was also different at the limit. As is my M3. Or my friends Escort GT, or the B20 vtec Civic I had.
Wow, bunch of junk cars here.
Yeah, I skid on Civic a lot and you recover it exactly like in Forza. So what?
If you had a Ph.D in physics I would have expected a page full of formulas by now...
Wow, bunch of junk cars here.
Yeah, I skid on Civic a lot and you recover it exactly like in Forza. So what?
Forget about that. No reason to skew off topic and get another good topic closed because of nonsense like this.
If you had a Ph.D in physics I would have expected a page full of formulas by now...
The point wasn't to discuss nice cars, but to discuss how different cars have different dynamics at their limits.
So you've seen Top Gear episode about GT4? Need some comments?
You know, your posts make less sense as we progress. I fail to see how Top Gear is relevant at all to what I was saying, in comparison to your argument that all cars feel the same at their limits.
I fail to see how Top Gear is relevant at all to what I was saying
I'm telling you, he's beckoning for attention. Leave him in his fantasy world with his Ph.D and let us continue civilized discussion.
Easy to judge someone else's cars when you hide your own.Wow, bunch of junk cars here.
Yeah, I skid on Civic a lot and you recover it exactly like in Forza. So what?
Could've sworn this was the Forza 3 thread.
Don't be an ideot. You clraely don't have a Ph.D in physics, you wouldn't finding excuses not to shw off your knowledge. Can you even work out how much power is needed for a certain car to travel a certain speed? That's a pretty simple formula and I know a couple of people here know it, so come on, start you off with an easy one.You would better ask engineers. The real stuff like cars is so complicated that there is no any reasonable models.
For example Turn 10 works with Toyo Tire, where engineers don't have any complete model to describe tire physics, and nobody has. So they ended up with real life data for each tire type on load grid which approximated in game with special algorithm.
Nobody has done it before, all others like LFS/rFactor use this "magic" formula for tire physics which often behaves pretty weird.
That's a pretty simple formula and I know a couple of people here know it
Okay. Enough.
otago does have a Ph.D in physics - from what I can tell he's had it since at least 2004 and is actively researching in the field of quantum mechanics and has been based in at least 3 different countries (and two different continents) in the process. So please drop this line of enquiry.
Where is your hidden cameras in my house?
You would better ask engineers. The real stuff like cars is so complicated that there is no any reasonable models.
For example Turn 10 works with Toyo Tire, where engineers don't have any complete model to describe tire physics, and nobody has. So they ended up with real life data for each tire type on load grid which approximated in game with special algorithm.
Nobody has done it before, all others like LFS/rFactor use this "magic" formula for tire physics which often behaves pretty weird.
I don't even know what point you're trying to make.
Care to run that by me again?
No need to double post, by the way.
I happily stand corrected regarding your Ph.D, but a word of advice, if you make yourself more reasonable then more people are likely to listen to you and give you a chance .