Forza Motorsport 3

  • Thread starter RedOak
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Forza doesn't F1 or f3000 due to the fact that sony had exlusive rights till next year hence why the guys from codemasters are picking f1 2010 game :D can't wait..

Wow. I never knew that.

Sony had exclusive rights to...F3000? Really?

I'm sorry, that's just weird. :)
 
I'm sorry, what?

Are you telling me that under the bare limits of pushing a car, any car as hard as it can possibly go without going sideways....they all drive the same?

I'm telling if you was so lucky that your father allowed you to drive the family car to nearest McDonalds once, it doesn't mean you know how this car drives. LOL
 
Forza doesn't F1 or f3000 due to the fact that sony had exlusive rights till next year hence why the guys from codemasters are picking f1 2010 game :D can't wait..
No. Codemasters gained the rights to produce the official F1 games mid-2008. And F1 2010 wont be their first F1 game, F1 2009 will come out later this year for Wii and PSP.
 
I don't want to go in this "vs" thing, I like both games and will buy Forza 3 and GT5 day one. Though they focus on different aspects.

As for "drive" thing, my car is in both Forza and GT series and I drive it every day. But to say which is more real, you have to go on track and push the limits hard. Under the limit all cars are same and you can't tell anything

As a person that has pushed various cars to their complete limit, at a track, I must say you have just made yourself look like an idiot.

My Tercel and my MR2 Spyder felt completely different at the limits. The 06 WRX I took out for some fun was also different at the limit. As is my M3. Or my friends Escort GT, or the B20 vtec Civic I had.

If you actually had a degree in anything besides BS, you'd know this just from running the actual math on it. Unless you got a "Ph.D" from the internet. And then I just pity you.
 
As a person that has pushed various cars to their complete limit, at a track, I must say you have just made yourself look like an idiot.

My Tercel and my MR2 Spyder felt completely different at the limits. The 06 WRX I took out for some fun was also different at the limit. As is my M3. Or my friends Escort GT, or the B20 vtec Civic I had.

Wow, bunch of junk cars here.

Yeah, I skid on Civic a lot and you recover it exactly like in Forza. So what?
 
Wow, bunch of junk cars here.

Yeah, I skid on Civic a lot and you recover it exactly like in Forza. So what?

It's official. You're just beckoning for attention - I'm still waiting on a picture of your "Doctorate" by the way.

By the way, just for the sake of me micro-moderating, you're officially violating the AUP.
 
If you had a Ph.D in physics I would have expected a page full of formulas by now...
 
Jay
If you had a Ph.D in physics I would have expected a page full of formulas by now...

Forget about that. No reason to skew off topic and get another good topic closed because of nonsense like this.
 
Wow, bunch of junk cars here.

Yeah, I skid on Civic a lot and you recover it exactly like in Forza. So what?

I'm gonna be nice here and assume you aren't a troll.

The point wasn't to discuss nice cars, but to discuss how different cars have different dynamics at their limits. If you were a scientist of any skill, you would have addressed my actual point, instead of concluding they were all "junk," which is irrelevant to the point of my post.

Wait, using any form of logic concludes you have no sense of logic, and thus can't have a degree in anything science related.
 
Forget about that. No reason to skew off topic and get another good topic closed because of nonsense like this.

I didn't say I wanted it, but said I would have expected anyone with a actual Ph.D to have proven their point with actual calculations, formulas and logic and could go on all day about it to prove what they say.
 
Jay
If you had a Ph.D in physics I would have expected a page full of formulas by now...

You would better ask engineers. The real stuff like cars is so complicated that there is no any reasonable models.

For example Turn 10 works with Toyo Tire, where engineers don't have any complete model to describe tire physics, and nobody has. So they ended up with real life data for each tire type on load grid which approximated in game with special algorithm.

Nobody has done it before, all others like LFS/rFactor use this "magic" formula for tire physics which often behaves pretty weird.
 
Lmao I promised myself I wouldn't get involved (why I ignored your posts upto now) but with this I don't even know where to start... So I will leave it :lol:


Just do as Terronium-12 said and snap a pic of your doctorate then please.
 
So you've seen Top Gear episode about GT4? Need some comments?

You know, your posts make less sense as we progress. I fail to see how Top Gear is relevant at all to what I was saying, in comparison to your argument that all cars feel the same at their limits.
 
You know, your posts make less sense as we progress. I fail to see how Top Gear is relevant at all to what I was saying, in comparison to your argument that all cars feel the same at their limits.

I'm telling you, he's beckoning for attention. Leave him in his fantasy world with his Ph.D and let us continue civilized discussion.
 
I fail to see how Top Gear is relevant at all to what I was saying

Very simple.

In this episode Clarkson, who without doubts drove many cars on many tracks, compare GT4 to real life.

Firt he drove NSX in game (with pad), of course NSX did nothing but understeer and was impossible to spin as most of cars in GT4. Also he was braking to the ground all the way, in GT4 it's fine.

Then he drove NSX in real life, oversteering like hell and two times got completely out with 90 degree spin (honestly not the best driver I've ever seen).

In other words, NSX in real life do everything exactly opposite than in game, every single little thing in GT4 was wrong, and this was pretty obvious from this episode.

So Clarkson concluded that GT4 is same real as real life and the only one thing that game missing is sparks from exhaust.

Here we can conclude, that if somebody drive something in real life - it's not enough to make any judgment based on his opinion. Actually after this episode I thought that Forza physics is not spot on - too little oversteer. LOL
 
I'm telling you, he's beckoning for attention. Leave him in his fantasy world with his Ph.D and let us continue civilized discussion.

I agree at this point. Just hit a personal note being I am a student of Engineering and my father was a Doctor of Physics. But it is clear he is just a kid asking for attention with his complete failure to grasp logic at any level.
 
Wow, bunch of junk cars here.

Yeah, I skid on Civic a lot and you recover it exactly like in Forza. So what?
Easy to judge someone else's cars when you hide your own.

Again, stop posting & go away. You're a troll, there's nothing more to it. Let anyone here look at any post you've made in the GT forums, and it's just you looking like a moron over & over making posts on subjects you clearly have no knowledge of. Criticizing GT is one thing, but then you act like Forza is a simulator better than that of anything else. Forza's great, but it has a long way to go be even GTR2 good with all driving aids off. GTR2 shows GT cars are not easy to jump in & drive fast. Forza lets you get in a 333SP and set record breaking times within 30 minutes.
 
You would better ask engineers. The real stuff like cars is so complicated that there is no any reasonable models.

For example Turn 10 works with Toyo Tire, where engineers don't have any complete model to describe tire physics, and nobody has. So they ended up with real life data for each tire type on load grid which approximated in game with special algorithm.

Nobody has done it before, all others like LFS/rFactor use this "magic" formula for tire physics which often behaves pretty weird.
Don't be an ideot. You clraely don't have a Ph.D in physics, you wouldn't finding excuses not to shw off your knowledge. Can you even work out how much power is needed for a certain car to travel a certain speed? That's a pretty simple formula and I know a couple of people here know it, so come on, start you off with an easy one.
 
That's a pretty simple formula and I know a couple of people here know it

Dude, I don't know about US or UK education, but this is a task for school. Anybody 14 years old must solve this problem with ease. LOL.

Power acts against air resistance (proportional to V^2) and friction. For the first part you need to know Cx, for second - traction coefficient and car mass. Then you have loses in transmission and every moving part and things become very complicated, cause there is no way you can estimate such thing with formulas.
 
Okay. Enough.

otago does have a Ph.D in physics - from what I can tell he's had it since at least 2004 and is actively researching in the field of quantum mechanics and has been based in at least 3 different countries (and two different continents) in the process. So please drop this line of enquiry.

However, you are not expressing yourself to the standard we would expect at GTPlanet, otago. Some of this I can ignore away, given your nationality. But I would assume you have at least enough ability in English to publish research papers, since that's what you're actually paid to do...

Azureman's point about the different cars and their different drivetrains was a good example (engine and differential locations play a huge role in weight distribution and transfer even under normal driving) and you dismissed it clean away with "load of junk cars" despite it being a perfect opportunity to discuss the subject.


So. I'd quite like a cessation of accusations of stupidity on both sides. Discuss the points brought up and not the people bringing them up. And when I say "I'd quite like" it's not a request.
 
Okay. Enough.

otago does have a Ph.D in physics - from what I can tell he's had it since at least 2004 and is actively researching in the field of quantum mechanics and has been based in at least 3 different countries (and two different continents) in the process. So please drop this line of enquiry.


Where is your hidden cameras in my house? :nervous:

I agree with you and apologies for this offtopic
 
Where is your hidden cameras in my house? :nervous:

I might not be actively researching any more, but I still have access to the resources I need to find other researchers :D
 
You would better ask engineers. The real stuff like cars is so complicated that there is no any reasonable models.

For example Turn 10 works with Toyo Tire, where engineers don't have any complete model to describe tire physics, and nobody has. So they ended up with real life data for each tire type on load grid which approximated in game with special algorithm.

Nobody has done it before, all others like LFS/rFactor use this "magic" formula for tire physics which often behaves pretty weird.

There are currently tire models that are within a few percent of reality (at least for racing slick tires, not sure about street tires). It may sound surprising, but even most tire manufacturers dont have access to the most accurate tire models because they're still quite new, but they do exist. Still not 100% accurate, because we dont understand all the physics involved in it, but they're getting pretty good.

Also, while I believe you might be a physics PhD, that doesn't make your argument any stronger than anyone else's unless discussing the topic of your doctorate and area of research :P
 
I don't even know what point you're trying to make.

Care to run that by me again?

No need to double post, by the way.

No idea I did double post. This forum is slow at times I suppose :)

What I mean is that the more cars you have in a game the less time you get to tweak them to perfection. Not to mention it´s virtually impossible to take all cars on the track to see how they behave in real life if you are going to have 1000 cars on track. And if you just port cars from the old sims you know that is not the right way to do it either.
 
PD arn't porting the physics from an old sim for GT5, it's a new game engine. They arn't porting much from GT4, I think a few of GT4's tracks are being ported and scaled up but the physics engine is all new. Even if PD were porting car models it wouldn't have any bearing on the physics.

I happily stand corrected regarding your Ph.D, but a word of advice, if you make yourself more reasonable then more people are likely to listen to you and give you a chance ;).
 
I am quite impressed about the Ph.D, but

I happily stand corrected regarding your Ph.D, but a word of advice, if you make yourself more reasonable then more people are likely to listen to you and give you a chance ;).

Exactly.
 

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