I purchased mine for that game too and there are quite a few other games on the system worth it if you're into multiple genre but you should get enough out of it for you money.
One thing I find quite lame (yet again it's just my opinion, I'm not bashing or anything) but the whole Forza 3 re-branding is basically just looking at everything from GT and make it the same. Like the menu is basically GT but in white (the car stuff with the car emblem in the middle with the white screen as in GT is black one) and the screensaver-like main menu when you don't touch the control is basically just like GT5p where you let the car and you see environements and cool camera angles.
It's quite funny when you think of it with all of what Greenwalt said about "passing on the baton to us etc..."
Anyway, enough of my little rant I don't want to spawn a new war or something, just wanted to share my view on this matter.
The GT-inspired interface is one of the best new features in Forza 3. The slick layout in Gran Turismo 4 really sat the bar for this kind of game, where you spend a lot time in menus. I love the music and the aesthetics of Gran Turismo, its something Forza could never achieve. You knew Forza had a lot of cars, customization, tracks and features but the presentation never gave any of this any justice. Gran Turismo feels mature and focuses purely on cars and not some fakey attitude (see Dirt or NFS).
To me, copying the look of Gran Turismo is just the proper way of doing a massive car game. You spend at least 1/4 of the game in menus, so it should be a nice place to be in and easy to navigate.
Agreed GT4's aesthetic is great, the only thing i hope PD improve on menu wise is reducing the amount loading, i think the reason i spent so much time in gt4's menu's was watching the darn loading icon, so much so i think it burnt its image onto my retina.
I really liked GT1's menu however, it might have lacked GT4's coolness, but it was far more efficient to navigate through, menus are just a way for us to get from one place to another the quicker and more efficiently they do this the better imo.
Getting back to FM3 i noticed on some of the vids featuring the menu interface, that its very quick to get from start menu to the game, paint editor, store front. The "my Cars" (garage) section looks to have been overhauled quite nicely as well so its easier to get to the specific car you want, anything that make navigating through the different game sections less tedious has to enhance the experience.
Nobody but the hardcore will buy Forza 3 UNLESS they start advertising the game NOW. I still have yet to see a commercial or ad for it in stores or on TV.
Simply delicious. It looks great, I'm liking the new paint features as well sounds like it'll be even more accessible than 2 in terms of auctioning off things.
Edit: Intro video
[YOUTUBEhd]31L2yCdhmqA[/YOUTUBEhd]
The hell? Did that Challenger just do a wheelie?
Looks like a physics tweak they just threw in there.BS. That Challenger better have four million horsepower.
Could it be a software limitation?
Could it be a software limitation?
I was more referring to the lack of open wheel racer with that last comment.
I've noticed Forza has yet to score any Formula 1 or even F3000 vehicles. I wonder why?
Maybe because they're open wheel, and that would need their own class. I mean..."D, C, B, A, S, U, R4, R3, R2, R1" aren't enough?
There's no such thing as "enough" in a racing title, and I wouldn't really consider U to be a critical part of the classing system as it's only a representation of an excessively tuned vehicle.
Hell, I'll go one farther with that opinionated logic; the only real classes in the game are R1-R4 as almost any pedestrian vehicle can be brought up to at least the A Class.
Yes it´s something that is enough... quality over quantity any day. Why would I want to race 500 crappy cars if I can run 5 superb???
Hell, I'll go one farther with that opinionated logic; the only real classes in the game are R1-R4 as almost any pedestrian vehicle can be brought up to at least the A Class.
I don't know what it could be. It seems as if they might be ignoring the entire prospect altogether. It's not like the 360 isn't capable of doing the math for an open wheel racer. There's a lot about Forza that still bugs from a technical standpoint, but since I don't work for Turn 10 I can't do anything more than theorize.
Where do these people keep coming from?
Race Pro is not a simulator? Are you a physicist? Mathematician?
So, you've actually driven a Ford GT & know how it drives in real life?
Looks like you haven't so, your comment on how it drives in real life from GT doesn't mean diddly to me.
See, I've seen good comments on the Ford GT drives, & I've seen some bad. So, a few good reviews don't speak for everyone's who has it for more than a week.
Also yes that video I think is a leak hence why it says "demo out now", it's still only on the 24th.
Both. I have Ph.D in physics
Doesn't answer my actual question, but my suspicions that you're off your rocker.As for "drive" thing, my car is in both Forza and GT series and I drive it every day. But to say which is more real, you have to go on track and push the limits hard. Under the limit all cars are same and you can't tell anything
I don't want to go in this "vs" thing, I like both games and will buy Forza 3 and GT5 day one. Though they focus on different aspects.
As for "drive" thing, my car is in both Forza and GT series and I drive it every day. But to say which is more real, you have to go on track and push the limits hard. Under the limit all cars are same and you can't tell anything