Seeing these shots reminds me of something I really, really, really hate about Forza. Stat ratings.
It just reminds me of early NFS games - or, more recently, Burnout. I don't want vital statistics in a score out of n, or a star rating. If you absolutely must tell me how the car accelerates (I assume this changes if you alter the gear ratios), how fast it goes (as before) and brakes or launches (what if you change the ABS/TCS settings?), do so empirically, not using some arbitrary rating scheme you've come up with.
And also "Handling"? What particular part of "handling" are you talking about? Does "Handling: 8.8" tell me how it behaves in fast/slow corners, the tendency to over or understeer, the grip/slip characteristics of the tyres, slalom speed and so on and so forth? "Handling" is not something which can be rated in that manner, so why even bother?
It all just smacks of an arcade game - not the "hardcore sim" it's sometimes portrayed as by the fans and devs (note that I'm not saying it is, just that this aspect of it makes it seem less "sim").