Forza Motorsport 3

  • Thread starter RedOak
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Just wanted to post these two.

And the rest here.
http://forzamotorsport.net/en-us/media/images/default.htm#/screenshot/1935/

196920ferrari20dino2024.jpg

198420ferrari2028820gto.jpg
 
Audi ABT TT-R Confrimed:

90934243.jpg



Porsche 914/6 Confrimed:

9146b.jpg



Note - Here are some other cars, which I could spot in the 914/6 picture:

Lotus Elan Sprint "Bottom - Second to Last"
Toyota 2000GT "Top - Second Car"

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Some more PI's:

350zd.jpg

nissanskyliner34.jpg

r8john.jpg

r8teamgoh.jpg

r10tdi.jpg
 
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Interesting how many awesome vintage cars there are in those shots, no matter the region. Looks like there will be a VW MKI GTI involved, and I think that was a Ford Escort Cosworth there too. Interesting car choices, T10.
 
It really seems like the guys at T10 are listening to what the community wants with regards to content and actively going for it in game. The spectrum of cars is very interesting.
 
Interesting how many awesome vintage cars there are in those shots, no matter the region. Looks like there will be a VW MKI GTI involved, and I think that was a Ford Escort Cosworth there too. Interesting car choices, T10.

I can't see a Escort Cossie, which picture?

VW Mk1 GTI is probably the Rabbit which we've seen. Mk1 Golf GTI(Europe) is still very smart today. The Rabbit MK1 looks like a Cut and Shut job or some Jetta front end. Also reminds me of a Talbot Horizon. I hope the proper Golf Mk1 GTI is in there.

The only thing Escortish I can see is actually the Fiat 131 but that's slightly similar to a Mk2 escort and cosworth is nothing to do with MK2 escort. Would be great to put a Cossie engine in the MK2 escort.

I'd like to see some Escorts though having owned them.

For me being in England the MK2 escort/RS2000, MK3 Escort XR3i, Escort RS Turbo, Escort Cossie, Capri's, MKIII Cortina, Sierra XR4 and RS500 cossie, MK1&2 Fiestas were part of life. It so odd to not see them in Forza or GT. A rally car made a showing but no road cars. How is the Mondeo not in? Ford Capri?

I noticed NFS shift has the Escort Cossie and Dirt 2 has the RS2000 but 80% of Dirt 2 is a turn off for me and maybe the DX11 PC version should be worth while. Will rent Shift but probably buy the PC version as 30fps is a no go. And it drops below that from what I've read.
 
I gave my 360 away back in 2007 but will definatley buy another one when Forza 3 comes out as it is looking fantastic so far. FM2 never really did it for me although it had some fantastic features and is better in lots of ways vs GT4. FM3 is shaping up to be must have and I will play both GT5 and FM3 with a huge smile on my face!! I just hope in FM3 the cars have more weight to them.
 
The only thing is, I'm 13 and I don't have job (I would if I could). Also, I don't do chores around the house (taking out the trash, but nothing to get paid for) so I have no way of earning money. The only way I get money is the X-Mas overload (around $150 from my grandparents) and then the presents I get at X-Mas. Sooo.... If I don't get it for X-Mas (which I probably wouldn't because they just got me the PS3 last year) I'd probably have enough to buy it, but then there's pretty much nothing big for the rest of the year (i.e. I bought a G25 this year and paid half for an iPod Touch).
 
Best ever is a big claim.

PC sims are out of competition, they have 10 imaginary cars, horrid AI and budget around 100$. Physics is good, but not better than Forza 2. The rest is disaster.

LFS is a great job consider it was made by two people in spare time. But if you compare it to the game, made by 250 people with millions of $$...
 
Best ever is a big claim.

And a subjective one at that, attempting to objectively compare GT5 against FM3 will inevitably lead us to a dead end argument.

different people place higher priority on different things, both games edge each other out in different areas...lets try to move past comparisons and just focus on the game in hand.
 
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so what you're saying is.. PC sims have worse physics than forza 2?... I'm just gonna step away now before I start beating my head against the desk.

Can't see anything special about PC sims. Forza 2 is pretty similar to LFS in basis except braking is harder to master in Forza.

I used to be hardcore PC gamer till PC gaming died out

Some great rally games belong to PC like Rally Trophy and Richard Burns Rally (though the last was multiplat). But full budget tarmac titles, can't recall too many names except GPL and Grand Prix series.
 
different people place higher priority on different things, both games edge each other out in different areas...lets try to move past comparisons and just focus on the game in hand.

Very true. And now that sims with realistic physics start to feel similar it's even more noticable. All now depends on people experiences from real life, as how they remembered car handling.

In my opinion Forza 2 does some things better than lfs, and lfs does things better than forza 2. LFS overall feels more detailed in physics, but falls short in some basics. Both are very good. I was also very impressed with GT5P at friends place last week as well. Big improvement over gt4, although there are still flaws in low speed physics, drifting, and it's too snappy. But if PD does the same improvement from GT5P to GT5, as they did with GT4 -> GT5P then it should be really spot on.

Hovewer, LFS is also getting new tire physics, Forza 3 gets improved physics, GT5 will have improved physics too (GT5p is 2-3 years old after all?). I Can't wait to check out how things will improve in each game. :)

And honestly we are all really lucky nowadays when it comes to racing games. PS3 guys have GT5P, which is great. Xbox 360 guys have Forza, which is great. PC has lfs, iracing, netkar pro, rbr. Also rFactor for those who love modding and are satisfied with mediocre physics. There's something for everyone. 👍 Great times for sim fans. :)
 
Seeing these shots reminds me of something I really, really, really hate about Forza. Stat ratings.

It just reminds me of early NFS games - or, more recently, Burnout. I don't want vital statistics in a score out of n, or a star rating. If you absolutely must tell me how the car accelerates (I assume this changes if you alter the gear ratios), how fast it goes (as before) and brakes or launches (what if you change the ABS/TCS settings?), do so empirically, not using some arbitrary rating scheme you've come up with.

And also "Handling"? What particular part of "handling" are you talking about? Does "Handling: 8.8" tell me how it behaves in fast/slow corners, the tendency to over or understeer, the grip/slip characteristics of the tyres, slalom speed and so on and so forth? "Handling" is not something which can be rated in that manner, so why even bother?


It all just smacks of an arcade game - not the "hardcore sim" it's sometimes portrayed as by the fans and devs (note that I'm not saying it is, just that this aspect of it makes it seem less "sim").
 
Seeing these shots reminds me of something I really, really, really hate about Forza. Stat ratings.

It just reminds me of early NFS games - or, more recently, Burnout. I don't want vital statistics in a score out of n, or a star rating. If you absolutely must tell me how the car accelerates (I assume this changes if you alter the gear ratios), how fast it goes (as before) and brakes or launches (what if you change the ABS/TCS settings?), do so empirically, not using some arbitrary rating scheme you've come up with.

And also "Handling"? What particular part of "handling" are you talking about? Does "Handling: 8.8" tell me how it behaves in fast/slow corners, the tendency to over or understeer, the grip/slip characteristics of the tyres, slalom speed and so on and so forth? "Handling" is not something which can be rated in that manner, so why even bother?


It all just smacks of an arcade game - not the "hardcore sim" it's sometimes portrayed as by the fans and devs (note that I'm not saying it is, just that this aspect of it makes it seem less "sim").



I rate this post a 8.7



Frame rate doesn't look so bad to me, poor quality videos though.
 
Seeing these shots reminds me of something I really, really, really hate about Forza. Stat ratings.

It just reminds me of early NFS games - or, more recently, Burnout. I don't want vital statistics in a score out of n, or a star rating. If you absolutely must tell me how the car accelerates (I assume this changes if you alter the gear ratios), how fast it goes (as before) and brakes or launches (what if you change the ABS/TCS settings?), do so empirically, not using some arbitrary rating scheme you've come up with.

And also "Handling"? What particular part of "handling" are you talking about? Does "Handling: 8.8" tell me how it behaves in fast/slow corners, the tendency to over or understeer, the grip/slip characteristics of the tyres, slalom speed and so on and so forth? "Handling" is not something which can be rated in that manner, so why even bother?


It all just smacks of an arcade game - not the "hardcore sim" it's sometimes portrayed as by the fans and devs (note that I'm not saying it is, just that this aspect of it makes it seem less "sim").

^You do realise that Forza enable you to switch between noob ratings, and several sets of real statistics, right?

Complaining about something that only takes the press of one button to remedy (or a couple if you want to use the vastly superior Metric units), is frankly quite silly as it's through no fault of the game designer's that you're not satisfied. For further information, you can Benchmark the car I believe but I don't know how much data that provides past 0-96, skidpan figures, top speed, and braking distance.

It's not as if every aspect of a car rated on a scale of 5 boxes which fill with colour according to the performance of the game. That aspect is only included exactly for those people you mentioned, who are migrating from childs games which feature such a system.
 
^You do realise that Forza enable you to switch between noob ratings, and several sets of real statistics, right?

Along with every GT ever sold I also own every Forza ever sold.

Complaining about something that only takes the press of one button to remedy (or a couple if you want to use the vastly superior Metric units), is frankly quite silly as it's through no fault of the game designer's that you're not satisfied.

Whoah there. I said I didn't like that aspect and that it makes the game look childish - Crash Team Racing has a similar scoring system...

And if it's not the fault of the game designers, who is responsible for it?


It's not as if every aspect of a car rated on a scale of 5 boxes which fill with colour according to the performance of the game.

Errr... huh?

That aspect is only included exactly for those people you mentioned, who are migrating from childs games which feature such a system.

Why don't we include power-ups and weapons as well then? After all, people will be migrating from kids' games which feature such a system... It'll be fine if, with just a couple of button presses, we can turn them off.

Oh wait, we don't because that makes the game look like some childish piece of arcade trash.

Want to be perceived as a sim? Better sort your menus out so you look like one.
 
Why don't we include power-ups and weapons as well then? After all, people will be migrating from kids' games which feature such a system... It'll be fine if, with just a couple of button presses, we can turn them off.

Oh wait, we don't because that makes the game look like some childish piece of arcade trash.

Want to be perceived as a sim? Better sort your menus out so you look like one.

Maybe they do it because they don't want to alienate a huge potential audience they could attract for no reason? I don't see the problem in getting riled up over something so simple which is targeted at more casual fans...It's like getting angry at them having the rewind feature in the game - If you don't like it, don't use it!
 
Maybe they do it because they don't want to alienate a huge potential audience they could attract for no reason?

Their reasons don't really change the fact that it detracts from the "sim" image they want to portray.

I don't see the problem in getting riled up over something so simple which is targeted at more casual fans...It's like getting angry at them having the rewind feature in the game - If you don't like it, don't use it!

Who's angry or riled up?

And who's talking about using it? This is stuff they are using to promote the game (I actually don't know where the images have come from - I'm assuming photographs of screens from the French gameshow at the moment)!
 
http://www.vg247.com/2009/09/18/ferarri-exclusive-to-forza-3-says-ms/#comments


FM3 at E3 claim to be best in everything.. I laughed
Now they say Ferrari is EXCLUSIVE to FM3

How about GT PSP ? or GT5Prologue? and GT5? GT5 suppose to have every Ferrari out there..



Is it me or I am losing more respect for TURN10 Biased talk?
They seem to claim things straight out of their A$$ so that Casual players that don't do their reserach ( Like we do ) think FM3 is going to be best sim, best looking, all Ferrari exclusive cars, so these casual players will pick up the game.. While we sit here and are pissed off about Turn 10 talk.. Man #!@$% them!
 
I guess they mean 29 models are "exclusive" to FM3, so it's true I guess unless another game has 29... Or they mean FM3 is exclusive to Xbox360.






Exclusive! Definitive! :P
 

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