Forza Motorsport 3

  • Thread starter RedOak
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Look at those chicanes on New York! :eek:

Thank you racing gods! Its going to make the track way more interesting. Although, I can foresee it being a problem to have a "clean" race online. Hmmm.
 
Sorry to bring this up again slightly out of context but it's @Famine and the "silly stats".

I used to be very sceptical about general stats like these myself, but after playing FM2 for a while I've grown to appreciate their use as ballpark figures. Cars can be build in a wild variety of ways, and I really think these stats have uses.

For one of your questions: The stats do NOT reflect anything done in tuning (gear ratios, suspension, tyre pressures or even brake balance) but they do give an indication on the potential of the car.

I think of them as more a general summary of:
Speed: Power/Aerodynamics
Handling: Potential grip level and cornering force
Acceleration: Torque/traction/weight
Braking: Grip/weight/brake performance
Launch: Traction/torque


When it comes to appealing to the hardcore vs casual gamers: Of course they try to sell the game to the casual crowd. Us "hardcore racers" usually see through the polish anyway, and to add to that we're usually interested in trying the game firsthand before we make up our minds. The devs and marketing people know this, so they cater to us via in the development phase - in Q&As, blogs etc. Turn 10 know that we're excited about the underlying game, so they focus their marketing efforts on the "undecided" buyers, ie the casual "arcade" crowd. It just makes sense, but I'm quite sure you realize that as well and was just trying to fire up some discussion... much like I'm trying now :sly:
 
Best sim - yes
Best looking - no

Best sim? have I missed something? how can you know this even if the game is not out yet?

I think there are much better sims at the moment like LFS for example... I don´t think that any console game will ever become so realistic like the PC sims because the console games are too mainstream...
 
All right,I´m new in this thread so I don´t know whats going on here... I´ve read a bit on Page 91 and it sounds funny...

But I won´t talk anymore about FM...

So wish much fun here guys...
 
Wait, the Primetime Race Group Viper will be in Forza 3! YES!!!!! There is a God!

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I think there are much better sims at the moment like LFS for example... I don´t think that any console game will ever become so realistic like the PC sims because the console games are too mainstream...

PC sims are the most realistic because they are PC sims. LOL. Your logic is killing me.

Simulators can be realistic only by one reason - how they close to reality. Do the fake LFS cars drive like real life ones? There are no fake cars in real life, end of story about "realistic" PC sims
 
PC sims are the most realistic because they are PC sims. LOL. Your logic is killing me.

Simulators can be realistic only by one reason - how they close to reality. Do the fake LFS cars drive like real life ones? There are no fake cars in real life, end of story about "realistic" PC sims

Its pretty much fact, pc's can handle a lot more information and data than consoles allowing the physics to be more in depth and detailed. Do the fake lfs cars handle like real ones? Yes, oddly enough..just cos its not a real cr doesnt mean its not a sim..your logic is killing me..
 
PC sims are the most realistic because they are PC sims. LOL. Your logic is killing me.

Simulators can be realistic only by one reason - how they close to reality. Do the fake LFS cars drive like real life ones? There are no fake cars in real life, end of story about "realistic" PC sims

I really don't understand some of your points, Would you like to say iRacing is not as good a sim as forza?

I mean all you have to do is compare real life times to forza 2 times on the same cars and tracks to see that something is seriously off in the physics.
 
Or off in the track modelling, which is definitely the case with some of the tracks. I agree, Forza 2 is no way the most realistic sim aroud, I don't even think it's the most realistic sim on consoles. But everyone needs to remember that whatever you think, when the games in question are all this advaced that without al the games codes no one can prove what they're saying beyond simply explaining how they personally feel the cars behave in the game compared to real life. There is a definite answer but I can't see it being categorically proven.
 
Its pretty much fact, pc's can handle a lot more information and data than consoles allowing the physics to be more in depth and detailed.

I agree with you. Though you forget one thing, "can handle" is very different from "do handle".

For example PC can produce better graphics than consoles, in reality all this LFS, iRacing, rFactor looks worse than first Xbox games.

As for physics, almost all PC sims use same physics engine which calculates tire physics, the very key of all car's behavior, using Pacejka Magic Formula. It's not too good in comparison to real life and often produce some weird results, that's why Turn10 modified this approach and in addition uses real life data for different tire types.

For example cars in LFS like games seems not catching up the traction back. You lock the wheels by hard braking and car start to slide straight independent of racing wheel position, this is OK. But when you ease on brakes completely the car continue doing same even at 20 km/h, which is far from OK at all.

In GT5 Prologue looks like game doesn't bother with tire physics at all:

http://www.youtube.com/watch?v=jr2us7TpKqI

So in my opinion Forza is as close as it gets so far. Of course this physics matter is debatable, cause in all modern sims cars do nothing which is obviously wrong. The only way to find out which one is better is compare to same real life car on same real life track. You can do it for Forza and GT5, but not for LFS and rFactor, cause such cars don't exist in nature. This means you will never find out how real most of PC sims are.
 
Its pretty much fact, pc's can handle a lot more information and data than consoles...

That's not really true. For several times the price and advancement they can, but not at any relevant price.

You're completely forgetting that PCs are made to a million things and feature a million different inputs (gaming computers included - there are no exceptions) and most of that is in the prgoramming - consoles on the other hand are streamlined specifically for running the games, they use matrix processors etc. You look at what's in a PC and then what's in a console, then take a look at what they can run.

Besides, your comment still has nothing to do with proving in any way that PC sims are more realistic.

I'm not defending consoles here, or making the seemingly crazy claim that Forza is more realistic, I'm just pointing something out.


This is off topic though..
 
So in my opinion Forza is as close as it gets so far. Of course this physics matter is debatable, cause in all modern sims cars do nothing which is obviously wrong. The only way to find out which one is better is compare to same real life car on same real life track. You can do it for Forza and GT5, but not for LFS and rFactor, cause such cars don't exist in nature. This means you will never find out how real most of PC sims are.
You've never played F355 Challenge if you think Forza is as close as it gets. That game is a decade old and blitzes Forza & GT by miles for a console game calling itself a simulator. Then again, I don't think you've played iRacing either.
 
Because that dictates how realistic a sim is. :rolleyes:

I can tell you how to check physics in driving simulator with 100% precision.

Drive real car on track and record every movement of steering wheel and pedals. Not too complicated.

Then apply this input to the same car in game and watch it driving. If it does exactly same things and follow same trajectory - here it is, your the most realistic simulator ever.
 
I can tell you how to check physics in driving simulator with 100% precision.

Drive real car on track and record every movement of steering wheel and pedals. Not too complicated.

Then apply this input to the same car in game and watch it driving. If it does exactly same things and follow same trajectory - here it is, your the most realistic simulator ever.

.

Jay
Some examples







Then




If you can't see the difference then it doesn't matter, I'm not trying to bash FM3 here or even compare it with GT, I am just hoping they will fix the issue.


As for the Porsche wheel after paying $300+ USD I hope it's not a poor input device :)





This could be the case but you can see the other guys have way more angle to use.
 
I can tell you how to check physics in driving simulator with 100% precision.

Drive real car on track and record every movement of steering wheel and pedals. Not too complicated.

Then apply this input to the same car in game and watch it driving. If it does exactly same things and follow same trajectory - here it is, your the most realistic simulator ever.
That is not how you tell how realistic a sim is. :lol:
 
As I said before without such experiment all debates about physics are just opinions. And I think no one will pass this test, simulators still have a long way to go
Simulators may have a long way to go, we can already tell who's advancing further & Turn10 isn't one of the big ones.
 
Sure thing buddy.
Let me know when Turn10 re-creates the realism of a race car that iRacing & GTR/2 have, or know that 240Mph isn't capable on a Corvette's stock body. Maybe then, I'll consider their physics as one of the most advanced.
 

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