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- GTP_african_kat
Glad to see the E30 and E36 M3's are included:tup:
@Badned needs to update his list
@Badned needs to update his list
Look at those chicanes on New York!
It's been updated for quite a few hours before your post.Glad to see the E30 and E36 M3's are included:tup:
@Badned needs to update his list
FM3 is going to be best sim, best looking
so it's its betther then bridge run in PGR4.....Actually New York Long Circuit is in and IMO is a better NY track then PGR/GT by a long shot.
Best sim - yes
Best looking - no
Best sim? have I missed something? how can you know this even if the game is not out yet?
so it's its betther then bridge run in PGR4.....
@Badned needs to update his list
It's here.Where can I Find this Car List please? The search tool didn't help
I think there are much better sims at the moment like LFS for example... I don´t think that any console game will ever become so realistic like the PC sims because the console games are too mainstream...
PC sims are the most realistic because they are PC sims. LOL. Your logic is killing me.
Simulators can be realistic only by one reason - how they close to reality. Do the fake LFS cars drive like real life ones? There are no fake cars in real life, end of story about "realistic" PC sims
PC sims are the most realistic because they are PC sims. LOL. Your logic is killing me.
Simulators can be realistic only by one reason - how they close to reality. Do the fake LFS cars drive like real life ones? There are no fake cars in real life, end of story about "realistic" PC sims
Its pretty much fact, pc's can handle a lot more information and data than consoles allowing the physics to be more in depth and detailed.
Its pretty much fact, pc's can handle a lot more information and data than consoles...
You've never played F355 Challenge if you think Forza is as close as it gets. That game is a decade old and blitzes Forza & GT by miles for a console game calling itself a simulator. Then again, I don't think you've played iRacing either.So in my opinion Forza is as close as it gets so far. Of course this physics matter is debatable, cause in all modern sims cars do nothing which is obviously wrong. The only way to find out which one is better is compare to same real life car on same real life track. You can do it for Forza and GT5, but not for LFS and rFactor, cause such cars don't exist in nature. This means you will never find out how real most of PC sims are.
Then again, I don't think you've played iRacing either.
Because that dictates how realistic a sim is.Do I look like an idiot? Pay bunch of money monthly to be able play the game with two cars?
Because that dictates how realistic a sim is.
I can tell you how to check physics in driving simulator with 100% precision.
Drive real car on track and record every movement of steering wheel and pedals. Not too complicated.
Then apply this input to the same car in game and watch it driving. If it does exactly same things and follow same trajectory - here it is, your the most realistic simulator ever.
Some examples
Then
If you can't see the difference then it doesn't matter, I'm not trying to bash FM3 here or even compare it with GT, I am just hoping they will fix the issue.
As for the Porsche wheel after paying $300+ USD I hope it's not a poor input device
This could be the case but you can see the other guys have way more angle to use.
That is not how you tell how realistic a sim is.I can tell you how to check physics in driving simulator with 100% precision.
Drive real car on track and record every movement of steering wheel and pedals. Not too complicated.
Then apply this input to the same car in game and watch it driving. If it does exactly same things and follow same trajectory - here it is, your the most realistic simulator ever.
That is not how you tell how realistic a sim is.
Simulators may have a long way to go, we can already tell who's advancing further & Turn10 isn't one of the big ones.As I said before without such experiment all debates about physics are just opinions. And I think no one will pass this test, simulators still have a long way to go
Simulators may have a long way to go, we can already tell who's advancing further & Turn10 isn't one of the big ones.
Let me know when Turn10 re-creates the realism of a race car that iRacing & GTR/2 have, or know that 240Mph isn't capable on a Corvette's stock body. Maybe then, I'll consider their physics as one of the most advanced.Sure thing buddy.