Forza Motorsport 3

  • Thread starter RedOak
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Let me know when Turn10 re-creates the realism of a race car that iRacing & GTR/2 have, or know that 240Mph isn't capable on a Corvette's stock body. Maybe then, I'll consider their physics as one of the most advanced.

I really hope that's not the sole basis of your argument.
 
I really hope that's not the sole basis of your argument.
Did I say it was? Turn10 have got some great physics, but nowhere near where Otago believes them to be. As I said, a decade old game has produced better physics in a console game than I've seen from anybody else.
 
For me persoanlly, I hold GT4 and Forza 2 as fairly close. I do agree with otago that Forza's tyre physics are very good, but I think GT4 simulates other things better like how car behavious in terms of how a setup will work. I don't agree with him that Froza 2 is better than GT4, I can nderstand why someone might hold that view, but the issue from what's I've testedisn't the tyre physics, it's the feedback the game gives you. The tyre's feel great when you're within the limits, but a lot of people (including me at first) had rtoube telling when you were about to exceed thoes limits. I've got used to it and the game feels great, much better than Forza 2.

Ofcouse, none of this can be proven beyond he says she says. I like both games and I'm sure I will like Forza 3 and GT5 when they come out.
 
For me persoanlly, I hold GT4 and Forza 2 as fairly close. I do agree with otago that Forza's tyre physics are very good, but I think GT4 simulates other things better like how car behavious in terms of how a setup will work.

Exactly! - you can't just go and declare that one sim is automatically superior because it features an in depth model of one thing, and that another is infinitely inferior because it does not, like some utter black & white minded dill-pickle. Neither a fair comparison or the reality of a simulation work in such a succinct manner.

I really find it to be a confrontingly small minded statement to read. In a similar vein, such is saying that Forza (for relevant instance) is superior to Gran Turismo just because Forza has a much more in depth and realistic simulation of tyre behaviour, despite the fact that Gran Turismo model the performance gains and effects of various modifications and their limitations much more realistically or something to that nature. And who's to even say that the depths of either are accurate anyway? And which is the more important (as an aggregate) factor?


The bottom line is that it's not as simple as x,y, and z.

Even this doesn't do much more than provide a tool with which to compare apples to tent pegs: http://en.wikipedia.org/wiki/Comparison_of_racing_simulators

EDIT: Though certain parties could definitely take a look at their precious iRacing and see where it stands on this comparison. It's not nonsense, but it's not exactly the be all and end all either, so while you can take something from it you had jolly well better not form your conclusion on it - though it is a better place to start from than the previously discussed good old fashioned out & out one sided declaration.
 
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I have never played GT4 unfortunately :(, so I can't comment on the realism of the simulation or physics compared to Forza 2. However, I personally feel that the physics in Forza 2 are better than GT5p overall. Granted, I feel that GT5p has one big advantage, and that is the weight of the car, and how it feels in respect to driving. Forza 2 cars just don't feel planted in comparison.
 
I believe he means it's similar to the New York circuit in Gran Turismo 4. Similarity ends quickly, though. The FM3 circuit is apparently shorter.
 
There are two versions, a short and a longer one afaik.
I remember when i was playing Forza 1 and saw the New York track, my first reaction was "cooome oooon", it was just SO obvious where they got that track design from.

I also dont think its a coincidence that they made a "Amalfi Coast" curcuit (although, it is completely different than Costa di Amalfi).
 
I also dont think its a coincidence that they made a "Amalfi Coast" curcuit (although, it is completely different than Costa di Amalfi).

Me neither. I seriously, seriously doubt that Turn 10 wasn't aware of this tracks in GT4.
 
There are two versions, a short and a longer one afaik.
I remember when i was playing Forza 1 and saw the New York track, my first reaction was "cooome oooon", it was just SO obvious where they got that track design from.

I also dont think its a coincidence that they made a "Amalfi Coast" curcuit (although, it is completely different than Costa di Amalfi).

Amalfi circuit on GT4 blew me away every time i played it.
 
I believe he means it's similar to the New York circuit in Gran Turismo 4. Similarity ends quickly, though. The FM3 circuit is apparently shorter.

Oh, gotcha. I was spending too much time looking at the video indepth, lol. That video is the same track as we had in FM2, but they add some chicane bumps.
 
For me persoanlly, I hold GT4 and Forza 2 as fairly close.

I think debates about GT4 physics are not possible, cause GT4 didn't have any physics at all. In my opinion the game was pretty bad, no physics, no fun to drive, no AI, all cars drove same and so on.

Polyphony did a great job with Prologue. It's not perfect but is a giant step from barely playable GT4
 
had a first hand experience at GCA 09' this weekend at my local convention hall.
something to share (it's not me driving lol). HD version also available ;)

 
does anyone know if this model of the f50 is gonna be fixed or is this the final version....saw it on gaf:

forzat.png


2000_ferrari_f50_02_sb.jpg


the rear wing also seems to be a tad off.
 
The F355 wheels have the same problem, who knows if it will be fixed.

IIRC the Lexus ISF and Nissan R390 GT1 were both corrected after the all model criticism but now the game is finalised these inaccuracies may not have been spotted early enough.
 
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Nah, if anything the angle is hiding the extent to which the rims are off. They're pretty much concave right through the section on the real version. There's also too much dish on the front rims.

The exhaust pipes may just be modified.

The entire rear bumper is off, look at the sharp edges around the bottom espcially around the transmission cover, and the number plate recess.
The shoulder of the door is way too square, and the vent on the side is completely different the whole way along.

It's possibly though that the reference picture posted is of a car that is in reality different slightly to the car used for the model's reference whether it be through euro/US spec differences or model year changes. It definitely wouldn't be the first time such a thing has happened.



BUT - Don't forget that Turn 10 used Ferrari's CAD files to model most of the Ferraris in game, so my bet is that the discrepancy truly lies in Ferrari's CAD files and the cars in reality differing - which easily explains the rear bumper as it's nigh on impossible to form a bumper with such defined edges in reality without it being very heavy from material. The exhaust pipes may just be modified.
 
Nah, if anything the angle is hiding the extent to which the rims are off. They're pretty much concave right through the section on the real version. There's also too much dish on the front rims.

The exhaust pipes may just be modified.

The entire rear bumper is off, look at the sharp edges around the bottom espcially around the transmission cover, and the number plate recess.
The shoulder of the door is way too square, and the vent on the side is completely different the whole way along.

It's possibly though that the reference picture posted is of a car that is in reality different slightly to the car used for the model's reference whether it be through euro/US spec differences or model year changes. It definitely wouldn't be the first time such a thing has happened.



BUT - Don't forget that Turn 10 used Ferrari's CAD files to model most of the Ferraris in game, so my bet is that the discrepancy truly lies in Ferrari's CAD files and the cars in reality differing - which easily explains the rear bumper as it's nigh on impossible to form a bumper with such defined edges in reality without it being very heavy from material. The exhaust pipes may just be modified.

yea the exhaust isnt my concern so much as the angle on the rear deck and the mesh being silver/white instead of black (but that could just be the light angle) the spoiler also seems to be a bit shorter than the real one pictured.

i just hope this doesnt pop up on other cars as we see more of the 600 cars. they arent exactly known for the BEST car models but they are def improvement over F2 so im excited.

cant believe we can potentially be getting F3 and GT5 by the end of the year.
 
Yeah, I must admit I do find the extent as to which that model is off a troubling sign for the accurate respresentation of other vehicles. I'm not a Ferrari fan by any means, but once I did a double take and looked I could see a sea of inaccuracies in that model.

I just hope there's a valid explanation to put my mind at ease - sometimes there is!




I want to see the proof.

:lol: :cheers:
 
I think debates about GT4 physics are not possible, cause GT4 didn't have any physics at all. In my opinion the game was pretty bad, no physics, no fun to drive, no AI, all cars drove same and so on.

Polyphony did a great job with Prologue. It's not perfect but is a giant step from barely playable GT4

Thanks to you, I could start my morning with a laughter. :lol:
 
here is a much better angle to compare even though the pic is small

ferrari-f50-rear.png


and here is a closer pic of the back end:

image_forza_motorsport_3-11574-1856_0018.jpg


still dont know whats going on w/ those tail lights and the rear mesh appears to be silver instead of black.....weird....
 
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