Exactly. As I stated above in post #178, its main focus for this feature was for beginners to the simulation series. You dont have to use this if you dont want to. And also as I stated above, if you use it your times will not count on the leaderboards. Plus this feature cant be used for online racing. Most people do not like simulation games because they require a long learning curve of tuning vehicles and usually are not user friendly. This is the answer to that along with the auto braking and auto tuning feature that Forza 3 added.Erm...didn't they say in the video that the rewind feature is there for lower difficulty levels, along with the racing line etc?
I wonder how realistic the game will be in full sim mode. will some cars require blipping/healtoeing for the best results when downshifting aggressively in Full sim mode? will upshifting require the clutch to be pressed down? etc.
No, Forza is a arcade. The gameplay video of FM3 showed this once again. The 997 GT2 they were driving had unreal amounts of grip, despite being driven by a spanner. I doubt the clutch/pedals will need require any finesse or skill.
Am I the only one who is laghing my butt off after watching that video? I mean it seems they're trying to prove that Forza Motorsport 3 is going to be the most unrealistic arcade racer (or stunt game for that matter) ever!MogletThe interview is about new features and improvements, not the video.
The video is called 'Community at play Teaser Movie';
http://forzamotorsport.net/en-us/med...tm#/video/114/
"An example of the types of creative ways the Forza Community will play the game."
Moglet posted this in a now closed thread:
Am I the only one who is laghing my butt off after watching that video? I mean it seems they're trying to prove that Forza Motorsport 3 is going to be the most unrealistic arcade racer (or stunt game for that matter) ever!
I sound like such a fanboy right now, but I really think I have the right to sound like one after watching that...
Ok, easy... I'm so sorry then. I did know it wasn't game play, I'm not that stupid, believe it or not. Just thought it was a funny video.You see those two massive balls in your skull? They are your eyes. You use them to read things. Including the post I made in the same thread that explained how it was NOT an ingame video and didn't represent the physics that will be used in the game.
Please use some intelligence next time you post. Don't go making wild, sweeping statements.
You see those two massive balls in your skull? They are your eyes. You use them to read things. Including the post I made in the same thread that explained how it was NOT an ingame video and didn't represent the physics that will be used in the game.
Please use some intelligence next time you post. Don't go making wild, sweeping statements.
With Race Rewind, a driver could simply rewind the practice lap to just before the braking point for a particular corner, and repeat it over and over until they found the best braking, turn-in, clipping or track out point. That will make for a fantastic learning tool even if it was really meant to keep more casual racers in the hunt for a trophy.
Endor gamings CEO Thomas Jackermeier told SimHQ that the Xbox 360 Fanatec wheel should be on the market this Fall
Looks somehow strange if you ask me, not the graphics, but the gameplay in general. Either the guy driving is a n00b, or the game doesn't work well with the wheel. You see it's very unsmooth, and if you wouldn't see the guy sitting behind the wheel in the beginning, you'd think it's played with a controller. I mean, I use the SIXAXIS for GT5P, but I'm still 10 times smoother than that!Another good review and vid.
http://www.simhq.com/_commentary/all_090d.html
If these guys like the game its got to be pretty good.
heh, only 8 cars? thats unfortunate.
Actually, when you're online, eight is often more than enough with the way some people drive.
I'm just being honest, telling you what my impressions and thoughts are. I'm fully aware that I may be wrong (I probably am) with my statements.Probably doesn't work all that well with a wheel, although a lot of games do the same thing with a wheel. Lots of jerky motions. That shouldn't really be a huge deciding factor on a game, if you are spending the time looking at the steering wheel and not at the race in front of your...you are doing it wrong.
How can you really make an accurate statement on the physics? If you haven't played it then you have no real way to tell. At least with GT5 we can assume the physics engine will be similar to that of GT5and can make a better educated guess on how the thing will play. But based on the information at hand the Forza team redid the physics engine, so we don't have anything to go on.
Also I'm still failing to see how people think this is an arcade game, Burnout is an arcade game and this looks nothing like that. Sure that one video showed some hoonage, but that's been covered. Based on the reports from the media that are coming in, it doesn't really appear to be an arcade game at all, and I'm going to go on information from people who've actually played a pre-production copy.
This is the only thing preventing me from getting a 360 and FM3. I just can't afford a Fanatec wheel, a 360 and FM3. Thats $360 for the 360 and FM3 + $50 for live + between $330 and $400 for the Fanatec 911 Turbo S wheel ($400 is the pure edition w/ the CS pedals). Thats between $770 - 900 when you factor in tax. No game is worth that. Even if I had a 360 it would still be too much ($470-$600 /- $50 if you have live). A PS3 $400 + a DFGT $109+ GT5 $60 is a little under $600. This changes greatly if you already have a PS3, only $180. The cost is just not worth it people, you CAN wait.