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Tire wear is in the game as always. "Problem" is it's realistic so being that the tires don't wear out in 3 laps people think it's a problem. Again, I ask, I wonder if people really watch racing as every race I've watched I've NEVER seen cars pit and take tires in the same time frame that a typical online race lasts.Unless I miss it, unlike Fm3 and Gt5 Fm4 has no tire wear and fuel usage. I guess this had to be removed to make room for other stuff (Kinect). Instead of the longer races in Fm3 you have two heats in Fm4 instead. While Gt5 A-spec has no damage Fm4 is missing tire wear. To me tire wear add depth to a race game.
Nothing and everyone knows this but it sounds good when you say itWhat has Kinect got to do with it?
Forza's tire smoke is brutal compared to GT, absolutely brutal...nuff said. Makes drift pics and vids look a tad silly
No matter how hard I try to ignore it, all of Forza's cars still feel 'floaty' compared to GT. It's not nearly as bad as it was in previous Forza games, but it's definitely still there. I find it very difficult to feel the sensation of the weight, and consequently the weight transfer, of a car, even though Forza's controls feel better.
So overall, I would say GT wins the battle of who has the better tracks. Not by a long shot, but definitely by a respectable margin. The only thing keeping Forza in the same area code in this category are the 4 tracks I mentioned earlier (Catalunya, Silverstone, Road America, and Sebring). Oh, and no I didn't forget Hockenheim, but the new Tilke version of this track does nothing for me...if they had put the older, redonculously fast version in, then it might be a different story.
Some professional critic over at IGN called Forza 4 'this generations premier racing simulator', to which I say, 'you sir, are a clown. Do you fully understand the meaning of the word simulator?' If one were to say it was 'the most in-depth, most visually appealing, best sounding...just straight up best overall and best to date arcade racer', I would whole heartedly agree. But simulator? I think not.
GT5 is broken and flawed in so many ways, it's not even funny. Forza 4 is by far the superior game. But I think at it's core, GT5 does a better job as a simulator than Forza 4.
Overall good comparison, I think I'd agree with most of your scores.
I do have a few bones to pick however (not with OP, with Forza lol).
......
As a bit of a side note, it will be interesting to see what kind of continued support T10 provides. Will we see free updates and patches like GT gets, or will we just have DLC thrown at us a couple times a month? I guess only time will tell
Unless I miss it, unlike Fm3 and Gt5 Fm4 has no tire wear and fuel usage. I guess this had to be removed to make room for other stuff (Kinect). Instead of the longer races in Fm3 you have two heats in Fm4 instead. While Gt5 A-spec has no damage Fm4 is missing tire wear. To me tire wear add depth to a race game.
So you think it's realistic to burn my tires for a long period of time with little tire wear.Tire wear is in the game as always. "Problem" is it's realistic so being that the tires don't wear out in 3 laps people think it's a problem. Again, I ask, I wonder if people really watch racing as every race I've watched I've NEVER seen cars pit and take tires in the same time frame that a typical online race lasts.
I put like this "(Kinect)" as it's only a guess and not being dogmatic about it. In case you didn't know in Gt5 you had to disable tire wear to use head tracking because of the console limited ram.Nothing and everyone knows this but it sounds good when you say it
In World Tour I can't change the difficulty while elsewhere "Pro", even though not very hard, is the highest it will go.Stop playing on easy difficulty if you want tire wear!
I'm in the ninth season (Championship) and still the races are pretty short.Tire wear is realistic wear in this game. Most races in the World Tour are not even long enough to wear the little tire nubs off the side.
If you want to see tire wear, you will have to wait until the later part of the tour with the longer races, or race online with 25 laps +.
Turn off simulation steering (set it to "normal"). I tried it the other night and found the only difference between the two is simulation steering is quicker and sharper. The game still assists you either way, and so far normal steering hasn't felt intrusive. The quicker response of simulation steering is nice at times, so I might use it for autocross and such.The one sensation I'm having trouble getting to grips with is the snap back oversteer in some of the more powerful RWD cars. Perhaps that can be fixed with tuning.
A feeling of floatiness generally stems from a game's tire model, and the way it calculates kinetics. If a tire model offers an overly vague and/or gradual transition between grip and slip, and if a car appears to pivot around a central axis in a way independent of the paths the tires should trace along the pavement, a game will feel "floaty." Arcade racing games typically avoid this by tightening up the handling into a tightly sprung understeer-fest, with scripted drift input to swap the handling model for an equally tight drift version.I wonder what does floaty means, cos this word pops up quite a lot when regarding other games (Shift 2, FM4 mostly)
This is interesting, as my own interpretation of GT5's handling is that it felt "wooden." And I don't mean it handled like a Morgan.Looking at the comparison video it reminds me how GT5 felt to me, it is very sharp but also very rigid, it feels like driving a car with very hard bumpstop, hard sidewall and very firm bushings, it makes road car feels as sharp as track prepped cars.
Turn off simulation steering (set it to "normal"). I tried it the other night and found the only difference between the two is simulation steering is quicker and sharper. The game still assists you either way, and so far normal steering hasn't felt intrusive. The quicker response of simulation steering is nice at times, so I might use it for autocross and such.
Any chance you could elaborate on "the game still assist you either way"? I've been using sim steering to this point, and haven't felt as though the game has been assisting me. But if it is, even slightly, I'd like to know when and where, just so I'm more aware of what's going on (or to perhaps take advantage of it if an opportunity presents itself )
After playing FM4 for a bit, I didn't realize how much I missed night racing, weather effects and City circuits.
Still, for me each game has its moments of greatness. I have both, still play both, and like that the both offer something different.[/QUOTE]
But thats just far too sensible!!!
Both games have pros and cons but bottom line for me the painting package in Forza kills it and the community also. I just love the feel of Forza as a whole. GT5 wasnt the game i expected with 80% of cars with no interior views (dont even bother telling me about the 'new' interior views on 2.0, like a sick joke).
But on balance you takes your choices in some cases you have both.
What happens though is this human instinct to pick one side, like the 'Mods and Rockers' on Brighton beach and then just fight and pick at the other 'one'.
I find its mainly the Playstation owner who is obsessed with believing they have the best console, best game mentality, they feel their life is only vindicated if they can beleive they have 'the best'. Its not helped by the GT5 hype machine making 12 year olds and middle aged blokes alike, beleive that if they can lap a race track on GT5 in a Ferrari faster than anyone that in real life they could do the same or become a racing driver just cause they can sit in their parents basement in their pants playing GT5.......
I'm in the ninth season (Championship) and still the races are pretty short.
3 laps driving hard at Nurburgring GP and just a little over 1% tire wear.
How much tire wear are you looking for when 3 laps at Nurb GP equates to less than 5 minutes of driving time?
Nice review OP, but I disagree in few things.
Graphics wise, GT5 still beats F4 by a mile, even standard cars have better reflection. Premiums in GT5, in cockpit view, have much better shaders, and all materials look more to life then in F4,. This is while driving a car, not in menus. I don't care about track looks, 3d trees, 3d spectators etc, or that some tracks are wider the their real life counterpart. I won't even compare the weather, night etc. cause that to me is a nice additions to GT5, and some day in Forza series.
First thing that I noticed is the low fps in mirrors, and they get lower if you spin (on purpose), and for someone using cockpit cam, it can be frustrated.
When there are more cars on track F4's IBL is almost nowhere to be seen. Autovista cars look really nice, but there are lots of jaggies, so 1m polyies isn't needed at all. Wheel rims look plastic, as is they aren't affected by IBL, except chrome wheel.
Had a 20 lapper at LeMans the other night and had 37% tire wear on my Veyron.
Graphics wise, GT5 still beats F4 by a mile, even standard cars have better reflection.