Forza Motorsport 7: Confirmed Car List

  • Thread starter PJTierney
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Maybe the obvious missing cars (like the 2015 Charger Hellcat) won't be Forzathon cars as people think but they could be "secret" cars that can be unlocked by playing some parts of singleplayer career, or those showcases that supposed to reward cars? Remember the midnight battle races from FH3, those 4 cars were also not on the weekly garage previews (1987 Buick Regal GNX, 1997 BMW M3, 1997 Mazda RX-7, 2010 Lamborghini Murciélago LP 670-4 SV). I remember everyone (including myself) was freaking out after all the other M3's were revealed that we thought the 1997 model was left out. ;) Or those 2 cars from the perk skills in game (1965 Mini Cooper S, 2013 Bentley Continental GT Speed) were also missing from garage previews IIRC.

What I also find odd is the following :

* 2012 Dodge Challenger SRT8 392
* 2015 Dodge Challenger SRT Hellcat

* 2012 Dodge Charger SRT8
* 2015 Dodge Charger Hellcat (I assume it will be in as well, either an unlockable car or else Forzathon)

* 2009 Jeep Grand Cherokee SRT8
* 2014 Jeep Grand Cherokee SRT

The odd part is that some cars like the ones above in bold have been in previous generations of FM/FH but they were eventually replaced by their successors. For example the Challenger SRT8 392 was in FM5 and FH2, then for FM6 and FH3 it was replaced by the newer Hellcat. This has happened with a lot of cars though, like the initial Tesla Model S (later replaced by the Model S P90D), the first Audi R8 (R8 Coupé 5.2 FSI quattro in FM5 for example, later replaced by the V10 plus version). Seems like Turn 10 is digging up some old abandoned cars to reach that 700+ target. If then they will also use the policy of past games where different racing liveries of the same car count as a whole separate car (like 1 Formula E car with 10 liveries counting as 10 cars, 3 NASCAR cars with 20+ liveries counting as 20+ cars, same for 2 Indycars counting as 10+ cars etc ) then that magic 700 number might be reached fast without having to add many new-to-the-series cars.

I also wonder how this all will work out with the garage limits, in FM6 the hard cap was 600. If now the game launches with 700+ cars, add in DLC and Forzathon and you will most likely have over 800 cars in the game so that limit needs to be increased quite a bit.

Anyway the sad news seems to be no Lexus either. It wasn't announced in the JDM week and not in the American week. Hopefully it will return for FH4.
 
while the inferior model returns.

Granted I wouldn't put it past T10 to just use the old model, but we haven't seen any of the returning models so we have no way of knowing what their quality will be like.
 
There's quite a few actually.

2016 Chevrolet Camaro SS
2017 Chevrolet Camaro ZL1

2013 SRT Viper GTS
2016 Dodge Viper ACR

2012 Dodge Challenger SRT8 392
2015 Dodge Challenger SRT Hellcat

2009 Ferrari 458 Italia
2013 Ferrari 458 Speciale

2013 Ferrari LaFerrari
2014 Ferrari FXX K

2015 Ford Mustang GT
2016 Ford Shelby GT350R

2011 Koenigsegg Agera
2015 Koenigsegg One:1

2012 Lamborghini Aventador LP700-4
2016 Lamborghini Aventador LP750-4 SV

2013 McLaren P1
2015 McLaren P1 GTR

2012 Pagani Huayra
2016 Pagani Huayra BC

Indeed, you could also add in the Ferrari F40, F50, F12, Nissan S14, etc. But again, I can see why they might have decided to make the 2012 ZL1 a replacement for the 2015 Z/28, as opposed to an extra addition to that previous generation. The latest generation is already represented by the ZL1 and SS, so they probably saw no reason go overboard with several modern Camaro versions. You may be right about saving it for future Forzathon prizes though. We can only guess at this stage.
 
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Personally I'm glad they're including the lower performance version of cars again since it allows you to use the lower class variants instead of being stuck with the high version. Still wish they would've just done base models with the higher models incorporated as bodykit upgrades but that'd take away from the car count.

I'm also starting to think though that they're not announcing all the cars for the respective themes they've mentioned so far and that more might be included in later updates or at release. For example the Australian fords were included this past week but we've still only seen one Holden mentioned.
 
Still wish they would've just done base models with the higher models incorporated as bodykit upgrades but that'd take away from the car count.

Why? For example, the Porsche Cayman GTS is nothing like the Cayman GT4. You'd lose the sound, performance and handling differences by resorting to body kits only.
 
Quick graphics comparing with Forza 6. I believe this is Road America track but I couldn't find exact spot, but at least was able to match light condition:
ford mustang forza 6 by Nigrick, on Flickr
Forza-Motorsport-7-Ford-Shelby-GT350R-860x484.jpg
 
I had a thought that maybe those omitted cars like the Charger Hellcat and Camaro Z/28 might be unlockable through the career mode or via Forzathons. They did mention some career-tied cars you could get no other way, so it's possible.

Correct me if I'm wrong but I believe stuff like the Mini, Continental GT and Gallardo Superleggera weren't in the weekly reveals for FH3, and those were available once you had collected enough skill points.
 
Maybe the obvious missing cars (like the 2015 Charger Hellcat) won't be Forzathon cars as people think but they could be "secret" cars that can be unlocked by playing some parts of singleplayer career, or those showcases that supposed to reward cars? Remember the midnight battle races from FH3, those 4 cars were also not on the weekly garage previews (1987 Buick Regal GNX, 1997 BMW M3, 1997 Mazda RX-7, 2010 Lamborghini Murciélago LP 670-4 SV). I remember everyone (including myself) was freaking out after all the other M3's were revealed that we thought the 1997 model was left out. ;) Or those 2 cars from the perk skills in game (1965 Mini Cooper S, 2013 Bentley Continental GT Speed) were also missing from garage previews IIRC.

I had a thought that maybe those omitted cars like the Charger Hellcat and Camaro Z/28 might be unlockable through the career mode or via Forzathons. They did mention some career-tied cars you could get no other way, so it's possible.

Correct me if I'm wrong but I believe stuff like the Mini, Continental GT and Gallardo Superleggera weren't in the weekly reveals for FH3, and those were available once you had collected enough skill points.

Where's the alien face smiley when you need it? Good points nonetheless.
 
Why? For example, the Porsche Cayman GTS is nothing like the Cayman GT4. You'd lose the sound, performance and handling differences by resorting to body kits only.

It was an idea I had when they incorporated the bodykit upgrades for FH3. Instead of having several different versions of car you'd essentially be able to get a base model, but then have the option of upgrading to one of the higher models. Like in the case of the GTS you would buy the GTS and then using the bodykit upgrades it would modify the car to the GT4 spec, or the race GT4 spec etc.
 
Haha it's a little bit of a shame that T10 had to name it that way. Wonder what the reason for it was...

The most obvious explanation based on all known evidence (e.g. other studios' games, Chevrolet's global websites and showrooms, etc.): Someone very, very high on the corporate ladder at T10 and/or Microsoft has an oddly-shaped SJW rash that needs scratching.
 
Maybe the obvious missing cars (like the 2015 Charger Hellcat) won't be Forzathon cars as people think but they could be "secret" cars that can be unlocked by playing some parts of singleplayer career, or those showcases that supposed to reward cars? Remember the midnight battle races from FH3, those 4 cars were also not on the weekly garage previews (1987 Buick Regal GNX, 1997 BMW M3, 1997 Mazda RX-7, 2010 Lamborghini Murciélago LP 670-4 SV). I remember everyone (including myself) was freaking out after all the other M3's were revealed that we thought the 1997 model was left out. ;) Or those 2 cars from the perk skills in game (1965 Mini Cooper S, 2013 Bentley Continental GT Speed) were also missing from garage previews IIRC.

What I also find odd is the following :

* 2012 Dodge Challenger SRT8 392
* 2015 Dodge Challenger SRT Hellcat

* 2012 Dodge Charger SRT8
* 2015 Dodge Charger Hellcat (I assume it will be in as well, either an unlockable car or else Forzathon)

* 2009 Jeep Grand Cherokee SRT8
* 2014 Jeep Grand Cherokee SRT

The odd part is that some cars like the ones above in bold have been in previous generations of FM/FH but they were eventually replaced by their successors. For example the Challenger SRT8 392 was in FM5 and FH2, then for FM6 and FH3 it was replaced by the newer Hellcat. This has happened with a lot of cars though, like the initial Tesla Model S (later replaced by the Model S P90D), the first Audi R8 (R8 Coupé 5.2 FSI quattro in FM5 for example, later replaced by the V10 plus version). Seems like Turn 10 is digging up some old abandoned cars to reach that 700+ target. If then they will also use the policy of past games where different racing liveries of the same car count as a whole separate car (like 1 Formula E car with 10 liveries counting as 10 cars, 3 NASCAR cars with 20+ liveries counting as 20+ cars, same for 2 Indycars counting as 10+ cars etc ) then that magic 700 number might be reached fast without having to add many new-to-the-series cars.

I also wonder how this all will work out with the garage limits, in FM6 the hard cap was 600. If now the game launches with 700+ cars, add in DLC and Forzathon and you will most likely have over 800 cars in the game so that limit needs to be increased quite a bit.

Anyway the sad news seems to be no Lexus either. It wasn't announced in the JDM week and not in the American week. Hopefully it will return for FH4.

There will be showcase events with prize cars that aren't available anywhere else in the game.


2 cars I would have died if they didn't make it in, both made it.
2002 Trans Am
2016 Viper ACR

Z-28 comes in at third, so I'm really hoping it's a showcase car.
 
Official FM6 screenshots were enhanced compared to photo mode, so I'd rather see a direct comparison between the two games.
I'd tend to agree, but to what extent? You can still very much see polygon edges on some pictures from them. I'm also interested in actual photos from game as I don't tend to believe developers shots before games release.
 
Official FM6 screenshots were enhanced compared to photo mode, so I'd rather see a direct comparison between the two games.

To be fair, if the FH3 debug version options are anything to go by, most of those enhancements consisted of higher rendering resolution and blur sampling. I'm pretty sure that's within the grasp of the almighty Xbox One X... Or a powerful gaming rig which can run FM7 at 4k with the highest graphical settings (although some of the more exotic options may still be not available to us gamers).

But I guess you're right, we'll have to wait to see how the game actually looks. I'm still hyped, tho!
 
I'd tend to agree, but to what extent? You can still very much see polygon edges on some pictures from them. I'm also interested in actual photos from game as I don't tend to believe developers shots before games release.

I believe there is even a difference between racing, replays, screenshots and even the Forzavista location in how detailed your car is rendered. And that's not just for Forza but for about every game. Things like that make me think that even the older Forza car models (2012/2013 early FM5) can look a bit better while racing on the X1X compared to the vanilla X1. As long as the car model is "toned down" a bit for racing that means there is always room for improvement for the X1X. But I think purely for screenshots the X1X isn't bringing much new to the table over the X1 (other than HDR and the resolution being 4K ofc but I mean the car model itself).
 
I believe there is even a difference between racing, replays, screenshots and even the Forzavista location in how detailed your car is rendered
There is. Also the amount of cars on track will always change these details as well. Forzavista is the best quality you'll get out of a cars model, out of all the situations.

But I think purely for screenshots the X1X isn't bringing much new to the table over the X1
I think the complete opposite, if you're going to specifically mention screenshots. I think that's where we'll see a rather large difference.
 
I believe there is even a difference between racing, replays, screenshots and even the Forzavista location in how detailed your car is rendered. And that's not just for Forza but for about every game.

You're definitely not seeing things: like most other games, Forza uses different LOD (level of detail) models: the game will load the models with the higher polycount (and detail) only when it's needed. If I recall correctly (and I'm sure guys who used to mod games like SLRR will be able to tell you more, I think there may be a couple 'round here) FM4 used six LODs, from LOD0 (which was only used in Homespace and Photomode) to LOD5 (which was only used for distant cars), PLUS a detailed cockpit model which was used for onboard views and the Autovista models, which had about ten times the polycount of LOD0s.

While so far nobody (that I know of) has managed to access X1-era games' 3d assets, I think it's safe to assume from observation that they work roughly in the same, although I'm also pretty sure there are no specific Forzavista models and the LOD0s feature all the necessary details.

Things like that make me think that even the older Forza car models (2012/2013 early FM5) can look a bit better while racing on the X1X compared to the vanilla X1. As long as the car model is "toned down" a bit for racing that means there is always room for improvement for the X1X. But I think purely for screenshots the X1X isn't bringing much new to the table over the X1 (other than HDR and the resolution being 4K ofc but I mean the car model itself).

I think we may see both. Reducing the aggressivity of the LOD algorythm is instrumental in reducing pop-up issues; while bumping up the blur sampling ratio'd be quite easy to implement (after all, the code is already there in the debug version). But again: this is one of the many aspects of the game where only time (or a T10 representative) will tell...
 
After finishing a 50-lap Formula E endurance on Prague in FM6 and enjoying every second of it, I really hope we get Formula E in FM7. 👍
 
Got to say that the amount of new cars revealed is underwhelming so far. I count the Alfa 158, Porsche 911 GT2 RS and the 928 GTS as being the only ones. No doubt they're saving the bulk of them until a week or two before release but still would have liked to see a few more....
 
Got to say that the amount of new cars revealed is underwhelming so far. I count the Alfa 158, Porsche 911 GT2 RS and the 928 GTS as being the only ones. No doubt they're saving the bulk of them until a week or two before release but still would have liked to see a few more....
So far I feel the same, but the sheer number of cars plus the lack of Toyota mean that there must be a decent number cars new to the series yet to be unveiled. They're probably just keeping those cars close to thier chests. That said, I skipped past Forza 5 and 6, so there's some cars in those that were perhaps not in Horizon 3 (which I do have), so they will seem new to the series to me.
 
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