Forza Motorsport 7: Confirmed Car List

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I don't really get the reaction of some people when they say that they are cancelling their preorder or ultimate edition. It means in the long run you will have to pay more for the first 6 months of DLC. Plus, so far we have over 30 cars that are new to the Xbox One. I haven't driven some of those 360 cars in years and for all intents and purposes see them as new cars. On top of that, we still have unannounced cars.
 
I don't really get the reaction of some people when they say that they are cancelling their preorder or ultimate edition. It means in the long run you will have to pay more for the first 6 months of DLC. Plus, so far we have over 30 cars that are new to the Xbox One. I haven't driven some of those 360 cars in years and for all intents and purposes see them as new cars. On top of that, we still have unannounced cars.
Agree with your reasoning but I can fully understand people being disappointed with the car reveal so investing less money and dropping to standard edition or even cancelling completely seems like a valid option as well. Especially since PARS2 has over 20 current-gen GTE, GT3 and GT4 cars. :)

I've been giving this whole lack of modern race cars, XBox 360 recycling and FE copy/paste car recycling trend some more thoughts and the only logical reasoning I can find for it is that this will be the last FM game for this generation of XBox One family. Turn 10 just doesn't want to heavily invest anymore in new cars that will be obsolete in 2 years anyway. So yes I believe fall 2019 there will be a new generation XBox family and FM8 will have those new race cars for it.

From a business point of view it all makes sense. All the cars they made new for FM5 will last for 3 generations of FM, those for FM6 only 2 generations and those for FM7 only one generation.

It's more cost efficient for Turn 10 to clean up some XBox 360 car models for this last FM game on XBox One instead of creating a lot of new cars that will have to be redone in FM8 for the new generation XBox anyway. And that's why people even call FM7 a "greatest hits" Forza, because so much recycled content is putting in.

Studios like Turn 10 have a long term business plan, they just don't look at FM7 and it's DLC, it's just one link of the chain. If car/track content for FM7 is lacking that is no coincidence, that means after this game something big is coming, in case the new XBox family from 2019 on (to compete with PS5).

Sure they will throw us some bones via DLC and there will be a few new GT3/GTE race cars but certainly don't expect the full threatment that PCARS 2 is giving to this class.
 
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It means in the long run you will have to pay more for the first 6 months of DLC.

Not if you're smart about it. MS usually puts DLC for previous games on sale shortly before the launch of new ones, for instance I know I purchased the season pass for FM6 when it was 50% off. I'm still buying the regular version, but I'll just wait until the buildup for FH4 to buy the DLC.
 
Not if you're smart about it. MS usually puts DLC for previous games on sale shortly before the launch of new ones, for instance I know I purchased the season pass for FM6 when it was 50% off. I'm still buying the regular version, but I'll just wait until the buildup for FH4 to buy the DLC.
It's buying all the dlc that has everyone upset about this car list.
FM6 comes with 65% of the car roster FM7 does. (Without dlc)
((And 6 less locations to race at))

Without dlc:
FM5: 200ish (320 post dlc)
FM6: 460ish (616 post dlc)
FM7: 720ish (so like 800+ post dlc)

And people complained about every single one not having enough content.
(Moral of the story is people have bitched about the car roster for every Xbox1 gen Forza, despite over tripling in size)


If the remaining cars are F.E then it's a bummer. So many weird exclusions. Why didn't they keep the Charger Hellcat? Why is there no SLR McLaren AGAIN? I'm pretty dissapointed. I have sold Forza 6 some time ago. I'm okay with not that many new cars, the list is insanely huge and I didn't play the other games that much (FM6 and FH3 since Christmas 2016, never had the x360 sadly) so there are lots of cars that I never used yet. From what I can see it lacks so much stuff that was in the previous games, Toyota being the biggest wound on the game's roster.
See above.
Good luck with Toyotas anywhere it seems.

Also, as you claim there are "so many cars you haven't used yet" what exactly is the issue you're having?
It certainly doesn't sound like the car list.

Also, what "stuff" from previous games is it lacking? (Besides cars, which it clearly has many more of)
 
Also, what "stuff" from previous games is it lacking? (Besides cars, which it clearly has many more of)

I was talking about the cars. Toyotas and few others, I know it's a licensing issue, just kinda sad to see some cars that I liked go away. I don't have any issues with the game really, I'm pretty hyped. I haven't driven many cars yet, and that's true. It's why I don't have problem with the cars being mostly recycled from previous games and FM4 returns make me especially happy because I never had a chance to play this game. (and because of the licensing issues preventing it from being BC, I propably never will :( ) I love the car list, there is no current gen game that comes close in terms of car count and variety.
 
I've been giving this whole lack of modern race cars, XBox 360 recycling and FE copy/paste car recycling trend some more thoughts and the only logical reasoning I can find for it is that this will be the last FM game for this generation of XBox One family. Turn 10 just doesn't want to heavily invest anymore in new cars that will be obsolete in 2 years anyway. So yes I believe fall 2019 there will be a new generation XBox family and FM8 will have those new race cars for it.

Do you seriously think that:
  • Microsoft is going to launch a new console in two years when they already have the Xbox One X, which is almost as huge as a leap as that between 7th- and 8th-gen consoles;
  • the launch of a new-gen console would mean that T10 would drop their game engine and start from scratch again, despite the fact that Forzatech is a scalable engine and that Forza is now essentially a PC game;
  • the current-gen assets are in no way future-proofed?

Gee, I love baseless speculation as much as the next guy, but you're taking it too far, man. :lol:

It's far more likely that the reson T10 didn't add many assets is that they decided to focus their resources on updating their infrastructure and/or future-proofing older assets (after all, we already know that some older and less accurate vehicles, such as the Impreza 22B, received a make-over, although we still don't know how significant that'll be). Or maybe they just wanted to save their best for DLC, that may also be a possibility.
 
Do you seriously think that:
  • Microsoft is going to launch a new console in two years when they already have the Xbox One X, which is almost as huge as a leap as that between 7th- and 8th-gen consoles;
  • the launch of a new-gen console would mean that T10 would drop their game engine and start from scratch again, despite the fact that Forzatech is a scalable engine and that Forza is now essentially a PC game;
  • the current-gen assets are in no way future-proofed?

Gee, I love baseless speculation as much as the next guy, but you're taking it too far, man. :lol:

It's far more likely that the reson T10 didn't add many assets is that they decided to focus their resources on updating their infrastructure and/or future-proofing older assets (after all, we already know that some older and less accurate vehicles, such as the Impreza 22B, received a make-over, although we still don't know how significant that'll be). Or maybe they just wanted to save their best for DLC, that may also be a possibility.

I mean, look at breyyzip's posts and you can see who they are holding the bag for.

It sucks that there's so little in terms of new cars out of the box, but I mean, it's not like they are going to drop the game and cut and run.
 
So, after falling in love with the BMW M Performance M3 Racing car in Forza 5, I really hope it's a Forzathon prize in Forza 7. It's such a blast to drive.
 
Do you seriously think that:
  • Microsoft is going to launch a new console in two years when they already have the Xbox One X, which is almost as huge as a leap as that between 7th- and 8th-gen consoles;
  • the launch of a new-gen console would mean that T10 would drop their game engine and start from scratch again, despite the fact that Forzatech is a scalable engine and that Forza is now essentially a PC game;
  • the current-gen assets are in no way future-proofed?

Gee, I love baseless speculation as much as the next guy, but you're taking it too far, man. :lol:

It's far more likely that the reson T10 didn't add many assets is that they decided to focus their resources on updating their infrastructure and/or future-proofing older assets (after all, we already know that some older and less accurate vehicles, such as the Impreza 22B, received a make-over, although we still don't know how significant that'll be). Or maybe they just wanted to save their best for DLC, that may also be a possibility.

Do you seriously think that:
  • When Sony launches the PS5 in 2019, thus breaking free of the current PS4 compatibility and truly moving their platform and games forward to the next gen, that Microsoft will just take a backseat with the XBox One X? Which no matter how good it is right now, will always be a current gen console that will forever be stuck with the fact that every game for it will also have to work on the standard XBox One as well?
  • When a new console generation comes out Turn 10 will just keep on using the same compiled game engine? So that you will still be able to import FM5 liveries into FM8 because basically the car models are just the same?
How future-proof the current-gen assets are depends on 1 thing only and that is how future-proof Turn 10's Forzatech developer kit software is. Whatever runs on the PC, on the XBox One and soon the XBox One X is just compiled source code from that developer tool kit for a specific platform. We don't how future proof Turn 10 is developing new cars or what their Forzatech engine is capable of when pulling all the stops out, we do know however that Bill Giese mentioned at Gamescom they are "working with 4k since FM6". So back in 2015 their developer kit was already 4k-ready even though the XBox One compiled builds didn't use it yet. So they had some spare future-proofness back in 2015. Now that 4k will be used for PC and XBox One X, noone knows what else they might be holding back until better console platforms (= next gen) are available.
 
So, after falling in love with the BMW M Performance M3 Racing car in Forza 5, I really hope it's a Forzathon prize in Forza 7. It's such a blast to drive.

Sadly I doubt we'll see it considering how it's seemingly impossible to get any current DTM cars due to the RaceRoom license. I wouldn't mind the return of some of the mid-to-late 2000's cars they had during the 360 era though.
 
Chris Tector: The biggest One X myth is that "people think that if the platforms are so similar, that it means that as developers we're just going to write one game that that's going to be it, and it's going to run great on One S and that we won't really push it on Xbox One X."
 
Do you seriously think that:
  • When Sony launches the PS5 in 2019, thus breaking free of the current PS4 compatibility and truly moving their platform and games forward to the next gen, that Microsoft will just take a backseat with the XBox One X? Which no matter how good it is right now, will always be a current gen console that will forever be stuck with the fact that every game for it will also have to work on the standard XBox One as well?
Please tell me, what do you expect a PS5 launching in 2019 to bring to the table? The rate of progress of real-time 3d rendering technology (i.e. videogame graphics) is such that the idea of "generations" doesn't really make much sense anymore. Truth is, for car games, the poly count for the average car has increased in the last ten years almost as much (or should I say, as little) as it had in the leap between PS1 and PS2.
Also, who said that every game will have to work on the standard Xbox One as well? That may be true for now, but in the future Microsoft may discontinue the standard Xbox One, i.e. by ceasing to provide upgrades for its OS. That is, in essence, the same model adopted for smartphones and computers - and with Microsoft striving to create a cohesive ecosystem, I see it likely that they may want to iterate their consoles in the same way.

How future-proof the current-gen assets are depends on 1 thing only and that is how future-proof Turn 10's Forzatech developer kit software is.

Winner winner, chicken dinner. Actually, not really - T10 could easily adopt a retro-compatible engine if they were so inclined, but whatever. The assets themselves will likely be good enough for a long time - again, we're not seeing massive yearly increases in LOD and poly count anymore, so unless they start implementing stuff like soft body deformation simulation, they should be alright for five-six years. Then, we'll see what happens if a new HD standard (8k? 12k? Whateverk?) will be introduced.

Now that 4k will be used for PC and XBox One X, noone knows what else they might be holding back until better console platforms (= next gen) are available.

Ah, but you do think they're holding something back. Then you agree with me that their current engine (or should I say, game development suite? TBH that's usually what's meant with "game engine" in this specific context) still has a long life ahead, and that the obsolescence of assets isn't in all likelihood a source of concern yet.
 
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Do you seriously think that:
  • When Sony launches the PS5 in 2019, thus breaking free of the current PS4 compatibility and truly moving their platform and games forward to the next gen,
Pretty sure proper gens are over, there will most likely be full forward compatibility from now on.
 
Pretty sure proper gens are over, there will most likely be full forward compatibility from now on.

That's just not going to happen as we will eventually get to the point that games are just too much for the regular PS4 and XB1 to handle. If I was a betting man I would say we're not too far from that point either considering how fast technology evolves.
 
Do you seriously think that:
  • When Sony launches the PS5 in 2019, thus breaking free of the current PS4 compatibility and truly moving their platform and games forward to the next gen, that Microsoft will just take a backseat with the XBox One X? Which no matter how good it is right now, will always be a current gen console that will forever be stuck with the fact that every game for it will also have to work on the standard XBox One as well?
  • When a new console generation comes out Turn 10 will just keep on using the same compiled game engine? So that you will still be able to import FM5 liveries into FM8 because basically the car models are just the same?
How future-proof the current-gen assets are depends on 1 thing only and that is how future-proof Turn 10's Forzatech developer kit software is. Whatever runs on the PC, on the XBox One and soon the XBox One X is just compiled source code from that developer tool kit for a specific platform. We don't how future proof Turn 10 is developing new cars or what their Forzatech engine is capable of when pulling all the stops out, we do know however that Bill Giese mentioned at Gamescom they are "working with 4k since FM6". So back in 2015 their developer kit was already 4k-ready even though the XBox One compiled builds didn't use it yet. So they had some spare future-proofness back in 2015. Now that 4k will be used for PC and XBox One X, noone knows what else they might be holding back until better console platforms (= next gen) are available.
It's pretty clear you're both
A. Underestimating the One X as though it's sort of like a PS4 pro. It's not. It's much more like a PS5 than PS4.

B. Apparantly forgetting completely that they make games for new consoles and old consoles for several years into new generation life.

It will be no different. If anything, original Xbox1's will become obsolete around 2019 or 2020, and somewhere in there will be a likely update to the One X.


Your completely unfounded and unbacked theories mixed with bringing up Pcars2 in 50% of your Forza posts makes it all a little too obvious what's happening.
 
If everyone is skipping Forza and only playing Project Cars forever then there is a section of these forums to talk about that.

I'm getting Project Cars as well but it's just getting tired hearing about how much better it will be despite no one having hands on experience with a full version of either game.
 
  • the current-gen assets are in no way future-proofed?
This is the one that came first to mind considering some of the cars that looked really poor in FM5, were FM4 models. So obviously, they have been able to carry over assets easily. It should be a requirement though, that they go through a re-touch to bring their quality up to the newer cars. The Saleen S7 has looked really shady for years now & I'll bet it still looks off in FM7.
 
That's just not going to happen as we will eventually get to the point that games are just too much for the regular PS4 and XB1 to handle. If I was a betting man I would say we're not too far from that point either considering how fast technology evolves.

If I was a betting man (and truth to be told, by all accounts I am), my money would be on Microsoft eventually introducing OS iterations as the significant factor, and discontinuing older platforms by ceasing to provide firmware updates when the hardware becomes too obsolete. Of note is the fact that developers could easily choose what would be the "minimum requirement" for OS version, and set their price point accordingly - this way, we could have the most barebones indie games of 2040 still coming out on the good ol' Xbox One, while the newer AAA games with 24k resolution, SHDR, simulated haptic feedback and holographic 4D support could release for the Xbox Borgcube 4000 or whatever the remote descendants of the current platform will be named.

"Have I already heard something like that?", yes, my good sir, indeed you have - that is essentially how smartphone "generations" work already. Sure, consoles may be more specialized devices, and the high price point for most of its software limits the flexibility Microsoft'd have with an "Xbox OS" series of products, but they follow the same "plug-and-play and buy another x years from now" marketing model as the iPhone. The concept of "generations" as we know it would go the way of the dodo, MS could potentially sell more Xbox-es, and at the same time development costs would go down; players would lose little, as the inter-generational technological gap has gone down significantly already (and in fact, there are many engines which survived the transition between the 7th and 8th generation without any significant alteration, Crytek's CryENGINE being one of the most notable examples).

In all of this, Forza can evolve over time instead of completely abandoning an old-and-proven infrastructure for a brand-new one when new hardware becomes available every eight-or-so years, like when the Xbox One superseded the 360. I don't think the quality of the assets will be a problem anytime soon, either - poly count for 8th-gen models is, in all likelihood, significantly higher than the 170-200k polygons for a LOD0 model we had in FM4; and changing the quality of textures is ultimately something that can be done without much of a waste of time.

This is the one that came first to mind considering some of the cars that looked really poor in FM5, were FM4 models. So obviously, they have been able to carry over assets easily. It should be a requirement though, that they go through a re-touch to bring their quality up to the newer cars. The Saleen S7 has looked really shady for years now & I'll bet it still looks off in FM7.

I'm not sure those poor quality models were straight ports from FM4 - undoubtedly, even the shadiest car got a bump in its poly count in the transition from the 360 to the One. That probably means that they have high-poly "resource" models stacked somewhere, and they just produced new "working" models with a less aggressive use of whatever's the equivalent of the Decimate tool in their no doubt specialized software.

In the case of the 22B, they mentioned how they got hold of an Impreza and re-scanned it from scratch - although of course until we'll see it in FM7 as a completely new car, there's no way of saying if it's just marketing talk (which is a possibility I'm not ready to discard just yet).
 
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VXR
Regards the point about cancelling preorders , I invested £100 in 6, so another £100 for very little actual new content is not good value for money to me.

From a financial point of view, it's best to just buy the base games (if possible on sales discount) and never any DLC since most of all the current DLC will be included in the base game a year later anyway. And it does give that new game a fresher feeling since there will be more cars you didn't race before.

I didn't buy any of the 4 final DLC packs for FM6 after my car pass ran out, not because of financial reasons but because of the garage limit not being able to hold all cars. Well FH3 felt that much more fresh to me since that was an extra dozen of cars I never raced before in a Forza game. Even FM7 benefits from that decision back then since I never raced that Emil Frey Jaguar GT3, the Chevrolet WTCC from Tom Coronel, that classic F1 car and a couple of other race cars that didn't go to FH3.

Edit - I counted 9 cars from those 4 last FM6 DLC packs that will be in FM7 but weren't in FH3 yet, not too bad to help give FM7 a fresh feeling. And then there are the cars from FM4 as well (which I never played since I never had an Xbox 360).
 
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Is there a comparison list where you can see what cars are new in the series and were in previous Forza games?
 
Is there a comparison list where you can see what cars are new in the series and were in previous Forza games?



Don't know if you can use any sorting or filters as read only (probably not) but you can save it as your own copy and work with that.
 
As a GT3 fan this car list is such a sad joke. Only one or two 2017 cars and after all that advertizing they did for Porsche being in the game, the only GT3 car you get is the GT3-RSR from 2011 that they already used for multiple Porsche expansion packs.
Come on, Turn10, are you guys serious?
 
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As a GT3 fan this car list is such a sad joke. Only one or two 2017 cars and after all that advertizing they did for Porsche being in the game, the only GT3 car you get is the GT3-RSR from 2011 that they already used for multiple Porsche expansion packs.
Come on, Turn10, are you guys serious?

They are...and they're laughing all the way to the bank. Dazzle the masses with bouncy windsheild wipers and brag about 700 cars 4k/60fps all the while regurgitating 96.874% of your previous titles' content. I'm going to put my money on GT Sport this year and invite others to do the same. T10 needs to learn that we care about content and not their multi-million dollar dev center.
 
Ok this is whats happening in this thread

Forza's 700 cars are **** because they are 90% from the previous game.

GT3 is the only important racing division, all the others are ****.

Forza's car models are **** because they chose quantity over quality.

Forza's Porsche list is weak other games have better Porsche cars.

Turn 10 don't listen to the community.

Cars that are older then 2017 are not worth it.

Nobody want's road cars.

Turn 10 only talks about 4K60fps 700 cars blah blah blah.

if there is more feel free to add.
 
They are...and they're laughing all the way to the bank. Dazzle the masses with bouncy windsheild wipers and brag about 700 cars 4k/60fps all the while regurgitating 96.874% of your previous titles' content. I'm going to put my money on GT Sport this year and invite others to do the same. T10 needs to learn that we care about content and not their multi-million dollar dev center.
Oh you mean that other game that is also using old content and talking about 4k? Right. It's funny that you also mention that they need to care about content, when the other game listed only has a fraction of the car/track list as well as the fact that they've removed content from the last.
 
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