Forza Motorsport 7: General Discussion

  • Thread starter PJTierney
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And lets be honest, with how much people bitch about how the penalities don't work in GT Sport, it's not like the grass is greener on the other side. Hell, I've seen complaints coming from iRacing, and that's the originator.

Really, you cannot make a penalty system using computers. If you want to have a good penalty system, you need to have a human watching and make judgements that way. But of course, that's impossible. So here we are, with a binary system.
You’re spot on. No penalty system will ever be 100%, but having one to begin with deters the first corner carnage often found.
 
What upsets me the most about Turn10 is the fact that they always say that they listen to the community... Really? If that was the case, Forza would've been "fixed" many years ago.
That's really not as easy as you're making it sound. I'd like you to any game that is completely fixed with absolutely no issues. I'll wait.
GT Sport seriously opened my eyes when it came to racing MP, especially the sport division. Time penalties and auto ghosting along with qualifying make it all fun.
And yet, that still has flaws within it's own system that results in a hit or miss experience. Not perfect, but getting to a point, much like most any game is trying to do. With the high focus on Multiplayer, balanced racing, and strict homologation, you'd expect a game like GTS to focus on that first, rather than Forza. It's the actual core of the game, and it makes sense for GTS. I think they should be implemented into Forza as well, but lets not pretend they're focusing on the same things.
 
That's really not as easy as you're making it sound. I'd like you to any game that is completely fixed with absolutely no issues. I'll wait.

And yet, that still has flaws within it's own system that results in a hit or miss experience. Not perfect, but getting to a point, much like most any game is trying to do. With the high focus on Multiplayer, balanced racing, and strict homologation, you'd expect a game like GTS to focus on that first, rather than Forza. It's the actual core of the game, and it makes sense for GTS. I think they should be implemented into Forza as well, but lets not pretend they're focusing on the same things.
Good points raised with the core of GT Sport being MP first, I honestly never looked at it like that before.
 
You’re spot on. No penalty system will ever be 100%, but having one to begin with deters the first corner carnage often found.

I mean, first corner carnage is present in every sim racer, and I don't think you can stop it really. Some people lose control and it dominos. Some people just want to watch the world burn, etc. So you deter it, really. But I mean, online racing in Forza has a well known (read: poor) reputation among the racing community, and it's going to take a lot for that to change.

But I do agree with your point about community relations. Granted, this is an apple to oranges comparison, but I follow Sukeban Games on Twitter. Sukeban Games make VA-11 Hall-A, and they do a good job in boosting community creations (hell, they even do NSFW art and story dumps every second Sunday or so!) and they have a good rapport with fans. Granted, this is a small indie studio, and T10 is a massive, 200+ operation owned by a major console manufacturer. But still, I can't help but think of how T10 really treats it like a business. They come in when needed, drop the news, and leave. Their streams have a business like demeanor to them. And you never really see the bigwigs come into the forums and try and dispel myths or try and calm down fans. Hell, even Ghost Games have managed to do better with F0RGE acting as the de facto public figurehead for NFS. Meanwhile, T10 and to an extent PG as well act very distant, and as such, fans don't know what the hell is going on, and then fans get angrier then they are before.

I don't how much of this is related to T10 being overstretched in terms of resources, because they are obviously being overstretched by Microsoft to pick up the slack RE Xbox One exclusives. But I've started to see it since the beginning of the console generation, and it's getting worse.
 
You're kidding with that first and last statement right? The ones that imply they don't listen to the community? 90% if not all of what was announced in this video are things the community has been asking for since FM7 launched or even earlier.

You sound more like a person who is here to just bash on Forza and promote GT Sport. In that case your forum is here:

https://www.gtplanet.net/forum/board/gran-turismo-sport/
This sort of us-vs-them attitude is just as unappreciated in this section as it is the GT forum (or indeed any part of GTPlanet). We're all car fans here.
 
The new features that are going to be added to the game have given me even more reasons to keep building different spec cars, especially for time attack mode!

I couldn't ask for more than what was announced last night. 👍
 
A question since I've yet to watch the video, and I have no speakers at work - Is the class based rivals system going to be like the past, or still based around homologation? The rivals mode alone is enough to get me back into the game, so if it's the former than thats some great news!
 
You're kidding with that first and last statement right? The ones that imply they don't listen to the community? 90% if not all of what was announced in this video are things the community has been asking for since FM7 launched or even earlier.

You sound more like a person who is here to just bash on Forza and promote GT Sport. In that case your forum is here:

https://www.gtplanet.net/forum/board/gran-turismo-sport/

He does have a point on GT Sport multiplayer though, there are a lot of good things in it that would benefit for Forza multiplayer as well. I wouldn’t mind seeing Turn 10 adapt some of the good features from GT Sport multiplayer.

I prefer GT Sport multiplayer over FM7 as well at the moment even though I don’t play Sport anymore.

What personally annoys me the most in FM7 (single player) is that you cannot race stock cars within the car divisions, the game forces you to homologise your car or else you can’t race. In the Horizon series it works perfect, you pick a car with whatever PI level you want (stock or tuned), you hop into a race and all the AI cars adapt to your PI level and your car class. I still can’t believe something like that is still not implemented in Motorsport.

Stock is the way I prefer to race cars so they still all have their own distinctive personalities and they don’t all become near-identical copies of the same cookie cutter upgrade builds.

Edit - I also believe it’s not just the multiplayer community that is to blame for the turn 1 carnage in so many FM multiplayer races. The cars in the game feel less grippy / having less weight / being more floaty than in other games as well. Even if you just get the slightest bump from another car against yours, you are most likely to spin/skid out of control off the track. That no doubt contributes to the carnage as well (but sure players are to blame as well).

I hope this new track limit detection system will add penalty time to corner cutters as well. Maybe for FM8 we can finally have all the ugly anti corner-cutting tire barriers removed again so the tracks look much more realistic again.
 
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A question since I've yet to watch the video, and I have no speakers at work - Is the class based rivals system going to be like the past, or still based around homologation? The rivals mode alone is enough to get me back into the game, so if it's the former than thats some great news!
Not specified, they simply said they're bringing back the Class/Track Leaderboards.

The fact that it's branded as Time Attack suggests it's going to be Rivals-based.

I would also expect Homologated Leaderboards to stay (without Rivals).
 
What upsets me the most about Turn10 is the fact that they always say that they listen to the community... Really? If that was the case, Forza would've been "fixed" many years ago. Brian Ekberg on the latest "Inside Xbox" episode that we're all talking about admitted that MP does bring in carnage and that's a by-product of MP. I wholeheartedly agree with that statement, but this carnage in Forza MP has been around since the beginning and the only thing they've done to fix it is add a ghost hopper and mark dirty laps. Dirty laps don't really cure the corner 1 debacle where "racers" rely on other cars for brakes and not the actual brake button.
GT Sport seriously opened my eyes when it came to racing MP, especially the sport division. Time penalties and auto ghosting along with qualifying make it all fun.
Forza 7 has everything it needs to make it the absolute best MP racing game but falls short in such fundamental ways.

Anyway, it's just another comment from me which I'm sure will get picked up by the Forza team who "listen" to their community.

Actually, the current MP carnage has not been around since the beginning at all; quite the contrary in fact. I've had xbox live since day one, and I played FM1 online on the original xbox. Played online games via a PC back in the days of 56k dial up long before the xbox was even a pipe dream. Baring a stint on iRacing, it was the best online racing experience i've personally had for any racing game/sim. Crashing incidents where miles lower, griefing incidents where much further apart; but the player base was also much smaller back then. Not to mention that the person paying the xbox live subscription back then needed a physical credit card, not a debit card, nor paypal. Only a credit card would suffice. So that also had a knock on effect of making the online gaming community on the xbox back than, a much more mature affair than it is today. It was mainly populated by adults, with a few people younger than 18 dotted around here an there while using their parents xbox live accounts. It was very different back in 2005. These sort of measures where just not needed back then.

Now we have people of all age groups, young and old; and vastly more variance in how much skill an individual brings to the table. Gaming has become much more casual over time also, it is so much easier to get an gold subscription now than ever before. And all this has had a knock on effect to what we see now in the current realm of online gaming. Not to mention people tend to act more rashly now. Online gaming has become a much more aggressive affair, and not just for racing games; but for every online game out there.

The fact that T10 are adding something to the game to hopefully kurb some of the undesirable behaviour that is around now, is going to be very welcome if it works. Corner cutting has ruined hotlapping, and griefers have ruined online racing. They will never be a thing of the past, but hopefully T10 can make strides from this point forward.
 
It's great to see some liking the news. For me, I'm not into the multiplayer aspect, I just wanted more tracks, new track layouts, or some tracks updated to include night/weather, although new cars are always welcome.

One thing I did appreciate is Brian mentioning that they do listen to feedback positive and negative, all feedback is important. It's quite annoying to see on the official Forza forums, folks chiming in other's threads/topics with "who cares about <your issue>, they need to fix this first!!!".

Here is an example: https://forums.forzamotorsport.net/turn10_postst121765_Imprecise-speedometer-on-various-cars.aspx

Issues are issues, it's that simple. It's not like developers change their tasks as soon as these posts pop up.
 
I too don't prefer multiplayer (unless it features free run, I love GT for this) but I do like both, just that I don't want multiplayer being the main focus of any game.

I'm still very happy of what T10 are doing here, even expending the car pass (did not expect that last night!) Also cheers to T10 for listening to the community, even though there are those who are the most annoying of them all.
 
I already have hundreds of cars, tracks and events to play with, I don’t need more.

To be fair, Forza has always had a lot of content out of the gate, but we’ve still been getting expansions for the past 7 years.

I’m still playing FM7 regularly since my save got wiped a while back, which means I get to complete the same career mode again, so an actual new side campaign would be nice. I won’t lose sleep if FM7 never gets an expasion, but I’ll be a bit surprised since Forza games have gotten expansions consistently for so long.
 
I'm have asleep because of muscle relaxants, so I can't seem to find any details of when this is happening... also the Odyssey pack was this month or last month? My mind is blanking.
 
I'm have asleep because of muscle relaxants, so I can't seem to find any details of when this is happening... also the Odyssey pack was this month or last month? My mind is blanking.

They said in the stream in it was over the next few months, nothing further than that.

Odyssey was last month so far no word on a pack this month.
 
https://forzamotorsport.net/en-us/news/wir_5_18_18

Specialty Dealer Updates
The Forza Motorsport 7 Specialty Dealer will undergo some changes next week. We will have three cars in the Specialty Dealer each but, starting next week, two of those cars will be completely new to the vendor. The majority of these exclusive cars have been given away in other events, but all of the new cars will be ones that have never appeared in Specialty Dealer before, so this will be a great chance to gain access to exclusive cars you might have missed the first time around.
 
It's T10 though, we will see. Majority could be 9 out of 10 cars.

Considering how many cars have appeared either in the regular schedule or during the short fan vote period, 9/10 being past Forzathon/League prizes is probably what we should expect considering they will still presumably continue using Forzathon and Leagues to unlock cars.

This seems like a way for non-Gold players to get cars previously locked by needing multiplayer, which is a good move.
 
Whether it's a majority or all, it's still a move in the right direction for the specialty dealer.
 
Considering how many cars have appeared either in the regular schedule or during the short fan vote period, 9/10 being past Forzathon/League prizes is probably what we should expect considering they will still presumably continue using Forzathon and Leagues to unlock cars.

This seems like a way for non-Gold players to get cars previously locked by needing multiplayer, which is a good move.

I agree with the last statement, it's a step in the right direction in that aspect as well as allowing people who couldn't win the cars from previous events a chance.
 
To be fair, Forza has always had a lot of content out of the gate, but we’ve still been getting expansions for the past 7 years.

Hm, not really? If you don't count the various PEPs, the first Forza Motorsport game to get a proper expansion was FM6 (if one isn't to also include in that definition the three free tracks + "booster" car packs added to FM5, which however didn't bring anything else to the table, and were really fleshing out a game sorely lacking in content).


IT IS HAPPENING. T10 IS FINALLY LISTENING.

Although I am still very inclined to believe the Specialty Dealer may be left on the cutting floor when it will be time to design FM8.
 
Hm, not really? If you don't count the various PEPs, the first Forza Motorsport game to get a proper expansion was FM6 (if one isn't to also include in that definition the three free tracks + "booster" car packs added to FM5, which however didn't bring anything else to the table, and were really fleshing out a game sorely lacking in content.

Even before FM6, DLC that added more conent along with cars have always been called expansions:

FM4 - Porsche Expansion Pack

Horizon 1 - Rally Expansion and 1000 Club Expansion

Horizon 2 - Storm Island Expansion Pack and Porsche Expansion
 
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