Even before FM6, DLC that added more conent along with cars have always been called expansions:
FM4 - Porsche Expansion Pack
Horizon 1 - Rally Expansion and 1000 Club Expansion
Horizon 2 - Storm Island Expansion Pack and Porsche Expansion
The FM6 Porsche pack at least had a track and some career events added in with the cars. For FM4 and FH2 it was more a question of "here are the cars we had planned to have in the game from day 1 but EA was being a bitch"
The Porsche Expansion Pack includes 30 new and classic Porsche models for you to collect, race, and customize. Drive your favorite models in brand new Porsche-themed events in both World Tour Mode and Rivals Mode.
Side note, I wonder if they plan on doing updates beyond the major ones they announced yesterday. There's still tons of little things they need to fix and hoping they didn't forget those ...
https://forzamotorsport.net/en-us/news/wir_5_18_18
"
Specialty Dealer Updates
The Forza Motorsport 7 Specialty Dealer will undergo some changes next week. We will have three cars in the Specialty Dealer each but, starting next week, two of those cars will be completely new to the vendor. The majority of these exclusive cars have been given away in other events, but all of the new cars will be ones that have never appeared in Specialty Dealer before, so this will be a great chance to gain access to exclusive cars you might have missed the first time around."
Son of a gun's reverse-psychology worked.Reverse psychology-the week they stop doing Specialty Dealer News is the week we get four new cars never seen before.
The FM6 Porsche pack at least had a track and some career events added in with the cars. For FM4 and FH2 it was more a question of "here are the cars we had planned to have in the game from day 1 but EA was being a bitch"
The Hoonigan Car Pack from Forza Horizon 3 kind of throws this into a loop since it has Achievements.I don't know this for certain, but from an Xbox/Forza perspective it's a "pack" if it just includes assets and an "expansion" if it includes Achievements, as the FM4 Porsche Expansion did.
I miss the class rivals, as it was one of my most used modes in previous games, especially lapping and seeing how I can improve.
- I'm uncertain on the drivatars. I didn't see nearly as much carnage as 6 had in a couple tight corners, but I still suspect they're better when the computer is controlling 10 or fewer.
At least some night environments are early evening and not very dark.
I plan to ignore the mods as I did with 6, and probably the crates.
I think the buy-cars-to-be-able-to-buy-other-cars is silly. I might be bothered more with it if this were my first Forza game, but I got quite a few credits and other things for playing previous games.
Don't! They've completely changed the way mods work and they now are pretty much only used for credit/xp bonuses. Gone are the stupid "10% more grip" mods.
Actually, there are still some "bonus" mods to be found in the level-up crates that replace the driver suits after you have unlocked them all... But you can just sell them and ignoring their existence quite easily.
It seems to me the mods can easily cover the cost of some of the crates and then the rest is profit.I rarely take the driver suit so that would be why I didn’t know of their existence.
Still, you would have to be stupid to completely ignore mods since I regularly get a 200%+ credit bonus by using them. Most are for simple things like clean laps or not using certain assists as well.
If you look under Cars>Car Collection you'll see quite a bit of base content cars are locked away, a bone of contention for many players. I think a lot of your questions are in regard to this.Hey all. I couldn't quite resist Forza 7 on sale, so I've been playing it for the last couple of days. Currently I'm a little confused about some features like Forzathon, Specialty Dealer, auctions, and if racing gear modified the game (descriptions like "may you always be first on the grid" aren't clear if it's a saying or it'll place you first. I can always try it).
Some time in the next few months. It’ll be a “work in progress” when it’s added, with feedback influencing the final version.I seen something about better drag racing, with warming up the tires... Anyone know when that will be updated?
That mode is making a comeback in a future update.
They definitely seem better behaved with smaller grids, I use at most 16 in free play races.
There's varying stages, unfortunately it's luck of the draw.
Don't! They've completely changed the way mods work and they now are pretty much only used for credit/xp bonuses. Gone are the stupid "10% more grip" mods.
The threshold for each tier is rather low and so long as you always take the discounted car you will have everything unlocked very quick.
If you look under Cars>Car Collection you'll see quite a bit of base content cars are locked away, a bone of contention for many players. I think a lot of your questions are in regard to this.
Forzathon is just extra side quests that allow you to win locked cars and/or driver gear. New Forzathons appear about every three to four weeks.
Specialty Dealer updates once a week on Tuesday at 1700 PDT. It's three or four locked cars they offer for sale for one week, then it's back under lock and key. If you see something you like, definitely grab it.
Auction House works pretty much the same as it always has in previous versions of the game, but not all locked cars can be auctioned off.
Driver Gear do not affect game play. They just look good. I'm quite fond of them, actually.
You didn't mention it, but I recommend Leagues which you'll find under Multiplayer. It's a good way to earn locked cars and gear with little effort. It works on a four week cycle. Each week is a series. Four series is a season. If you compete in just one race every week (you don't have to win and if you don't want to deal with rammers, do the ghost race), you'll earn a locked car or suit at the end of the week. That will also qualify you to win the season prize after four weeks. And you don't have to do all the races each week. Just one. Leagues update on Saturday at 1700 PDT.
The rain is dynamic and you can change the start, middle, and end conditions. I forget just how many settings, (maybe 7) for rain. It's actually one of the coolest features. But not all tracks have Rain, and some tracks offer Night as well, and some even both! Night doesn't have any selectable settings, (it's just pot luck), but does have twilight, night and pre-dawn scenarios. Oh, and one other thing. Don't freak out when racing at night and you see a night time rainbow. There are dozens of shared pictures out there, if you're interested.I noticed the rain seemed dynamic in one of the career races, so night it too? Or it just picks a time and stays with it? If so I'll hope for a future update with selectable time of day and progression. In GT 6 I'd often set the time before dawn and watch as the sky lightening while lapping
Hey all. I couldn't quite resist Forza 7 on sale, so I've been playing it for the last couple of days. Currently I'm a little confused about some features like Forzathon, Specialty Dealer, auctions, and if racing gear modified the game (descriptions like "may you always be first on the grid" aren't clear if it's a saying or it'll place you first. I can always try it).
The rain is dynamic and you can change the start, middle, and end conditions. I forget just how many settings, (maybe 7) for rain. It's actually one of the coolest features. But not all tracks have Rain, and some tracks offer Night as well, and some even both! Night doesn't have any selectable settings, (it's just pot luck), but does have twilight, night and pre-dawn scenarios. Oh, and one other thing. Don't freak out when racing at night and you see a night time rainbow. There are dozens of shared pictures out there, if you're interested.
Welcome, and have fun out there!
If you go to your “car collection” then you will see about a hundred or so locked cars in there. These are cars you cannot purchase from the “buy cars” menu. Some of these cars are rewards from the Forza drivers cup showcase events, some are rewards for completing each decision from the Forza drivers cup (and again from completing the elite version later on). All the remaining locked cars (and this are still easily 60-80 cars or something) are rewarded by “live events”. To get as much cars as possible from the “live events” do each of the following:
1) check under the “forzathon” section in game and complete all challenges. This refreshes every 3-4 weeks or so.
2) check under the “specialty dealer” once a week and buy all 3-4 cars on offer if you don’t have them already. This offer of cars refreshes every week.
3) under “leagues” do at least 1 race once a week, every week you will get the weekly reward and at the end of the 4-week period you also get the monthly prize
4) under “rivals” do at least 1 lap under all the “Forza RC” and “special events”. Many of them are bounty hunter events or community challenges where you can win a car just for participating. If you are really good at hotlapping check the forum for the details of the events and how you can get extra cars for beating Turn 10 staff or being in the top 10%, 25% or 50%.
Then outside of the game there are 2 ways to get extra cars as well:
5) if you want to spend time in it, watch the Forza RC streams, often price cars are rewarded for being in the stream.
6) on the official forum under the “news & events” section is a photo competition event as well, if you get selected as a winner you can choose a car from a list of cars from previous events.
I know it’s really stupid and annoying so many cars from the base game are locked and Turn 10 wants to make you jump through extra loopholes to get these cars, but that’s the way they run their show.
PS - all the events to do I mentioned above don’t always reward locked cars, sometimes also special driver gear (aka just cosmetic costumes for your dancing rag doll next to your car).