- 5,701
- Codemasters (EA)
- PJTierney
Based on what Nick said in the video, you can use it on Xbox One.I understand it right? I can use my T300 with FM7 on a XBox One?
That may be an error however, but PC support is for definite.
Based on what Nick said in the video, you can use it on Xbox One.I understand it right? I can use my T300 with FM7 on a XBox One?
All of this was in Gran Turismo 6, and one of my favourite experiences of that game was to take part in "Ring Lobbies", where you'd have a recurring set of 1 lap races, tuning and tweaking your cars every time to make them go faster. Good addition to Forza Motorsport 7.
- Multiplayer: You can now hot-lap before the start of a race while waiting for others.
- Multiplayer: Setups can be adjusted pre-race.
- Multiplayer: Non-racing rooms, such as track days, are now possible.
No freaking way! Those three things were my favorites in Gran Turismo 5/6, and to have them in F7 now!? WOW! Now I'm more excited for this game!!!https://www.gtplanet.net/info-blowout-revealed-forza-motorsport-7/
- Multiplayer: You can now hot-lap before the start of a race while waiting for others.
- Multiplayer: Setups can be adjusted pre-race.
- Multiplayer: Non-racing rooms, such as track days, are now possible.
- Multiplayer: Forzavista can be used in pit-lane pre-race.
- Wheel support: PlayStation wheels can be used on PC.
- Wheel support: An alternative cockpit view with no steering wheel is available.
- Photogrammetry tools allowed the team to add real texture data to their laser-scanned environments.
- In-game rewards will scale based on how many cars you own. More info will be revealed in August.
- Forza Motorsport 7 will continue to support eSports
- Liveries can be transferred from Forza Motorsport 6 and Forza Horizon 3.
This sounds great:https://ar12gaming.com/articles/forza-7-competitive
- Turn 10 have "reimagined everything" for this game.
- Turn 10 want to unite their vast community with a range of online tools and features in this game.
- Main Menu: Career / Online / Community / Garage / Forzavista
- "Timed Vendor" option, expect more news closer to launch.
- Single-Player Championship categories: Seeker, Breakout, Evolution, Domination, Masters, and the Forza Masters Championship Cup.
- These Championships are then split into Divisions/Series for you to choose from.
- An Open Series lets you use whatever car you like in Career.
- Minigame events like Car Bowling and Autocross return.
- Car collecting features will be announced at Gamescom.
- "Voices of Motorsport" return.
- "Robust" damage system, including a "crack damage system with performance damage".
- You will be able to name your driver.
- Forza Rewards will hand out exclusive race suits.
- Split-Screen confirmed.
- The feature set between Xbox One, Xbox One X and Windows 10 is identical. Only changes are graphics and PC peripheral support.
- Leagues will be integrated with ForzaRC.
- Drifting and Drag Racing are exclusive to Multiplayer.
- No painting on glass/windscreens.
This sounds great:
"Forzavista is also back, and cars can now be explored across both the usual array of homespaces and every track available in Forza Motorsport 7. That’s a lot of new locations to take advantage of Forzavista"
I take it to mean each track will have a Forzavista locationDoes this mean you car explore every track like ForzaVista or that you can use ForzaVista to look at cars on every track?
I take it to mean each track will have a Forzavista location
http://shoutengine.com/TheSmokingTire/dan-greenawalt-forza-7-at-e3-37671
I don't have time to listen to this one this evening but if somebody has made it through this feel free to bullet point any new information that hasn't been released even led in other articles/interviews.
Does this mean you car explore every track like ForzaVista or that you can use ForzaVista to look at cars on every track?
http://shoutengine.com/TheSmokingTire/dan-greenawalt-forza-7-at-e3-37671
I don't have time to listen to this one this evening but if somebody has made it through this feel free to bullet point any new information that hasn't been released even led in other articles/interviews.
He's talking about real cars at that point, and the assists they have.An interesting thing at 11:25 of the podcast: "... but you think about today's 575LT, or like a F12tdf or this GT2 RS..."
So I think he meant the 675LT, he just got confused, but could this confirm the car being in the game?
He's talking about real cars at that point, and the assists they have.
goddamnit!!! I thought I was following EVERYTHING, and just now I saw this, which might as well be what I fiercely requested 10 years ago!!!https://ar12gaming.com/articles/forza-7-competitive
- "Robust" damage system, including a "crack damage system with performance damage".
goddamnit!!! I thought I was following EVERYTHING, and just now I saw this, which might as well be what I fiercely requested 10 years ago!!!
explain:
imagine that you work on a car under the constraints of a category. lets say for example B, 600 points idex.
say your car is ok in handling etc, rated at 550, so you've got 50 point until top of category left for performance.
-slapping a big turbo size 3 to your OEM motor, this should give you the LARGEST power gains for the performance index points, but the worst reliability.
-building the motor instead (rods, valves etc) and spending points on cooling system (oil,water,air if turbo) should give LESS horsepower than slapping that size 3 big turbo points, but far far far better reliability and longevity.
so you can introduce an index for reliability,
and this would play out during races, with engine overheats, blownup engines etc. gamechanger on strategies and how hard/how long you can push the car, AND of course, if the cry babies didnt RUIN the in-game economy (F$^% you guys, really), maybe it would add a strategic layer since you would have to buy-replace those parts you foolishy destroyed.
I was very vocal about that 10 years ago. Then I realized that maybe I was the only one yelling for it .... and stopped yelling
MAYBE, a simplified, streamlined version of what I bugged turn10 so many years ago, will be coming our way.
gotta go ask someone at turn10
More than likely it means causing accelerated engine/transmission damage by over-revving or bouncing off the rev limiter too long. I can't see them putting something as complex as engine tuning or a part reliability system in, especially since it would probably completely break the auto-upgrading feature that a large number of players tend to rely on.Surely this must mean engine tuning is coming right?
How else are you going to do performance damage other than over boosting a car?
How else are you going to do performance damage other than over boosting a car?
Downshifting and over revving the motor?