Forza Motorsport 7: Pre-Release News and Interviews

  • Thread starter PJTierney
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Pretty sure that's Watkins Glen, judging by the blue-ish notes on the barriers.
 
Can anyone identify the track in the background of this image?
Watkins Glen indeed, and even the new resurfaced version.



Easiest way to spot :
red/white kerbs = old track (FM6, PC1, ...)
red/yellow kerbs = new resurfaced track (FM7, PC2, ...)

Personally I liked the old worn down looks better. This new surface just looks too perfect. :) But if you keep a track list somwhere you can add that it's for sure the new 2016 version of the track.

Wonder which will be the first game to have the 2017 layout of Monza. I don't think PC2 has it judging from the tumbnail pictures of the tracks. Maybe FM7 will, I don't know. It's only changed in 2017 so might be a bit too close (usually these things in a game are developed from the year before release).

Not sure which Monza I would like the most even, have to try it first.

F1 will race there September 3rd, then we will at least see it on TV already.
 
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https://www.forzamotorsport.net/en-us/news/FM7_Forza_Garage_Week_2

  • Second set of car reveals.
  • More "screenshots".
  • Track: Circuit of the Americas confirmed.

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http://shoutengine.com/CarStories/dan-greenawalt-creative-director-for-forza-motorsp-39867

  • Dan Greenawalt talks to Shout Engine about Forza.
  • Interview took place around the time of E3.

  • Turn 10 staff = Microsoft staff.
  • Dan started back in 1997 on sports games and moved into racing games, starting with the Midtown Madness series, then Project Gotham Racing and finally Forza.
  • First 2 Forza Motorsport games were "high quality, but late", required a restructure for Forza Motorsport 3.
  • Forza's goal is to shape automotive culture for the future.

  • Car selection process: "Our goal is to spread our bets", give players a little bit of everything.
  • 3 types of cars to bring in: "Hero cars" (McLaren p1 etc.), "region cars" (popular Australian, German cars etc.), and the rest.
  • 9 months from sourcing a car to players getting to drive it.

  • Turn 10 gets CAD data from manufacturers when possible, and then scales down those CAD models to a more game-suitable standard.
  • Other cars are laser scanned and extensively photographed.
  • Material samples are applied under varying light conditions to help replicate them in-game. "Imperfections" make them more realistic.

  • Turn 10 have broken a few owners' cars during dyno testing (including one of a high-up person at Microsoft) when sampling engine audio.
  • For cars that they can't get dyno data for they have a vast database of engine audio from past recordings to use as reference.
  • Forza Motorsport 7 will feature driveline flex, which should be audible in-game.

  • Tyres are the most important thing to understand from a physics standpoint.
  • For the first few Forza games Turn 10 looked up academical records before starting to develop their own data in Forza Motorsport 4.
  • Different/older cars have different tyre simulation models, tyre flex etc.

  • Porsche were hesitant to give Turn 10 access to the 911 GT2 RS pre-reveal, but the potential audience figures of E3 made it worthwhile.
  • Turn 10 had highly-detailed access to the GT2 RS during its development. Torque curves, part measurements, factory visits etc.
  • "We've had a ton of leaks of our game content, but none of our partners' car data". Car data is highly locked-down in terms of secrecy and data security but once a partner is on board they're more accommodating in sharing information.

  • Laguna Seca is Dan's personal first reference point for all physics updates as he's driven it in the Forzatech engine for 12 years.
  • Laser scanning equipment includes point data, image data and colour data.
  • Turn 10 have a custom piece of equipment to help test how track surfaces affect tyres.

  • Project Gotham Racing was going to have a global time of day system so that if you drove at 22.00 in real life it would be 22.00 in the game. Idea scrapped due to players mostly playing at evening/night.
 
The Pontiac G8 and Solstice are back, hell ya. It seems like the AMC Gremlin and GMC Syclone aren't there though :(
Also what do we have to do to get an AMC Matador?
 
So that's pretty much the road car list wrapped up now. Noticed immediately that the Abarth 500 is out, but the V10 M5 and 2006 Astra VXR are back in.
 
Could be an error in translation but it seems to say T10 will release most of its racecars via DLC. Disappointing if so. If I get FM7, I won't be purchasing any extra DLC this time around after the terrible experience with FH3's DLC.
 
https://www.forzamotorsport.net/en-us/news/fm7_forza_garage_week_6

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  • Information on "Forza Edition" cars (similar to "Horizon Editions" from Forza Horizon 3)
  • These cars will have features like custom bodykits, special default tunes for racing or drifting, or special liveries.
  • Each car will have its own "modifier", giving you extra CR, XP etc. for racing with them.
  • Will be available in Single Player, as #Forzathon rewards and in the Auction House.
  • The VIP Car Pack consists entirely of Forza Edition cars.

VIP Car Pack:
Code:
1969 Chevrolet Camaro Super Sport Forza Edition
2013 Ram Runner Forza Edition
2012 Nissan GTR Forza Edition
1992 Ford Escort RS Forza Edition
2014 BMW M4 Forza Edition

New cars revealed:
Code:
1969 Chevrolet Camaro Super Sport Forza Edition
2013 Ram Runner Forza Edition
2012 Nissan GTR Forza Edition
1992 Ford Escort RS Forza Edition
2014 BMW M4 Forza Edition
2017 Ford GT Forza Edition
 
Not exactly glad to see they haven't updated the GT to its production spec. There are a few differences.

If so, pretty misleading how they bragged about returning to the source:

Forza Garage Week 4
Two years ago, the GT debuted in the Forza franchise before it was even completed in the real world. For Forza Motorsport 7, the team at Turn 10 returned to Ford Performance’s masterpiece for another round of sourcing, this time with a focus on capturing all the magic of the Ford GT’s Eco-Boost engine and its intricate components.
 
Only the engine, they say. So, technically, maybe, they took a quick look and thought "Didn't change." and just photographed the insides.

They said they focused on the engine. The article still gives the impression that they returned to capture the production-spec version, especially because that would be the only logic and reasonable thing to do with officially licensed content.
 

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