- 9,939
- Denmark
A recreation of Australia's skybox set over every track in the game?
I have been wondering if they have cut this corner. Regardless, the technology looks similar.
A recreation of Australia's skybox set over every track in the game?
I doubt they're going to be able to sit in every country that these tracks are located in, and recreate the sky and how the weather is there, to be honest.I have been wondering if they have cut this corner. Regardless, the technology looks similar.
I have been wondering if they have cut this corner. Regardless, the technology looks similar.
I doubt they're going to be able to sit in every country that these tracks are located in, and recreate the sky and how the weather is there, to be honest.
These were my thoughts also..they wouldn't be that stupid ! would they? .Only thing I want to know about FM7, is if the game will still run at 60fps on the base xbox one. I will be getting an XoX (gonna preorder it tomorrow if my local game store are taking them), but I would still like to know the answer to that question before FM7's October release date. It is something that needs to be said, otherwise T10 could face yet another community backlash if it runs below 60fps on the base xbox one.
These were my thoughts also..they wouldn't be that stupid ! would they? .
I think the sky in FH3 provides a fair glimpse into what to expect.
Awesome, i just hope they will have finally given hi res vinyls. get so cheesesd off spending hours on just one vinyl only to find on the car its nothing but a horrible blur.Thankfully, it seems not. @DeadHero linked to a tweet on page 10 from Dan Greenawalt where he directly confirms that FM7 is native 1080p/60fps on the base xbox one console.
Awesome, i just hope they will have finally given hi res vinyls. get so cheesesd off spending hours on just one vinyl only to find on the car its nothing but a horrible blur.
Man, don't get your hopes up cos' there's going to be a lot going on now that dynamic ToD is here. That's the only reason they bumped the vinyls down in 6 cos' of all the additional bells and whistles that came with it. For reference, go to FM5 and see how crystal clear the vinyls look.. but guess what? It had sparse particle effects, less cars.. no night or weather etc.
However, on the Scorpio, you might see razor sharp vinyls, yessiree!
I am completely against that. One of the selling points, and the most wanted feature for me is the fact that these games are 60fps. I am 100% more competitive on this game compared to Horizon, and I'd prefer the hit in graphics compared to a hit in fps.I think that's called P###ing on ones fireworks ! Will be interesting to see how things pan out as i have the suspicion that the standard Xbox One version is not graphically pleasant in certain areas. I'm still of the belief we should alter the frame rate to 30fps to improve things graphically.
I am completely against that. One of the selling points, and the most wanted feature for me is the fact that these games are 60fps. I am 100% more competitive on this game compared to Horizon, and I'd prefer the hit in graphics compared to a hit in fps.
Didn't know you meant it as an option, since you said nothing of the sort.I know most will be against the idea, thats why i suggest an option to do so.
"we being able to alter the framerate" surely would be interpretted as an option?
The way you worded it made it seem like "we should alter framerate" made it seem like the entire game as a whole, rather than an option. It's probably do to the fact that you missed a couple of words. Had you actually put "we should be able to alter the frame rate" I probably would have agreed with you.I'm still of the belief we should alter the frame rate to 30fps to improve things graphically.
The more and more you explain it, the less and less I agree. I would not take favor of the designs over a MAJOR gameplay feature like that. Ever. That's coming from someone who wouldn't mind graphic fidelity because I take a crap ton of photos, but I still wouldn't trade it regardless.Anyway, that's just my point of view from someone who spends hours on designs to find they are dreadful in game. If running at 30 or 45 fps and my designs look as good as they should, then i will it take with both hands.
They've been getting better with each iteration. Even so, if its just to beautify you're vinyls, I would still opt to exclude that whole option all together. A quick edit to add to this point, apparantly, so far, vinyls seem to look the same as last game, but hopefully thats something that gets worked on. I still would not take the hit you're suggesting as a whole, but as an option that could work.The idea of a slider of sorts for me would be great, i would be appalled if we still get crap vinyls on beautiffully crafted cars on the Xbox One X.
I think that's called P###ing on ones fireworks ! Will be interesting to see how things pan out as i have the suspicion that the standard Xbox One version is not graphically pleasant in certain areas. I'm still of the belief we should alter the frame rate to 30fps to improve things graphically.
They've been getting better with each iteration. Even so, if its just to beautify you're vinyls, I would still opt to exclude that whole option all together. A quick edit to add to this point, apparantly, so far, vinyls seem to look the same as last game, but hopefully thats something that gets worked on. I still would not take the hit you're suggesting as a whole, but as an option that could work.
I can feel the physics just fine In Horizon. Lowering the FPS doesn't take one game from being a sim to being arcade. However, for the sake of precision and competitiveness, 60fps is a must for me in this game.Oh no, please God no! A FM game at 30 fps? Eeekkh!! Physics would never feel right; we've already got Horizon - one arcade racing game is enough.
Try playing a PC sim at 30 fps - you won't be able to 'feel' the physics properly at anything less than 60 fps. Again, Horizon is already there if you're after graphics.
I can feel the physics just fine In Horizon. Lowering the FPS doesn't take one game from being a sim to being arcade. However, for the sake of precision and competitiveness, 60fps is a must for me in this game.
All the uncertainty surrounding the Xbox One version has left me doubting whether I should look forward to October 3rd or November 7th. I wouldn't like my first impression to be based on something running below the 60 FPS I have come to expect since FM6. Nor do I like the prospect of waiting an extra month to buy the Xbox One X only for Forza. I really hope the Xbox One Version will perform on par with the game it replaces. Then I can always think about upgrading later.
I know there's also PC now, but I never was a fan of fiddling with a myriad of hardware settings in order to find that sweet spot.
How many of us played Geoff Crammonds Gp3 and GP4 at over 25.4fps on release...i certainly didn't, but was still an amazing game.
I never get all this physics talk...Forza's physics are completely different/inferior to Assetto Corsa's, thats not down to FPS as Assetto Corsa doesn't run near to 60fps on console
So because Game A is 'inferior' to game B we can't praise Game A? Assets Corsa has 22% of the cars in Forza 6 without DLC, and assuming Forza 7 drops with 700 cars, 13% of that car list. I'd like to see AC accurately portray 400+ cars. Asseto also has around 66% of the tracks in Forza.I never get all this physics talk...Forza's physics are completely different/inferior to Assetto Corsa's, thats not down to FPS as Assetto Corsa doesn't run near to 60fps on console
The way you worded it made it seem like "we should alter framerate" made it seem like the entire game as a whole, rather than an option. It's probably do to the fact that you missed a couple of words. Had you actually put "we should be able to alter the frame rate" I probably would have agreed with you.
The more and more you explain it, the less and less I agree. I would not take favor of the designs over a MAJOR gameplay feature like that. Ever. That's coming from someone who wouldn't mind graphic fidelity because I take a crap ton of photos, but I still wouldn't trade it regardless.
They've been getting better with each iteration. Even so, if its just to beautify you're vinyls, I would still opt to exclude that whole option all together. A quick edit to add to this point, apparantly, so far, vinyls seem to look the same as last game, but hopefully thats something that gets worked on. I still would not take the hit you're suggesting as a whole, but as an option that could work.
Amen to that !Ah, those were the days.
But this is now, today - and I certainly can't bear the thought of FM at 60 fps. The physics engine feels beautiful at those frames. Horizon not so much.
To be completely frank, I'm somewhat displeased that the industry still has not set a 60 fps standard for ALL games the way it stresses on 1080p, at least for racers and shooters.
You've absolutely missed the point.So because Game A is 'inferior' to game B we can't praise Game A? Assets Corsa has 22% of the cars in Forza 6 without DLC, and assuming Forza 7 drops with 700 cars, 13% of that car list. I'd like to see AC accurately portray 400+ cars. Asseto also has around 66% of the tracks in Forza.
All the uncertainty surrounding the Xbox One version has left me doubting whether I should look forward to October 3rd or November 7th. I wouldn't like my first impression to be based on something running below the 60 FPS I have come to expect since FM6. Nor do I like the prospect of waiting an extra month to buy the Xbox One X only for Forza. I really hope the Xbox One Version will perform on par with the game it replaces. Then I can always think about upgrading later.
I know there's also PC now, but I never was a fan of fiddling with a myriad of hardware settings in order to find that sweet spot.
So because Game A is 'inferior' to game B we can't praise Game A? Assets Corsa has 22% of the cars in Forza 6 without DLC, and assuming Forza 7 drops with 700 cars, 13% of that car list. I'd like to see AC accurately portray 400+ cars. Asseto also has around 66% of the tracks in Forza.
If you want to criticize Forza, remember they have more vehicles, and a more mainstream audience. Considering this Forza physics are the best in terms of having a wide variety of cars to test, and having actual customization. Asseto Corsa is very bland compared. It's bland compared to Project Cars and even they don't have the amount of content in Forza 4 yet alone the newest iterations of Forza.
Well here's hoping we all get what we hope for. I shall be stuck with 1080p for a while, maybe by using 1080p , the fidelity of the vinyls will be improved due the power of the box being used elsewhere?
So because Game A is 'inferior' to game B we can't praise Game A? Assets Corsa has 22% of the cars in Forza 6 without DLC, and assuming Forza 7 drops with 700 cars, 13% of that car list. I'd like to see AC accurately portray 400+ cars. Asseto also has around 66% of the tracks in Forza.
If you want to criticize Forza, remember they have more vehicles, and a more mainstream audience. Considering this Forza physics are the best in terms of having a wide variety of cars to test, and having actual customization. Asseto Corsa is very bland compared. It's bland compared to Project Cars and even they don't have the amount of content in Forza 4 yet alone the newest iterations of Forza.
You've absolutely missed the point.
The point was that the physics aren't better or worse, arcade or sim, because of what FPS they use. AC is not reaching 60fps, but it has better physics, so that should debunk the fact that just because its 60fps, doesn't mean it will always have superior physics.
Not criticising Forza, it's my favourite game, and has been since the relaese of FM1.
My point is do we have to have 60fps for realistic physics?..No because Assetto Corsa trounces Forza (by all accounts) in that one department when often it runs way below 60fps on console.