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I do not understand why there's stil speculation/confusion surrounding the fps on the base version. Dan has already confirmed via a tweet that the game runs at a native 1080p/60 fps on the regular X-One.
Do you have a link?
I do not understand why there's stil speculation/confusion surrounding the fps on the base version. Dan has already confirmed via a tweet that the game runs at a native 1080p/60 fps on the regular X-One.
AC is literally known for having better physics. You're still missing the point, it wasn't a dig at the game. It was to state that the FPS chosen by the developers doesn't make one game more sim and one game more arcade.It will have superior 'feel' as there are more frames being thrown at a more realistic rate, so 60 FPS can add to the minor adjustments of the car quite well. Also AC is fairly floaty on Xbox One, I wouldn't say it's automatically better.
30 FPS doesn't feel right for me. There's a disconnect there, and in racing games where 0.001 can matter, I can feel it in the controls. Maybe I'm the only one who feels this way, but 60 FPS makes my inputs and reactions feel way more realistic when paired with a competent handling system. As I said before, AC felt floaty in my opinion which is why I gave up on it.AC is literally known for having better physics. You're still missing the point, it wasn't a dig at the game. It was to state that the FPS chosen by the developers doesn't make one game more sim and one game more arcade.
@Nielsen
Is this what you're looking for?
No, I agree with you completely, and that was basically my original argument concerning a drop to 30fps for the Forza series.30 FPS doesn't feel right for me. There's a disconnect there, and in racing games where 0.001 can matter, I can feel it in the controls. Maybe I'm the only one who feels this way, but 60 FPS makes my inputs and reactions feel way more realistic when paired with a competent handling system. As I said before, AC felt floaty in my opinion which is why I gave up on it.
I am completely against that. One of the selling points, and the most wanted feature for me is the fact that these games are 60fps. I am 100% more competitive on this game compared to Horizon, and I'd prefer the hit in graphics compared to a hit in fps.
I was just trying to illustrate the context of the discussion between me and @djm99. As for it being floaty, I wouldn't know as I don't own the game.I can feel the physics just fine In Horizon. Lowering the FPS doesn't take one game from being a sim to being arcade. However, for the sake of precision and competitiveness, 60fps is a must for me in this game.
That was advertised?no pit crew or or driver swaps in fm7false advertising much lol![]()
no pit crew or or driver swaps in fm7false advertising much lol![]()
That was advertised?
Do you have a link?
30 FPS doesn't feel right for me. There's a disconnect there, and in racing games where 0.001 can matter, I can feel it in the controls. Maybe I'm the only one who feels this way, but 60 FPS makes my inputs and reactions feel way more realistic when paired with a competent handling system. As I said before, AC felt floaty in my opinion which is why I gave up on it.
As for it being floaty, I wouldn't know as I don't own the game.
AC is literally known for having better physics. You're still missing the point, it wasn't a dig at the game. It was to state that the FPS chosen by the developers doesn't make one game more sim and one game more arcade.
I just watched a bit of John (I don't adjust my grip for any turn!) Sabol's first play of FM7. They did a nice job with Mugello. I can't say anything bad about it running on the 1080ti. I just hope a non ti 1080 runs as smooth. But then again, I'm going to be playing at 1080p, so it better.
It was really nice hearing that Turn 10 intends on supporting a large amount of wheels in the W10 version. Hopefully this is ready on launch day.