Forza Motorsport General Discussion Thread

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I do think they will pick tracks with lots of variations. It gives them far more "bang for the buck" to use a location which has 4-5 variants to be used in slower race series, than a great track with only a single variation (e.g. Bathurst).

One of my favourite things about the FM7 tracks is that they have some interesting layout variants which you never get to try in most other racing games.
 
Okayama and Sportsland Sugo
Okayama have a alternative layout but Sugo has only a single layout

By head i think the only that we couldnt use is Autopolis beacuse it seems they have exclusive rights to GT

Fuji likely wont be used beacuse Hakone is litteraly the region where Fuji Speedway is, i think they assumed the actual Fuji wouldnt be fun for racing so they decided create their own fantasy version of Fuji or maybe Fuji has gran turismo rights of some sort

Unfortunately the voting on the forum is basically just "how many casuals recognize the name of this track?" There are tons of fantastic gems on that list that I was actually surprised to see, however most have like 10 votes, meanwhile some Tilke parking lot has 100+ because people recognize it from F1.

Even if the threads for the tracks were better fleshed out with onboard videos and history and number of possible layouts, people probably still wouldn't read and just be like "oooh F1 track" and click on those. I hope they put more thought into their choices than just "I dunno this is what people voted for" but T10 hasn't shown much creativity or out of the box thinking when selecting tracks to add in the past.
Ask people you know that have a xbox account to vote, litteraly anyone can vote as long they have xbox live account
For what it's worth, just because something tops the wishlist doesn't mean it'll suddenly get put into development. FOr licensed tracks cost and exclusivity are two key things to consider.

The data would certainly help guide the team though, give them justification for prioritising Track X on their internal scope list vs Track Y.
They had sad it on Forza Forums too, its just a reference of priorities, but they said for licencing or game design reasons, some tracks wont be picked.
 
Yup, it's the same for any developer. The community doesn't make the game or overrule the studio leadership.

It's a soundbard at best, though such a thing is still very useful of course :)
 
I'll grant that Monaco is more interesting as a hotlap track and historic "legacy" locale for auto racing, but as far as You Shall Not Pass tracks I'd still prefer it to the events at Fujimi Kaido that expected you to do anything besides drift. (Especially when it put you in a full grid of prototype racers, like an incredibly unwieldy approximation of hillclimb.)
 
Okayama have a alternative layout but Sugo has only a single layout

By head i think the only that we couldnt use is Autopolis beacuse it seems they have exclusive rights to GT

Fuji likely wont be used beacuse Hakone is litteraly the region where Fuji Speedway is, i think they assumed the actual Fuji wouldnt be fun for racing so they decided create their own fantasy version of Fuji or maybe Fuji has gran turismo rights of some sort
I get that having more layouts is good thing and should be considered, but it shouldn't be the primary consideration as I'd much rather have an interesting/exciting track with 1 layout than a boring track with 10 layouts, none of which I want to actually drive on. Several boring modern tracks have multiple layouts, and several tracks in FM7 have several alternate layouts that no one wants to race on the other variants (VIR sticks out for this), so I think it's more important choosing a good track first, and viewing multiple layouts as a bonus.

Sugo is a really interesting layout and size. It's big enough that it doesn't feel cramped or unsafe with faster cars, but not so big that running slower cars or production cars feel slow around it so it's still quite versatile.

Autopolis is an interesting track but not really a very good race track really, so GT can keep it.

Hakone being a fantasy version of Fuji could be interesting, it's really been since the FM1 fantasy tracks that we have had knock-off versions of real tracks. Esaki said that drafting has been improved so Fuji would be a fine track, but if it would be interesting to see what changes they make if it is indeed a Fuji knock-off. I've never liked Suzuka that much, but I found Sakitto in the Project CARS series was a big improvement over the real thing (although most would probably disagree), so I'd try to go into it with an open mind, although most don't seem to like unlicensed knock-off circuits.
 
I get that having more layouts is good thing and should be considered, but it shouldn't be the primary consideration as I'd much rather have an interesting/exciting track with 1 layout than a boring track with 10 layouts, none of which I want to actually drive on. Several boring modern tracks have multiple layouts, and several tracks in FM7 have several alternate layouts that no one wants to race on the other variants (VIR sticks out for this), so I think it's more important choosing a good track first, and viewing multiple layouts as a bonus.

The problem with tracks with a single layout is that end up getting repetitive and boring fast, while with more layouts gives more options and raise the sandbox elements of the game
 
The problem with tracks with a single layout is that end up getting repetitive and boring fast, while with more layouts gives more options and raise the sandbox elements of the game
Spa has exactly 1 layout yet it's one of the most popular tracks in any racing game.

I'm not saying having more layouts isn't a good thing, just that "but it has more layouts!" doesn't make a track good or a worthy addition to the game. The variants are only useful if people actually want to drive on them, and I think FM7 has shown we have a lot of variants of tracks that people don't like or want to use.
 
AAA games name your games something other than a previous game in the series and stop confusing search engines/people challenge [IMPOSSIBLE]
I vote we call the next game FM: Fluffy Kittens Edition. Wouldn't want to confuse those search engines.

Does anyone else here see this as a flaw of the series?

Spa has exactly 1 layout yet it's one of the most popular tracks in any racing game.

I'm not saying having more layouts isn't a good thing, just that "but it has more layouts!" doesn't make a track good or a worthy addition to the game. The variants are only useful if people actually want to drive on them, and I think FM7 has shown we have a lot of variants of tracks that people don't like or want to use.
I guess this is where the poll comes in as whether a track is interesting to race on or not is a subjective opinion and varies in different situations. I'd rather race five laps of Suzuka than ten of Tsukuba, but I'm not a time trialler or hotlapper. Both would be preferable and it'd be great if the track roster could be filled out with fairly regular DLC.
 
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Riley-Herbst-Las-Vegas-scaled.jpg
 
I vote we call the next game FM: Fluffy Kittens Edition. Wouldn't want to confuse those search engines.

Does anyone else here see this as a flaw of the series?
Not me. I certainly don't see a flaw in that at all, unless I am desperate enough to find every means to complain or downplay Forza, than maybe I would. It's a reboot, what else to call it?

Anyways back on topic.
nascar-10-98-paul-menard-21302668.jpeg
 
Spa could be three different layouts if you tie turns 12 and 18 shown here together. I wouldn't be opposed to something new and interesting. They butchered up Road America and it's not the worst thing to ever happen even though it's not real.
1688490460147.png
 
Spa could be three different layouts if you tie turns 12 and 18 shown here together. I wouldn't be opposed to something new and interesting. They butchered up Road America and it's not the worst thing to ever happen even though it's not real.
View attachment 1270557
At this point you're talking about fantasy tracks, since your suggested version doesn't exist. But since we're on the subject, I've always thought Tsukuba would make a great mini-Pokono with a straight connecting turns 1 and 10. I know there's a little oval track in the way, but I'd be willing to give up the oval for a tri-oval.

tsukuba-map.png
 
They did say that Laguna Seca had its historic layout. So what if:

View attachment 1270558
I would be for that. However it is such a rough long course to manage. Especially with high damage on. lol
I would be all for historic Laguna. It's in Assetto Corsa and it's a joy.
(Track is from older sims converted, have to get over it not looking that great, but the layout is here)
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At this point you're talking about fantasy tracks, since your suggested version doesn't exist. But since we're on the subject, I've always thought Tsukuba would make a great mini-Pokono with a straight connecting turns 1 and 10. I know there's a little oval track in the way, but I'd be willing to give up the oval for a tri-oval.

View attachment 1270560

Right, but Turn 10 started the fantasy brigade by making layouts to tracks which don't exist. That's why I mentioned Road America. That's a one layout track. They made the other layouts and quite frankly, they aren't horrible.
 
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I guess this is where the poll comes in as whether a track is interesting to race on or not is a subjective opinion and varies in different situations. I'd rather race five laps of Suzuka than ten of Tsukuba, but I'm not a time trialer or hotlapper. Both would be preferable and it'd be great if the track roster could be filled out with fairly regular DLC.

Yeah if the DLC is regular then there is a lot less to worry about as the list could be expanded pretty quickly. The history of the series has shown their track list grows at a crawl though, so I think that's why many are concerned with the size of the track list and some of the well-known tracks that aren't very good being so high in the voting. If we are going to get 2 tracks a year, then people will likely be much more critical of the choices than if we get 4 or something.

I think "filling out" the track list, as in getting tracks that add unique experiences and unique locations, is the most important part. The series has lacked street circuits, really lacked good short tracks that aren't just amputated sections of bigger tracks (Lime Rock being basically the only one), and no tracks from Canada, South America, and very little representation from Asia. It does look like they are starting to fill in a few of those gaps though.

Losing so many tracks, for me, is the biggest concern right now. I do 99% of my Forza driving in league race stuff, and we are pretty desperate for new tracks even with the 30-ish useable tracks we have in FM7 now, so losing a big chunk of those and only getting 5 new ones to replace them, a lot of people on that side of the community are concerned.
 
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Yeah if the DLC is regular then there is a lot less to worry about as the list could be expanded pretty quickly. The history of the series has shown their track list grows at a crawl though, so I think that's why many are concerned with the size of the track list and some of the well-known tracks that aren't very good being so high in the voting. If we are going to get 2 tracks a year or something, then people will likely be much more critical of the choices than if we get 4 or something.

I think "filling out" the track list, as in getting tracks that add unique experiences and unique locations, is the most important part. The series has lacked street circuits, really lacked good short tracks that aren't just amputated sections of bigger tracks (Lime Rock being basically the only one), and no tracks from Canada, South America, and very little representation from Asia. It does look like they are starting to fill in a few of those gaps though.

Losing so many tracks, for me, is the biggest concern right now. I do 99% of my Forza driving in league race stuff, and we are pretty desperate for new tracks even with the 30-ish useable tracks we have in FM7 now, so losing a big chunk of those and only get 5 new ones to replace them, a lot of people on that side of the community are concerned.
Is that track list likely to be final then?
 
AAA games name your games something other than a previous game in the series and stop confusing search engines/people challenge [IMPOSSIBLE]
Annoys me - like if you mention NFS Hot Pursuit, you have to explain, "No, not that one, the one from the early 2000's, not that new crap"
 
I’m sure they will have some as DLC but getting back at what F7 had would be a stretch. Tracks take a lot of development time so maybe by 5-8 years FM will get back into the 30’s.
 
I’m sure they will have some as DLC but getting back at what F7 had would be a stretch. Tracks take a lot of development time so maybe by 5-8 years FM will get back into the 30’s.
The question is whether they will have another Forza Motorsport during the Xbox Series X/S era. If this is the first and last one, they may spend years adding tracks. Very different from the Xbox One era with FM5->6->7 which all had a 2 year window, so they swiftly moved from one to the next and new tracks were added to the next release.

FM7 was released on October 3rd 2017, and will be followed up on October 5th 2023 (for premium owners) - i.e. a full 6 year wait. If a full 6 year gap becomes the norm then the next FM will not appear before the Series X/S have been replaced, and Microsoft will invest in lots of post-launch content to keep the game fresh. Hopefully :D
 
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Annoys me - like if you mention NFS Hot Pursuit, you have to explain, "No, not that one, the one from the early 2000's, not that new crap"
Or one could simply type a four digit number in parentheses after the title to distinguish the two like everyone else I've seen seems to.
 
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As far as Hot Pursuit is concerned I have never seen people just dropping "Hot Pursuit" when they can say "Hot Pursuit 2010". I'm sure people will get used to calling it "Forza Motorsport 2023" over time.

What really grinds my gears is people intentionally leaving some part of the titles out, like whenever I see people talking about Dirt 2 I have to think about if they're talking about 2009's Dirt 2 or Dirt Rally 2. Codemasters put perfectly good subtitle and they could just abbreviate it as "DR2" but noooo they have to say it's "Dirt 2" instead 😤

edit: wrong grammar, oops
 
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As far as Hot Pursuit is concerned I have never not seen people just dropping "Hot Pursuit" when they can say "Hot Pursuit 2010". I'm sure people will get used to calling it "Forza Motorsport 2023" over time.

What really grinds my gears is people intentionally leaving some part of the titles out, like whenever I see people talking about Dirt 2 I have to think about if they're talking about 2009's Dirt 2 or Dirt Rally 2. Codemasters put perfectly good subtitle and they could just abbreviate it as "DR2" but noooo they have to say it's "Dirt 2" instead 😤

This annoys me too for some reason, Dirt 2 is Dirt 2, NOT DR2 !!
 
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