- 24,638
- Anoka, MN
Kyalami in South Africa, very fun track to drive.The Graphics, Sound and Physics looks much better, and I have a question what is the track?
Kyalami in South Africa, very fun track to drive.The Graphics, Sound and Physics looks much better, and I have a question what is the track?
GT does it, so having to model custom exhausts is just a lame excuse.
So? I'd rather have Forzas audio changes than GT7s minor visual change.GT does it, so having to model custom exhausts is just a lame excuse.
gt7 does that as well so its not an exclusive thing to forza, while the sound is more important i still think its nice detail to have and it makes it feel more realistic, but each to their own i guess, they both does good and bad things in some areas,So? I'd rather have Forzas audio changes than GT7s minor visual change.
There's an awful lot that GT has never had or done that Forza does so, it's quite minor in the grand scheme of things.
I mean, we are allowed to want more. We don't have to choose.gt7 does that as well so its not an exclusive thing to forza, while the sound is more important i still think its nice detail to have and it makes it feel more realistic, but each to their own i guess, they both does good and bad things in some areas,
I mean, we are allowed to want more. We don't have to choose.
Its 2023 - all racing games should have evolved to the point where we aren't picking and choosing whether we would prefer visual Exhaust changes, or decent car audio. It should be common practise in both of them. Its embarrassing how slow this "genre" has evolved/devolved over the last 20 years.
They will market the game like they did with Horizon 5, starting with the june showcaseIf Forza Monthly's traditional 4 week cadence holds up, I guess our next content reveal is going to be around the week of July 10.
Bloatware and endless wish for grapahics over gameplay and content its what caused thisI mean, we are allowed to want more. We don't have to choose.
Its 2023 - all racing games should have evolved to the point where we aren't picking and choosing whether we would prefer visual Exhaust changes, or decent car audio. It should be common practise in both of them. Its embarrassing how slow this "genre" has evolved/devolved over the last 20 years.
Just like it's an lame excuse for PD to not communicate with its fanbase at all. The ONLY time they did communicate was through Kaz's lame (and pathetic) apology letter after an enormous controversy PD themselves started by nerfing prices and whatnot to purpously make the game more frustrating and not fun. I also like how you and others are now bringing up graphics and/or models from that game as if it's any reason to downplay Forza like usual, but never ever bring up the fact that PD doesn't communicate with its community, nor have monthly streams on a regular bases like any company would nowadays.GT does it, so having to model custom exhausts is just a lame excuse.
I couldn't care less about exhaust changes or pretty car models if a game lacks fun and actual gameplay
IDK about NASCAR, they could use the same car used on FH5 or bring back the stock cars from FM4, there other stock car series like SRX that dont have exclusive deals as far i know that would be able to scan the cars as well.
What i meant with their are good and bad in different ways its was not the sounds, i dont think forza has the advantage here either, some cars sounds better in forza, but other better in gran turismo, in some ways gaming has evolved, in some other ways not so much, single player is proably the thing that has went to far in the wrong direction and that goes for many games
It is anything but obscure.Such an obscure detail that'll only be noticed at low speeds & highly specific corners.
Wouldn't most actual wheel users be using dashboard view without an onscreen wheel? Seems to me that the only people it would look fake to would be controller users faking using a wheel in cockpit view.It is anything but obscure.
It makes everything in cockpit view (driving or replay) look fake.
Any real onboard racing will show you how "busy" the steering wheel often is, in terms of bumps, steering input, steering angle, fast steering corrections etc.
Everything in Forza and Forza Horizon looks like a sunday drive from 90 year old grandma, in terms of steering wheel animation. There is no sense of racing there.
The dampened and very limited animation is just completely out of place.
And there is no excuse for not getting it addressed after so many iterations of the franchise. Especially when pretty much every competitor got it done.
I use a wheel but I leave the onscreen wheel active. Honestly I've never noticed the onscreen wheel rotation or lack thereof. However, recently I've noticed that my physical wheel doesn't have quite the 1:1 rotation to match the onscreen wheel in ACC and F1 23. I'm horrible estimating degrees but I guess it's about 20-30 degrees short of matching the animation on the screen.Wouldn't most actual wheel users be using dashboard view without an onscreen wheel? Seems to me that the only people it would look fake to would be controller users faking using a wheel in cockpit view.
If they do add NASCAR they should probs focus on Gen 7 cars; with how popular the Garage 56 version was at Le Mans this year, it would make plenty of sense.
I gotta admit that this footage looks quite good. Lighting looks very nice.Well found! This lighting model looks WAY closer to what I was expecting.
Let's hope their future preview videos use proper lighting instead of what we got in the first one.
It does look fun to drive and thankfully doesn't seem to have anything to do with Hermann Tilke. Ingwe sounds like it'll be hard to master though.Kyalami in South Africa, very fun track to drive.
Its exclusive to Motorsport Games, the Garage 56 car as well since is a WEC/NASCAR project, iRacing could get it but iracing has a older exclusive contract with NASCAR than motorsport games therafore they can have the G56
the FM6-FM7 NASCAR countract was included beacuse at that time MS was a NASCAR sponsor but after few time they had not renewed and let AWS take overl.
They used the Gen 4 cars when the COT was already took over in FM3 and FM4, t used to be popular, other games like GRID 2019/GRID Legends tried do their own versions of NASCAR cars, but i doubt Forza will do it,
They could get the COT cars or Gen 6 cars if there has a loop hole that lets it
Project Cars 3 and Lego (not a game but still intresting) used Gen 6 cars without NASCAR licence (but a single model at time)
It's an absolute blast to drive. I drive it a lot in ACC.It does look fun to drive and thankfully doesn't seem to have anything to do with Hermann Tilke. Ingwe sounds like it'll be hard to master though.
I wonder whether they'll include the historic 1968 or 1988 layouts as well.
(Sorry for transparent background gif to anyone reading in dark mode.)
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It's obscure at the end of the day. Most fans are not noticing the lack of real world rotation as long as the current animation is still doing a decent attempt to replicate what the car is doing. I'm not paying attention to the fact the wheel didn't turn past 90 degrees as I come back onto the main straight at COTA, I'm focusing on throttle input & getting ready to clutch+shift.It is anything but obscure.
It makes everything in cockpit view (driving or replay) look fake.
Any real onboard racing will show you how "busy" the steering wheel often is, in terms of bumps, steering input, steering angle, fast steering corrections etc.
Everything in Forza and Forza Horizon looks like a sunday drive from 90 year old grandma, in terms of steering wheel animation. There is no sense of racing there.
The dampened and very limited animation is just completely out of place.
And there is no excuse for not getting it addressed after so many iterations of the franchise. Especially when pretty much every competitor got it done.
Motorsport Games that Trash needs to crash and burn.Its exclusive to Motorsport Games, the Garage 56 car as well since is a WEC/NASCAR project, iRacing could get it but iracing has a older exclusive contract with NASCAR than motorsport games therafore they can have the G56
the FM6-FM7 NASCAR countract was included beacuse at that time MS was a NASCAR sponsor but after few time they had not renewed and let AWS take overl.
They used the Gen 4 cars when the COT was already took over in FM3 and FM4, t used to be popular, other games like GRID 2019/GRID Legends tried do their own versions of NASCAR cars, but i doubt Forza will do it,
They could get the COT cars or Gen 6 cars if there has a loop hole that lets it
Project Cars 3 and Lego (not a game but still intresting) used Gen 6 cars without NASCAR licence (but a single model at time)
That reminds that they did say that there’ll be a historic version of Laguna Seca..It does look fun to drive and thankfully doesn't seem to have anything to do with Hermann Tilke. Ingwe sounds like it'll be hard to master though.
I wonder whether they'll include the historic 1968 or 1988 layouts as well.
(Sorry for transparent background gif to anyone reading in dark mode.)
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Thats what T10 and PG get right how they communicate with the community. Really works wonders.I just find it ironic in that for every thing Forza does wrong, Gran Turismo does at least 10 more things wrong. I could not care less about all the little minute car details Gran Turismo 7 has when the single player and general game design and experience are so appallingly bad.
A "return to form" after how many years that ended up being a shell of what GT used to be? Once you finish the glorified side quest mode that is GT Cafe, there's basically nothing left to do aside from some one and done missions, Circuit Experience, oh, and grinding the infamous "big 3" races, which were only added due to backlash from fans after PD had the audacity to nerf the already horrendous payouts shortly after launch. Are we really just going to sweep that under the rug and forget about it? That stunt alone should have told everyone their intentions for the game. Let's not forget the absolutely meme-worthy line in Kaz's apology letter, "If possible, I would like to try to avoid a situation where a player must mechanically keep replaying certain events repeatedly." "If possible"? Seems that over a year later it was not, in fact, possible. They added those specific 3 events for no reason other than grinding them over and over again. Those events pay significantly higher than most others in the game which leads to some inconsistencies, another quirk of the Gran Turismo experience. Why does a 30 minute race around Tokyo Expressway in some sports cars reward you far more credits than a race of the same length in Gr. 1 prototypes? Regardless, assuming you don't care about the online modes like myself (and most others, looking at the very easily viewable trophy stats), there just ain't much for you in terms of endgame content, and you can only grind Tokyo Expressway for so long before it gets mind numbingly boring.
I haven't played GT7 since last July because I got so sick of the grindyness and emptiness of the game. It's very clear considering that over a year later and most of the same problems still plague the game, that PD doesn't care. The game is working as intended as far as they're concerned. The game just commits so many cardinal sins that spit in the face of basic game design and player enjoyability. It's like they're trying to do a bad job on purpose. All I can hope for as I've said before is that Turn 10 don't screw Forza Motorsport up, as it's probably my and many others' last hope for the series.
EDIT: Added some context for just how bad the grinding situation is and how PD tried to "fix" it.
Thats what T10 and PG get right how they communicate with the community.
I do wish T10 communicated as much as PGG. Between the announcement and launch of FH5, PGG did 10 'Let's Go' livestreams over about 130 days (not including the launch stream). Averaging close to a stream every 2 weeks, ranging in length from 30 mins to an hour.
At the rate t10 is going, we will have only 4 more livestreams in the form of forza monthly for July, August, September and one right before early access begins in October. For a game that took 3x the time compared to prior FM releases, this feels too little.
An unfortunate side effect is that the community (who are naturally skeptical about FM, after the FM7 launch) aren't getting their doubts and questions cleared fast enough or clearly enough. Doesn't help that most youtubers who supposedly did a q&a with the developers did not ask the devs about how the car xp systems would affect private multiplayer for community races/events, leading to a more negative impression of the whole system.
The forza forums and discord both are "taken over" by a handful of individuals who are very "passionate" about the game, and are also extremely pessimistic about it (Sometimes justifiably so). Leading to a very one sided "discussion". Considering that the forza forums are plugged by the developers as THE place to talk to devs, this sets a bad tone.
A 30 min stream every two weeks with q&a (maybe 5 or 6 questions) and live gameplay (PC, Xbox, wheel, controller etc.) would keep actual discussions alive. It would also help in gauging the wider audience. They do clearly have 10 or so topics listed and ready as shown in the first stream too. That could easily be covered about 8 more livestreams till launch, if done once every two weeks. Seems like a good plan, no?