Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Manual with clutch nerf is one of the best things I've seen about the game so far, but will be interested to see how it really works out on release and whether there are any changes to transmission damage and the way it accumulates and what it changes.

I'd love to see progressive damage make a return, it was in older Forzas and really added some depth to racing at places like Nordschleife and such. Racing games in general lack any kind of reward for mechanical sympathy, although I guess it's something hard to model/reward properly without things feeling like a lottery.
 
What is it with T10 making tracks then discarding them apart from Maple Valley their golden child.
Maple Valley (probally for testing and developing reasons) is constantly updated, actually there is various intresting videos that compare its updgrading since original FM to FM7 and some are already having the trailer footage of the new FM
Sidewinder Proving Ground, Amalfi Coast and Fujimi Kaido
Sunset Penissula still exists yo, in fact it was one the tracks that was with FM from 1 to 4



can i have both instead? i can offer sebring if i need to trade something.
Não (it means No in Portuguese)
Also sebring is more iconic for Forza than Fujimi as well, at least for me, i spent more time in sebring specially in the short circuit around the Sebring Paddock than the time i spent in Fujimi, is a such fun short circuit
 
Honestly I prefer both.
Two very different routes, with different purposes. Perhaps I would prefer Amalfi to Fujimi Kaido, but I know that many people love the drift/touge experience and therefore would also like that track.

What I honestly don't understand, and this also applies to Gran Turismo, is what is making it so difficult for the two series to insert tracks that, it is worth remembering, are fictional, not real, and therefore would not even exist licensing issues.
 
Two very different routes, with different purposes. Perhaps I would prefer Amalfi to Fujimi Kaido, but I know that many people love the drift/touge experience and therefore would also like that track.

What I honestly don't understand, and this also applies to Gran Turismo, is what is making it so difficult for the two series to insert tracks that, it is worth remembering, are fictional, not real, and therefore would not even exist licensing issues.
I guess it depends how much effort goes into modernising.

They can't realistically release older tracks which don't support any time of day, any weather, rubber/grip build up.
Likewise they can't realistically release older tracks with 2d trees, poor ground cover density outside the track and bad quality crowd/building textures. It would cause enormous complaining on internet if they did.

<Just imagine the Twitter/Reddit explosion: "FM2023's Camino track has 2d trees in 2023, what is this, a 2005 game!!!????!?!?" and then a whole bunch of GT7/FM2023 comparison shots of track scenery and 2d versus 3d trees. It would be a developers' nightmare>
 
I guess it depends how much effort goes into modernising.

They can't realistically release older tracks which don't support any time of day, any weather, rubber/grip build up.
Likewise they can't realistically release older tracks with 2d trees, poor ground cover density outside the track and bad quality crowd/building textures. It would cause enormous complaining on internet if they did.

<Just imagine the Twitter/Reddit explosion: "FM2023's Camino track has 2d trees in 2023, what is this, a 2005 game!!!????!?!?" and then a whole bunch of GT7/FM2023 comparison shots of track scenery and 2d versus 3d trees. It would be a developers' nightmare>
Yes of course the tracks should be updated to today's graphical standards... But what I meant to say is that it seems missing the will to insert them, not the possibility. But maybe I'm wrong, IDK honestly.
 
I have the idea that once Horizon became vastly more popular than Motorsport, the actual developers in T10 and PG are now split like this:
  • Engine developers (for FM, FH, Flight Simulator, etc...)
  • Car modellers (for FM and FH)
  • Physics guys (for FM and FH)
  • FH UI and general game developers
  • FM UI and general game developers
  • FH world modellers
  • FM track modellers
I suspect the FM track modellers team has been reduced in size considerably after Horizon took over as the main Forza game.
 
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Two very different routes, with different purposes. Perhaps I would prefer Amalfi to Fujimi Kaido, but I know that many people love the drift/touge experience and therefore would also like that track.

What I honestly don't understand, and this also applies to Gran Turismo, is what is making it so difficult for the two series to insert tracks that, it is worth remembering, are fictional, not real, and therefore would not even exist licensing issues.

Amalfi full circuit getting cut in FM4 for the small one was disappointing.

I actually enjoyed racing in it FM3. I dont know why it got cut I mean Fm3 and Fm4 are pretty similar in graphics. FM4 just got more polish why cut the full circuit T10.
 
Amalfi full circuit getting cut in FM4 for the small one was disappointing.

I actually enjoyed racing in it FM3. I dont know why it got cut I mean Fm3 and Fm4 are pretty similar in graphics. FM4 just got more polish why cut the full circuit T10.
The only reason to cut it would have been if the vast majority user base just refused to drive it, I guess?
 
I have the idea that once Horizon became vastly more popular than Motorsport, the actual developers in T10 and PG are now split like this:
They have some units that work together in a way to make things quicker, like licensing, multiplayer and the car modeling and importing but most of things that tend at game direction and world bulding of the games are split between T10 and PG, also engine (Graphics+Physics) is made alone by T10 theyselfes in a second studio inside T10 that is made sorely to take care of the Forza Engine


That aside, the world bulding asides technical stuff like audio, gameplay, production, updates, so on and on is pretty much split, the horizon things goes to PG, the motorsport things goes to T10 (side note, PG has 2 teams that take care of horizon + the fable team, as far i know, one takes care of FH4 bugs and glitches, other take care of FH5 updates, eventually maybe the FH4 and part of FH5 team will be transfer for FH6 but i dont know if it happened or when it will happen).

The reason Forza Motorsport will have less tracks than FM7 isnt beacuse of cut of personal, besides licensing (since some tracks like Miami wont be beacuse the end of NASCAR license), is due the fact that the T10 world bulding team decided to focus in the weather and 24 hours cyclies, both are a HELL OF JOB, is not just, like, put day and night sky and call it a work done (it needs lighting configurations, changing of some objects, setuip that some objects be shining at night and normal at day, wet track and dry track and so on and on...) right now they are in process of updating all old tracks that they can use, into the updated engine and updated 24hour cycle and game objects, it takes time and by experience of mine with 3D modelling and modding game maps. it is very consuming.

This why also has only 5 new tracks, beacuse those tracks were used mostly to test and aprimorate the tools for this the new lifetime plataform (unlike older Motorsport, this game is made to be more like the new Flight Simulator, to live for 5/6 years with constantly updates, maybe until the end of this decade when the new gen takes over), Eagle Rock and Hakone (asides Hakone was made to probally replace Fujimi) were made to test the tools since some classic forza tracks will need be bulit from scrach, and Kyalami and the track that still be named probally are used to test the process of scan to track process, update things they had done from FM7 to the new systems and process

the only execption to this one is Mid Ohio that probally was due to be added in FM7 but since they decided to go for the new game, it stayed freezed until they had the updated tools ready, they only needed get the scanned stuff they already had moddelled and put into the new game.

As far i know there hasnt been cuts for T10, actually quite opposite with the success of Flight Sim and the expectations with long-term Forza Motorsport cycle

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Just saw this video, its a great video about the community, it has somethings i also talked on this forum a few months ago, it also talks about upcoming Forza a bit as well, i dont want spoil it much about what it talks about upcoming Forza but please watch it beacuse i feel its necessary to talk about it in relation with the new forza


 
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I have the idea that once Horizon became vastly more popular than Motorsport, the actual developers in T10 and PG are now split like this:
  • Engine developers (for FM, FH, Flight Simulator, etc...)
  • Car modellers (for FM and FH)
  • Physics guys (for FM and FH)
  • FH UI and general game developers
  • FM UI and general game developers
  • FH world modellers
  • FM track modellers
I suspect the FM track modellers team has been reduced in size considerably after Horizon took over as the main Forza game.
I remember Chris esaki saying the current team working on Forza Motorsport (2023) is the largest ever for t10
 
BOK
I remember Chris esaki saying the current team working on Forza Motorsport (2023) is the largest ever for t10
Yeah, but if that includes the engine and car modelling teams which are shared then it doesn't mean much. Still, I don't know how they are organised so I can't say one way or the other.

I guess those modern fully dynamic tracks are a lot harder to build in terms of manpower, but it surprises me just how far Kunos have got with their fully dynamic laser scanned all time all weather tracks which look pretty current gen to me. They are a tiny studio compared to T10 after all.
 
but it surprises me just how far Kunos have got with their fully dynamic laser scanned all time all weather tracks which look pretty current gen to me. They are a tiny studio compared to T10 after all.
AC is based on another engine, Unity if not mistaken
 
Yeah that "roval" layout looks super boring. Not that many roval layouts are that great, but (if that image is accurate) that's even worse than when SPEED World Challenge went to Charlotte in 2007 and they didn't use the actual Charlotte roval layout and instead just stacked tires on the oval. With what we can see in that video though, there is a wall around the inside of most of the track so not much reason to hope there is a "secret" roval layout.

Personally, I've always viewed oval racing similar to drag racing in Forza and rally in GT... Like yeah it's there kinda, but it's not fleshed out enough to really be worth anything and I'd rather see them spend their time on regular circuit racing things. Outside of hardcore followers of NASCAR, it doesn't really seem anyone uses ovals for more than a novelty in Forza, and from my experience they typically aren't popular in hoppers (lots of people sit the races out or leave the lobby when they come up). If they add ovals with decent roval layouts then I guess it makes sense and the oval is kinda "bonus content" at that point. I guess it's kinda the same as the rally/drag racing discussions though, do they divide their focus up to flesh out the areas that are lacking in content, or focus on their bread and butter in circuit racing?

I suppose for NASCAR fans though their options are limited, and if FM8 has a decent drafting model it might be alright. NASCAR Heat games are hot garbage, and Ignition certainly didn't swoop in and save things but rather crashed into the mountain of garbage and lit it on fire.
 
I'm guessing Eagle Rock Speedway will be where a good chunk of the lower class racing will be done in Career mode. Was hoping for a few more track layouts though.
I think the idea of the track is introduce the basic of the racing, passing, braking and all that
It will be fun race the oval racing with a Chicane on it, its some type of stupid idea (like GT´s BB Raceway) that probally will be fun to race at
 
I was really surprised by how much the rocking ACC menu song sounds like an FM7 track but I only play it for a couple of seconds before hitting the start button anyway. :lol:
 
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I hope FM 2023 brings back menu songs like this along with jazz you know and some nice electro inspired by Rom Di Prisco and Saki kaskas.

Fm7 had the worst menu songs of all time.

We desperately need great menu music, FM7's soundtrack wasn't that great and it tended to sound all the same to me.
 
Why don't they upload those clips in 4K60 on youtube.

NVM. they just uploaded the 4K clip on youtube lol.

I guess Homestead wasn’t available then. Shame, it had multiple good layouts too.

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Anyone else think the lighting and colour has changed a bit in the most recent Road America and Eagle rock speedway track reveals? Am I imaging this? It looks a lot more natural to me (which is a good thing)
 
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