Forza Motorsport General Discussion Thread

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How about the other tracks? I am expecting Sunset based from what I raced there in FM2-FM4 and maybeeee Motegi
Tsukuba is a no beacuse i know its too tight for fast cars, and maybe some new variation of Test Track Infield


I wish to all Montserrat tracks return, it includes Camino, Ladera Test Track and Iberian Circuit, i liked it all and how amazing they maneged to make so much in the same place






I also never undestood the appeel besides the "Its in Japan" and drifting/togue aspects

And that comes from someone that plays FM since FM2, someone that likes japanese cars and culture (not just car culture, but general) a lot and someone that likes to drift and to togue sometimes

I, for me, find the fact they are doing a new track on (same location as/nearby) Fujimi more exciting than the idea that maybe they would bring Fujimi back, even if is turn out like a copyright-free Fuji Speedway as i am expecting

Hell, i would hype more for a new track based on Grid´s Okutama (that circuit that is some-what a Japanese LeMans that mix circuit racing with touge in its full circuit form), FM1 Tokyo return or a New Circuit based on FM1 shipyards/Stage Route 5 than a Fujimi full return.


I also think that Maple Valley, New York, Sunset and Montserrat circuits complex are more iconic than Fujimi as well, i think that Fujimi popularity is super inflated by Horizon-only crowd that happens to enjoy drift/touge more than circuit racing.
Man I have been in numerous Forza forums.

Guess what Fujimi Kaido has had iconic appeal even before Forza Horizon was thought of.

Motorsport fans love Fujimi Kaido just like how GT fans love Trial Mountain.

Fuijimi Kaido is used for many different things not just for drifters. Heck I use it just to take a Nissan R390 GT1 up hill.
 
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Fujimi Kaido always felt like a specialist track to me. Unlike the versatile Camino Viejo de Montserrat, I'm not sure how suited FK is to general circuit racing. With a limited selection of tracks at launch I think it'd be better to concentrate on general purpose tracks that are better suited to circuit racing. Specialist tracks can be added later if the demand is there.

I wouldn't miss Tsukuba at launch for similar but different reasons. Iconic status is all well and good but I think we need a good selection of race circuits first and foremost.
 
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Fujimi Kaido always felt like a specialist track to me. Unlike the versatile Camino Viejo de Montserrat, I'm not sure how suited FK is to general circuit racing. With a limited selection of tracks at launch I think it'd be better to concentrate on general purpose tracks that are better suited to circuit racing. Specialist tracks can be added later if the demand is there.

I wouldn't miss Tsukuba at launch for similar but different reasons. Iconic status is all well and good but I think we need a good selection of race circuits first and foremost.

I have a feeling Fujimi Kaido would be added later on rather than being in the main game.

I have a feeling T10 could maybe remake it or even remaster it to current standards.

I do believe its iconic since been in the series since day 1. But man I really do want blue mountains to return. A lot of people believe its no longer needed since its T10's take on Bathurst I see the Blue Mountains circuit more like a fictional track with its own character rather than Bathurst.
 
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Fujimi hasn’t been in the game since FM4. Not sure I’d call it an iconic track anymore & just something people want back for the touge/drift scene.
 
I don't think a track stops being iconic just because it hasn't been featured in a while. If anything, it solidifies its iconic status - because it's increasingly in players' minds and memories instead of being actively played.

That said, I am not a Forza veteran and FM8 will be my first Motorsport title, so do take my words with a grain of salt.
 
I played FM3, FM4 (heavily) on the Xbox 360 then skipped the Xbox One generation and came back with FM7.

To me most of those "graphical showcase" tracks on the Xbox 360 haven't aged well. I also didn't really like driving them (except Camino) - especially because of overly present oversteer Forza has always had which makes long high speed corners a real pain to drive. However I will admit that at the time I was coming from PC sims and appreciated proper racing tracks more.

Moving on a few years, FM7's showcases actually stick in my mind more. For me, the Bernese Alps and Prague are by far the best showcases they have done, although Prague is boring to race. I wouldn't mind getting the Bernese Alps back, though, if they update it like they did Maple Valley. Especially since they can use lots of FH5 rocky hillside art assets easily enough.
 
BOK
Fujimi is part of what probably inspired Xbox to make horizon
Was it really, though? Wasn't Horizon more inspired by open world games like TDU (that many seem to harp FH "copied"), or have I been left in the dark about its original inspiration? This isn't to cause an argument, just generally curious. Mind you, I'm not a drifter myself and thus never cared for Fujimi. Sure, it's mostly favored by drifters and touge lovers, but it's not ideal for racing. I'm not against T10 adding it back. But I believe its popularity stems from FM4 that considers to be "the best forza eva."
Its been a iconic track ever since the first one.

Not just for drifiting but also for touge, hillclimb and time trials.Challenging corners and the beautiful background of mount fuji.

if you are Forza Motorsport fan, Fujimi Kaido is a must. Horizon does not even come close to Fujimi Kaido.Many people have made lots of memories and racing up the mountain.
I don't have to like Fujimi Kaido to be a Forza Motorsport fan. That's just silly thinking. Plus, it is mostly iconic among drifters. I will say tracks like Maple Valley are iconic. Fujimi, to me, is just overrated.
 
I have a feeling Fujimi Kaido would be added later on rather than being in the main game.
Hakone will replace Fujimi, its totally lear they bulid it with this idea (also to replace Fuji since Fuji seems to have contract with GT)
tracks on the Xbox 360 haven't aged well. I also didn't really like driving them (except Camino) - especially because of overly present oversteer
I liked all the general circuits, they had a bit of everything to everyone (besides the graphical issues)
My favorite was Sedona beacuse Sedona had not only the ROVAL with a tunnel that you gets into and out of stadium area, but the outside area has a track of its own with a few layouts and a drag strip

Sunset also had various intresting layouts

Test Track had some various layouts, King Cobra iconic just by its name

Benchmark was intresting with various types of short circuits, also a mini flat oval

Monsserat was fun a lot, everyone talks about Camino, buy my favorite was Ladera, it had run-offs that looked like Paul Ricard
I don't have to like Fujimi Kaido to be a Forza Motorsport fan. That's just silly thinking. Plus, it is mostly iconic among drifters. I will say tracks like Maple Valley are iconic. Fujimi, to me, is just overrated.
My opinion, as someone that likes the series for years, is the same as yours
 
Thank God if they actually make shifters work the way they're supposed to work and I don't have to go in and change a setting per car. That's already a huge minus I noticed in FM7 while trying it out. Might as well just use paddles for everything. Why they couldn't do a per car basis depending on what the real car has was beyond me to understand.
 
Thank God if they actually make shifters work the way they're supposed to work and I don't have to go in and change a setting per car. That's already a huge minus I noticed in FM7 while trying it out. Might as well just use paddles for everything. Why they couldn't do a per car basis depending on what the real car has was beyond me to understand.
Games like AC and Raceroom did exactly what you want, but their car lists aren't 800+ cars. I guess T10 simply decided that

(a) it would be a heck of a lot of work, especially since for cars which could be purchased as manual or automatic they would get a lot of hate picking one or the other
(b) most of their player base is on controller anyway, so would probably hate it if they were forced to use manual gears par car or something like that.
 
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Games like AC and Raceroom did exactly what you want
Ya, I know, more than that as well. I have them. Well, I got rid of Race Room because it's kinda ancient and I have enough in the other Sims that I need.

It's not as difficult as you think. I do physics and data for a couple different mod groups in AC. It's a 1 or a 0. That's it in AC. Does the car use an H-Shifter? Then a 1. Now your clutch and your shifter works. The car doesn't use an H-shifter? Paddles instead? Then a 0. Now your H-Shifter doesn't work and the paddles work. That's how AC works.
No H-Shifter on your wheel? That's defined in settings. Now all cars are paddles.

This has nothing to do with a controller in which you would just be essentially emulating the paddles only setting. One click of the button equals one shift no matter what. It's not that much work at all for some people that just implemented a 6 patch tire contact model to each car. Right?
It isn't too much to ask for peripherals such as H-Shifters with a clutch pedal to work the right way when other titles had no problem with this 10+ years ago.
 
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To me this is great news. It seems like we perhaps won't have to run manual with clutch and bang the rev limiter while powershifting anymore to be competitive. That would make the new game a lot more realistic.

Wishful thinking but I really hope each car receives the actual transmission it comes with (Assetto Corsa comes to mind like the above posts discuss), instead of defaulting to M/C is the best.
 
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Fujimi hasn’t been in the game since FM4. Not sure I’d call it an iconic track anymore & just something people want back for the touge/drift scene.
I just checked Fujimi Kaido was never featured in FM2.

Its been only featured in 3 games. Damn thus whole time im thinking Fujimi appeared in all 4 games.

What is it with T10 making tracks then discarding them apart from Maple Valley their golden child.
 
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I wonder what unrealistic inputs mean. Does this perhaps refer to steering filters for people using controllers?
 
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I wonder what unrealistic inputs mean. Does this perhaps refer to steering filters for people using controllers?
It's interesting because Dan Greenawalt explicitly said in the past that "players should be rewarded for pressing an extra button when they shift", which is probably why powershifting stayed around for so long (that and the game engine hadn't changed much in a decade).
 
I wonder what unrealistic inputs mean. Does this perhaps refer to steering filters for people using controllers?
No way, the steering filters are there to help the millions of gamers who need them. The tiny group of sim racers who think they should be removed will not get their desire.

I'd argue the exact opposite: Forza's steering filter is the best in the business and allows millions of gamers to drive fast cars smoothly. This is a clear USP, no way will they remove it!
 
No way, the steering filters are there to help the millions of gamers who need them. The tiny group of sim racers who think they should be removed will not get their desire.

I'd argue the exact opposite: Forza's steering filter is the best in the business and allows millions of gamers to drive fast cars smoothly. This is a clear USP, no way will they remove it!
I think you misunderstood what I meant. I was refering to how in FM7 it was much faster to drive with a controller compared to a wheel because of said filters. I hope it's more balanced between different types of input mechanisms in Forza Motorsport '23. Thats what I meant 😊
 
can i have both instead? i can offer sebring if i need to trade something.
If I was at T10 there would be a historic Sebring track just so I could do an event based on this:



I was just thinking for a change of pace, Sidewinder Proving Ground, Amalfi Coast and Fujimi Kaido would make for a cool Forza Motorsport Historic track pack and each track would have advertising boards for FM2, FM3 & FM4 respectively.
 
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