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It was in FM7 too![]()
Aha, so it was! My bad. I never got to buy FM7 when I had a chance, and I'm honestly surprised this wasn't brought over to Horizon.
It was in FM7 too![]()
Looks like the Acura DPi from 2020 which for some reason is not (yet) on the car list (same applies to the Cadillac DPi which has also been shown)The Acura LMDh🥰
He's referring to the non gameplay stuff that you don't play like replays, homespace, cinematics and pitstop animations. Just another reason to bash the game.
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I think if replays were forced to 60fps then professional gripers'd compare them to Gran Turismo's 30fps replays and complain about how much worse they looked. It doesn't look like they'll provide an option to switch worse-looking 60fps replays on but I think this mode would also be used for dishonest photo comparisons by the few people that'd use it.
That is some serious nerd information there. I have no idea what DLSS, TSS, TAA T&A, RGB, LMNOP, RBG and ABC means, but I am pretty moist right now after watching that. I also feel like I need to get a second college degree.
Going back and watching the official video, it sounds "bass boosted" or has had the gain boosted a lot or something to me. The youtuber's videos don't sound like that from what I can find, though I can't find a clear clip of them hitting another car to be sure. Weird choice but they've been making a lot of weird decisions throughout the reveal of this game. Like the showcase in January that felt very "how do you do fellow kids".I thought the sound on the official YT video was awful.
That's likely in no small part down to YT, but the cars all sounded like they were at the bottom of a pint glass, and every car-to-car contact sounded like someone with a power fist punching a cardboard box full of cans of oxtail soup.
No, I can see you purposely focused on 3 tiny things and then used those to define the game as being plain old Forza. Cause you know, they definitely didn’t make major improvements anywhere else that debunks that claim.You can directly see all I said in every single video from yesterday, not to mention dropped frames. I'm happy to buy FM day one but not like this.
They did mention that the Horizon team is working hard on RTGI (Ray Traced Global Illumination) and that they fully intend to bring this technology to FM when possible, since it's already working in their prototyping.This is a great technological deep dive from DF like usual
Some interesting points:
- There is no full ray traced global illumination but some of it is used in the ray traced ambient occlusion
- Track surfaces were remodelled because the new physics simulation exposed bumps and errors in the original mesh
- They prioritized 3D foliage and 3D spectators
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I haven't heard of Surfel GI before. A quick google search gives me this SIGGRAPH 2021 presentation from EA
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SIGGRAPH 21: Global Illumination Based on Surfels
The SIGGRAPH presentation by Henrik Halen and Andreas Brinck presents global Illumination Based on Surfels (GIBS) – a solution for calculating indirect diffuse illumination in real-time.www.ea.com
One oversight I've noticed with FH5 though is that if you change some UI settings on PC those settings will transfer to console. I have an ultrawide and I changed my UI constraint setting, which makes the edges of the UI be forced more into the center, and when I play on xbox my speedometer and minimap are right in the middle of the screen. It's funny looking but I wish they wouldn't do that. Hopefully that's been addressed in FM.What Microsoft does really well with their 1st party games is cross-platform saved games. I really love that I can take my Forza save and move effortlessly between the Xbox and PC, depending on which one is handy.
I doubt XSX has the power to do RTGI, but a possible Pro console or next gen for sure.This is odd as they already confirmed RTGI on PC versions of Forza Motorsport.
Do they mean that they are attempting to bring RTGI to XSX in the future?
In the DF video they explained that RTAO has some elements of RTGI, and that they are starting with RTAO plus RT reflections but working towards RTGI, based on the capabilities that the Horizon team has developed there.This is odd as they already confirmed RTGI on PC versions of Forza Motorsport.
Do they mean that they are attempting to bring RTGI to XSX in the future?
EDIT- So apparently RTGI was removed from the Q&A on Forza Motorsport.net.
I guess they were not able to get it ready for launch on time.
Must be placeholder as it links to Motorsport but shows a Horizon logo, I don’t think there’s any NASCAR vehicles in Forza Horizon 5, unless they’re referring to https://www.kudosprime.com/fh5/car_sheet.php?id=528Looks like eNASCAR redesigned their website. Why am I bringing this up in the Forza Motorsport thread? Well, that fifth game down sure links to an interesting webpage...
Or it's entirely possible it wasn't present in the not complete preview build they were given. Just stop already....RTGI will be a huge leap, no doubt.
Not mentioning "dynamic weather" or anything about drying lines in a huge tech breakdown, confirms to me it wont be there.
All they said was dynamic time-of-day, with weather.
I have them blocked. They keep saying the same thing over and over and over, even when Turn 10 has confirmed the features. He is trolling the forum.Or it's entirely possible it wasn't present in the not complete preview build they were given. Just stop already....
Chris even said the preview builds that the media received are months old.I feel some don't even know what a "preview" is. I doubt what everybody is playing is the final build, hence why some features are missing. Geez, I don't get the dramatic nature of some folks.
Exactly. And yet we have all these randos coming out of left field (folks who don’t follow Forza news at all) judging it in spite of that fact. It is hilariously sad but that's the internet for ya, so don't be too surprised at their nature.Chris even said the preview builds that the media received are months old.
Chris even said the preview builds that the media received are months old.
While FM7 was no ACC, iRacing, RacePro, I wasn't dissatisfied with the physics in FM7. FM7 is still a simcade in the end (which I love about FM and GT), so I suspect that while we have some improvements in physics and handling (obviously), I don't think this is going to be the next RaceRoom killer.I'm hoping this means the handling as SuperGT alluded to is fluid and subject to change between the preview build compared to release then, apart from a few gripes, as long as the handling and physics is engaging I can see myself putting many hours into this game.
Maybe, but promo images are usually taken with all the settings turned up to maximum (sometimes beyond what you can do in retail) and are likely downsampled from 8K or 12K for extra sharpness.Some of the taillights/headlights in the promo images look way better than they normally do, they've maybe finally made some improvements in that aspect.
I mean the game drops in about 2 weeks, why go through all the trouble of a technical breakdown on an old build, I don't see the issue with that dude's post. 🤷♂️
Regardless, I think the visuals look great, somewhat concerned after watching Hosi's first video about the ffb though.
Maybe, but promo images are usually taken with all the settings turned up to maximum (sometimes beyond what you can do in retail) and are likely downsampled from 8K or 12K for extra sharpness.
Even in Youtube captures running on Series X you can notice the improvements made to the headlights and taillights.Some of the taillights/headlights in the promo images look way better than they normally do, they've maybe finally made some improvements in that aspect.