Forza Motorsport General Discussion Thread

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Would people be okay if the replays were 30fps with raytracing or is this going to be another source of criticism?
I'd rather they were 60fps without RT. Or how about they give us the option in the settings and then everyone is happy. I can already see the game runs at 30fps for the pitstops. Turn 10 love their 'cinematic' 30fps for some reason. Just make the game run at 60fps, all the time, everywhere, how hard is that.

I do laugh at all the GT7 fanboys coming out of retirement to hate on the game, finding the smallest little nitpicks to prove their agenda. Forgetting that GT7 single player and sound design is woeful, the only thing it has going for it is it's graphics and multiplayer, but of course these fanboys spend far too much time on twitter to have anytime for multiplayer
Without criticism, Forza won't improve. And I agree, GT7 is dire in single player.
 
Without criticism, Forza won't improve. And I agree, GT7 is dire in single player.

Agreed, however you would hope that criticism is constructive, but when it's used to fuel console wars, it's not. I'd much rather hear criticism from folks that are wanting to actually play the game, like HokiHoshi, who I thought put out the best content of the preview so far, rather than fanboys combing through footage to compare to their favourite game.
 
This basically sums any of my expectations nicely. I have a feeling T10 will address, or tweak the car leveling system post-launch based on everyone's reactions as they've done in the past when necessary.

Imagine ignoring what everyone who has played the game whom detailed the major changes, just to focus on 3 non-vital things.

No need to apologize when just spouting plain old hogwash for the sake of it.
You can directly see all I said in every single video from yesterday, not to mention dropped frames. I'm happy to buy FM day one but not like this.
 
You can directly see all I said in every single video from yesterday, not to mention dropped frames. I'm happy to buy FM day one but not like this.
Straight up lying huh?
Plus all the reviewers mentioned it was a locked 60.

I guess we can let digital foundry confirm this.
 
Straight up lying huh?
Plus all the reviewers mentioned it was a locked 60.

I guess we can let digital foundry confirm this.
Yup, Destin's video mentions it was locked to 60, he talks about it here:

BTW, looks like you can turn the car progression UI off, great news, from this video:

[edit]: Oh and track mastery, great, worth checking the above video if you wanted to see a full list of settings, there are some really good options for those wanting to limit the amount of noise
 

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Someone else going by SuperGT's footage and ignoring what he said about YouTube compression, along with what we can see everyone else's videos, from the sounds of things.
In his videos you can see several drops when the camera moved round a corner
 
We know.

To reiterate, exactly how likely is it that only one out of the dozen or so videos posted to this thread yesterday and today has the real game which stutters on corners and every single one of the others which don't frame drop are all fake bullshots?

Sounds like the opposite is much more likely to be true and that there may have been a capture issue with the one video you watched, which the maker of the video alludes to on screen.
 
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I do laugh at all the GT7 fanboys coming out of retirement to hate on the game, finding the smallest little nitpicks to prove their agenda. Forgetting that GT7 single player and sound design is woeful, the only thing it has going for it is it's graphics and multiplayer, but of course these fanboys spend far too much time on twitter to have anytime for multiplayer
I never played a Forza Game at all, I played always GT's from GT5 until GT7...
I also never owned any XBOX's at all thats why i just bought a SeriesX just for the new FM!!!
I am kind of nervous because i don't wanna get to MUCH HYPED with the FM.
The same happend to me with GT7, my expetations were high but at the end the game didn't fulfill my expectations and that's why I get a SeriesX...
 
I never played a Forza Game at all, I played always GT's from GT5 until GT7...
I also never owned any XBOX's at all thats why i just bought a SeriesX just for the new FM!!!
I am kind of nervous because i don't wanna get to MUCH HYPED with the FM.
The same happend to me with GT7, my expetations were high but at the end the game didn't fulfill my expectations and that's why I get a SeriesX...

I think you'll enjoy it, and while you're at it, get a sub for Gamepass and try FH5, Flight Sim, Starfield etc, you'll have a blast
 
I'd rather they were 60fps without RT. Or how about they give us the option in the settings and then everyone is happy. I can already see the game runs at 30fps for the pitstops. Turn 10 love their 'cinematic' 30fps for some reason. Just make the game run at 60fps, all the time, everywhere, how hard is that.


Without criticism, Forza won't improve. And I agree, GT7 is dire in single player.
There will be this setting in the game menu... You will be able to set it at 60 fps... and never look back.

I don't get the complaining about an option, don't use the option if you don't want it.

Exactly how does Turn 10 "love their 'cinematic' 30 fps"?

Am I in some kind of fever dream because I'm pretty sure every Forza Motorsport is 60 fps. (Except the original Forza Motorsport on the original Xbox.)

tenor.gif


Where do you guys come up with this stuff?
 
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There will be this setting in the game menu... You will be able to set it at 60 fps... and never look back.

I don't get the complaining about an option, don't use the option if you don't want it.

Exactly how does Turn 10 "love their 'cinematic' 30 fps"?

Am I in some kind of fever dream because I'm pretty sure every Forza Motorsport is 60 fps.

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Where do you guys come up with this stuff?
He's referring to the non gameplay stuff that you don't play like replays, homespace, cinematics and pitstop animations. Just another reason to bash the game.

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I think if replays were forced to 60fps then professional gripers'd compare them to Gran Turismo's 30fps replays and complain about how much worse they looked. It doesn't look like they'll provide an option to switch worse-looking 60fps replays on but I think this mode would also be used for dishonest photo comparisons by the few people that'd use it.
 
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There will be this setting in the game menu... You will be able to set it at 60 fps... and never look back.

I don't get the complaining about an option, don't use the option if you don't want it.

Exactly how does Turn 10 "love their 'cinematic' 30 fps"?

Am I in some kind of fever dream because I'm pretty sure every Forza Motorsport is 60 fps. (Except the original Forza Motorsport on the original Xbox.)

Where do you guys come up with this stuff?

You never played the Xbox One versions? Look at the frame rate before and after a race, and during replays and tell me if it's 30 or 60. It's 30. The only version you can force it to be 60fps all the time is the PC.

I mean just look at the videos today of the new 2023 game. 60fps during the race, 30fps at other times. That's what you get on console with Turn 10.
 
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He's referring to the non gameplay stuff that you don't play like replays and pitstop animations. Just another reason to bash the game.

I think if replays were forced to 60fps then professional gripers'd compare them to Gran Turismo's 30fps replays and say they look worse.
Sorry, just wrapping my head around how a developer that has released 7 60 fps games in a row is in love with 30 fps at 7 in the morning.

Pretty sure they decided to have 30 fps pits in order to have fully animated and modeled pit crews. Since you are not in control of the car, the latency difference between 60 and 30 will not matter.
 
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Sorry, just wrapping my head around how a developer that has released 7 60 fps games in a row is in love with 30 fps at 7 in the morning.

Pretty sure they decided to have 30 fps pits in order to have fully animated and modeled pit crews. Since you are not in control of the car, the latency difference between 60 and 30 will not matter.
No need to apologise. I'm not sure why anyone would bring up the Xbox One version of a game which has no Xbox One version unless they had a major axe to grind, especially when their major competitor does exactly the same thing with replays.
 
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Ugh, the Eurogamer preview is one of the reasons I don't trust mainline gamer publications to cover racing sims, even casual mass-market ones like Forza. The writer thinks the main problem with the last ten years of Forza Motorsport titles was that they were "too stuffy" and appealed primarily to tedious, "monkish" losers ("those for whom an afternoon is ideally spent deliberating over fan belts and brake calipers, in a quiet, petrol-scented gloom"). Then they called Mugello -- not a turn, the entire track -- "a hairpin," and actually used the typo "break before the turn" and nobody caught it in the edit. It kind of reminded me of every time generalist gamer sites did watchalongs of E3, and when a new Forza or GT game was revealed everyone would react with unenthused condescension and lots of smirky "do they want us to [REDACTED] the cars???" jokes. And the most enthusiastic thread in the comments of that Eurogamer article boiled down to a string of people going who cares, I want a new Burnout. Casual sims are always shrugged at by the Gamer Fuel Dark Souls Git Gud and/or Twee Cozy Sadness Game types that dominate gamer media, and the hardcore RaceDepartment types will never take Forza seriously in a thousand years, so between that and the constant complaints from the FM4 nostalgists that plague the official forums and Reddit it's like I'm running a gauntlet of mehs just to keep my hype sustained. I think I need to step back, breathe, and think happy thoughts about taking a Super Silhouette around a dozen laps at Suzuka.
 
I thought the sound on the official YT video was awful.

That's likely in no small part down to YT, but the cars all sounded like they were at the bottom of a pint glass, and every car-to-car contact sounded like someone with a power fist punching a cardboard box full of cans of oxtail soup.

I do laugh at all the GT7 fanboys coming out of retirement to hate on the game, finding the smallest little nitpicks to prove their agenda.
This is why developers get away with stuff.

Throwing every criticism into a basket marked "Fanboys" is just pretense that there's no valid criticism. It excuses every fudge, cheat, hack, and "cute" (dishonest) description from the developers, turning focus away from the things a game actually does badly. That means developers can keep on making poor choices, because they can get away with it knowing that people would rather focus on people making criticisms than the criticisms themselves.

Ironically, given the pejorative, this is no less "fanboyish" than those who are "finding the smallest little nitpicks to prove their agenda" - and it works against not only your preferred flavour of game but all games. They know they can do what they like because people will defend anything if it has the right name on the box.


It also, if aimed at your fellow forum users, does a great disservice to the population of this site. If you want to do this sort of thing, social media and Reddit is a great place to do so. GTPlanet, not so much. We'd like people to actually discuss the points raised about the game - good or bad.
 
Throwing every criticism into a basket marked "Fanboys" is just pretense that there's no valid criticism. It excuses every fudge, cheat, hack, and "cute" (dishonest) description from the developers, turning focus away from the things a game actually does badly. That means developers can keep on making poor choices, because they can get away with it knowing that people would rather focus on people making criticisms than the criticisms themselves.
Are people actually doing that here with every criticism, though, or simply addressing criticism they feel is unfair? There's been plenty of criticism for T10's poor choices on this thread which hasn't been thrown into any basket.

If anything, concentrating on visual glitches in on one YouTuber's poorly captured video is deflecting from fundamental questionable decisions T10 has made such as locking upgrade components behind each car's level - something I haven't seen anyone here praising or excusing.
 
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"Learning to be a better driver", then you see the state of FM7 online lobbies... Yeah, nah. There was zero incentive to learn to become a better driver before, there is even less over here in Horizon - every online race is one I dread. To incentivize a player to be a better driver, you kind of have to teach them one way or another what that even means.

Even a literal license test system, Gran Turismo style, would have been better than zero at that. I'm not saying that gamifying every corner, which is the approach they seem to be going for, is the solution, but it is absolutely better than nothing. I know it's one of those little things that might help me keep going a few more laps. The absolutely trashiest drivers will, yes, earn their XP more slowly, but, and crucially, there is a penalty system, a driver rating, and a safety rating system in multiplayer, now. Of all the things to copy from Gran Turismo, this is absolutely one I'm going to welcome.

Trash drivers will always be trash drivers, but if it can incentivize some to get better and learn a car, it can't be a bad thing. If you are good enough of a driver and you don't care for the XP system, you will probably unlock what you need for each car you want relatively quickly anyway, since, as you put it, you seem to be of the mindset that you want to be a better driver to begin with. You're probably good enough already, this system will not teach you to drive better; it'll only reward what you already know to do. All that I hope is those who won't or can't improve stay in their corner under their own safety rating.
"Trash drivers will always be trash drivers" was kind of what I was trying to get at, just... less harshly. If people have had all these games over the years and never put in any effort or cared if they suck and are embarrassing themselves in public lobbies, is the "car mastery" or whatever it's called thing really going to be the thing to finally change that?

It doesn't teach anyone anything more than the previous games did with their "perfect corner!" and "good overtake!" things popping up in the top corner of your screen, it's just that now they have an XP number associated with them. The new practice mode could help in theory, but it could help just as much without locking parts behind a grind.

I've organized and raced in league and community events in a variety of games since FM1. One thing I've learned is that you can't do anything to make people get better or learn anything, they have to want to do that on their own. If you try, they either keep doing the same things they were doing before but complain more and find new things to blame their struggles on, or give up because it's "unfair" or "bull****" or whatever... And that's among people who go out of their way to join organized leagues, so you would think they would take it a bit more seriously than a significant portion of the playerbase.

I think the rating system for multiplayer is far more likely to improve the standards than the car mastery system will. The public shaming of having a big fat "F" rating next to your name telling you that you suck and no one wants to race with you will likely inspire people more than the grind will. Inevitably though, it will also hurt people's feelings who will just quit rather than try to learn and improve.

It is what it is at this point I guess, but we can hope if we complain about it enough T10 will look at changing it and making it less restrictive. Hopefully something that is a bit better "balanced" for the community can be found, HokiHoshi's suggestions were good compromises I think.
Aeqnx has a list of (potential) car divisions.
A few disappointments in there, like "Forza GT" still being a thing, meaning that we will still have a horrible mash up of GT4/GT3/GT2 (of 2 generations)/GTE (also of 2 generations)/ST/Challenge/etc/etc/etc for our GT classes. Same for Forza Touring Cars instead of separate BTCC, TCR categories. Can't say I'm surprised though.

A few interesting ones though like Group C and GTP being separated into their own division, and whatever "GTX Sportscars" will be.

Formula Mazda is also the only spec one on the list, was hoping we would see some things like GR86 Cup, MX5 Cup, Clio Cup in there. I guess it's still an early build so they could turn up, but it's getting harder to hold out hope for them.
 
Are people actually doing that here
Reading the last few pages shows a very clear tilt towards people "invalidating" everything certain people have brought up on the basis of a perceived incorrect notion or prior preference for something other than Forza.

I'd like it not to get to the point where we have members attacking other members on this basis (and, lest we forget, one of the people with access to this preview build - and has been insulted, in this thread, for his thoughts on it - is a GTPlanet member).

There's been plenty of criticism for T10's poor choices on this thread
And that should continue without people being abused for voicing it.


In general, the official video didn't fill me with a lot of positive impressions. The AI was quite poor (I'm sure it's dumbed down to Vadim Kogay levels for the tute), the whole thing seemed kind of washed out (like HDR converted to SDR), the reflections appeared very inconsistent (also the exhausts still seem to lead to nowhere), and the vehicle physics felt off - most notably the Civic Type R drifting, which is of course possible in general terms but in that specific instance it appeared as though the vehicle had the structural rigidity of a Slinky in order to pull that prolonged, stable slide off. Or a wet road surface, of course, but we didn't see that.

I get that the purpose was to show the tutorial stages but, like the Evo VI video, it gave a lot of ammunition to "haters" and unnecessarily so.
 
This is why developers get away with stuff.

Throwing every criticism into a basket marked "Fanboys" is just pretense that there's no valid criticism. It excuses every fudge, cheat, hack, and "cute" (dishonest) description from the developers, turning focus away from the things a game actually does badly. That means developers can keep on making poor choices, because they can get away with it knowing that people would rather focus on people making criticisms than the criticisms themselves.

Ironically, given the pejorative, this is no less "fanboyish" than those who are "finding the smallest little nitpicks to prove their agenda" - and it works against not only your preferred flavour of game but all games. They know they can do what they like because people will defend anything if it has the right name on the box.


It also, if aimed at your fellow forum users, does a great disservice to the population of this site. If you want to do this sort of thing, social media and Reddit is a great place to do so. GTPlanet, not so much. We'd like people to actually discuss the points raised about the game - good or bad.

Sorry I should have prefaced my post that it was observations on twitter. The reason I come here, is largely because the discourse around this game in particular is measured and constructive, which is a stark contrast to what you see in twitter and reddit at this time.
 
He's referring to the non gameplay stuff that you don't play like replays, homespace, cinematics and pitstop animations. Just another reason to bash the game.

I think if replays were forced to 60fps then professional gripers'd compare them to Gran Turismo's 30fps replays and complain about how much worse they looked. It doesn't look like they'll provide an option to switch worse-looking 60fps replays on but I think this mode would also be used for dishonest photo comparisons by the few people that'd use it.
GT's 30fps replays aren't my cup of tea either. GT4 had 60fps ones on PS2, then GT5 and 6 were 30 (very good replay cameras especially in 6, but the 30fps spoiled it somewhat). GT Sport and 7 on PS4 base are 30 as well but 60 on PS4 Pro I think (I only have a base). I didn't know there were also 30 on PS5 until now. edit - I may be wrong about the PS4 Pro, looking on YouTube the replays are 30fps in GT Sport as well. Shame.

What you say about dishonest reviewers could cherry pick screenshots of replay mode at 60fps and use it as evidence the graphics are bad or whatever, can already happen now - think about it. Forza is on PC so anyone could just turn the graphics to low, take some screenshots and say look how bad this is.

I realise if you ask most people would you prefer higher quality graphics, they'd say yes - but I bet once they actually see the replays at 60fps they'd realise how impressive it looks.

Here is Forza showing 60fps replays on PC. Look how fluid it is.

 
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No need to apologise. I'm not sure why anyone would bring up the Xbox One version of a game which has no Xbox One version unless they had a major axe to grind, especially when their major competitor does exactly the same thing with replays.
The answer is in the post you quoted - they said the Xbox One versions were all 60fps. But they only were during gameplay, not at the other times. And me criticising Forza for 30fps doesn't mean I give GT a pass for it either.
 
He's referring to the non gameplay stuff that you don't play like replays, homespace, cinematics and pitstop animations. Just another reason to bash the game.

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I think if replays were forced to 60fps then professional gripers'd compare them to Gran Turismo's 30fps replays and complain about how much worse they looked. It doesn't look like they'll provide an option to switch worse-looking 60fps replays on but I think this mode would also be used for dishonest photo comparisons by the few people that'd use it.
Is this official? RTAO is a very nice addition if true.

GT's 30fps replays aren't my cup of tea either. GT4 had 60fps ones on PS2, then GT5 and 6 were 30 (very good replay cameras especially in 6, but the 30fps spoiled it somewhat). GT Sport and 7 on PS4 base are 30 as well but 60 on PS4 Pro I think (I only have a base). I didn't know there were also 30 on PS5 until now. edit - I may be wrong about the PS4 Pro, looking on YouTube the replays are 30fps in GT Sport as well. Shame.

What you say about dishonest reviewers could cherry pick screenshots of replay mode at 60fps and use it as evidence the graphics are bad or whatever, can already happen now - think about it. Forza is on PC so anyone could just turn the graphics to low, take some screenshots and say look how bad this is.

I realise if you ask most people would you prefer higher quality graphics, they'd say yes - but I bet once they actually see the replays at 60fps they'd realise how impressive it looks.
GT7 has a 60FPS replay option, though it disables Ray Tracing
 
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