Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Likely has to do with the car they referenced.


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I think he simply means they used to look different...and more accurate. Anyway, they do really have an issue with smoked lights, just like with the Clio Williams, they never got to make them look as they should:

nq7ohc3kpxm61.jpg


Also, just noticed this in this pic of the S209, there is a UV issue in the main headlight, if you zoom in, you'll notice plenty of 'CH 1's written all over it:

F5wbS8rWMAA63mV


Don't get me wrong, I'm quite interested in the game, especially after today's previews, but just like they just said they had to rebuild the old tracks due to the new tyre/suspension systems, they seem they are not only not fixing old issues (FM1/FM2 models beside) but adding new ones to cars that were 'fine' in previous games (don't even menction they are making official pics with these kind of issues in plain sight, so maybe they are not even aware of them), so I'm just hoping that due to the literal long run game they are planning for this game, they also get to streamline all these issues, since they are just piling up.
 
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The biggest complaint seems to be about the car leveling, you should just earn car point and be able to spend them however you deem fit. Putting different parts behind levels is dumb, this would make the system far more free and allow for more experimentation early on. Also 3 hours to level a car is excessive and also duplicates cars also needing to be levelled is unnecessary. These theres changed would make the whole experience better imo, I personally don’t care that much as most of my time will be spent with spec racing but singleplayer is obviously a massive draw for forza games
 
Just things editors notice: there's already an error in the subtitling :lol:

FH5 is littered with them, but it's clearly not limited to PG!


(also a dreadful error in the copy on the official webpage for this; I keep offering to write/sub but 🤷‍♂️ )
 
More about the accessibility options, rewinds, driving through ghosts to avoid crashing/stress in single player, rally co-driver style 1-6 corner type vocal/subtitle heads ups, all the audio slider controls, and the blind driving assists from the guy who featured in the announce video in what I expect will be the best presented video from all of these, capturing the fun and intensity of it all - definitely worth your time:

 
I think he simply means they used to look different...and more accurate. Anyway, they do really have an issue with smoked lights, just like with the Clio Williams, they never got to make them look as they should:

nq7ohc3kpxm61.jpg


Also, just noticed this in this pic of the S209, there is a UV issue in the main headlight, if you zoom in, you'll notice plenty of 'CH 1's written all over it:

F5wbS8rWMAA63mV


Don't get me wrong, I'm quite interested in the game, especially after today's previews, but just like they just said they had to rebuild the old tracks due to the new tyre/suspension systems, they seem they are not only not fixing old issues (FM1/FM2 models beside) but adding new ones to cars that were 'fine' in previous games (don't even menction they are making official pics with these kind of issues in plain sight, so maybe they are not even aware of them), so I'm just hoping that due to the literal long run game they are planning for this game, they also get to streamline all these issues, since they are just piling up.
Can we honestly stop with the FM1/FM2 model drivel?

There is no model in Forza Motorsport from FM1 or FM2.

The models might've been remade with the same or similar errors, but they are not the same models.
 
The game looks very washed out, is this meant to be played only on an HDR monitor?
Probably HDR mode content being converted to SDR for YouTube.

It is possible to create native HDR videos on YouTube, but apparently Xbox HDR content is very difficult to convert. Much easier to capture SDR content for YouTube, but maybe some of the guys doing the preview weren't able to? I guess you would have to disable HDR on your screen to prevent the Xbox from automatically using it?

I know Forza Horizon 5 looks pretty muted in native SDR compared to native HDR, which is why I always remind everyone to remember that compressed YouTube clips in SDR (converted from HDR or not) won't do this game justice in terms of what you will see playing it on a nice 4k HDR screen.
 
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Just watched SuperGT video and it confirm everything I've fear so far. The game is not build from the ground up, the car sitll behave the same way as FM7, I could see the weird movement they have in the middle of the corner, they still have the glue effect on some contacts, I know Steve have a pretty "low" spec pc which could explain the frame drop hopefully. I notice as well that when a car was far, it was like jumping around and wasnt smooth. No weather transition showed as well, I was hoping to see that. Also weird Ai bugs with all car going out in the same corner.

Nothing encouraging me to buy the game so far. Just looks like a slighty upgrade fm7 with different content. Then I again I pretty much think the same thing about GT7 from GTS. Maybe I expect to much from games.

The video above this post has me even more worried, you can notice a slight delay between the wheel on the screen and the actual wheel. Weird.
According to Phil the AI in these preview builds is not what we'll see in the final game 🤔 Hopefully he's telling the truth this time because it is apparent it is little to no better than FM7 otherwise, randomly braking on straights and corners for no reason, meekly submitting positions and brake checking the player just like in the other Forzas.
 
Phil Spencer has always said all kinds of things, you have to read between the lines to learn what the truth is. On this occasion he probably means you get those things but not all at the same time, so it's still 'true', sort of.
The exact quote is "With ray-tracing and native 4k resolution, all at 60 frames per second."
That does not leave any wiggle room.

And Chris Esaki said in interviews after, that they were not being "cute" with the language.

Don't know why you'd bother reading this wounder's tweets, he's just playing for engagement
Ok? Phils exact quote is "With ray-tracing and native 4k resolution, all at 60 frames per second."
 
Can we honestly stop with the FM1/FM2 model drivel?

There is no model in Forza Motorsport from FM1 or FM2.

The models might've been remade with the same or similar errors, but they are not the same models.
Well, that's why I meant by aside since it's a topic on its own already discussed on previous days, but anyway, I think what I said are valid and reasonable criticisms, we're not talking about really obscure details, but if the rule is '80% of casual players will not notice/bother' I don't think is a healthy mindset either, a game about car passion should take care of these kind of things, and I've always tracking those for many years (ah, the bugfest thread on Forzacentral...), as much as I enjoyed the games along the years. If no criticism of any kind is allowed to be discussed, then it's another topic.
 
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Well, that's why I meant by aside since it's a topic on its own already discussed on previous days, but anyway, I think what I said are valid and reasonable criticisms, we're not talking about really obscure details, but if the rule is '80% of casual players will not notice/bother' I don't think is a healthy mindset either, a game about car passion should take care of these kind of things, and I've always tracking those for many years (ah, the bugfest thread on Forzacentral...), as much as I enjoyed the games along the years. If no criticism of any kind is allowed to be discussed, then it's another topic.
No one said that criticism isn't allowed but calling them FM1/FM2 models is incredibly disingenuous.

Call them what they are, inaccurate models.
 
I had a long day and i have lots of stuff to check about new FM, beacuse had lots of interviews that were posted alongside the gameplay info, i will update with important info later, for now i will focus in reply and update/correct info that was already posted here


On Forza Monthly they just said they will be annocuing "shortly" other tracks that are coming to the game

sebring, road atlanta, daytona and the other missing imsa tracks need to be a priority

If i am not mistaken of 2024 calendar, the only tracks missing is Daytona, Sebring and Circuit of Americas

because there are a few who will defend Turn10 no matter what
You can at me if you want lol

it jolts me out of my sense of progression when events featuring older, slower cars are locked until you complete a series featuring newer and faster ones.
Some mentioned here but I would like to remind you that was a old pre-gold state release
I think everyone should post which auto they will choose first from posting here out
I think that the 3 starter cars shown (Honda,Subaru and Mustang) probally will be different of day 1 as well

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I am suprised nobody had posted the 2 interviews that came out today as well



 
The exact quote is "With ray-tracing and native 4k resolution, all at 60 frames per second."
That does not leave any wiggle room.

And Chris Esaki said in interviews after, that they were not being "cute" with the language.
Esaki is basically admitting that's what Turn 10 usually does, plays word games to make you think you're getting more than you are. Otherwise why would he need to say that. It's quite an admission. Most devs just tell you straight.

Even then he isn't being straight because isn't it true that at native 4k60 you get downgraded RT, but only get full RT with upscaled 4k. Or what about the 4k30 mode? As usual we'll just have to wait for the final release to find the truth because Turn 10 struggle with it.
 
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No one said that criticism isn't allowed but calling them FM1/FM2 models is incredibly disingenuous.

Call them what they are, inaccurate models.
It just comes at me naturally honestly, despite the improvements, their roots are still there, not saying they are literally ported from FM1 with no changes, just that they origin lies on a inaccurate era of FM. But yeah, let's move on and not focus on that, as I said, I just hope issues start to lower instead of arise, many things have been fixed yes, but as I also said, it's definitely not a new thing cars which were fine getting bugged in a new release as shown, and for me is the biggest issue they have, which should be kind of a good thing since it implies the core aspects are good enough, and so far it seems it's the case.
 
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Esaki is basically admitting that's what Turn 10 usually does, plays word games to make you think you're getting more than you are. Otherwise why would he need to say that. It's quite an admission. Most devs just tell you straight.

Even then he isn't being straight because isn't it true that at native 4k60 you get downgraded RT, but only get full RT with upscaled 4k. Or what about the 4k30 mode? As usual we'll just have to wait for the final release to find the truth because Turn 10 struggle with it.
At 4k60 there is no RT, none. And that is the "recommended" setting.
 
At 4k60 there is no RT, none. And that is the "recommended" setting.
I'm sure there is RT in the showroom and photo mode with native 4k@60, just like FH5. That meets the quote can be valid, although not what we had hoped.

But realistically everybody has been dubious of the intention to get RT working during racing with 4k@60, even with FSR running. But anyway, they still have 4 weeks left - FH5's Xbox Series S version went from 1080p maximum to mostly 1440p with dynamic resolution scaling in the last 4 weeks.
 
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I like the little things like practice laps with other cars on the track.

Watched the Super GT video. I’ll wait for full Reviews when the game comes out.
 
If i am not mistaken of 2024 calendar, the only tracks missing is Daytona, Sebring and Circuit of Americas
Are you just thinking of road circuits? Long Beach has its usual spot on the IMSA calendar for 2024 and has been in the last few FM games.
 
Are you just thinking of road circuits? Long Beach has its usual spot on the IMSA calendar for 2024 and has been in the last few FM games.
Yea beacuse they said that wont focus in street circuits for now, at least launch and first months
If Oak Ridge is supposed to be in Virginia
They said Grand Oak was based in the VIR
 
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Regarding the whole “native 4k 60fps & RT” fallout/criticism/call it whatever. Until we get actual figures of what the dynamic resolution is doing, the quote stands. If it can sustain 4k60 and RT, 90% of the time, it’s fulfilled in my opinion. Maybe it’ll achieve it 99% of the time, maybe 50%. Until there’s an in depth technical analysis (and oh boy will there be), the quote can’t really be debunked.
 
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