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im hearing some interviews, Dan just said that you will be able to import from older games in the second interview i had posted here few mins agoAny previews mention livery editor, and importing Horizon designs?
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im hearing some interviews, Dan just said that you will be able to import from older games in the second interview i had posted here few mins agoAny previews mention livery editor, and importing Horizon designs?
If the RT mode hits 4k 90% of the time, why wouldnt it be the recommended mode?Regarding the whole “native 4k 60fps & RT” fallout/criticism/call it whatever. Until we get actual figures of what the dynamic resolution is doing, the quote stands. If it can sustain 4k60 and RT, 90% of the time, it’s fulfilled in my opinion. Maybe it’ll achieve it 99% of the time, maybe 50%. Until there’s an in depth technical analysis (and oh boy will there be), the quote can’t really be debunked.
Definitely still has that oversaturated, gamey forza look
Tons of Frame drops when coming around corners, hopefully they sort that out
I highly doubt that the FSR it has is going to go under 25% resolution scaling.If the RT mode hits 4k 90% of the time, why wouldnt it be the recommended mode?
I wouldnt be surprised if the RT mode goes under 1080p in the rain with a full grid.
So, like GT7? I think people would be fine.Would people be okay if the replays were 30fps with raytracing or is this going to be another source of criticism?
The car leveling system is a real head-scratcher for me. Some people praise it in the name of "progression" but learning to be a better driver has been the progression system in basically every track-focused racing game ever, so this isn't new it's just now we have stuff locked behind it. If people didn't care about getting better in previous Forza games, is a little XP bar really going to make them care now? Probably not, it will just make them spend more time bumbling around to unlock parts because they are earning less XP per corner than people who do actually try to get better.
Unfortunately though, they have gone so hard on this "upgrade something something dominate the track" nonsense that I can't see them stepping back on it.
Spent a little bit of time looking at the audio being generated from a few videos...Good examples of the sounds in this one. Bit concerned about the lack of bass overall though, tried my earphones after watching on laptop yet nothing extra came, and seems like zero road noise when in cockpit mode - worth driving with isolating/ANC in-earphones for a bit just to remove them and hear how much is missing - even if we had 10% of that low end it'd be way more immersive. Flames coming out the back of three exhausts sounded more like a fly hitting a window than the airbomb firework type sound we'd hear if it passed us on the street.
EDIT; rumble strips seem a bit OTT being louder than engine noise, but expect there will be a slider control for that.
Depends on what the intention is, especially with FSR 3. If the thought process is "4K/60 with ray tracing, easy peasy", then yes...but also no.I wonder how Fidelity FX 2 and futurely 3 will impact this game
I'd be impressed if they got a trial since it was removed 2/3 weeks agoJust remember guys, if you don't have the money or you aren't sure if it is worth it then you should just get a trial to game pass or pay for a month.
There has various ways to get free trials of GamePass, even the new credit card that they launched today will come with a 3 month trial for new users and they said that if you already have you could give away to someoneI'd be impressed if they got a trial since it was removed 2/3 weeks ago![]()
It was a fair assesment for the most part, although I feel some of the things he touched on, ie force feedback, collisions and penalties were probably not finalized in this version of the game and are most likely still being tweaked, so I don't look too much into those. I also don't really care about the upgrades being unlocked the same way for every car, because ultimately I've always built/tuned my cars the same way; handling and weight first, power eventually down the line. For me anyway, not having x upgrade at x level doesn't really matter because I tend to drive the cars stock, especially street cars, for a few races and try to figure out what upgrades are really needed rather than throwing everything at the wall and seeing what sticks.What about the other 42 minutes of things he picked up on 🤔 😅
Would people be okay if the replays were 30fps with raytracing or is this going to be another source of criticism?
I'd like to think most people who aren't diehard sticklers would. I know I would.So, like GT7? I think people would be fine.
I didn't smash the like button on this video because Eric immediately turned off all assists including ABS and the racing line at corners and then complained because it took him two or three hours to reach level 30 on his car when it took others about an hour or so.
It's a cornering based levelling system. It's definitely not perfect, but why make things hard on yourself and then complain about how much it'd affect the majority of users when they likely wouldn't be doing that?
I'm not sure whether this is the same Destin who didn't know how to pronounce "Audi" or "Laguna Seca" at Gamescom but he didn't seem to have any problem reaching level 40:
I'd like to think most people who aren't diehard sticklers would. I would.
Going back to the DJS footage I praised earlier for looking much nicer than SuperGT's, it looks like his driver's gloves are reflected in the windscreen and overhead signs are reflected on the roof of the car so it's possible he used one of the raytracing modes. My guess is Performance RT since it didn't look like 30fps to me and he didn't seem to have any problem obtaining high segment scores. It wasn't very fizzy though, so I could be wrong.
Do you get rewarded for having more assists on, or just not rewarded for turning them off?In FM7 you got rewarded more for turning off assists. So in Forza Motorsports you get rewarded more for having more assists on? Not sure I like that either. Seems like that should be the other way around. I said early on when this leveling up system was announced that I really didn't care how fast or how far I could level up a car. That doesn't appeal to me. Quality of the races is what I'm after with this game. Balanced divisions and better AI behavior are more important to me that how fast I can get a car to level 50. Making sure I hit a green line on screen through a corner to get more level up points, that's PC3 territory.
I've only seen a couple of these videos and they all had standing starts, has anyone shown a rolling start yet?
Literally the first thing covered in this video:steering wheel animation?still ±90 degrees?
I don't see how. The game just doesn't force you to turn them off. Credits aren't a thing in a game where upgrades don't cost money so I'm not sure how it matters anyway. Personally, I'm going to try out Sport ABS so I don't go off track at every corner.In FM7 you got rewarded more for turning off assists. So in Forza Motorsports you get rewarded more for having more assists on?
There were no rolling start races in the preview provided by T10 which consisted of the initial drive followed by the first championship event. That's all we've got so far.I've only seen a couple of these videos and they all had standing starts, has anyone shown a rolling start yet?
Even ignoring that the only part of GT4 where this could possibly be considered true is the very earliest part of the game under specific circumstances (as opposed to a recurring game design element that popped up every time you bought a car), GT4 would give you literally all the money you would ever need without even requiring you to fulfill the basic task of actually playing the game.The more I see about the upgrades being locked behind "car mastery" the more it feels like GT4's career mode in a way, a game lauded by almost every human being as being the greatest game in the world. Unless you went for something absurdedly slow in GT4 as a starter car, you didn't have the money to upgrade anything significantly good unless you completed a bunch of championships (full race coilovers were like, 20k for most cars IIRC) which took at the very least an hour or more depending on your skills and how good your car actually was.
If you look at Hoki Hoshi's video at the beginning, it is similar to that of GT Sport/7.steering wheel animation?still ±90 degrees?
HokiHoshi has his thoughts up early
Imagine ignoring what everyone who has played the game whom detailed the major changes, just to focus on 3 non-vital things.Sorry but it's just plain old Forza build from ground up. Materials are from last gen, wheels while turning are as always plain discs, lighting is way of( because of the materials). Let's hope it's an old build(very old).
They're just rude people so just ignore them, anyway I will still prefer Assetto Corsa Competizione over Gran Turismo 7 and Forza Motorsport 2023.I do laugh at all the GT7 fanboys coming out of retirement to hate on the game, finding the smallest little nitpicks to prove their agenda. Forgetting that GT7 single player and sound design is woeful, the only thing it has going for it is it's graphics and multiplayer, but of course these fanboys spend far too much time on twitter to have anytime for multiplayer