Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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They said 4k 60 with RT before, no qualifiers. And they arent even saying dynamic 4k now, just "variable resolution".
And they promised RT for Series S:

Probably upscaled or something. Digital Foundry already pixel-counted the original gameplay trailer from 2022 and it was already a variable resolution back then.
 
I like the way the segment time delta seems to give you the name of the turns to help you learn the track.

I was thinking this'd be really entertaining on Maple Valley with @PJTierney's group's made up corner names, but going by DJSong's video it looks like fictional tracks will just use "Turn 1, Turn 2" etc. [EDIT] Actually Hakone appears to have turn names but I'm not sure about Grand Oak.

I'm sorry that the range of upgrade parts available is tied to car level as per HokiHoshi's video and really hope they take his suggestion about opening up that range within the car points available on board.
 
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His complaint about weak force feedback through his wheel over curbs at parking lot speeds... Absolutely no one is going to do this, so why bring it up?

To be fair in a previous stream they raved on about the tire-curb interaction being massively improved with the new physics, showed how a car going at pedestrian speeds will now actually have the tires move up and down the 3d-modeled curbs etc. So it's not far fetched to go and try that out if it translates to any steering movement.
 
What's up with the '87 Skyline's taillights?? Why are the outer lights gray instead of red?
View attachment 1286629
I swear when the model was introduced in FH3 the taillight/brake light is all-red. Now only the central portion is red.
Likely has to do with the car they referenced.


1987-nissan-skyline-gts-x-r31-hr31-7.jpg

1987-nissan-skyline-gts-x-r31-hr31-3.jpg
 
Alrighty, a lot to take in today. Here is my 2 cents on what I am hearing/seeing/observing...

I think everyone should post which auto they will choose first from posting here out. I'm torn between the Scooby and the Rustang. If I have to pick now, Rustang.

1. Nighttime racing looks awesome. Really looking forward to multiplayer night races. Outside of that, graphics are next gen but nothing crazy amazing.
2. Mixed bag between Youtubers on wheel feedback. Seems if you have DD wheel, all is good, belt drive will need tweeks. DD probably will too from experienced users. All in all, seems like good news.
3. Physics also getting a mixed bag especially from SuperGT who think it feels very "Forzaish" and he would know since he likely has more experience than anyone else. I'm guessing thing have been slightly improved and cars are a little more planted, especially RWD cars. Again, good news.
4. CarPG system is miserable! I'm actually on the other side of this as I plan on strategically buying/building cars for certain classes first even though I would prefer everything unlocked. Not a big deal to me.
5. Same Forza Wing, different day. Should say that it looks like more options will be available for popular vehicles though.
6. Tuning dynamic will change some with the addition of ballast and changing center balance points from front/back or side/side. I love this as a tuner/builder.
7. Something not mentioned with these new systems. One added bonus is that I think it will take some time before the META's are found and take over.

I'm looking forward to the game immensely. I don't like the CarPG system, but will just manage appropiately since I am grown ass married man with a child and full-time job. I like the feedback I see thus far from wheel users which was my biggest worry.
 
To be fair in a previous stream they raved on about the tire-curb interaction being massively improved with the new physics, showed how a car going at pedestrian speeds will now actually have the tires move up and down the 3d-modeled curbs etc. So it's not far fetched to go and try that out if it translates to any steering movement.
He literally said in his videos that this type of curb interaction feels great.

3. Physics also getting a mixed bag especially from SuperGT who think it feels very "Forzaish" and he would know since he likely has more experience than anyone else. I'm guessing thing have been slightly improved and cars are a little more planted, especially RWD cars. Again, good news.
HokiHoshi said that it was a big change in physics.
 
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Watching previews - I definitely think the car upgrade system is going to be more of a hinderance than it's worth.

Seeing Hoki's comment about building each car the same way everytime was a bit concerning.

Which is a shame because it looks as if Physics, AI, Graphics, Sounds are all much improved from FM7.

Will have to wait until hands on impressions before reserving final judgment of course.

Also. It doesn't look like Wheel Offset from Horizon has made it to FM. Very disappointing for me. I know to some, it's inconsequential and won't matter. For me it's something I like to fiddle with on each car that has it in Horizon and to not see it here in FM is hugely frustrating.
 
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Whoops... tree'd on the SuperGT video.

I think I'm going for the Scoob or the Civic first.
 
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Definitely still has that oversaturated, gamey forza look
Tons of Frame drops when coming around corners, hopefully they sort that out

That is 100% HDR footage that has been converted to SDR; the game is going to be nowhere near that saturated. Most other footage of the game looks nowhere as saturated. HDR content converted into standard dynamic range is always oversaturated to hell and overtly bright.

We haven't heard of any complaints of frame drops from any of the previews.

Screenshot 2023-09-11 153339.png


It's unfortunate, but the reality is that if you're going to record footage in HDR then you really need to upload it in HDR or use equipment capable of handling it.
 
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Interesting quote from T10 in the latest FM.net blog.

Lastly, a note on why we rebuilt all our tracks in Forza Motorsport: When we developed the new tire model and suspension modeling, our cars would often porpoise (rise and fall repeatedly) on the existing tracks. The new physics advancements meant there was no way to re-use the previous track assets. We had to rebuild every track in the game to handle the new physics. We will continue to introduce more tracks in free updates after launch, including our most accurate Nordschleife ever in Spring 2024.
https://forza.net/news/forza-motorsport-preview

A decent reason why tracks had to be rebuilt for FM2023.
 
Whoops... tree'd on the SuperGT video.

I think I'm going for the Scoob or the Civic first.
My problem with the Civic is I’d have to get it all the way to Level 49 or something to convert to RWD just to make it competitive and with this new system, that would self defeating of my precious time, haha.

Review for the wheel users:
 
Just watched SuperGT video and it confirm everything I've fear so far. The game is not build from the ground up, the car sitll behave the same way as FM7, I could see the weird movement they have in the middle of the corner, they still have the glue effect on some contacts, I know Steve have a pretty "low" spec pc which could explain the frame drop hopefully. I notice as well that when a car was far, it was like jumping around and wasnt smooth. No weather transition showed as well, I was hoping to see that. Also weird Ai bugs with all car going out in the same corner.

Nothing encouraging me to buy the game so far. Just looks like a slighty upgrade fm7 with different content. Then I again I pretty much think the same thing about GT7 from GTS. Maybe I expect to much from games.

The video above this post has me even more worried, you can notice a slight delay between the wheel on the screen and the actual wheel. Weird.
 
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My problem with the Civic is I’d have to get it all the way to Level 49 or something to convert to RWD just to make it competitive and with this new system, that would self defeating of my precious time, haha.
But that's the thing: do you have to convert it to RWD just to make it competitive? And besides that, what's the point of any racing sim, even a fairly casual one, where you have to alter a car's characteristics that drastically just to get the most out of it? I want to drive a Civic, not an S2000 disguised as a Civic.
 
The video above this post has me even more worried, you can notice a slight delay between the wheel on the screen and the actual wheel. Weird.
This preview was console only, so PC specs are irrelevant. For instance Hokihoshi only has a Series S so had to demo that.

Normally a slight delay in steering on screen means you have a slightly misconfigured TV with input lag. I suspect that SuperGT was using his Xbox console on a screen in an unusual manner and had too much input lag.
 
The video above this post has me even more worried, you can notice a slight delay between the wheel on the screen and the actual wheel. Weird.
He has ridiculously bad input lag. You can tell that is NOT a gaming monitor. On my high end PC with a monitor that has gaming capability, there is nowhere close to that amount of input lag in FM7 and the gamut of PC sims that exist.
 
Don Joewon Song's footage looked pretty stable to me so I guess his capture equipment and display are better suited to showing off the game. It seems strange to just go off the worst looking footage to base your overall impression of the game on.

Judging by HokiHoshi's and Geek Street's videos they didn't release the PC version of the game for review and I figure all the footage we've seen so far has been on Xbox Series consoles.
 
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Has this been posted yet?

Good examples of the sounds in this one. Bit concerned about the lack of bass overall though, tried my earphones after watching on laptop yet nothing extra came, and seems like zero road noise when in cockpit mode - worth driving with isolating/ANC in-earphones for a bit just to remove them and hear how much is missing - even if we had 10% of that low end it'd be way more immersive. Flames coming out the back of three exhausts sounded more like a fly hitting a window than the airbomb firework type sound we'd hear if it passed us on the street.

EDIT; rumble strips seem a bit OTT being louder than engine noise, but expect there will be a slider control for that.
 
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Kind of mixed feelings for me, Mapley Valley looks amazing but the more videos I watched the more I thought wow they've taken inspiration from PC3 rather than PC2. I'm still getting it, just hope they haven't removed the option to increase laps in the career mode, that would be a backward step.
 
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