Forza Motorsport General Discussion Thread

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I prefer the longer videos personally, where the devs can go deeper into details and answer more complex questions. But perhaps I'm just part of a very nerdy minority 😂

I've had a thought that they maybe switched from the Forza Monthly-shows to the short update videos because of all the personal attacks against the devs from the toxic part of the community.

But idk. Perhaps they just find this to be a more time efficient way to do things. I'm a bit jealous of the "Let's go"-streams that Horizon gets though. I find them quite wholesome and nice to watch.
Forza Horizon
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Forza Motorsport
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I've had a thought that they maybe switched from the Forza Monthly-shows to the short update videos because of all the personal attacks against the devs from the toxic part of the community.
Nah, it'll be something boring like cost.

The production agencies used for these kinds of streams work across multiple publishers (including EA), and as such I have a rough guess at how much one of these streams costs to produce. That cost is probably more justifiable for a game with over 30 million players than it is one with significantly fewer.

There's also probably metrics showing that people aren't as interested in certain kinds of content for certain games. What works for a Motorsport audience might not work for a Horizon audience and vice versa.

Personally, I find the overview videos better than the livestreams. All the info I need in 5-7 minutes, with none of the fluff.
 
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Interesting, this bug report seems to indicate that framerate affects car performance (more frames = faster car).

This was an issue in Forza Horizon 5 too, so I wonder if it's something deep in the game engine at this point and unfixable.
But FM is supposed to have been built from the ground up. I've said it before, but if I had been building a new engine from the ground up, the first thing I'd do is to make sure the physics frequency is completely de-coupled from the display side of things.

I came across this problem in FH5 recently, it was impossible to complete a Hot Wheels seasonal speed trap at 120fps, I had to take it down to 60fps. The approach to the speed trap had a full loop, and at 120fps you ground to a halt at the top of the loop, it was miles faster at 60fps.
 
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I'm looking forward to Brands Hatch more than I would've Sebring. I know that track has a lot of history behind it but I don't find it very interesting as once I fall behind there seem to be few places to catch up that I can find.

Hopefully when it does come along, things'll be different with the new physics and corner improvement metrics.
 
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This update should contain the last of the car pass cars right (Should be three more)?

The spierling is the only one left from the steam listings iirc.

i can see the modern 935 being one of the cars

The 2018 Alfa Romeo #11 Giulietta BTCC could also be one of the cars (leaked from fh5 iirc)

or it could be an MC20 or one of the Ginettas.
 
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This update should contain the last of the car pass cars right (Should be three more)?

The spierling is the only one left from the steam listings iirc.

i can see the modern 935 being one of the cars

The 2018 Alfa Romeo #11 Giulietta BTCC could also be one of the cars (leaked from fh5 iirc)

or it could be an MC20 or one of the Ginettas.
Yeah I think theres about 3 cars left which would cover the rest of the weeks of April. The Spierling is the only one I know thats left off the steam leak. Others could be what you mentioned plus the chevy camaro TA, Mazda dpi prototype, volvo polestar, and an Aston V8 vantage GTE. But who knows it could be some random cars we never saw coming
 
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Looking at the T.50 in my garage and imagining what it would be like to have the other 9 mules/prototypes from this video :drool:


The GMA T.50 is clearly demonstrated by this excellent video to have been erm built from the ground up ;)
 
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Well, think we all

Yeah, I mean, it's a bit like Hockenheim, I like the track well enough, but it's a bit of a letdown after Daytona and Nordscheife. Still not saying no to it though. They're not going to throw all of the best stuff down early I suppose.

I honestly could have been happy with the launch lineup plus Bathurst and Brands Hatch, so I'm ecstatic, now Bathurst is the only missing track I'd really like to see, probably the only reason I have to boot up GT7 still

I dunno, something about tracks with good elevation changes makes things interesting, the reason why I struggle to really gel with Silverstone or Sebring, they're just soo flat.
 
This is what the PC sim racing world is concerned about, and why Forza is never intended to compete with them directly.
What do you think Forza IS intended to compete with? I imagine the rationale behind the first FM game was to provide an Xbox equivalent of the GT series on PS. But GT is now pretty much "iRacing Lite" for console, so to compete with GT7 you have to be fairly similar to games like iRacing and ACC.
 
Brands Hatch is a great track. I can't wait to be awful on it. I just have a tough time with the track. I don't know why. It has a great rhythm, and placing the car is not too tough. But I just cannot get any car I ran there to rotate fast enough. I'll keep trying, but I'm not going to be driving the fastest cars in any race at Brands.
 
Brands Hatch is a great track. I can't wait to be awful on it. I just have a tough time with the track. I don't know why. It has a great rhythm, and placing the car is not too tough. But I just cannot get any car I ran there to rotate fast enough. I'll keep trying, but I'm not going to be driving the fastest cars in any race at Brands.
Forza Touring cars should be great on that track.
 
I really hope we get some QoL stuff in this next update. It's hard to believe we are this far into the new game and still don't even have some features we had in FM6 working in the game yet.

While not at the top of my list, Brands Hatch is a great track and pretty versatile as it is good for both slow cars and stuff up through GT classes, and even faster stuff like Group C raced there too. Plus, you would think we would get the Indy layout as well, and its short lap length could make for interesting strategy races in regards to pitting when it's implemented into the Featured Multiplayer rotation.

While I wasn't that excited for Sebring anyways (too flat), now that the Sebring 12hr has come and gone I feel like the urgency is kinda gone too. I'd greatly prefer to see Bathurst, Sonoma and Road Atlanta all before Sebring.

Personally, I find the overview videos better than the livestreams. All the info I need in 5-7 minutes, with none of the fluff.
Agreed, and particularly in this case as the Forza Monthly things were heavy on the fluff. While I like the idea of longer videos where they dive into things on a technical level or actually explain some of their decisions/changes in depth or answer community questions, instead it felt like we mostly just got a bunch of "it's a super exciting feature, I'm really pumped to tell you guys because it's amazing, like, so cool" type of Kool-Aid.

Does anyone know what's going to be next after season pass cars? I hope not more time-gated stuff.
I don't think the time-gated stuff is going anywhere. My guess is in a few months we will start getting car packs like PG has done with FH5, and they will be the same kinda disjointed packs they have always given us.

While I understand that they want some variety in the packs to maximize appeal, personally I'd like to see the packs be a little more cohesive and possibly tie in with a track release or something. For example, if they do packs of 4 cars like PG does with FH5, I'd like to see a pack release alongside Bathurst that includes the new V8 Supercars Mustang and Camaro, then maybe the Joss JT1 or something to appeal to the kids who only get excited for super/hypercars, and maybe something like the LJ Torana that fills the vintage/lower PI car role.
 
What do you think Forza IS intended to compete with? I imagine the rationale behind the first FM game was to provide an Xbox equivalent of the GT series on PS. But GT is now pretty much "iRacing Lite" for console, so to compete with GT7 you have to be fairly similar to games like iRacing and ACC.
It's a good question. I see Forza Motorsport still as something aimed at controller users primarily - traditional console gameplay with enough assistance to allow beginners to enjoy themselves. Forza and GT used to be effectively the "gateway" to serious sim racing, and Forza is unchanged in that.

In fact, I'd argue that over the years Forza has broadened its brand specifically at the user base which wants more serious driving than arcade without reaching true simulator levels. The Horizon game in particular is now massive and effectively genre defining (hence TC:Motorfest and TDU:Solar Crown moving closer to emulate it). Forza Motorsport is now a "step" closer to realistic sim driving, but still with a huge focus on best in class controller assistance to ensure everyone can enjoy it (not to mention the assisted driving).

Gran Turismo switched focus during the GT Sport era to more online competitive gameplay and less focus on single player, and it has long been more "serious" than Forza. At least the GT games that I've played always seemed far more suited to the wheel than the controller, which shows a divergence with Forza's core desire to support controller users first.


So yeah, I think that Forza as a brand is deliberately aiming to be the "enjoying cars" juggernaut which separates arcade games from sims, without slipping into either category. With Horizon as the centerpiece, obviously.
 
Does anyone know what's going to be next after season pass cars? I hope not more time-gated stuff.
Me too. I bet they'll continue to add more cars for free. I'd find it absurd to have them release car packs similar to that of FH5, which aren't included in the main car pass or anything like that.

Mind you, the idea of an "expansion pass" is obsolete as we're getting additional tracks every now and then.

By Update 7 we will have 24 environments and 61 layouts (Brands Hatch has two layouts: the grand prix circuit and the Indy circuit).

My suggestion on the Forza forums to have every tour reward car available to buy and use in Free Play is now the most-voted suggestion on the Economy/Progress features category, so the more we all get our voices heard, the more this could convince Turn Ten to stop with rotation/come-and-go/time-limited mechanics.

I wonder, how much content will we have before the game's first-year anniversary? My gut tells me we'll be at over 650 cars and 28 tracks.
 
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