This completely killed the game for me, the multiplayer improvements are nice to see but I'm more of a singleplayer person, I was really hoping for some varied events but all we got were these monotonous ones that are all the same. They really need some different things to break up the monotony and I don't really see myself renewing gamepass until they add some like that.
Just implementing some of the stuff from multiplayer into the single player could help. If they made some events, maybe more specifically for race cars, that used the Featured Multiplayer "medium" race format, including qualifying and the tire wear multiplier, it would make the races feel significantly different and (imo) much more interesting than the current slog. Even literally copying and pasting those races into the career stuff would be a step up from where it is now.
That being said though, the Featured Multiplayer is kinda in a similar rut if you have been running it regularly since launch. They have been using basically the same track rotation and lap count since launch, so there is no reason to adjust strategies from what you learned from the first couple weeks that the game was out.
For example, Kyalami for 8 laps comes up all the time in Touring Car "medium" length races, so you just go 4 laps on mediums and change to mediums for the final 4 laps, or run the Subaru that can do all 8 laps on the hard tire if you are gentle. Yes, you can go for hards for 5 laps to softs for 3 or vice-versa, but those are much higher risk because of track position loss and therefore not worth it unless you are just trying to be different. If they would even just change the lap count to 9 occasionally it would spice it up, as then you would be looking at trying to make 5 laps on mediums for one of the stints, or having to use the hard tire.
People said "oh they just copied Gran Turismo Sport" but they kinda did the bare minimum... They just copied the absolute base stuff like "have tire compounds" and "have tire a wear multiplier" and got nothing else. If the tire wear multiplier changed so you had to adjust, or if we were limited to only using hard and soft sometimes so the 2 strategy options would converge at the end, or we had a fuel burn multiplier so fuel saving came into it then things would be significantly more interesting, but it kinda seems they can't be bothered to do anything beyond the bare minimum.
For both the single player and multiplayer stuff, it seems like some basic changes to spice things up a bit would be (relatively speaking) simple changes for them to make/add/open up control of mixed with even just a
little bit of creativity on their part. They haven't communicated any interest in changing anything though, and after 6 or 7 (whatever it has been) months they have done zero to mix things up, so it's kinda hard to be too optimistic. This is where I'd like to see better communication from them, if they feel they still need to focus on bug fixing and returning missing content/features before looking into stuff like that then okay fair enough... But we just have no clue whether improvements like that are even on their radar, which makes it easy to be negative.