Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
  • 14,829 comments
  • 1,535,410 views
Me too. I bet they'll continue to add more cars for free. I'd find it absurd to have them release car packs similar to that of FH5, which aren't included in the main car pass or anything like that.
FH5 first did a paid DLC car pack 18 months after release, long after they delivered all of the promised content for Premium owners (car pass, initial car packs, 2 expansions). Before the first paid DLC pack they also gave us plenty of free cars via seasonal championships (assuming 5-6 cars per month average that is around ~100 free cars).

I'd say that if FM23 delivers us 18 months of ~6 free new cars per month (4 spotlights, 2 rewards), i.e. over 100 free new cars, plus let's say 10-12 free new tracks, they will have done more than enough to justify starting to add paid DLC after that.

Heck, with all those free new tracks, I wouldn't even complain if they started adding paid DLC 12 months in. But I think that would be unacceptable to many of their players so they hopefully wouldn't do that.



Edit: As a comparison, ACC released with 12 tracks, and has added 14 new tracks via paid DLC since then. They also gave us a bunch of new cars, but those were also paid DLC. In comparison, Forza Motorsport is going to give us considerably more content than ACC's total paid DLC for free. To expect Forza to endlessly give us new free cars/tracks is not very realistic.
 
Last edited:
I'd be fine with these new car packs, if only they made like a second volume for the Car Pass, but the way how FH5 does it, without the Car Pass even covering them, is already beginning to look and feel more absurd.

All the car packs released for FH5 thus far will set you back $50 (not including taxes), compared to their Car Pass which gives you 34 cars for $30.

It's likely they'll still release more, but this could also be indicative of what's yet to come, as I remember during the end of every Motorsport or Horizon game's lifespan, they'd often release paid car packs not included in the Car Pass.

Horizon Racing - $4.99
Italian Exotics - $9.99
Super Speed - $4.99
American Automotive - $4.99
Fast X - $9.99
Chinese Lucky Stars - $4.99
European Automotive - $4.99
Acceleration - $4.99

I don't know, but part of me thinks that Turn Ten should likely stick to the GT Sport/GT7 route of continuously adding cars and tracks for free via updates. But given that the Car Pass will end with Update 7, they will likely need to add more cars in monthly updates. Tracks on the other hand could be every once in a while as there are no guarantees of a track every month.

Lastly, Car Pass cars and cars from car packs need to be saved to the system and not the servers. I remember playing offline once and they wouldn't let me use my Car Pass cars even if I owned them.
 
Last edited:
Adding more cars and tracks is fine, but whenever I see YouTubers criticise the game, it always seems to be something other than the number of cars and tracks that they are criticising:
  • Quality of track models.
  • Quality of car models.
  • Wheel user experience.
  • Performance.
  • Visual characteristics such as car appearance due to reflections / paint finish etc.
  • AI.
  • Online penalty system / driving standards.
  • Online matchmaking.

I haven't seen YouTubers complain about these much, but I would personally add:
  • The absolutely terrible career mode with virtually identical races every time and nothing to even remotely compare to GT7's 20-60 minute strategic single player races.
  • The fact that you can't set up single player races with the same parameters as multiplayer races.
  • No modelling of hybrid power recharge and discharge like GT7 has.
  • Variable weather conditions, but no rain radar like GT7 has to allow you to plan race strategy (not that GT7's was good last time I used it, but at least they tried!).
  • No multiplayer equivalent of the seasonal GT7 competitions, not sure what they're called now, they're what were called the FIA races when I was playing GTS.
 
I have no idea what route T10 is going down after the car pass ends this month but IF I were them I would strategically and carefully plan whats to come to keep everybody fed.

In addition to the obvious bringing back past features and bug fixes that will need to continue for a long while, firstly when it comes to tracks I could see them adding several more updated past tracks for the remainder of the year to bring the track count close to 30. I do believe they should squeeze in at least 1 new to FM track before the year is over though because updating past tracks is cool and all but us fans are calling for something new sooner or later. And if this game is getting the true 3-5 year support that was rumored, then this track count can easily surpass 40 if they can get ahold of licensing and not be lazy about it.

As far as cars goes they may go down a similar route of FH5 and throw us a bunch of new to FM cars each month while maybe squeezing in hopefully some themed car packs every now and then such as Classic touring, V8 supercars, LMD-H, classic INDY, CAN-AM, Sports classics, 1930s Grand-Prix, Post 2021- GT. These guys do need money from us the customer so doing a year or more of all freebies just wont really cut it even though it sounds sweet. They need to change up their strategy though because the monthly FOMO cars need to be sent to autoshow, that just makes way more sense and will help keep people happy and car rosters beefed up. Theres also the dozens of FM3/FM4 era cars as well as the many great cars in FH5, particularly race cars and rare sports/exotics that are itching to be added to this game, why not make those reward cars( which they have done to some degree so far) while focusing on making the career events more numerous. Thats just a few of the ideas that I think or hope T10 does which will be a win-win down the line
 
Last edited:
I'm not quite sure that one can expect the game to be supplied with new cars and tracks after the car pass is over... it feels like it is on life-support since the start of the year.
 
Coming back to the current monthly championships... Did anyone else find the Kyalami race in V12s weird?

I was racing in the Huracan on what I thought were wet slicks, but by the time I was half way through lap 3 I couldn't slow down for the corners (it would just keep sliding on even with ABS). It got to the stage that I was 17 seconds slower than my previous lap and the AI was demolishing me so I decided to restart thinking my tyres were wrong.... However restarting confirmed wet tyres were selected so I decided I couldn't be bothered.

Anyone else have such a total loss of grip on lap 3?
 
Last edited:
I won't mind if they don't include the indy layout, just so I don't see it feature in a 4 lap race during a tour.

Think About It GIF by Identity
 
Coming back to the current monthly championships... Did anyone else find the Kyalami race in V12s weird?
Yes. First time I did it, I did the whole race on softs as I didn't know it was going to become wet, and I'm not sure how we're supposed to know it's going to become wet. So, I restarted and did the whole race on wets, but the lead AI seemed to be on dry tyres, as it pulled away from me early on, then I gained on it when it turned wet, but it was extremely difficult to catch it, and I only passed it on the last corner. That was all using the '13 Viper, starting from last, max difficulty.

Having completed and won the whole championship, I saw that the '03 Carrera GT was 2nd in the championship, so started it again using that car. Went with wets for the whole race, and it went virtually identically to when I used the '13 Viper, very hard to catch the lead AI, and just passed it on the last corner.

So, I tried a different approach and went with sports tyres, using the PI saved to get weight reduction instead. EZ win by 16 seconds, fastest lap was 3 seconds quicker than with wets.
 
  • I haven't seen YouTubers complain about these much, but I would personally add:
  • The absolutely terrible career mode with virtually identical races every time and nothing to even remotely compare to GT7's 20-60 minute strategic single player races
This completely killed the game for me, the multiplayer improvements are nice to see but I'm more of a singleplayer person, I was really hoping for some varied events but all we got were these monotonous ones that are all the same. They really need some different things to break up the monotony and I don't really see myself renewing gamepass until they add some like that.

As a side note: in FH5 I really started to get into making liveries for vehicles but FM2023 completely stifles that, I was hoping for some new stuff to mess around with but somehow we got downgrades instead. Complete waste of a "new" materials and paint colors system when it's the same two-tones we've had for years. Doesn't help that half my paints wouldn't even show up in the screen that lets you port them over to FM(none of which used anybody else's stickers). Just needed to air a bit of the frustrations about the paint booth for a moment!
 
Last edited:
I've noticed I get the "mega long loading screen" on the first track loading of EVERY series, and on no subsequent races in the series. My total guess is this is down to the series "preloading" something on the first track from the servers veeeeeeerrrrrrrrryyyyyyyy slooooooooooowwwwwwwlllllllyyyyyyy (the liveries for the AI cars?). It can't be the AI upgrades as it doesn't do it any other time other than the first race in EVERY series.
Does anyone have any other thoughts/suggestions?

PS And yes the 32 identical races (16×4-5 minutes and 16x6-8 minutes) each month are really getting monotonous. At least in FH5 you can mix up what you do for weekly Forzathon. In FM the 4 weekly Forzathon is absolutely identical EVERY time and you have no choice at all on what to do.

I can't play the game for more than an hour/90 minutes at a time because it starts to make me drift off after a while and lose concentration.

The actual driving itself is fantastic. But the game built around that is still poor after 7 months. Desperately needs mixing things up.
 
Last edited:
I always start the tours stock, so took the 16 Viper with stock tires into that Kyalami race, was about Rl4th place when the leaders all boxes, easy win from there.
Right, I think the leaders pitting depends on what tyres you use. When I had wet race tyres, the fastest AI stayed out and seemed insanely fast in the wet for dry tyres. But when I used sports tyres, even though I was myself much faster, there was still an AI ahead of me after 3 laps and the only reason I won by 16 seconds was because it pitted, so given your stock tyre experience as well, I think there could be some connection as I have done the race several times and the fastest AI never pitted any time I used wet race tyres, making it a lot harder to win.
 
When you set up an Advanced Event, are you not allowed to pick your starting position? You can control just about everything else but that?

While driving the Lotus 98T there is this camera blur effect the faster you go then when you brake it returns to normal. I don't remember seeing this on anything else I've driven. Can you turn this off?

I thought I would try to go into the tune shop and pick up a tune for a certain car. But they are all locked? How do you download a tune from the tune shop?
 
When you set up an Advanced Event, are you not allowed to pick your starting position? You can control just about everything else but that?

While driving the Lotus 98T there is this camera blur effect the faster you go then when you brake it returns to normal. I don't remember seeing this on anything else I've driven. Can you turn this off?

I thought I would try to go into the tune shop and pick up a tune for a certain car. But they are all locked? How do you download a tune from the tune shop?
It's crazy that Challenge The Grid isn't available in Free Play.

Scoll down in Advanced Effects to toggle the motion blur settings.

7be9fac948f9d39a670d9201c50b15008ba8fd7d.jpeg


Go into Setup Manager to download a tune. The settings are locked though, presumably to stop others stealing setups to share under their own name.
 
This completely killed the game for me, the multiplayer improvements are nice to see but I'm more of a singleplayer person, I was really hoping for some varied events but all we got were these monotonous ones that are all the same. They really need some different things to break up the monotony and I don't really see myself renewing gamepass until they add some like that.
Just implementing some of the stuff from multiplayer into the single player could help. If they made some events, maybe more specifically for race cars, that used the Featured Multiplayer "medium" race format, including qualifying and the tire wear multiplier, it would make the races feel significantly different and (imo) much more interesting than the current slog. Even literally copying and pasting those races into the career stuff would be a step up from where it is now.

That being said though, the Featured Multiplayer is kinda in a similar rut if you have been running it regularly since launch. They have been using basically the same track rotation and lap count since launch, so there is no reason to adjust strategies from what you learned from the first couple weeks that the game was out.

For example, Kyalami for 8 laps comes up all the time in Touring Car "medium" length races, so you just go 4 laps on mediums and change to mediums for the final 4 laps, or run the Subaru that can do all 8 laps on the hard tire if you are gentle. Yes, you can go for hards for 5 laps to softs for 3 or vice-versa, but those are much higher risk because of track position loss and therefore not worth it unless you are just trying to be different. If they would even just change the lap count to 9 occasionally it would spice it up, as then you would be looking at trying to make 5 laps on mediums for one of the stints, or having to use the hard tire.

People said "oh they just copied Gran Turismo Sport" but they kinda did the bare minimum... They just copied the absolute base stuff like "have tire compounds" and "have tire a wear multiplier" and got nothing else. If the tire wear multiplier changed so you had to adjust, or if we were limited to only using hard and soft sometimes so the 2 strategy options would converge at the end, or we had a fuel burn multiplier so fuel saving came into it then things would be significantly more interesting, but it kinda seems they can't be bothered to do anything beyond the bare minimum.

For both the single player and multiplayer stuff, it seems like some basic changes to spice things up a bit would be (relatively speaking) simple changes for them to make/add/open up control of mixed with even just a little bit of creativity on their part. They haven't communicated any interest in changing anything though, and after 6 or 7 (whatever it has been) months they have done zero to mix things up, so it's kinda hard to be too optimistic. This is where I'd like to see better communication from them, if they feel they still need to focus on bug fixing and returning missing content/features before looking into stuff like that then okay fair enough... But we just have no clue whether improvements like that are even on their radar, which makes it easy to be negative.
 
This is where I'd like to see better communication from them, if they feel they still need to focus on bug fixing and returning missing content/features before looking into stuff like that then okay fair enough... But we just have no clue whether improvements like that are even on their radar, which makes it easy to be negative.

I'm hoping the communication they posted a week or 2 ago regarding suggestion hub feedback was them indicating they were focusing on the low hanging fruit. They mentioned seat height and radar being 2 most requested features, it would make sense for them to implement these and then move onto things like multiplayer rotation tweaks you mention when the fundamentals are a bit more sorted.

Anything they do right now is kind of like "arranging deck chairs on the Titanic", if they don't first try and address the penalty and ramming issues, and a proper radar is a good step for those using 1p cameras.
 
That being said though, the Featured Multiplayer is kinda in a similar rut if you have been running it regularly since launch. They have been using basically the same track rotation and lap count since launch, so there is no reason to adjust strategies from what you learned from the first couple weeks that the game was out.
Featured Multiplayer is the only thing I do in this game and I like it a lot, but yes, the basic strategy for every race is “how do I no-stop?”.

I’m all for short races and the intensity of battle, but when that’s the only thing on offer things can get predictable.

The vast majority of playlists are Short (8 minute) races, with maybe 1 a week on Medium (15 minute). There haven’t been any Long (30 minute) races since launch.

I reckon Turn 10’s PowerBI dashboards keep telling them that player engagement peaks at 8 minute sessions or something, because that’s the typical length of races in every Forza Motorsport title (it’s about 4 minutes in Forza Horizon games).
 
No replays for Time Trails however, which annoys the hell out of me.
The replays could do with being rebuilt from the ground up.

Better camera angles, OSD and map displayable, and they need to fix the car selection menu so it accurately reflects the position on track. They have been treated like an afterthought since FM5.
 
Last edited:
The test track issue,or maybe a design choice,where you go to test your car and its missing any livery or different colour apart from the one it came with.How easy would that be?
 
No replays for Time Trails however, which annoys the hell out of me.
Do you mean rivals? You can view replays, but only from the highest level in the UI. So if you start from the main menu, the first place from there that you can view a leaderboard, that is where you can view replays from.
 
Do you mean rivals? You can view replays, but only from the highest level in the UI. So if you start from the main menu, the first place from there that you can view a leaderboard, that is where you can view replays from.
Nope, I mean Time Trails/Free Practice. Just me driving a car on a track. They provide no replays for these at all, and it's just odd.
 
I think I fixed my bloom problem. I have a HDR 10 monitor, I cranked the HDR Brightness to 10,000 and the effect doesn't seem to be happening. Before I had the HDR brightness set to 510, that is where the on screen instructions had me aiming for, but when even I was in a shadow the sky would brighten and then bloom away all the details.

Overall, there seems to be no difference in brightness with the 10k setting. Some of the bloom has been reduced. I don't think this setting will do anything to my monitors, but if they die, then I have a backup screen to use while I decide on which way to go from here.
 
I think I fixed my bloom problem. I have a HDR 10 monitor, I cranked the HDR Brightness to 10,000 and the effect doesn't seem to be happening. Before I had the HDR brightness set to 510, that is where the on screen instructions had me aiming for, but when even I was in a shadow the sky would brighten and then bloom away all the details.

Overall, there seems to be no difference in brightness with the 10k setting. Some of the bloom has been reduced. I don't think this setting will do anything to my monitors, but if they die, then I have a backup screen to use while I decide on which way to go from here.
I've tried it on two different HDR400 screens, and got the best results by lowering "brightness" to as low as possible (0 if you can't get the image in the left box to disappear), and the "HDR brightness" so that the image on the white background just disappears.

Adding HDR brightness definitely changes my image - the higher the HDR brightness, the more bloom I get (especially on clouds). Overblown colours seem to be more related to "brightness" than "HDR brightness" however, as does colour saturation in general.


Whatever, just set both sliders as low as possible to give the most natural image, at least on both of my HDR400 screens.


Edit: Forgot to mention that a HDR screen ideally has a base brightness setting already set high to ensure it can achieve good peak brightness when you need it, so that's what I do. Maybe you can also experiment with changing the screen brightness on your HDR 10 monitor and then tuning the game after that?
 
Last edited:
Back