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The BT62 and Ferrari Challenge could be thrown in too right?So now we have the 935, the Xbow GTX, the Lambo Super Trofeo... GT2 racing's on the menu, boys.
The BT62 and Ferrari Challenge could be thrown in too right?So now we have the 935, the Xbow GTX, the Lambo Super Trofeo... GT2 racing's on the menu, boys.
As @skazz mentioned, the BT62 we have in game is way too fast, and I don't think it can be brought into balance with the other cars; the alternative would be to give every other car a significant power hike, however there's no guarantee they would be drivable with an additional 200hp.The BT62 and Ferrari Challenge could be thrown in too right?
BT62
BT62 ... GT2
I wouldn't put any bets on this making the short walk over to FM8 from FH5.BT62 ... GT2 class
It is in the gameI wouldn't put any bets on this making the short walk over to FM8 from FH5.
Brabham Group recently ended the licensing agreement with, causing the closure of, Brabham Automotive, and this actually caused the BT63 to be removed from the GT2 Pack DLC for Assetto Corsa Competizione very shortly before it was released. Any licences agreed with Brabham Automotive are essentially terminated, and it's not clear that the car is technically licensable any more as the name has reverted to Brabham Group but the car has not.
The 62 track car, but the comments were talking about GT2 racing - presumably prompted by the 935 - which is the 63.It is in the game
Yeah, that's the point that was being made - we don't have the 63, and balancing the 700hp, high-downforce 62 to other GT2 cars would be an utter pain in the arse, which is why it's far more likely the Brabham would be balanced to the Essenza, FXXK and other usual suspects in a "track specials" class. Even if T10 pulled some aces from its sleeve, the BT62 could easily become a broken meta car for such a class.The 62 track car, but the comments were talking about GT2 racing - presumably prompted by the 935 - which is the 63.
Edit: Wait, it's the 62 that's in FH5 too... Okay, ignore me.
Im sure that was a great time, I saw some of the highlights of the race on YT and couldnt believe the Cadillac messed up the whole race with that crash early on. Im with you though, we really need more GTPs, there have been some great races in both WEC and IMSA with these machines. Im honestly surprised T10 has not added at least 1 more yet but someone mentioned they might have been saving those for when the car pass was done. Im confident soon enough we will get some more hypercars to join thr caddy.View attachment 1354876
Attended the FIA World Endurance Championship Spa 6 Hours yesterday, this new generation of Hypercars are amazing and I sure hope Turn10 adds some of them soon to join the Cadillac V Series.R, and I hope they prioritise the Porsche 963. It would fit the announced endurance races very well![]()
I’m sure whoever did the AI for that is probably on NFS or F1 right now (assuming no layoffs of course).The announcement that would make me very happy tomorrow is: We hired whoever did the computer-controlled drivers in Grid Legends, they are good at their job! And thrust me, they are.
Yeah, it is wishful thinking on my part... On the other hand, any FM player that wishes to mix things up would be serviced by playing Grid Legends, which runs great on consoles/PC, provides access to many tracks not found (yet) in FM, such as Mount Panorama, the Red Bull Ring, etc., but most importantly, for that single player challenge that as of now is lacking.I’m sure whoever did the AI for that is probably on NFS or F1 right now (assuming no layoffs of course).
Legends is definitely underrated amongst the general public though, it’s a good game that was swallowed by Gran Turismo 7 and Elden Ring.
I'm currently enjoying the bots in PC3 right now and I never thought I would. A little scripted perhaps but at least they fight back unlike in this game where they seemingly roll on their backs and wave their paws in the air as soon as you pass them.The announcement that would make me very happy tomorrow is: We hired whoever did the computer-controlled drivers in Grid Legends, they are good at their job! And thrust me, they are.
I'm sure that bloke who played Valentin Manzi has a great future ahead of him.Legends is definitely underrated amongst the general public though, it’s a good game that was swallowed by Gran Turismo 7 and Elden Ring.
Yeah, I heard he got a doctorate or something. Good for him, but he will always be Valentin "Your teammate crashed" Manzi to me.I'm currently enjoying the bots in PC3 right now and I never thought I would. A little scripted perhaps but at least they fight back unlike in this game where they seemingly roll on their backs and wave their paws in the air as soon as you pass them.I'm sure that bloke who played Valentin Manzi has a great future ahead of him.
Me too, the guy kept trying to ram me off the course after I only rearended and pit manoeuvred him once or twice, I swear, honest guv. Well, maybe five or ten times. Ok, five or ten dozen times. Funniest was when Ajeet the engineer told me he'd switched his radio off in disgust.Yeah, I heard he got a doctorate or something. Good for him, but he will always be Valentin "Your teammate crashed" Manzi to me.
I loved this game, I thought this game had an hilarious AI Rage system. Problem is, player always seems to get the blame from collisions so it enables your opponents to activate Nemesis Mode because of their own mistakes.Me too, the guy kept trying to ram me off the course after I only rearended and pit manoeuvred him once or twice, I swear, honest guv. Well, maybe five or ten times. Ok, five or ten dozen times. Funniest was when Ajeet the engineer told me he'd switched his radio off in disgust.
Sounds legitimate to me. I’m sure plenty of online players do exactly the same thingI loved this game, I thought this game had an hilarious AI Rage system. Problem is, player always seems to get the blame from collisions so it enables your opponents to activate Nemesis Mode because of their own mistakes.
Welp, they're prolly following FH5's initial update pattern (75-90% recycled cars/25-50% "new to Motorsport" cars) till idk Update 20.0.View attachment 1355122
FORZA
MOTORSPORT
FORZA MOTORSPORT - May 8
New Features and Fixed Bugs
NEWS
• Career Mode: Toy Track Tour
• Reward: Porsche #70 Porsche Motorsport 935 2019
• Open Class Tour Update
• Reward: BMW 1 Series M Coupe 2011
• Featured Cars:
• 2019 Ginetta G40 Junior
• 2015 Porsche Cayman GTS
• 2013 Caterham Superlight R500
• 2019 Elemental RP1
• Added a tire wear scale in free mode and private multiplayer
• Updated security ratings in featured multiplayer
• Improved matchmaking algorithm in featured multiplayer mode
• Added the Vinyl Material tool to the Livery Editor (matte-gloss)
• Some cars have been rebalanced in the featured multiplayer spec series
BUGS FIXED
• Fixed a crash caused by adjusting Drivatars in free play
Fixed software lock when exiting free play after
changed car
• Improved usage of video memory on PC
Fixes to many achievements on Steam
• PC restart notifications now only appear when necessary
Fixed crash when disconnecting the steering wheel on PC
• Fixed timed races not dirtying laps in private MP
• Rebalanced some Forza GT and early factory race cars Reduced unnecessary braking from opponent Drivatar Al
• Fixed Mid-Ohio textures and added a barrier at the pit exit
• Fixed the aero wing deployment animation on the McLaren P1 Fixed an issue with empty liveries on the base model
recorded
• Adding iconography to layers in the Livery Editor
• Fixed issues when reversing the rotation of vinyls in the
'editor
To read the full Update 8.0 notes, visit: aka.ms/FMUpdate8RN
Featured Multiplayer Spec Series | Car Name | Change Summary |
Forza GT Series | 2019 Ginetta G55 GT4 | Engine torque: +25% Car Mass: +13.4% Front Downforce: -45% Rear Downforce: -45% |
Early Factory Racecar Series | 1997 McLaren F1 GT | Increased Power 10% |
Early Factory Racecar Series | 1997 Porsche 911 GT1 Strassenversion | Increased Power 13% Lowered weight/ballast 3% |
Early Factory Racecar Series | 1989 Ferrari F40 Competizione | Increased power 10% Weight decreased 2% |
Another big W for painters with this update
- Introduced a Vinyl Material tool to the Livery Editor which can be used to uniformly adjust all vinyl materials on a car from matte (non-reflective) to glossy (reflective). This includes a reset option to revert all vinyls to match car paint glossiness. Imported designs from Forza Horizon 5 using its similar feature will automatically inherit these values.
- Fixed an issue in the Design & Paint menu where non-block color vinyl shapes ignored mask effects. [1630741]